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							- /*
 -  * This program is under the GNU GPL.
 -  * Use at your own risk.
 -  *
 -  * written by David Bucciarelli (tech.hmw@plus.it)
 -  *            Humanware s.r.l.
 -  */
 - 
 - #include <stdio.h>
 - #include <stdlib.h>
 - #include <math.h>
 - 
 - #ifdef WIN32
 - #include <windows.h>
 - #endif
 - 
 - #include <GL/glut.h>
 - 
 - #ifdef XMESA
 - #include "GL/xmesa.h"
 - static int fullscreen = 1;
 - #endif
 - 
 - static int WIDTH = 640;
 - static int HEIGHT = 480;
 - 
 - static GLint T0 = 0;
 - static GLint Frames = 0;
 - 
 - #define BASESIZE 7.5f
 - #define SPHERE_RADIUS 0.75f
 - 
 - #define TEX_CHECK_WIDTH 256
 - #define TEX_CHECK_HEIGHT 256
 - #define TEX_CHECK_SLOT_SIZE (TEX_CHECK_HEIGHT/16)
 - #define TEX_CHECK_NUMSLOT (TEX_CHECK_HEIGHT/TEX_CHECK_SLOT_SIZE)
 - 
 - #define TEX_REFLECT_WIDTH 256
 - #define TEX_REFLECT_HEIGHT 256
 - #define TEX_REFLECT_SLOT_SIZE (TEX_REFLECT_HEIGHT/16)
 - #define TEX_REFLECT_NUMSLOT (TEX_REFLECT_HEIGHT/TEX_REFLECT_SLOT_SIZE)
 - 
 - #ifndef M_PI
 - #define M_PI 3.1415926535
 - #endif
 - 
 - #define EPSILON 0.0001
 - 
 - #define clamp255(a)  ( (a)<(0.0f) ? (0.0f) : ((a)>(255.0f) ? (255.0f) : (a)) )
 - 
 - #define fabs(x) ((x)<0.0f?-(x):(x))
 - 
 - #define vequ(a,b) { (a)[0]=(b)[0]; (a)[1]=(b)[1]; (a)[2]=(b)[2]; }
 - #define vsub(a,b,c) { (a)[0]=(b)[0]-(c)[0]; (a)[1]=(b)[1]-(c)[1]; (a)[2]=(b)[2]-(c)[2]; }
 - #define	dprod(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
 - #define vnormalize(a,b) { \
 -   register float m_norm; \
 -   m_norm=sqrt((double)dprod((a),(a))); \
 -   (a)[0] /=m_norm; \
 -   (a)[1] /=m_norm; \
 -   (a)[2] /=m_norm; }
 - 
 - static GLubyte checkmap[TEX_CHECK_HEIGHT][TEX_CHECK_WIDTH][3];
 - static GLuint checkid;
 - static int checkmap_currentslot = 0;
 - 
 - static GLubyte reflectmap[TEX_REFLECT_HEIGHT][TEX_REFLECT_WIDTH][3];
 - static GLuint reflectid;
 - static int reflectmap_currentslot = 0;
 - 
 - static GLuint lightdlist;
 - static GLuint objdlist;
 - 
 - static float lightpos[3] = { 2.1, 2.1, 2.8 };
 - static float objpos[3] = { 0.0, 0.0, 1.0 };
 - 
 - static float sphere_pos[TEX_CHECK_HEIGHT][TEX_REFLECT_WIDTH][3];
 - 
 - static int win = 0;
 - 
 - static float fogcolor[4] = { 0.05, 0.05, 0.05, 1.0 };
 - 
 - static float obs[3] = { 7.0, 0.0, 2.0 };
 - static float dir[3];
 - static float v = 0.0;
 - static float alpha = -90.0;
 - static float beta = 90.0;
 - 
 - static int fog = 1;
 - static int bfcull = 1;
 - static int poutline = 0;
 - static int help = 1;
 - static int showcheckmap = 1;
 - static int showreflectmap = 1;
 - static int joyavailable = 0;
 - static int joyactive = 0;
 - 
 - static void
 - calcposobs(void)
 - {
 -    dir[0] = sin(alpha * M_PI / 180.0);
 -    dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
 -    dir[2] = cos(beta * M_PI / 180.0);
