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							- <html><head><title>Mesa fbdev/DRI Environment</title>
 - 
 - 
 - 
 - <link rel="stylesheet" type="text/css" href="mesa.css"></head>
 - 
 - <body>
 - 
 - <center><h1>Mesa fbdev/DRI Drivers</h1></center>
 - <br>
 - 
 - <h1>1. Introduction</h1>
 - 
 - <p>
 - The fbdev/DRI environment supports hardware-accelerated 3D rendering without
 - the X window system.  This is typically used for embedded applications.
 - </p>
 - 
 - <p>
 - Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
 - </p>
 - 
 - <p>
 - Applications in the fbdev/DRI environment use
 - the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
 - formats, create rendering contexts, etc.  It's a subset of the GLX and
 - Xlib interfaces allowing some degree of application portability between
 - the X and X-less environments.
 - </p>
 - 
 - <p>
 - Note that this environment is not well-supported and these instructions
 - may not be completely up to date.
 - </p>
 - <br>
 - 
 - 
 - 
 - <h1>2. Compilation</h1>
 - <p>
 - 
 - <h2>2.1 glxproto</h2>
 - 
 - Get <a href="http://cvsweb.xfree86.org/cvsweb/*checkout*/xc/include/GL/glxproto.h?rev=1.9">glxproto.h</a>. Copy it to the /mesa/include/GL/ directory.
 - </p>
 - 
 - <h2>2.2 libpciaccess</h2>
 - <p>
 - Check if you have libpciaccess installed:
 - </p>
 - 
 - <pre>pkg-config --modversion pciaccess
 - </pre>
 - <p>
 - If not you can download the latest code from:
 - </p>
 - <pre>   git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
 - </pre>
 - <p>
 - Run autogen.sh to generate a configure file. autogen.sh uses autoconf
 - utility. This utility may not be installed with your linux distro,
 - check if it is available. if not you can use your package manager or
 - type:
 - </p>
 - <pre>sudo apt-get install autoconf
 - </pre>
 - The next step is to install the libpciaccess library. 
 - <pre>make
 - make install
 - </pre>
 - <p> Now your libpciaccess.a file is saved into /usr/local/lib
 - directory. If you have a libpciaccess.a in /usr/lib you may simply copy
 - and overwrite these files. Don't forget to copy libpciaccess.pc file to
 - /usr/lib/pkgconfig, which is also located in /usr/local/lib/pkgconfig/.
 - Or you may use the following system variables:
 - </p>
 - <pre>export LD_LIBRARY_PATH=/usr/local/lib
 - export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
 - </pre>
 - 
 - <h2>2.3 drm</h2>
 - 
 - <p>The next step is to compile the drm. DRM consists of two seperate parts,
 - the DRM client library(lindrm.so) and kernel device module(such as
 - radeon.ko). We need to make a small change in kernel device module. So
 - you need to download the kernel source. You may choose the nearest
 - mirror from www.kernel.org, or you are using Fedora Core 5, for
 - example, you may need to install RPMs such as:
 - kernel-smp-devel-2.16.15-1.2054_FC5.i686.rpm
 - kernel-devel-2.6.15-1.2054_FC5.i686.rpm
 - etc. You can find a detailed information <a href="http://www.howtoforge.com/kernel_compilation_fedora">here.</a>
 - </p>
 - 
 - <p>You will find drm_drv.c at /usr/src/LINUX-VERSION/drivers/char/drm/. Edit this code and comment out the following part:
 - </p>
 - 
 - <pre>
 -    /* ||
 -    ((ioctl->flags & DRM_MASTER) && !priv->master)*/
 - </pre>
 - Now you are ready to compile your kernel. If your kernel version is
 - identical to the version you have compiled, you can simply over write
 - your new "ko" files over older ones. If you have compiled a different
 - kernel, you must configure your grub or lilo to be able to boot your
 - new kernel. <p>
 - You'll need fbdev header files.  Check with:
 - </p>
 - <pre>
 -    ls -l /usr/include/linux/fb.
 - </pre>
 - <p>This file may be missing if you have not installed linux header files.
 - 
 - 
 - <h2>2.4 Mesa</h2>
 - 
 - </p><p>Get latest development Mesa sources from git repository
 - (currently 7.1-prerelease)
 - </p>
 - <pre>
 -    git clone git://anongit.freedesktop.org/git/mesa/mesa
 - </pre>
 - 
 - <p>You will need the makedepend utility which is a part of mesa project
 - to build your linux-solo. You probably wont have this utility. You can
 - download its source from following git repulsitory:
 - </p>
 - <pre>
 -    git clone git://anongit.freedesktop.org/git/xorg/util/makedepend
 - </pre>
 - 
 - <p>Get the latest stable mesa version from SourceForge (currently 7.0.3)
 - <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/showfiles.php?group_id=3</a>
 - </p>
 - 
 - <p>Copy the miniglx folder from 7.1-prerelease to 7.0.3.
 - You may also extract GLUT to 7.0.3 version at this step. 
 - </p>
 - 
 - <p>Edit linux-solo.conf at /conf directory, just only compile the
 - graphics driver you need, delete the unwanted drivers names from the
 - list(some drivers are causing problems...)
