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							- # Microsoft Developer Studio Project File - Name="framework" - Package Owner=<4>
 - # Microsoft Developer Studio Generated Build File, Format Version 6.00
 - # ** DO NOT EDIT **
 - 
 - # TARGTYPE "Win32 (x86) Static Library" 0x0104
 - 
 - CFG=framework - Win32 Debug
 - !MESSAGE This is not a valid makefile. To build this project using NMAKE,
 - !MESSAGE use the Export Makefile command and run
 - !MESSAGE 
 - !MESSAGE NMAKE /f "framework.mak".
 - !MESSAGE 
 - !MESSAGE You can specify a configuration when running NMAKE
 - !MESSAGE by defining the macro CFG on the command line. For example:
 - !MESSAGE 
 - !MESSAGE NMAKE /f "framework.mak" CFG="framework - Win32 Debug"
 - !MESSAGE 
 - !MESSAGE Possible choices for configuration are:
 - !MESSAGE 
 - !MESSAGE "framework - Win32 Release" (based on "Win32 (x86) Static Library")
 - !MESSAGE "framework - Win32 Debug" (based on "Win32 (x86) Static Library")
 - !MESSAGE 
 - 
 - # Begin Project
 - # PROP AllowPerConfigDependencies 0
 - # PROP Scc_ProjName ""
 - # PROP Scc_LocalPath ""
 - CPP=cl.exe
 - RSC=rc.exe
 - 
 - !IF  "$(CFG)" == "framework - Win32 Release"
 - 
 - # PROP BASE Use_MFC 0
 - # PROP BASE Use_Debug_Libraries 0
 - # PROP BASE Output_Dir "Release"
 - # PROP BASE Intermediate_Dir "Release"
 - # PROP BASE Target_Dir ""
 - # PROP Use_MFC 0
 - # PROP Use_Debug_Libraries 0
 - # PROP Output_Dir "framework_release"
 - # PROP Intermediate_Dir "framework_release"
 - # PROP Target_Dir ""
 - # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
 - # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
 - # ADD BASE RSC /l 0x415 /d "NDEBUG"
 - # ADD RSC /l 0x415 /d "NDEBUG"
 - BSC32=bscmake.exe
 - # ADD BASE BSC32 /nologo
 - # ADD BSC32 /nologo
 - LIB32=link.exe -lib
 - # ADD BASE LIB32 /nologo
 - # ADD LIB32 /nologo
 - 
 - !ELSEIF  "$(CFG)" == "framework - Win32 Debug"
 - 
 - # PROP BASE Use_MFC 0
 - # PROP BASE Use_Debug_Libraries 1
 - # PROP BASE Output_Dir "Debug"
 - # PROP BASE Intermediate_Dir "Debug"
 - # PROP BASE Target_Dir ""
 - # PROP Use_MFC 0
 - # PROP Use_Debug_Libraries 1
 - # PROP Output_Dir "framework_debug"
 - # PROP Intermediate_Dir "framework_debug"
 - # PROP Target_Dir ""
 - # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
 - # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
 - # ADD BASE RSC /l 0x415 /d "_DEBUG"
 - # ADD RSC /l 0x415 /d "_DEBUG"
 - BSC32=bscmake.exe
 - # ADD BASE BSC32 /nologo
 - # ADD BSC32 /nologo
 - LIB32=link.exe -lib
 - # ADD BASE LIB32 /nologo
 - # ADD LIB32 /nologo
 - 
 - !ENDIF 
 - 
 - # Begin Target
 - 
 - # Name "framework - Win32 Release"
 - # Name "framework - Win32 Debug"
 - # Begin Source File
 - 
 - SOURCE=..\..\framework.c
 - # End Source File
 - # Begin Source File
 - 
 - SOURCE=..\..\framework.h
 - # End Source File
 - # End Target
 - # End Project
 
 
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