 - 
 -    obs[0] += v * dir[0];
 -    obs[1] += v * dir[1];
 -    obs[2] += v * dir[2];
 - }
 - 
 - static void
 - special(int k, int x, int y)
 - {
 -    switch (k) {
 -    case GLUT_KEY_LEFT:
 -       alpha -= 2.0;
 -       break;
 -    case GLUT_KEY_RIGHT:
 -       alpha += 2.0;
 -       break;
 -    case GLUT_KEY_DOWN:
 -       beta -= 2.0;
 -       break;
 -    case GLUT_KEY_UP:
 -       beta += 2.0;
 -       break;
 -    }
 - }
 - 
 - static void
 - key(unsigned char k, int x, int y)
 - {
 -    switch (k) {
 -    case 27:
 -       exit(0);
 -       break;
 - 
 -    case 's':
 -       lightpos[1] -= 0.1;
 -       break;
 -    case 'd':
 -       lightpos[1] += 0.1;
 -       break;
 -    case 'e':
 -       lightpos[0] -= 0.1;
 -       break;
 -    case 'x':
 -       lightpos[0] += 0.1;
 -       break;
 -    case 'w':
 -       lightpos[2] -= 0.1;
 -       break;
 -    case 'r':
 -       lightpos[2] += 0.1;
 -       break;
 - 
 -    case 'j':
 -       objpos[1] -= 0.1;
 -       break;
 -    case 'k':
 -       objpos[1] += 0.1;
 -       break;
 -    case 'i':
 -       objpos[0] -= 0.1;
 -       break;
 -    case 'm':
 -       objpos[0] += 0.1;
 -       break;
 -    case 'u':
 -       objpos[2] -= 0.1;
 -       break;
 -    case 'o':
 -       objpos[2] += 0.1;
 -       break;
 - 
 -    case 'a':
 -       v += 0.005;
 -       break;
 -    case 'z':
 -       v -= 0.005;
 -       break;
 - 
 -    case 'g':
 -       joyactive = (!joyactive);
 -       break;
 -    case 'h':
 -       help = (!help);
 -       break;
 -    case 'f':
 -       fog = (!fog);
 -       break;
 - 
 -    case '1':
 -       showcheckmap = (!showcheckmap);
 -       break;
 -    case '2':
 -       showreflectmap = (!showreflectmap);
 -       break;
 - 
 -    case 'b':
 -       if (bfcull) {
 - 	 glDisable(GL_CULL_FACE);
 - 	 bfcull = 0;
 -       }
 -       else {
 - 	 glEnable(GL_CULL_FACE);
 - 	 bfcull = 1;
 -       }
 -       break;
 -    case 'p':
 -       if (poutline) {
 - 	 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 - 	 poutline = 0;
 -       }
 -       else {
 - 	 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 - 	 poutline = 1;
 -       }
 -       break;
 - #ifdef XMESA
 -    case ' ':
 -       XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
 -       fullscreen = (!fullscreen);
 -       break;
 - #endif
 -    }
 - }
 - 
 - static void
 - reshape(int w, int h)
 - {
 -    WIDTH = w;
 -    HEIGHT = h;
 -    glViewport(0, 0, w, h);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    gluPerspective(45.0, w / (float) h, 0.8, 40.0);
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 - }
 - 
 - static void
 - printstring(void *font, char *string)
 - {
 -    int len, i;
 - 
 -    len = (int) strlen(string);
 -    for (i = 0; i < len; i++)
 -       glutBitmapCharacter(font, string[i]);
 - }
 - 
 - static void