 - </p>
 - <pre>
 -    while(build==0)
 -    {
 -      make linux-solo
 - 
 -      There will be some missing header files, copy them from 7.1-prerelease
 -    }
 - </pre>
 - 
 - <p>
 - When complete you should have the following:
 - </p>
 - <ul>
 - <li>lib/libGL.so - the GL library which applications link with
 - </li><li>lib/*_dri_so - DRI drivers
 - </li><li>lib/miniglx.conf - sample MiniGLX config file
 - </li><li>progs/miniglx/* - several MiniGLX sample programs
 - </li></ul>
 - 
 - To install these files into appropriate locations in system:
 - <pre>
 -    make install
 - </pre>
 - 
 - Now your openGL libraries are copied to /usr/local/lib and
 - miniglx.conf is copied to /etc. You may copy them to /usr/lib and
 - overwrite your old GL libraries. Or you may export following variable:
 - 
 - <pre>
 -    export LIBGL_DRIVERS_PATH=/usr/local/lib
 - </pre>
 - <br>
 - 
 - 
 - <h1>3. Using fbdev/DRI</h1>
 - 
 - <p>
 - If an X server currently running, exit/stop it so you're working from
 - the console. Following command shuts down the x window and also the multi user support.
 - </p>
 - <pre>
 -    init 1
 - </pre>
 - 
 - <p>Also you may define the runlevel as 1 in "/etc/inittab". Your system
 - will always start in single user mode and without x-window with this
 - option set.
 - </p><h2>3.1 Load Kernel Modules</h2>
 - 
 - <p>
 - You'll need to load the kernel modules specific to your graphics hardware.
 - Typically, this consists of the agpgart module, an fbdev driver module
 - and the DRM kernel module.
 - </p>
 - <p>
 - As root, the kernel modules can be loaded as follows:
 - </p>
 - 
 - <p>
 - If you have Intel i915/i945 hardware:
 - </p>
 - <pre>   modprobe agpgart            # the AGP GART module
 -    modprobe intelfb            # the Intel fbdev driver
 -    modprobe i915               # the i915/945 DRI kernel module
 - </pre>
 - 
 - <p>
 - If you have ATI Radeon/R200 hardware:
 - </p>
 - <pre>   modprobe agpgart            # the AGP GART module
 -    modprobe radeonfb           # the Radeon fbdev driver
 -    modprobe radeon             # the Radeon DRI kernel module
 - </pre>
 - 
 - <p>
 - If you have ATI Rage 128 hardware:
 - </p>
 - <pre>   modprobe agpgart            # the AGP GART module
 -    modprobe aty128fb           # the Rage 128 fbdev driver
 -    modprobe r128               # the Rage 128 DRI kernel module
 - </pre>
 - 
 - <p>
 - If you have Matrox G200/G400 hardware:
 - </p>
 - <pre>   modprobe agpgart            # the AGP GART module
 -    modprobe mgafb              # the Matrox fbdev driver
 -    modprobe mga                # the Matrox DRI kernel module
 - </pre>
 - 
 - <p>
 - To verify that the agpgart, fbdev and drm modules are loaded:
 - </p>
 - <pre>   ls -l /dev/agpgart /dev/fb* /dev/dri
 - </pre>
 - <p>
 - Alternately, use lsmod to inspect the currently installed modules.
 - If you have problems, look at the output of dmesg.
 - </p>
 - 
 - 
 - <h2>3.2 Configuration File</h2>
 - 
 - <p>
 - review/edit /etc/miniglx.conf.
 - Alternately, the MINIGLX_CONF environment variable can be used to
 - indicate the location of miniglx.conf
 - </p>
 - 
 - To determine the pciBusID value, run lspci and examine the output.
 - For example:
 - <p></p>
 - <pre>   /sbin/lspci:
 -    00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04)
 - </pre>
 - <p>
 - 00:02.0 indicates that pciBusID should be PCI:0:2:0
 - </p>
 - 
 - 
 - 
 - 
 - <h2>3.3 Running fbdev/DRI Programs</h2>
 - 
 - <p>
 - Make sure your LD_LIBRARY_PATH environment variable is set to the
 - location of the libGL.so library.  You may need to append other paths
 - to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location,
 - for example.
 - </p>
 - 
 - <p>
 - Change to the <code>Mesa/progs/miniglx/</code> directory and
 - start the sample_server program in the background:
 - </p>
 - <pre>   ./sample_server &
 - </pre>
 - 
 - <p>
 - Then try running the <code>miniglxtest</code> program:
 - </p>
 - <pre>   ./miniglxtest
 - </pre>
 - <p>
 - You should see a rotating quadrilateral which changes color as it rotates.
 - It will exit automatically after a bit.
 - </p>
 - 
 - <p>
 - If you run other tests in the miniglx/ directory, you may want to run
 - them from a remote shell so that you can stop them with ctrl-C.
 - </p>
 - <br>
 - 
 - 
 - <h1>4.0 Troubleshooting</h1>
 - 
 - <ol>
 - <li>
 - If you try to run miniglxtest and get the following:
 - <br>
 - <pre>   [miniglx] failed to probe chipset
 -    connect: Connection refused
 -    server connection lost
 - </pre>
 - It means that the sample_server process is not running.
 - <br>
 - <br>
 - </li>
 - </ol>
 - 
 - 
 - <h1>5.0 Programming Information</h1>
 - 
 - <p>
 - OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
 - interface.
 - MiniGLX is a subset of Xlib and GLX API functions which provides just
 - enough functionality to setup OpenGL rendering and respond to simple
 - input events.
 - </p>
 - 
 - <p>
 - Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
 - to the MiniGLX API can also be run on full Xlib/GLX implementations.
 - This allows some degree of flexibility for software development and testing.
 - </p>
 - 
 - <p>
 - However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
 - Some of the structures are different and some macros/functions work
 - differently.
 - See the <code>GL/miniglx.h</code> header file for details.
 - </p>
 - 
 - 
 - 
 - </body>
 - </html>
 
 
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