| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377 | /* $Id: multipal.c,v 1.6 2003/12/08 09:03:36 joukj Exp $ */
/*
 * Test multitexture and paletted textures.
 */
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __VMS
# include <stddef.h>	/* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
#else
# include <malloc.h>	/* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
#endif
#ifdef _WIN32
#include <windows.h>
#endif
#define GL_GLEXT_LEGACY
#include <GL/glut.h>
#include "../util/readtex.c"   /* I know, this is a hack. */
#define TEXTURE_1_FILE "../images/tile.rgb"
#define TEXTURE_2_FILE "../images/reflect.rgb"
#define TEX0 1
#define TEX1 2
#define TEXBOTH 3
#define ANIMATE 10
#define QUIT 100
static GLboolean Animate = GL_TRUE;
static GLfloat Drift = 0.0;
static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
static void Idle( void )
{
   if (Animate) {
      Drift += 0.05;
      if (Drift >= 1.0)
         Drift = 0.0;
#ifdef GL_ARB_multitexture
      glActiveTextureARB(GL_TEXTURE0_ARB);
#endif
      glMatrixMode(GL_TEXTURE);
      glLoadIdentity();
      glTranslatef(Drift, 0.0, 0.0);
      glMatrixMode(GL_MODELVIEW);
#ifdef GL_ARB_multitexture
      glActiveTextureARB(GL_TEXTURE1_ARB);
#endif
      glMatrixMode(GL_TEXTURE);
      glLoadIdentity();
      glTranslatef(0.0, Drift, 0.0);
      glMatrixMode(GL_MODELVIEW);
      glutPostRedisplay();
   }
}
static void DrawObject(void)
{
   glBegin(GL_QUADS);
#ifdef GL_ARB_multitexture
   glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
   glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
   glVertex2f(-1.0, -1.0);
   glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
   glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
   glVertex2f(1.0, -1.0);
   glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
   glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
   glVertex2f(1.0, 1.0);
   glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
   glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
   glVertex2f(-1.0, 1.0);
#else
   glTexCoord2f(0.0, 0.0);
   glVertex2f(-1.0, -1.0);
   glTexCoord2f(1.0, 0.0);
   glVertex2f(1.0, -1.0);
   glTexCoord2f(1.0, 1.0);
   glVertex2f(1.0, 1.0);
   glTexCoord2f(0.0, 1.0);
   glVertex2f(-1.0, 1.0);
#endif
   glEnd();
}
static void Display( void )
{
   glClear( GL_COLOR_BUFFER_BIT );
   glPushMatrix();
      glRotatef(Xrot, 1.0, 0.0, 0.0);
      glRotatef(Yrot, 0.0, 1.0, 0.0);
      glRotatef(Zrot, 0.0, 0.0, 1.0);
      glScalef(5.0, 5.0, 5.0);
      DrawObject();
   glPopMatrix();
   glutSwapBuffers();
}
static void Reshape( int width, int height )
{
   glViewport( 0, 0, width, height );
   glMatrixMode( GL_PROJECTION );
   glLoadIdentity();
   glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
   /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
   glMatrixMode( GL_MODELVIEW );
   glLoadIdentity();
   glTranslatef( 0.0, 0.0, -70.0 );
}
static void ModeMenu(int entry)
{
   GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
   if (entry==TEX0) {
      enable0 = GL_TRUE;
   }
   else if (entry==TEX1) {
      enable1 = GL_TRUE;
   }
   else if (entry==TEXBOTH) {
      enable0 = GL_TRUE;
      enable1 = GL_TRUE;
   }
   else if (entry==ANIMATE) {
      Animate = !Animate;
   }
   else if (entry==QUIT) {
      exit(0);
   }
   if (entry != ANIMATE) {
#ifdef GL_ARB_multitexture
      glActiveTextureARB(GL_TEXTURE0_ARB);
#endif
      if (enable0) {
         glEnable(GL_TEXTURE_2D);
      }
      else
         glDisable(GL_TEXTURE_2D);
#ifdef GL_ARB_multitexture
      glActiveTextureARB(GL_TEXTURE1_ARB);
#endif
      if (enable1) {
         glEnable(GL_TEXTURE_2D);
      }
      else
         glDisable(GL_TEXTURE_2D);
   }
   glutPostRedisplay();
}
static void Key( unsigned char key, int x, int y )
{
   (void) x;
   (void) y;
   switch (key) {
      case 27:
         exit(0);
         break;
   }
   glutPostRedisplay();
}
static void SpecialKey( int key, int x, int y )
{
   float step = 3.0;
   (void) x;
   (void) y;
   switch (key) {
      case GLUT_KEY_UP:
         Xrot += step;
         break;
      case GLUT_KEY_DOWN:
         Xrot -= step;
         break;
