| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210 | 
							- <HTML>
 - 
 - <TITLE>Development Notes</TITLE>
 - 
 - <link rel="stylesheet" type="text/css" href="mesa.css"></head>
 - 
 - <BODY>
 - 
 - <H1>Development Notes</H1>
 - 
 - 
 - <H2>Adding Extentions</H2>
 - 
 - <p>
 - To add a new GL extension to Mesa you have to do at least the following.
 - 
 - <ul>
 - <li>
 -    If glext.h doesn't define the extension, edit include/GL/gl.h and add
 -    code like this:
 -    <pre>
 -      #ifndef GL_EXT_the_extension_name
 -      #define GL_EXT_the_extension_name 1
 -      /* declare the new enum tokens */
 -      /* prototype the new functions */
 -      /* TYPEDEFS for the new functions */
 -      #endif
 -    </pre>
 - </li>
 - <li>
 -    In the src/mesa/glapi/ directory, add the new extension functions and
 -    enums to the gl_API.xml file.
 -    Then, a bunch of source files must be regenerated by executing the
 -    corresponding Python scripts.
 - </li>
 - <li>
 -    Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
 - </li>
 - <li>
 -    Update the <code>extensions.c</code> file.
 - </li>
 - <li>
 -    From this point, the best way to proceed is to find another extension,
 -    similar to the new one, that's already implemented in Mesa and use it
 -    as an example.
 - </li>
 - <li>
 -    If the new extension adds new GL state, the functions in get.c, enable.c
 -    and attrib.c will most likely require new code.
 - </li>
 - </ul>
 - 
 - 
 - 
 - <H2>Coding Style</H2>
 - 
 - <p>
 - Mesa's code style has changed over the years.  Here's the latest.
 - </p>
 - 
 - <p>
 - Comment your code!  It's extremely important that open-source code be
 - well documented.  Also, strive to write clean, easily understandable code.
 - </p>
 - 
 - <p>
 - 3-space indentation
 - </p>
 - 
 - <p>
 - If you use tabs, set them to 8 columns
 - </p>
 - 
 - <p>
 - Brace example:
 - </p>
 - <pre>
 - 	if (condition) {
 - 	   foo;
 - 	}
 - 	else {
 - 	   bar;
 - 	}
 - </pre>
 - 
 - <p>
 - Here's the GNU indent command which will best approximate my preferred style:
 - </p>
 - <pre>
 - 	indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
 - </pre>
 - 
 - 
 - <p>
 - Local variable name example:  localVarName (no underscores)
 - </p>
 - 
 - <p>
 - Constants and macros are ALL_UPPERCASE, with _ between words
 - </p>
 - 
 - <p>
 - Global variables are not allowed.
 - </p>
 - 
 - <p>
 - Function name examples:
 - </p>
 - <pre>
 - 	glFooBar()       - a public GL entry point (in dispatch.c)
 - 	_mesa_FooBar()   - the internal immediate mode function
 - 	save_FooBar()    - retained mode (display list) function in dlist.c
 - 	foo_bar()        - a static (private) function
 - 	_mesa_foo_bar()  - an internal non-static Mesa function
 - </pre>
 - 
 - 
 - <H2>Making a New Mesa Release</H2>
 - 
 - <p>
 - These are the instructions for making a new Mesa release.
 - </p>
 - 
 - <H3>Get latest source files</H3>
 - <p>
 - Use "cvs update -dAP " to get the latest Mesa files from CVS.
 - </p>
 - 
 - 
 - <H3>Verify and update version info</H3>
 - <p>
 - Create/edit the docs/RELNOTES-X.Y file to document what's new in the release.
 - Add the new RELNOTES-X.Y file to <a href="relnotes.html">relnotes.html</a>.
 - Update the docs/VERSIONS file too.
 - </p>
 - 
 - <p>
 - Edit the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers in
 - configs/default.
 - </p>
 - 
 - <p>
 - Make sure the values in src/mesa/main/version.h are correct.
 - </p>
 - 
 - <p>
 - Edit the top-level Makefile and verify that DIRECTORY, LIB_NAME and
 - DEMO_NAME are correct.
 - </p>
 - 
 - <p>
 - Update the docs/news.html file and docs/download.html files.
 - </p>
 - 
 - <p>
 - Check in all updates to CVS.
 - </p>
 - 
 - <p>
 - Tag the CVS files with the release name (in the form <b>mesa_X_Y</b>).
 - </p>
 - 
 - 
 - <H3>Make the tarballs</H3>
 - <p>
 - Make a symbolic link from $(DIRECTORY) to 'Mesa'.  For example,
 - ln -s Mesa Mesa-6.3
 - This is needed in order to make a correct tar file in the next step.
 - </p>
 - 
 - <p>
 - Make the distribution files.  From inside the Mesa directory:
 - <pre>
 - 	make tarballs
 - </pre>
 - 
 - <p>
 - After the tarballs are created, the md5 checksums for the files will
 - be computed.
 - Add them to the docs/news.html file.
 - </p>
 - 
 - <p>
 - Copy the distribution files to a temporary directory, unpack them,
 - compile everything, and run some demos to be sure everything works.
 - </p>
 - 
 - <H3>Update the website and announce the release</H3>
 - <p>
 - Follow the directions on SourceForge for creating a new "release" and
 - uploading the tarballs.
 - </p>
 - 
 - <p>
 - Update the web site by copying the docs/ directory's files to 
 - /home/users/b/br/brianp/mesa-www/htdocs/
 - </p>
 - 
 - <p>
 - Make an announcement on the mailing lists:
 - <em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
 - <em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
 - and
 - <em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
 - </p>
 - 
 - 
 - 
 - </body>
 - </html>
 
 
  |