 - printhelp(void)
 - {
 -    glEnable(GL_BLEND);
 -    glColor4f(0.5, 0.5, 0.5, 0.5);
 -    glRecti(40, 40, 600, 440);
 -    glDisable(GL_BLEND);
 - 
 -    glColor3f(0.0, 0.0, 1.0);
 -    glRasterPos2i(300, 420);
 -    printstring(GLUT_BITMAP_HELVETICA_18, "Help");
 - 
 -    glRasterPos2i(60, 390);
 -    printstring(GLUT_BITMAP_HELVETICA_12, "h - Togle Help");
 -    glRasterPos2i(60, 370);
 -    printstring(GLUT_BITMAP_HELVETICA_12, "f - Togle Fog");
 -    glRasterPos2i(60, 350);
 -    printstring(GLUT_BITMAP_HELVETICA_12, "b - Togle Back face culling");
 -    glRasterPos2i(60, 330);
 -    printstring(GLUT_BITMAP_HELVETICA_12, "p - Togle Wire frame");
 -    glRasterPos2i(60, 310);
 -    printstring(GLUT_BITMAP_HELVETICA_12, "Arrow Keys - Rotate");
 -    glRasterPos2i(60, 290);
 -    printstring(GLUT_BITMAP_HELVETICA_12, "a - Increase velocity");
 -    glRasterPos2i(60, 270);
 -    printstring(GLUT_BITMAP_HELVETICA_12, "z - Decrease velocity");
 - 
 -    glRasterPos2i(60, 250);
 -    if (joyavailable)
 -       printstring(GLUT_BITMAP_HELVETICA_12,
 - 		  "j - Togle jostick control (Joystick control available)");
 -    else
 -       printstring(GLUT_BITMAP_HELVETICA_12,
 - 		  "(No Joystick control available)");
 - 
 -    glRasterPos2i(60, 230);
 -    printstring(GLUT_BITMAP_HELVETICA_12,
 - 	       "To move the light source: s - left,  d - right,  e - far,  x - near,  w - down r - up");
 -    glRasterPos2i(60, 210);
 -    printstring(GLUT_BITMAP_HELVETICA_12,
 - 	       "To move the mirror sphere: j - left,  k - right,  i - far,  m - near,  u - down o - up");
 - 
 -    glRasterPos2i(60, 190);
 -    printstring(GLUT_BITMAP_HELVETICA_12,
 - 	       "1 - Togle the plane texture map window");
 - 
 -    glRasterPos2i(60, 170);
 -    printstring(GLUT_BITMAP_HELVETICA_12,
 - 	       "2 - Togle the sphere texture map window");
 - }
 - 
 - static GLboolean
 - seelight(float p[3], float dir[3])
 - {
 -    float c[3], b, a, d, t, dist[3];
 - 
 -    vsub(c, p, objpos);
 -    b = -dprod(c, dir);
 -    a = dprod(c, c) - SPHERE_RADIUS * SPHERE_RADIUS;
 - 
 -    if ((d = b * b - a) < 0.0 || (b < 0.0 && a > 0.0))
 -       return GL_FALSE;
 - 
 -    d = sqrt(d);
 - 
 -    t = b - d;
 - 
 -    if (t < EPSILON) {
 -       t = b + d;
 -       if (t < EPSILON)
 - 	 return GL_FALSE;
 -    }
 - 
 -    vsub(dist, lightpos, p);
 -    if (dprod(dist, dist) < t * t)
 -       return GL_FALSE;
 - 
 -    return GL_TRUE;
 - }
 - 
 - static int
 - colorcheckmap(float ppos[3], float c[3])
 - {
 -    static float norm[3] = { 0.0f, 0.0f, 1.0f };
 -    float ldir[3], vdir[3], h[3], dfact, kfact, r, g, b;
 -    int x, y;
 - 
 -    x = (int) ((ppos[0] + BASESIZE / 2) * (10.0f / BASESIZE));
 -    if ((x < 0) || (x > 10))
 -       return GL_FALSE;
 - 
 -    y = (int) ((ppos[1] + BASESIZE / 2) * (10.0f / BASESIZE));
 -    if ((y < 0) || (y > 10))
