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							- /*
 -  * Vertex shader test.
 -  * Uses all conventional attributes and 15 generic attributes to print
 -  * their values, using printMESA() extension function, to the debugger
 -  * to compare them with the actual passed-in values.
 -  * Use different types for generic attributes to check matrix handling.
 -  *
 -  * Author: Michal Krol
 -  */
 - 
 - #version 110
 - 
 - #extension MESA_shader_debug: require
 - 
 - attribute vec4 Attribute1;
 - attribute vec4 Attribute2;
 - attribute vec4 Attribute3;
 - attribute float Attribute4;
 - attribute vec2 Attribute5;
 - attribute vec3 Attribute6;
 - attribute mat2 Attribute7;
 - attribute mat3 Attribute9;
 - attribute mat4 Attribute12;
 - 
 - void main ()
 - {
 -    //
 -    // Do some legal stuff.
 -    //
 -    gl_Position = gl_ModelViewMatrix * gl_Vertex;
 -    gl_FrontColor = vec4 (1.0);
 - 
 -    //
 -    // Conventional attributes - except for gl_Vertex.
 -    //
 -    printMESA (gl_Color);
 -    printMESA (gl_SecondaryColor);
 -    printMESA (gl_Normal);
 -    printMESA (gl_MultiTexCoord0);
 -    printMESA (gl_MultiTexCoord1);
 -    printMESA (gl_MultiTexCoord2);
 -    printMESA (gl_MultiTexCoord3);
 -    printMESA (gl_MultiTexCoord4);
 -    printMESA (gl_MultiTexCoord5);
 -    printMESA (gl_MultiTexCoord6);
 -    printMESA (gl_MultiTexCoord7);
 -    printMESA (gl_FogCoord);
 - 
 -    //
 -    // Generic attributes - attrib with index 0 is not used because it would
 -    // alias with gl_Vertex, which is not allowed.
 -    //
 -    printMESA (Attribute1);
 -    printMESA (Attribute2);
 -    printMESA (Attribute3);
 -    printMESA (Attribute4);
 -    printMESA (Attribute5);
 -    printMESA (Attribute6);
 -    printMESA (Attribute7);
 -    printMESA (Attribute9);
 -    printMESA (Attribute12);
 - 
 -    //
 -    // Vertex position goes last.
 -    //
 -    printMESA (gl_Vertex);
 - }
 
 
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