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							- /* $Id: gears.c,v 1.6 2000/04/06 02:22:59 brianp Exp $ */
 - 
 - /*
 -  * 3-D gear wheels.  This program is in the public domain.
 -  *
 -  * Command line options:
 -  *    -info      print GL implementation information
 -  *    -exit      automatically exit after 30 seconds
 -  *
 -  *
 -  * Brian Paul
 -  */
 - 
 - /* Conversion to GLUT by Mark J. Kilgard */
 - 
 - 
 - 
 - #include <math.h>
 - #include <stdlib.h>
 - #include <stdio.h>
 - #include <string.h>
 - #include <GL/glut.h>
 - 
 - #ifndef M_PI
 - #define M_PI 3.14159265
 - #endif
 - 
 - static GLint T0 = 0;
 - static GLint Frames = 0;
 - static GLint autoexit = 0;
 - 
 - /**
 - 
 -   Draw a gear wheel.  You'll probably want to call this function when
 -   building a display list since we do a lot of trig here.
 -  
 -   Input:  inner_radius - radius of hole at center
 -           outer_radius - radius at center of teeth
 -           width - width of gear
 -           teeth - number of teeth
 -           tooth_depth - depth of tooth
 - 
 -  **/
 - 
 - static void
 - gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
 -   GLint teeth, GLfloat tooth_depth)
 - {
 -   GLint i;
 -   GLfloat r0, r1, r2;
 -   GLfloat angle, da;
 -   GLfloat u, v, len;
 - 
 -   r0 = inner_radius;
 -   r1 = outer_radius - tooth_depth / 2.0;
 -   r2 = outer_radius + tooth_depth / 2.0;
 - 
 -   da = 2.0 * M_PI / teeth / 4.0;
 - 
 -   glShadeModel(GL_FLAT);
 - 
 -   glNormal3f(0.0, 0.0, 1.0);
 - 
 -   /* draw front face */
 -   glBegin(GL_QUAD_STRIP);
 -   for (i = 0; i <= teeth; i++) {
 -     angle = i * 2.0 * M_PI / teeth;
 -     glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
 -     glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
 -     if (i < teeth) {
 -       glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
 -       glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
 -     }
 -   }
 -   glEnd();
 - 
 -   /* draw front sides of teeth */
 -   glBegin(GL_QUADS);
 -   da = 2.0 * M_PI / teeth / 4.0;
 -   for (i = 0; i < teeth; i++) {
 -     angle = i * 2.0 * M_PI / teeth;
 - 
 -     glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
 -     glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
 -     glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
 -     glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
 -   }
 -   glEnd();
 - 
 -   glNormal3f(0.0, 0.0, -1.0);
 - 
 -   /* draw back face */
 -   glBegin(GL_QUAD_STRIP);
 -   for (i = 0; i <= teeth; i++) {
 -     angle = i * 2.0 * M_PI / teeth;
 -     glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
 -     glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
 -     if (i < teeth) {
 -       glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
 -       glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
 -     }
 -   }
 -   glEnd();
 - 
 -   /* draw back sides of teeth */
 -   glBegin(GL_QUADS);
 -   da = 2.0 * M_PI / teeth / 4.0;
 -   for (i = 0; i < teeth; i++) {
 -     angle = i * 2.0 * M_PI / teeth;
 - 
 -     glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
 -     glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
 -     glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
 -     glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
 -   }
 -   glEnd();
 - 
 -   /* draw outward faces of teeth */
 -   glBegin(GL_QUAD_STRIP);
 -   for (i = 0; i < teeth; i++) {
 -     angle = i * 2.0 * M_PI / teeth;
 - 
 -     glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
 -     glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
 -     u = r2 * cos(angle + da) - r1 * cos(angle);
 -     v = r2 * sin(angle + da) - r1 * sin(angle);
 -     len = sqrt(u * u + v * v);
 -     u /= len;
 -     v /= len;
 -     glNormal3f(v, -u, 0.0);
 -     glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
 -     glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
 -     glNormal3f(cos(angle), sin(angle), 0.0);
 -     glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
 -     glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
 -     u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
 -     v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
 -     glNormal3f(v, -u, 0.0);
 -     glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
 -     glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
 -     glNormal3f(cos(angle), sin(angle), 0.0);
 -   }
 - 
 -   glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
 -   glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
 - 
 -   glEnd();
 - 
 -   glShadeModel(GL_SMOOTH);
 - 
 -   /* draw inside radius cylinder */
 -   glBegin(GL_QUAD_STRIP);
 -   for (i = 0; i <= teeth; i++) {
 -     angle = i * 2.0 * M_PI / teeth;
 -     glNormal3f(-cos(angle), -sin(angle), 0.0);
 -     glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
 -     glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
 -   }
 -   glEnd();
 - 
 - }
 - 