 -       return GL_FALSE;
 - 
 -    r = 255.0f;
 -    if (y & 1) {
 -       if (x & 1)
 - 	 g = 255.0f;
 -       else
 - 	 g = 0.0f;
 -    }
 -    else {
 -       if (x & 1)
 - 	 g = 0.0f;
 -       else
 - 	 g = 255.0f;
 -    }
 -    b = 0.0f;
 - 
 -    vsub(ldir, lightpos, ppos);
 -    vnormalize(ldir, ldir);
 - 
 -    if (seelight(ppos, ldir)) {
 -       c[0] = r * 0.05f;
 -       c[1] = g * 0.05f;
 -       c[2] = b * 0.05f;
 - 
 -       return GL_TRUE;
 -    }
 - 
 -    dfact = dprod(ldir, norm);
 -    if (dfact < 0.0f)
 -       dfact = 0.0f;
 - 
 -    vsub(vdir, obs, ppos);
 -    vnormalize(vdir, vdir);
 -    h[0] = 0.5f * (vdir[0] + ldir[0]);
 -    h[1] = 0.5f * (vdir[1] + ldir[1]);
 -    h[2] = 0.5f * (vdir[2] + ldir[2]);
 -    kfact = dprod(h, norm);
 -    kfact =
 -       kfact * kfact * kfact * kfact * kfact * kfact * kfact * 7.0f * 255.0f;
 - 
 -    r = r * dfact + kfact;
 -    g = g * dfact + kfact;
 -    b = b * dfact + kfact;
 - 
 -    c[0] = clamp255(r);
 -    c[1] = clamp255(g);
 -    c[2] = clamp255(b);
 - 
 -    return GL_TRUE;
 - }
 - 
 - static void
 - updatecheckmap(int slot)
 - {
 -    float c[3], ppos[3];
 -    int x, y;
 - 
 -    glBindTexture(GL_TEXTURE_2D, checkid);
 - 
 -    ppos[2] = 0.0f;
 -    for (y = slot * TEX_CHECK_SLOT_SIZE; y < (slot + 1) * TEX_CHECK_SLOT_SIZE;
 - 	y++) {
 -       ppos[1] = (y / (float) TEX_CHECK_HEIGHT) * BASESIZE - BASESIZE / 2;
 - 
 -       for (x = 0; x < TEX_CHECK_WIDTH; x++) {
 - 	 ppos[0] = (x / (float) TEX_CHECK_WIDTH) * BASESIZE - BASESIZE / 2;
 - 
 - 	 colorcheckmap(ppos, c);
 - 	 checkmap[y][x][0] = (GLubyte) c[0];
 - 	 checkmap[y][x][1] = (GLubyte) c[1];
 - 	 checkmap[y][x][2] = (GLubyte) c[2];
 -       }
 -    }
 - 
 -    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_CHECK_SLOT_SIZE,
 - 		   TEX_CHECK_WIDTH, TEX_CHECK_SLOT_SIZE, GL_RGB,
 - 		   GL_UNSIGNED_BYTE,
 - 		   &checkmap[slot * TEX_CHECK_SLOT_SIZE][0][0]);
 - 
 - }
 - 
 - static void
 - updatereflectmap(int slot)
 - {
 -    float rf, r, g, b, t, dfact, kfact, rdir[3];
 -    float rcol[3], ppos[3], norm[3], ldir[3], h[3], vdir[3], planepos[3];
 -    int x, y;
 - 
 -    glBindTexture(GL_TEXTURE_2D, reflectid);
 - 
 -    for (y = slot * TEX_REFLECT_SLOT_SIZE;
 - 	y < (slot + 1) * TEX_REFLECT_SLOT_SIZE; y++)
 -       for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
 - 	 ppos[0] = sphere_pos[y][x][0] + objpos[0];
 - 	 ppos[1] = sphere_pos[y][x][1] + objpos[1];
 - 	 ppos[2] = sphere_pos[y][x][2] + objpos[2];
 - 
 - 	 vsub(norm, ppos, objpos);
 - 	 vnormalize(norm, norm);
 - 
 - 	 vsub(ldir, lightpos, ppos);
 - 	 vnormalize(ldir, ldir);
 - 	 vsub(vdir, obs, ppos);
 - 	 vnormalize(vdir, vdir);
 - 
 - 	 rf = 2.0f * dprod(norm, vdir);
 - 	 if (rf > EPSILON) {
 - 	    rdir[0] = rf * norm[0] - vdir[0];
 - 	    rdir[1] = rf * norm[1] - vdir[1];
 - 	    rdir[2] = rf * norm[2] - vdir[2];
