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							- /*
 -  * This program is under the GNU GPL.
 -  * Use at your own risk.
 -  *
 -  * written by David Bucciarelli (humanware@plus.it)
 -  *            Humanware s.r.l.
 -  */
 - 
 - #include <stdio.h>
 - #include <stdlib.h>
 - #include <math.h>
 - #include <time.h>
 - #include <GL/glut.h>
 - 
 - #include "particles.h"
 - extern "C" {
 - #include "image.h"
 - }
 - 
 - #ifdef WIN32
 - #include <windows.h>
 - #include <mmsystem.h>
 - #endif
 - 
 - #ifdef XMESA
 - #include "GL/xmesa.h"
 - static int fullscreen=1;
 - #endif
 - 
 - static int WIDTH=640;
 - static int HEIGHT=480;
 - static int NUMPART=7500;
 - 
 - #define FRAME 50
 - 
 - static float fogcolor[4]={1.0,1.0,1.0,1.0};
 - 
 - #define DIMP 40.0
 - #define DIMTP 32.0
 - 
 - static float q[4][3]={
 -   {-DIMP,0.0,-DIMP},
 -   {DIMP,0.0,-DIMP},
 -   {DIMP,0.0,DIMP},
 -   {-DIMP,0.0,DIMP}
 - };
 - 
 - static float qt[4][2]={
 -   {-DIMTP,-DIMTP},
 -   {DIMTP,-DIMTP},
 -   {DIMTP,DIMTP},
 -   {-DIMTP,DIMTP}
 - };
 - 
 - static int win=0;
 - 
 - static int fog=1;
 - static int help=1;
 - 
 - static GLuint groundid;
 - 
 - static float obs[3]={2.0,1.0,0.0};
 - static float dir[3];
 - static float v=0.0;
 - static float alpha=-90.0;
 - static float beta=90.0;
 - 
 - static particleSystem *ps;
 - 
 - static float gettime()
 - {
 -   static clock_t told=0;
 -   clock_t tnew,ris;
 - 
 -   tnew=clock();
 - 
 -   ris=tnew-told;
 - 
 -   told=tnew;
 - 
 -   return(ris/(float)CLOCKS_PER_SEC);
 - }
 - 
 - static float gettimerain()
 - {
 -   static clock_t told=0;
 -   clock_t tnew,ris;
 - 
 -   tnew=clock();
 - 
 -   ris=tnew-told;
 - 
 -   told=tnew;
 - 
 -   return(ris/(float)CLOCKS_PER_SEC);
 - }
 - 
 - static void calcposobs(void)
 - {
 -   dir[0]=sin(alpha*M_PI/180.0);
 -   dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
 -   dir[1]=cos(beta*M_PI/180.0);
 - 
 -   obs[0]+=v*dir[0];
 -   obs[1]+=v*dir[1];
 -   obs[2]+=v*dir[2];
 - 
 -   rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
 - }
 - 
 - static void printstring(void *font, char *string)
 - {
 -   int len,i;
 - 
 -   len=(int)strlen(string);
 -   for(i=0;i<len;i++)
 -     glutBitmapCharacter(font,string[i]);
 - }
 - 
 - static void reshape(int width, int height)
 - {
 -   WIDTH=width;
 -   HEIGHT=height;
 -   glViewport(0,0,(GLint)width,(GLint)height);
 -   glMatrixMode(GL_PROJECTION);
 -   glLoadIdentity();
 -   gluPerspective(70.0,width/(float)height,0.1,30.0);
 - 
 -   glMatrixMode(GL_MODELVIEW);
 - }
 - 
 - static void printhelp(void)
 - {
 -   glEnable(GL_BLEND);
 -   glColor4f(0.0,0.0,0.0,0.5);
 -   glRecti(40,40,600,440);
 -   glDisable(GL_BLEND);
 - 
 -   glColor3f(1.0,0.0,0.0);
 -   glRasterPos2i(300,420);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
 - 
 -   glRasterPos2i(60,390);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
 - 
 -   glRasterPos2i(60,360);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
 -   glRasterPos2i(60,330);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
 -   glRasterPos2i(60,300);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
 -   glRasterPos2i(60,270);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
 -   glRasterPos2i(60,240);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
 -   glRasterPos2i(60,210);
 -   printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
 - }
 - 
 - static void drawrain(void)
 - {
 -   static int count=0;
 -   static char frbuf[80];
 -   float fr;
 - 
 -   glEnable(GL_DEPTH_TEST);
 - 
 -   if(fog)
 -     glEnable(GL_FOG);
 -   else
 -     glDisable(GL_FOG);
 - 
 -   glDepthMask(GL_TRUE);
 -   glClearColor(1.0,1.0,1.0,1.0);
 -   glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
 - 
 -   glPushMatrix();
 -   calcposobs();
 -   gluLookAt(obs[0],obs[1],obs[2],
 - 	    obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
 - 	    0.0,1.0,0.0);
 - 
 -   glColor4f(1.0,1.0,1.0,1.0);
 - 
 -   glEnable(GL_TEXTURE_2D);
 - 
 -   glBindTexture(GL_TEXTURE_2D,groundid);
 -   glBegin(GL_QUADS);
 -   glTexCoord2fv(qt[0]);
 -   glVertex3fv(q[0]);
 -   glTexCoord2fv(qt[1]);
 -   glVertex3fv(q[1]);
 -   glTexCoord2fv(qt[2]);
 -   glVertex3fv(q[2]);
 -   glTexCoord2fv(qt[3]);
 -   glVertex3fv(q[3]);
 -   glEnd();