 - static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
 - static GLint gear1, gear2, gear3;
 - static GLfloat angle = 0.0;
 - 
 - static void
 - draw(void)
 - {
 -   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 - 
 -   glPushMatrix();
 -     glRotatef(view_rotx, 1.0, 0.0, 0.0);
 -     glRotatef(view_roty, 0.0, 1.0, 0.0);
 -     glRotatef(view_rotz, 0.0, 0.0, 1.0);
 - 
 -     glPushMatrix();
 -       glTranslatef(-3.0, -2.0, 0.0);
 -       glRotatef(angle, 0.0, 0.0, 1.0);
 -       glCallList(gear1);
 -     glPopMatrix();
 - 
 -     glPushMatrix();
 -       glTranslatef(3.1, -2.0, 0.0);
 -       glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
 -       glCallList(gear2);
 -     glPopMatrix();
 - 
 -     glPushMatrix();
 -       glTranslatef(-3.1, 4.2, 0.0);
 -       glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
 -       glCallList(gear3);
 -     glPopMatrix();
 - 
 -   glPopMatrix();
 - 
 -   glutSwapBuffers();
 - 
 -   Frames++;
 - 
 -   {
 -      GLint t = glutGet(GLUT_ELAPSED_TIME);
 -      if (t - T0 >= 5000) {
 -         GLfloat seconds = (t - T0) / 1000.0;
 -         GLfloat fps = Frames / seconds;
 -         printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
 -         T0 = t;
 -         Frames = 0;
 -         if ((t >= 999.0 * autoexit) && (autoexit))
 -            exit(0);
 -      }
 -   }
 - }
 - 
 - 
 - static void
 - idle(void)
 - {
 -   angle += 2.0;
 -   glutPostRedisplay();
 - }
 - 
 - /* change view angle, exit upon ESC */
 - /* ARGSUSED1 */
 - static void
 - key(unsigned char k, int x, int y)
 - {
 -   switch (k) {
 -   case 'z':
 -     view_rotz += 5.0;
 -     break;
 -   case 'Z':
 -     view_rotz -= 5.0;
 -     break;
 -   case 27:  /* Escape */
 -     exit(0);
 -     break;
 -   default:
 -     return;
 -   }
 -   glutPostRedisplay();
 - }
 - 
 - /* change view angle */
 - /* ARGSUSED1 */
 - static void
 - special(int k, int x, int y)
 - {
 -   switch (k) {
 -   case GLUT_KEY_UP:
 -     view_rotx += 5.0;
 -     break;
 -   case GLUT_KEY_DOWN:
 -     view_rotx -= 5.0;
 -     break;
 -   case GLUT_KEY_LEFT:
 -     view_roty += 5.0;
 -     break;
 -   case GLUT_KEY_RIGHT:
 -     view_roty -= 5.0;
 -     break;
 -   default:
 -     return;
 -   }
 -   glutPostRedisplay();
 - }
 - 
 - /* new window size or exposure */
 - static void
 - reshape(int width, int height)
 - {
 -   GLfloat h = (GLfloat) height / (GLfloat) width;
 - 
 -   glViewport(0, 0, (GLint) width, (GLint) height);
 -   glMatrixMode(GL_PROJECTION);
 -   glLoadIdentity();
 -   glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
 -   glMatrixMode(GL_MODELVIEW);
 -   glLoadIdentity();
 -   glTranslatef(0.0, 0.0, -40.0);
 - }
 - 
 - static void
 - init(int argc, char *argv[])
 - {
 -   static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
 -   static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
 -   static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
 -   static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
 -   GLint i;
 - 
 -   glLightfv(GL_LIGHT0, GL_POSITION, pos);
 -   glEnable(GL_CULL_FACE);
 -   glEnable(GL_LIGHTING);
 -   glEnable(GL_LIGHT0);
 -   glEnable(GL_DEPTH_TEST);
 - 
 -   /* make the gears */
 -   gear1 = glGenLists(1);
 -   glNewList(gear1, GL_COMPILE);
 -   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
 -   gear(1.0, 4.0, 1.0, 20, 0.7);
 -   glEndList();
 - 
 -   gear2 = glGenLists(1);
 -   glNewList(gear2, GL_COMPILE);
 -   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
 -   gear(0.5, 2.0, 2.0, 10, 0.7);
 -   glEndList();
 - 
 -   gear3 = glGenLists(1);
 -   glNewList(gear3, GL_COMPILE);
 -   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
 -   gear(1.3, 2.0, 0.5, 10, 0.7);
 -   glEndList();
 - 
 -   glEnable(GL_NORMALIZE);
 - 
 -   for ( i=1; i<argc; i++ ) {
 -     if (strcmp(argv[i], "-info")==0) {
 -       printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
 -       printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
 -       printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
 -       printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
 -     }
 -     else if ( strcmp(argv[i], "-exit")==0) {
 -       autoexit = 30;
 -       printf("Auto Exit after %i seconds.\n", autoexit );
 -     }
 -   }
 - }
 - 
 - static void 
 - visible(int vis)
 - {
 -   if (vis == GLUT_VISIBLE)
 -     glutIdleFunc(idle);
 -   else
 -     glutIdleFunc(NULL);
 - }
 - 
 - int main(int argc, char *argv[])
 - {
 -   glutInit(&argc, argv);
 -   glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
 - 
 -   glutInitWindowPosition(0, 0);
 -   glutInitWindowSize(300, 300);
 -   glutCreateWindow("Gears");
 -   init(argc, argv);
 - 
 -   glutDisplayFunc(draw);
 -   glutReshapeFunc(reshape);
 -   glutKeyboardFunc(key);
 -   glutSpecialFunc(special);
 -   glutVisibilityFunc(visible);
 - 
 -   glutMainLoop();
 -   return 0;             /* ANSI C requires main to return int. */
 - }
 
 
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