 - 
 - 	    t = -objpos[2] / rdir[2];
 - 
 - 	    if (t > EPSILON) {
 - 	       planepos[0] = objpos[0] + t * rdir[0];
 - 	       planepos[1] = objpos[1] + t * rdir[1];
 - 	       planepos[2] = 0.0f;
 - 
 - 	       if (!colorcheckmap(planepos, rcol))
 - 		  rcol[0] = rcol[1] = rcol[2] = 0.0f;
 - 	    }
 - 	    else
 - 	       rcol[0] = rcol[1] = rcol[2] = 0.0f;
 - 	 }
 - 	 else
 - 	    rcol[0] = rcol[1] = rcol[2] = 0.0f;
 - 
 - 	 dfact = 0.1f * dprod(ldir, norm);
 - 
 - 	 if (dfact < 0.0f) {
 - 	    dfact = 0.0f;
 - 	    kfact = 0.0f;
 - 	 }
 - 	 else {
 - 	    h[0] = 0.5f * (vdir[0] + ldir[0]);
 - 	    h[1] = 0.5f * (vdir[1] + ldir[1]);
 - 	    h[2] = 0.5f * (vdir[2] + ldir[2]);
 - 	    kfact = dprod(h, norm);
 - 	    kfact *= kfact;
 - 	    kfact *= kfact;
 - 	    kfact *= kfact;
 - 	    kfact *= kfact;
 - 	    kfact *= 10.0f;
 - 	 }
 - 
 - 	 r = dfact + kfact;
 - 	 g = dfact + kfact;
 - 	 b = dfact + kfact;
 - 
 - 	 r *= 255.0f;
 - 	 g *= 255.0f;
 - 	 b *= 255.0f;
 - 
 - 	 r += rcol[0];
 - 	 g += rcol[1];
 - 	 b += rcol[2];
 - 
 - 	 r = clamp255(r);
 - 	 g = clamp255(g);
 - 	 b = clamp255(b);
 - 
 - 	 reflectmap[y][x][0] = (GLubyte) r;
 - 	 reflectmap[y][x][1] = (GLubyte) g;
 - 	 reflectmap[y][x][2] = (GLubyte) b;
 -       }
 - 
 -    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_REFLECT_SLOT_SIZE,
 - 		   TEX_REFLECT_WIDTH, TEX_REFLECT_SLOT_SIZE, GL_RGB,
 - 		   GL_UNSIGNED_BYTE,
 - 		   &reflectmap[slot * TEX_REFLECT_SLOT_SIZE][0][0]);
 - }
 - 
 - static void
 - drawbase(void)
 - {
 -    glColor3f(0.0, 0.0, 0.0);
 -    glBindTexture(GL_TEXTURE_2D, checkid);
 -    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 - 
 -    glBegin(GL_QUADS);
 -    glTexCoord2f(0.0f, 0.0f);
 -    glVertex3f(-BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
 - 
 -    glTexCoord2f(1.0f, 0.0f);
 -    glVertex3f(BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
 - 
 -    glTexCoord2f(1.0f, 1.0f);
 -    glVertex3f(BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
 - 
 -    glTexCoord2f(0.0f, 1.0f);
 -    glVertex3f(-BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
 - 
 -    glEnd();
 - }
 - 
 - static void
 - drawobj(void)
 - {
 -    glColor3f(0.0, 0.0, 0.0);
 -    glBindTexture(GL_TEXTURE_2D, reflectid);
 -    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 - 
 -    glPushMatrix();
 -    glTranslatef(objpos[0], objpos[1], objpos[2]);
 -    glCallList(objdlist);
 -    glPopMatrix();
 - }
 - 
 - static void
 - dojoy(void)
 - {
 - #ifdef WIN32
 -    static UINT max[2] = { 0, 0 };
 -    static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
 -    MMRESULT res;
 -    JOYINFO joy;
 - 
 -    res = joyGetPos(JOYSTICKID1, &joy);
 - 
 -    if (res == JOYERR_NOERROR) {
 -       joyavailable = 1;
 - 
 -       if (max[0] < joy.wXpos)
 - 	 max[0] = joy.wXpos;
