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- /*
- * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Authors:
- * Rob Clark <robclark@freedesktop.org>
- */
-
- #include "ir3.h"
-
- /*
- * Find/group instruction neighbors:
- */
-
- /* bleh.. we need to do the same group_n() thing for both inputs/outputs
- * (where we have a simple instr[] array), and fanin nodes (where we have
- * an extra indirection via reg->instr).
- */
- struct group_ops {
- struct ir3_instruction *(*get)(void *arr, int idx);
- void (*insert_mov)(void *arr, int idx, struct ir3_instruction *instr);
- };
-
- static struct ir3_instruction *arr_get(void *arr, int idx)
- {
- return ((struct ir3_instruction **)arr)[idx];
- }
- static void arr_insert_mov_out(void *arr, int idx, struct ir3_instruction *instr)
- {
- ((struct ir3_instruction **)arr)[idx] =
- ir3_MOV(instr->block, instr, TYPE_F32);
- }
- static void arr_insert_mov_in(void *arr, int idx, struct ir3_instruction *instr)
- {
- /* so, we can't insert a mov in front of a meta:in.. and the downstream
- * instruction already has a pointer to 'instr'. So we cheat a bit and
- * morph the meta:in instruction into a mov and insert a new meta:in
- * in front.
- */
- struct ir3_instruction *in;
-
- debug_assert(instr->regs_count == 1);
-
- in = ir3_instr_create(instr->block, OPC_META_INPUT);
- in->inout.block = instr->block;
- ir3_reg_create(in, instr->regs[0]->num, 0);
-
- /* create src reg for meta:in and fixup to now be a mov: */
- ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = in;
- instr->opc = OPC_MOV;
- instr->cat1.src_type = TYPE_F32;
- instr->cat1.dst_type = TYPE_F32;
-
- ((struct ir3_instruction **)arr)[idx] = in;
- }
- static struct group_ops arr_ops_out = { arr_get, arr_insert_mov_out };
- static struct group_ops arr_ops_in = { arr_get, arr_insert_mov_in };
-
- static struct ir3_instruction *instr_get(void *arr, int idx)
- {
- return ssa(((struct ir3_instruction *)arr)->regs[idx+1]);
- }
- static void
- instr_insert_mov(void *arr, int idx, struct ir3_instruction *instr)
- {
- ((struct ir3_instruction *)arr)->regs[idx+1]->instr =
- ir3_MOV(instr->block, instr, TYPE_F32);
- }
- static struct group_ops instr_ops = { instr_get, instr_insert_mov };
-
- /* verify that cur != instr, but cur is also not in instr's neighbor-list: */
- static bool
- in_neighbor_list(struct ir3_instruction *instr, struct ir3_instruction *cur, int pos)
- {
- int idx = 0;
-
- if (!instr)
- return false;
-
- if (instr == cur)
- return true;
-
- for (instr = ir3_neighbor_first(instr); instr; instr = instr->cp.right)
- if ((idx++ != pos) && (instr == cur))
- return true;
-
- return false;
- }
-
- static void
- group_n(struct group_ops *ops, void *arr, unsigned n)
- {
- unsigned i, j;
-
- /* first pass, figure out what has conflicts and needs a mov
- * inserted. Do this up front, before starting to setup
- * left/right neighbor pointers. Trying to do it in a single
- * pass could result in a situation where we can't even setup
- * the mov's right neighbor ptr if the next instr also needs
- * a mov.
