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							- import os
 - import os.path
 - import sys
 - 
 - env = Environment(
 -     tools = ['generic'],
 -     toolpath = ['../scons'],
 -     ENV = os.environ,
 - )
 - 
 - 
 - # Use Mesa's headers and libs
 - if 1:
 -     build_topdir = 'build'
 -     build_subdir = env['platform']
 -     if env['machine'] != 'generic':
 -         build_subdir += '-' + env['machine']
 -     if env['debug']:
 -         build_subdir += "-debug"
 -     if env['profile']:
 -         build_subdir += "-profile"
 -     build_dir = os.path.join(build_topdir, build_subdir)
 - 
 -     env.Append(CPPDEFINES = ['GLEW_STATIC'])
 -     env.Append(CPPPATH = ['#../include'])
 -     env.Append(LIBPATH = [
 -         '#../' + build_dir + '/glew/',
 -         '#../' + build_dir + '/glut/glx',
 -     ])
 - 
 - 
 - conf = Configure(env)
 - 
 - # OpenGL
 - if env['platform'] == 'windows':
 -     env.Prepend(LIBS = ['glu32', 'opengl32'])
 - else:
 -     env.Prepend(LIBS = ['GLU', 'GL'])
 - 
 - # Glut
 - env['GLUT'] = False
 - if conf.CheckCHeader('GL/glut.h'):
 -     if env['platform'] == 'windows':
 -         env['GLUT_LIB'] = 'glut32'
 -     else:
 -         env['GLUT_LIB'] = 'glut'
 -     env['GLUT'] = True
 - 
 - # GLEW
 - env['GLEW'] = False
 - if conf.CheckCHeader('GL/glew.h'):
 -     env['GLEW_LIB'] = 'glew'
 -     env['GLEW'] = True
 -     env.Prepend(LIBS = ['glew'])
 - 
 - conf.Finish()
 - 
 - 
 - Export('env')
 - 
 - SConscript(
 -     'SConscript',
 -     build_dir = env['build'],
 -     duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
 - )
 
 
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