12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 |
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
- <html lang="en">
- <head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>OpenGL ES</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
- </head>
- <body>
-
- <div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
- </div>
-
- <iframe src="contents.html"></iframe>
- <div class="content">
-
- <h1>OpenGL ES</h1>
-
- <p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
- OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
- http://www.khronos.org/opengles/</a>.</p>
-
- <p>OpenGL ES depends on a working EGL implementation. Please refer to
- <a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
-
- <h2>Build the Libraries</h2>
- <ol>
- <li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
- <li>Build and install Mesa as usual.</li>
- </ol>
-
- Alternatively, if XCB-DRI2 is installed on the system, one can use
- <code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
-
- <ol>
- <li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
- <li>Build and install Mesa as usual.</li>
- </ol>
-
- <p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
- EGL drivers for your hardware.</p>
-
- <h2>Run the Demos</h2>
-
- <p>There are some demos in <code>mesa/demos</code> repository.</p>
-
- <h2>Developers</h2>
-
- <h3>Dispatch Table</h3>
-
- <p>OpenGL ES has an additional indirection when dispatching fucntions</p>
-
- <pre>
- Mesa: glFoo() --> _mesa_Foo()
- OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo()
- </pre>
-
- <p>The indirection serves several purposes</p>
-
- <ul>
- <li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
- <li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
- <li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
- </ul>
-
- <p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
-
- </div>
- </body>
- </html>
|