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							- /* $Id: cubemap.c,v 1.3 2000/06/27 17:04:43 brianp Exp $ */
 - 
 - /*
 -  * GL_ARB_texture_cube_map demo
 -  *
 -  * Brian Paul
 -  * May 2000
 -  *
 -  *
 -  * Copyright (C) 2000  Brian Paul   All Rights Reserved.
 -  * 
 -  * Permission is hereby granted, free of charge, to any person obtaining a
 -  * copy of this software and associated documentation files (the "Software"),
 -  * to deal in the Software without restriction, including without limitation
 -  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 -  * and/or sell copies of the Software, and to permit persons to whom the
 -  * Software is furnished to do so, subject to the following conditions:
 -  * 
 -  * The above copyright notice and this permission notice shall be included
 -  * in all copies or substantial portions of the Software.
 -  * 
 -  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 -  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 -  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 -  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 -  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 -  */
 - 
 - 
 - /*
 -  * This is a pretty minimalistic demo for now.  Eventually, use some
 -  * interesting cube map textures and 3D objects.
 -  * For now, we use 6 checkerboard "walls" and a sphere (good for
 -  * verification purposes).
 -  */
 - 
 - 
 - #include <math.h>
 - #include <stdio.h>
 - #include <stdlib.h>
 - #include <string.h>
 - #include "GL/glut.h"
 - 
 - static GLfloat Xrot = 0, Yrot = 0;
 - 
 - 
 - static void draw( void )
 - {
 -    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 - 
 -    glMatrixMode(GL_TEXTURE);
 -    glLoadIdentity();
 -    glRotatef(Xrot, 1, 0, 0);
 -    glRotatef(Yrot, 0, 1, 0);
 -    glutSolidSphere(2.0, 20, 20);
 -    glMatrixMode(GL_MODELVIEW);
 - 
 -    glutSwapBuffers();
 - }
 - 
 - 
 - static void idle(void)
 - {
 -    Yrot += 5.0;
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void set_mode(GLuint mode)
 - {
 -    if (mode == 0) {
 -       glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
 -       glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
 -       glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
 -       printf("GL_REFLECTION_MAP_ARB mode\n");
 -    }
 -    else if (mode == 1) {
 -       glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
 -       glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
 -       glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
 -       printf("GL_NORMAL_MAP_ARB mode\n");
 -    }
 -    glEnable(GL_TEXTURE_GEN_S);
 -    glEnable(GL_TEXTURE_GEN_T);
 -    glEnable(GL_TEXTURE_GEN_R);
 - }
 - 
 - 
 - static void key(unsigned char k, int x, int y)
 - {
 -    static GLboolean anim = GL_TRUE;
 -    static GLuint mode = 0;
 -    (void) x;
 -    (void) y;
 -    switch (k) {
 -       case ' ':
 -          anim = !anim;
 -          if (anim)
 -             glutIdleFunc(idle);
 -          else
 -             glutIdleFunc(NULL);
 -          break;
 -       case 'm':
 -          mode = !mode;
 -          set_mode(mode);
 -          break;
 -       case 27:
 -          exit(0);
 -    }
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void specialkey(int key, int x, int y)
 - {
 -    GLfloat step = 10;
 -    (void) x;
 -    (void) y;
 -    switch (key) {
 -       case GLUT_KEY_UP:
 -          Xrot -= step;
 -          break;
 -       case GLUT_KEY_DOWN:
 -          Xrot += step;
 -          break;
 -       case GLUT_KEY_LEFT:
 -          Yrot -= step;
 -          break;
 -       case GLUT_KEY_RIGHT:
 -          Yrot += step;
 -          break;
 -    }
 -    glutPostRedisplay();
 - }
 - 
 - 
 - /* new window size or exposure */
 - static void reshape(int width, int height)
 - {
 -    glViewport(0, 0, (GLint)width, (GLint)height);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 -    glTranslatef( 0.0, 0.0, -8.0 );
 - }
 - 
 - 
 - static void init( void )
 - {
 - #define CUBE_TEX_SIZE 64
 -    GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
 -    static const GLubyte colors[6][3] = {
 -       { 255,   0,   0 },
 -       {   0, 255, 255 },
 -       {   0, 255,   0 },
 -       { 255,   0, 255 },
 -       {   0,   0, 255 },
 -       { 255, 255,   0 }
 -    };
 -    static const GLenum targets[6] = {
 -       GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
 -       GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
 -       GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
 -       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
 -       GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
 -       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
 -    };
 - 
 -    GLint i, j, f;
 - 
 -    /* check for extension */
 -    {
 -       char *exten = (char *) glGetString(GL_EXTENSIONS);
 -       if (!strstr(exten, "GL_ARB_texture_cube_map")) {
 -          printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
 -          exit(0);
 -       }
 -    }
 - 
 - 
 -    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 - 
 -    /* make colored checkerboard cube faces */
 -    for (f = 0; f < 6; f++) {
 -       for (i = 0; i < CUBE_TEX_SIZE; i++) {
 -          for (j = 0; j < CUBE_TEX_SIZE; j++) {
 -             if ((i/4 + j/4) & 1) {
 -                image[i][j][0] = colors[f][0];
 -                image[i][j][1] = colors[f][1];
 -                image[i][j][2] = colors[f][2];
 -             }
 -             else {
 -                image[i][j][0] = 255;
 -                image[i][j][1] = 255;
 -                image[i][j][2] = 255;
 -             }
 -          }
 -       }
 - 
 -       glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
 -                    GL_RGB, GL_UNSIGNED_BYTE, image);
 -    }
 - 
 - #if 1
 -    glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 -    glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 - #else
 -    glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 -    glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 - #endif
 -    glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 -    glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 - 
 -    glEnable(GL_TEXTURE_CUBE_MAP_ARB);
 - 
 -    glClearColor(.3, .3, .3, 0);
 -    glColor3f( 1.0, 1.0, 1.0 );
 - 
 -    set_mode(0);
 - }
 - 
 - 
 - static void usage(void)
 - {
 -    printf("keys:\n");
 -    printf("  SPACE - toggle animation\n");
 -    printf("  CURSOR KEYS - rotation\n");
 -    printf("  m - toggle texgen reflection mode\n");
 - }
 - 
 - 
 - int main( int argc, char *argv[] )
 - {
 -    glutInitWindowPosition(0, 0);
 -    glutInitWindowSize(300, 300);
 -    glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
 -    glutCreateWindow("Texture Cube Maping");
 -    init();
 -    glutReshapeFunc( reshape );
 -    glutKeyboardFunc( key );
 -    glutSpecialFunc( specialkey );
 -    glutIdleFunc( idle );
 -    glutDisplayFunc( draw );
 -    usage();
 -    glutMainLoop();
 -    return 0;
 - }
 
 
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