 -       if (min[0] > joy.wXpos)
 - 	 min[0] = joy.wXpos;
 -       center[0] = (max[0] + min[0]) / 2;
 - 
 -       if (max[1] < joy.wYpos)
 - 	 max[1] = joy.wYpos;
 -       if (min[1] > joy.wYpos)
 - 	 min[1] = joy.wYpos;
 -       center[1] = (max[1] + min[1]) / 2;
 - 
 -       if (joyactive) {
 - 	 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
 - 	    alpha -=
 - 	       2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
 - 	 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
 - 	    beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
 - 
 - 	 if (joy.wButtons & JOY_BUTTON1)
 - 	    v += 0.005;
 - 	 if (joy.wButtons & JOY_BUTTON2)
 - 	    v -= 0.005;
 -       }
 -    }
 -    else
 -       joyavailable = 0;
 - #endif
 - }
 - 
 - static void
 - updatemaps(void)
 - {
 -    updatecheckmap(checkmap_currentslot);
 -    checkmap_currentslot = (checkmap_currentslot + 1) % TEX_CHECK_NUMSLOT;
 - 
 -    updatereflectmap(reflectmap_currentslot);
 -    reflectmap_currentslot =
 -       (reflectmap_currentslot + 1) % TEX_REFLECT_NUMSLOT;
 - }
 - 
 - static void
 - draw(void)
 - {
 -    static char frbuf[80] = "";
 - 
 -    dojoy();
 - 
 -    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 - 
 -    glEnable(GL_TEXTURE_2D);
 -    glEnable(GL_DEPTH_TEST);
 -    if (fog)
 -       glEnable(GL_FOG);
 -    else
 -       glDisable(GL_FOG);
 - 
 -    glPushMatrix();
 -    calcposobs();
 - 
 -    gluLookAt(obs[0], obs[1], obs[2],
 - 	     obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
 - 	     0.0, 0.0, 1.0);
 - 
 -    drawbase();
 -    drawobj();
 - 
 -    glColor3f(1.0, 1.0, 1.0);
 -    glDisable(GL_TEXTURE_2D);
 - 
 -    glPushMatrix();
 -    glTranslatef(lightpos[0], lightpos[1], lightpos[2]);
 -    glCallList(lightdlist);
 -    glPopMatrix();
 - 
 -    glPopMatrix();
 - 
 -    glDisable(GL_DEPTH_TEST);
 -    glDisable(GL_FOG);
 - 
 -    glMatrixMode(GL_PROJECTION);
 -    glPushMatrix();
 -    glLoadIdentity();
 -    glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
 -    glMatrixMode(GL_MODELVIEW);
 - 
 -    glColor3f(0.0f, 0.3f, 1.0f);
 - 
 -    if (showcheckmap) {
 -       glEnable(GL_TEXTURE_2D);
 -       glBindTexture(GL_TEXTURE_2D, checkid);
 -       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 - 
 -       glBegin(GL_QUADS);
 -       glTexCoord2f(1.0f, 0.0f);
 -       glVertex2i(10, 30);
 -       glTexCoord2f(1.0f, 1.0f);
 -       glVertex2i(10 + 90, 30);
 -       glTexCoord2f(0.0f, 1.0f);
 -       glVertex2i(10 + 90, 30 + 90);
 -       glTexCoord2f(0.0f, 0.0f);
 -       glVertex2i(10, 30 + 90);
 -       glEnd();
 - 
 -       glDisable(GL_TEXTURE_2D);
 -       glBegin(GL_LINE_LOOP);
 -       glVertex2i(10, 30);
 -       glVertex2i(10 + 90, 30);
 -       glVertex2i(10 + 90, 30 + 90);
 -       glVertex2i(10, 30 + 90);
 -       glEnd();
 -       glRasterPos2i(105, 65);