      case GLUT_KEY_LEFT:
         Yrot += step;
         break;
      case GLUT_KEY_RIGHT:
         Yrot -= step;
         break;
   }
   glutPostRedisplay();
}
static void load_tex(const char *fname, int channel)
{
   GLubyte *image;
   GLenum format;
   GLint w, h;
   GLubyte *grayImage;
   int i;
   GLubyte table[256][4];
   image = LoadRGBImage(fname, &w, &h, &format);
   if (!image)
      exit(1);
   printf("%s %d x %d\n", fname, w, h);
   grayImage = malloc(w * h * 1);
   assert(grayImage);
   for (i = 0; i < w * h; i++) {
      int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3;
      assert(g < 256);
      grayImage[i] = g;
   }
   glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX,
                GL_UNSIGNED_BYTE, grayImage);
   for (i = 0; i < 256; i++) {
      table[i][0] = channel ? i : 0;
      table[i][1] = i;
      table[i][2] = channel ? 0 : i;
      table[i][3] = 255;
   }
   glColorTableEXT(GL_TEXTURE_2D,    /* target */
                   GL_RGBA,          /* internal format */
                   256,              /* table size */
                   GL_RGBA,          /* table format */
                   GL_UNSIGNED_BYTE, /* table type */
                   table);           /* the color table */
   free(grayImage);
   free(image);
}
static void Init( int argc, char *argv[] )
{
   GLuint texObj[2];
   GLint units;
   if (!glutExtensionSupported("GL_ARB_multitexture")) {
      printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
      exit(1);
   }
   if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
      printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n");
      exit(1);
   }
   glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
   printf("%d texture units supported\n", units);
   /* allocate two texture objects */
   glGenTextures(2, texObj);
   /* setup texture obj 0 */
   glBindTexture(GL_TEXTURE_2D, texObj[0]);
#ifdef LINEAR_FILTER
   /* linear filtering looks much nicer but is much slower for Mesa */
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
foo
#else
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
   glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
   load_tex(TEXTURE_1_FILE, 0);
#if 0
   if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
      printf("Error: couldn't load texture image\n");
      exit(1);
   }
#endif
   /* setup texture obj 1 */
   glBindTexture(GL_TEXTURE_2D, texObj[1]);
#ifdef LINEAR_FILTER
   /* linear filtering looks much nicer but is much slower for Mesa */
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
foo
#else
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
   glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
   load_tex(TEXTURE_2_FILE, 1);
#if 0
   if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
      printf("Error: couldn't load texture image\n");
      exit(1);
   }
#endif
   /* now bind the texture objects to the respective texture units */
#ifdef GL_ARB_multitexture
   glActiveTextureARB(GL_TEXTURE0_ARB);
   glBindTexture(GL_TEXTURE_2D, texObj[0]);
   glActiveTextureARB(GL_TEXTURE1_ARB);
   glBindTexture(GL_TEXTURE_2D, texObj[1]);
#endif
   glShadeModel(GL_FLAT);
   glClearColor(0.3, 0.3, 0.4, 1.0);
   ModeMenu(TEXBOTH);
   if (argc > 1 && strcmp(argv[1], "-info")==0) {
      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
      printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
   }
}
int main( int argc, char *argv[] )
{
   glutInit( &argc, argv );
   glutInitWindowSize( 300, 300 );
   glutInitWindowPosition( 0, 0 );
   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
   glutCreateWindow(argv[0] );
   Init( argc, argv );
   glutReshapeFunc( Reshape );
   glutKeyboardFunc( Key );
   glutSpecialFunc( SpecialKey );
   glutDisplayFunc( Display );
   glutIdleFunc( Idle );
   glutCreateMenu(ModeMenu);
   glutAddMenuEntry("Texture 0", TEX0);
   glutAddMenuEntry("Texture 1", TEX1);
   glutAddMenuEntry("Multi-texture", TEXBOTH);
   glutAddMenuEntry("Toggle Animation", ANIMATE);
   glutAddMenuEntry("Quit", QUIT);
   glutAttachMenu(GLUT_RIGHT_BUTTON);
   glutMainLoop();
   return 0;
}
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