- */
- restart:
- for (i = 0; i < n; i++) {
- struct ir3_instruction *instr = ops->get(arr, i);
- if (instr) {
- struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
- struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
- bool conflict;
-
- /* check for left/right neighbor conflicts: */
- conflict = conflicts(instr->cp.left, left) ||
- conflicts(instr->cp.right, right);
-
- /* Mixing array elements and higher register classes
- * (ie. groups) doesn't really work out in RA. See:
- *
- * https://trello.com/c/DqeDkeVf/156-bug-with-stk-70frag
- */
- if (instr->regs[0]->flags & IR3_REG_ARRAY)
- conflict = true;
-
- /* we also can't have an instr twice in the group: */
- for (j = i + 1; (j < n) && !conflict; j++)
- if (in_neighbor_list(ops->get(arr, j), instr, i))
- conflict = true;
-
- if (conflict) {
- ops->insert_mov(arr, i, instr);
- /* inserting the mov may have caused a conflict
- * against the previous:
- */
- goto restart;
- }
- }
- }
-
- /* second pass, now that we've inserted mov's, fixup left/right
- * neighbors. This is guaranteed to succeed, since by definition
- * the newly inserted mov's cannot conflict with anything.
- */
- for (i = 0; i < n; i++) {
- struct ir3_instruction *instr = ops->get(arr, i);
- if (instr) {
- struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
- struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
-
- debug_assert(!conflicts(instr->cp.left, left));
- if (left) {
- instr->cp.left_cnt++;
- instr->cp.left = left;
- }
-
- debug_assert(!conflicts(instr->cp.right, right));
- if (right) {
- instr->cp.right_cnt++;
- instr->cp.right = right;
- }
- }
- }
- }
-
- static void
- instr_find_neighbors(struct ir3_instruction *instr)
- {
- struct ir3_instruction *src;
-
- if (ir3_instr_check_mark(instr))
- return;
-
- if (instr->opc == OPC_META_FI)
- group_n(&instr_ops, instr, instr->regs_count - 1);
-
- foreach_ssa_src(src, instr)
- instr_find_neighbors(src);
- }
-
- /* a bit of sadness.. we can't have "holes" in inputs from PoV of
- * register assignment, they still need to be grouped together. So
- * we need to insert dummy/padding instruction for grouping, and
- * then take it back out again before anyone notices.
- */
- static void
- pad_and_group_input(struct ir3_instruction **input, unsigned n)
- {
- int i, mask = 0;
- struct ir3_block *block = NULL;
-
- for (i = n - 1; i >= 0; i--) {
- struct ir3_instruction *instr = input[i];
- if (instr) {
- block = instr->block;
- } else if (block) {
- instr = ir3_NOP(block);
- ir3_reg_create(instr, 0, IR3_REG_SSA); /* dummy dst */
- input[i] = instr;
- mask |= (1 << i);
- }
- }
-
- group_n(&arr_ops_in, input, n);
-
- for (i = 0; i < n; i++) {
- if (mask & (1 << i))
- input[i] = NULL;
- }
- }
-
- static void
- find_neighbors(struct ir3 *ir)
- {
- unsigned i;
-
- /* shader inputs/outputs themselves must be contiguous as well:
- *
- * NOTE: group inputs first, since we only insert mov's
- * *before* the conflicted instr (and that would go badly
- * for inputs). By doing inputs first, we should never
- * have a conflict on inputs.. pushing any conflict to
- * resolve to the outputs, for stuff like:
- *
- * MOV OUT[n], IN[m].wzyx
- *
- * NOTE: we assume here inputs/outputs are grouped in vec4.
- * This logic won't quite cut it if we don't align smaller
- * on vec4 boundaries
- */
- for (i = 0; i < ir->ninputs; i += 4)
- pad_and_group_input(&ir->inputs[i], 4);
- for (i = 0; i < ir->noutputs; i += 4)
- group_n(&arr_ops_out, &ir->outputs[i], 4);
-
- for (i = 0; i < ir->noutputs; i++) {
- if (ir->outputs[i]) {
- struct ir3_instruction *instr = ir->outputs[i];
- instr_find_neighbors(instr);
- }
- }
-
- list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
- for (i = 0; i < block->keeps_count; i++) {
- struct ir3_instruction *instr = block->keeps[i];
- instr_find_neighbors(instr);
- }
-
- /* We also need to account for if-condition: */
- if (block->condition)
- instr_find_neighbors(block->condition);
- }
- }
-
- void
- ir3_group(struct ir3 *ir)
- {
- ir3_clear_mark(ir);
- find_neighbors(ir);
- }
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