 -       printstring(GLUT_BITMAP_HELVETICA_18, "Plane Texture Map");
 -    }
 - 
 -    if (showreflectmap) {
 -       glEnable(GL_TEXTURE_2D);
 -       glBindTexture(GL_TEXTURE_2D, reflectid);
 -       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 - 
 -       glBegin(GL_QUADS);
 -       glTexCoord2f(1.0f, 0.0f);
 -       glVertex2i(540, 30);
 -       glTexCoord2f(1.0f, 1.0f);
 -       glVertex2i(540 + 90, 30);
 -       glTexCoord2f(0.0f, 1.0f);
 -       glVertex2i(540 + 90, 30 + 90);
 -       glTexCoord2f(0.0f, 0.0f);
 -       glVertex2i(540, 30 + 90);
 -       glEnd();
 - 
 -       glDisable(GL_TEXTURE_2D);
 -       glBegin(GL_LINE_LOOP);
 -       glVertex2i(540, 30);
 -       glVertex2i(540 + 90, 30);
 -       glVertex2i(540 + 90, 30 + 90);
 -       glVertex2i(540, 30 + 90);
 -       glEnd();
 -       glRasterPos2i(360, 65);
 -       printstring(GLUT_BITMAP_HELVETICA_18, "Sphere Texture Map");
 -    }
 - 
 -    glDisable(GL_TEXTURE_2D);
 - 
 -    glRasterPos2i(10, 10);
 -    printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
 -    glRasterPos2i(360, 470);
 -    printstring(GLUT_BITMAP_HELVETICA_10,
 - 	       "Ray V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
 - 
 -    if (help)
 -       printhelp();
 - 
 -    glMatrixMode(GL_PROJECTION);
 -    glPopMatrix();
 -    glMatrixMode(GL_MODELVIEW);
 - 
 -    updatemaps();
 - 
 -    glutSwapBuffers();
 - 
 -    Frames++;
 -    {
 -       GLint t = glutGet(GLUT_ELAPSED_TIME);
 -       if (t - T0 >= 2000) {
 -          GLfloat seconds = (t - T0) / 1000.0;
 -          GLfloat fps = Frames / seconds;
 -          sprintf(frbuf, "Frame rate: %f", fps);
 -          T0 = t;
 -          Frames = 0;
 -       }
 -    }
 - }
 - 
 - static void
 - inittextures(void)
 - {
 -    int y;
 - 
 -    glGenTextures(1, &checkid);
 -    glBindTexture(GL_TEXTURE_2D, checkid);
 - 
 -    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 -    glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_CHECK_WIDTH, TEX_CHECK_HEIGHT,
 - 		0, GL_RGB, GL_UNSIGNED_BYTE, checkmap);
 - 
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 - 
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 - 
 -    for (y = 0; y < TEX_CHECK_NUMSLOT; y++)
 -       updatecheckmap(y);
 - 
 - 
 - 
 -    glGenTextures(1, &reflectid);
 -    glBindTexture(GL_TEXTURE_2D, reflectid);
 - 
 -    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 -    glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_REFLECT_WIDTH, TEX_REFLECT_HEIGHT,
 - 		0, GL_RGB, GL_UNSIGNED_BYTE, reflectmap);
 - 
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 - 
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 -    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 - 
 -    for (y = 0; y < TEX_REFLECT_NUMSLOT; y++)
 -       updatereflectmap(y);
 - 
 - 
 - }
 - 
 - static void
 - initspherepos(void)