 - 
 -   // Particle System
 - 
 -   glDisable(GL_TEXTURE_2D);
 -   glShadeModel(GL_SMOOTH);
 -   glEnable(GL_BLEND);
 - 
 -   ps->draw();
 -   ps->addTime(gettimerain());
 -   
 -   glShadeModel(GL_FLAT);
 -  
 - 
 -   if((count % FRAME)==0) {
 -     fr=gettime();
 -     sprintf(frbuf,"Frame rate: %f",FRAME/fr);
 -   }
 - 
 -   glDisable(GL_TEXTURE_2D);
 -   glDisable(GL_DEPTH_TEST);
 -   glDisable(GL_FOG);
 - 
 -   glMatrixMode(GL_PROJECTION);
 -   glLoadIdentity();
 -   glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
 -   glMatrixMode(GL_MODELVIEW);
 -   glLoadIdentity();
 - 
 -   glColor3f(1.0,0.0,0.0);
 -   glRasterPos2i(10,10);
 -   printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
 -   glRasterPos2i(350,470);
 -   printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
 - 
 -   if(help)
 -     printhelp();
 - 
 -   reshape(WIDTH,HEIGHT);
 -   glPopMatrix();
 - 
 -   glutSwapBuffers();
 - 
 -   count++;
 - }
 - 
 - 
 - static void special(int key, int x, int y)
 - {
 -   switch (key) {
 -   case GLUT_KEY_LEFT:
 -     alpha+=2.0;
 -     break;
 -   case GLUT_KEY_RIGHT:
 -     alpha-=2.0;
 -     break;
 -   case GLUT_KEY_DOWN:
 -     beta-=2.0;
 -     break;
 -   case GLUT_KEY_UP:
 -     beta+=2.0;
 -     break;
 -   }
 - }
 - 
 - static void key(unsigned char key, int x, int y)
 - {
 -   switch (key) {
 -   case 27:
 -     exit(0);
 -     break;
 - 
 -   case 'a':
 -     v+=0.01;
 -     break;
 -   case 'z':
 -     v-=0.01;
 -     break;
 - 
 -   case 'l':
 -     rainParticle::setLength(rainParticle::getLength()+0.025f);
 -     break;
 -   case 'k':
 -     rainParticle::setLength(rainParticle::getLength()-0.025f);
 -     break;
 - 
 -   case 'h':
 -     help=(!help);
 -     break;
 -   case 'f':
 -     fog=(!fog);
 -     break;
 - #ifdef XMESA
 -   case ' ':
 -     XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
 -     fullscreen=(!fullscreen);
 -     break;
 - #endif
 -   }
 - }
 - 
 - static void inittextures(void)
 - {
 -   IMAGE *img;
 -   GLenum gluerr;
 - 
 -   glGenTextures(1,&groundid);
 -   glBindTexture(GL_TEXTURE_2D,groundid);
 - 
 -   if(!(img=ImageLoad("s128.rgb"))) {
 -     fprintf(stderr,"Error reading a texture.\n");
 -     exit(-1);
 -   }
 - 
 -   glPixelStorei(GL_UNPACK_ALIGNMENT,4);
 -   if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, img->sizeX, img->sizeY, GL_RGB,
 - 			       GL_UNSIGNED_BYTE, (GLvoid *)(img->data)))) {
 -     fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
 -     exit(-1);
 -   }
 - 
 -   glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
 -   glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
 - 
 -   glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
 -   glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
 - 
 -   glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
 - }
 - 
 - static void initparticle(void)
 - {
 -   ps=new particleSystem;
 - 
 -   rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
 - 
 -   for(int i=0;i<NUMPART;i++) {
 -     rainParticle *p=new rainParticle;
 -     p->randomHeight();
 - 
 -     ps->addParticle((particle *)p);
 -   }
 - }
 - 
 - int main(int ac,char **av)
 - {
 -   fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
 - 
 -   /* Default settings */
 - 
 -   WIDTH=640;
 -   HEIGHT=480;
 - 
 -   glutInitWindowPosition(0,0);
 -   glutInitWindowSize(WIDTH,HEIGHT);
 -   glutInit(&ac,av);
 - 
 -   glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
 - 
 -   if(!(win=glutCreateWindow("Rain"))) {
 -     fprintf(stderr,"Error opening a window.\n");
 -     exit(-1);
 -   }
 -   
 -   reshape(WIDTH,HEIGHT);
 - 
 -   inittextures();
 - 
 -   glShadeModel(GL_FLAT);
 -   glEnable(GL_DEPTH_TEST);
 - 
 -   glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
 - 
 -   glEnable(GL_FOG);
 -   glFogi(GL_FOG_MODE,GL_EXP);
 -   glFogfv(GL_FOG_COLOR,fogcolor);
 -   glFogf(GL_FOG_DENSITY,0.1);
 - #ifdef FX
 -   glHint(GL_FOG_HINT,GL_NICEST);
 - #endif
 - 
 -   initparticle();
 - 
 -   glutKeyboardFunc(key);
 -   glutSpecialFunc(special);
 -   glutDisplayFunc(drawrain);
 -   glutIdleFunc(drawrain);
 -   glutReshapeFunc(reshape);
 -   glutMainLoop();
 - 
 -   return(0);
 - }
 
 
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