 - {
 -    float alpha, beta, sa, ca, sb, cb;
 -    int x, y;
 - 
 -    for (y = 0; y < TEX_REFLECT_HEIGHT; y++) {
 -       beta = M_PI - y * (M_PI / TEX_REFLECT_HEIGHT);
 - 
 -       for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
 - 	 alpha = -x * (2.0f * M_PI / TEX_REFLECT_WIDTH);
 - 
 - 	 sa = sin(alpha);
 - 	 ca = cos(alpha);
 - 
 - 	 sb = sin(beta);
 - 	 cb = cos(beta);
 - 
 - 	 sphere_pos[y][x][0] = SPHERE_RADIUS * sa * sb;
 - 	 sphere_pos[y][x][1] = SPHERE_RADIUS * ca * sb;
 - 	 sphere_pos[y][x][2] = SPHERE_RADIUS * cb;
 -       }
 -    }
 - }
 - 
 - static void
 - initdlists(void)
 - {
 -    GLUquadricObj *obj;
 - 
 -    obj = gluNewQuadric();
 - 
 -    lightdlist = glGenLists(1);
 -    glNewList(lightdlist, GL_COMPILE);
 -    gluQuadricDrawStyle(obj, GLU_FILL);
 -    gluQuadricNormals(obj, GLU_NONE);
 -    gluQuadricTexture(obj, GL_TRUE);
 -    gluSphere(obj, 0.25f, 6, 6);
 -    glEndList();
 - 
 -    objdlist = glGenLists(1);
 -    glNewList(objdlist, GL_COMPILE);
 -    gluQuadricDrawStyle(obj, GLU_FILL);
 -    gluQuadricNormals(obj, GLU_NONE);
 -    gluQuadricTexture(obj, GL_TRUE);
 -    gluSphere(obj, SPHERE_RADIUS, 16, 16);
 -    glEndList();
 - }
 - 
 - int
 - main(int ac, char **av)
 - {
 -    fprintf(stderr,
 - 	   "Ray V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
 - 
 -    /*
 -       if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
 -       fprintf(stderr,"Error setting the process class.\n");
 -       return 0;
 -       }
 - 
 -       if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
 -       fprintf(stderr,"Error setting the process priority.\n");
 -       return 0;
 -       }
 -     */
 - 
 -    glutInitWindowPosition(0, 0);
 -    glutInitWindowSize(WIDTH, HEIGHT);
 -    glutInit(&ac, av);
 - 
 -    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
 - 
 -    if (!(win = glutCreateWindow("Ray"))) {
 -       fprintf(stderr, "Error, couldn't open window\n");
 -       return -1;
 -    }
 - 
 -    reshape(WIDTH, HEIGHT);
 - 
 -    glShadeModel(GL_FLAT);
 -    glEnable(GL_DEPTH_TEST);
 -    glDepthFunc(GL_LEQUAL);
 -    glEnable(GL_CULL_FACE);
 -    glEnable(GL_TEXTURE_2D);
 -    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 - 
 -    glEnable(GL_FOG);
 -    glFogi(GL_FOG_MODE, GL_EXP2);
 -    glFogfv(GL_FOG_COLOR, fogcolor);
 - 
 -    glFogf(GL_FOG_DENSITY, 0.01);
 - #ifdef FX
 -    glHint(GL_FOG_HINT, GL_NICEST);
 - #endif
 - 
 -    calcposobs();
 - 
 -    initspherepos();
 - 
 -    inittextures();
 -    initdlists();
 - 
 -    glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
 - 
 -    glutReshapeFunc(reshape);
 -    glutDisplayFunc(draw);
 -    glutKeyboardFunc(key);
 -    glutSpecialFunc(special);
 -    glutIdleFunc(draw);
 - 
 -    glutMainLoop();
 - 
 -    return 0;
 - }
 
 
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