Clone of mesa.
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  1. /*
  2. * Test NPOT textures with the GL_ARB_texture_non_power_of_two extension.
  3. * Brian Paul
  4. * 2 July 2003
  5. */
  6. #include <assert.h>
  7. #include <stdio.h>
  8. #include <stdlib.h>
  9. #include <math.h>
  10. #include <GL/glut.h>
  11. #include "../util/readtex.c"
  12. #define IMAGE_FILE "../images/girl.rgb"
  13. static GLfloat Zrot = 0;
  14. static void Display( void )
  15. {
  16. glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  17. glPushMatrix();
  18. glRotatef(Zrot, 0, 0, 1);
  19. glBegin(GL_POLYGON);
  20. glTexCoord2f(0, 0);
  21. glVertex2f(-1, -1);
  22. glTexCoord2f(1, 0);
  23. glVertex2f(1, -1);
  24. glTexCoord2f(1, 1);
  25. glVertex2f(1, 1);
  26. glTexCoord2f(0, 1);
  27. glVertex2f(-1, 1);
  28. glEnd();
  29. glPopMatrix();
  30. glutSwapBuffers();
  31. }
  32. static void Reshape( int width, int height )
  33. {
  34. glViewport( 0, 0, width, height );
  35. glMatrixMode( GL_PROJECTION );
  36. glLoadIdentity();
  37. glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
  38. glMatrixMode( GL_MODELVIEW );
  39. glLoadIdentity();
  40. glTranslatef( 0.0, 0.0, -7.0 );
  41. }
  42. static void Key( unsigned char key, int x, int y )
  43. {
  44. (void) x;
  45. (void) y;
  46. switch (key) {
  47. case 'z':
  48. Zrot -= 1.0;
  49. break;
  50. case 'Z':
  51. Zrot += 1.0;
  52. break;
  53. case 27:
  54. exit(0);
  55. break;
  56. }
  57. glutPostRedisplay();
  58. }
  59. static void Init( void )
  60. {
  61. GLubyte *image;
  62. int imgWidth, imgHeight, minDim, w;
  63. GLenum imgFormat;
  64. if (!glutExtensionSupported("GL_ARB_texture_non_power_of_two")) {
  65. printf("Sorry, this program requires GL_ARB_texture_non_power_of_two\n");
  66. exit(1);
  67. }
  68. #if 1
  69. image = LoadRGBImage( IMAGE_FILE, &imgWidth, &imgHeight, &imgFormat );
  70. if (!image) {
  71. printf("Couldn't read %s\n", IMAGE_FILE);
  72. exit(0);
  73. }
  74. #else
  75. int i, j;
  76. imgFormat = GL_RGB;
  77. imgWidth = 3;
  78. imgHeight = 3;
  79. image = malloc(imgWidth * imgHeight * 3);
  80. for (i = 0; i < imgHeight; i++) {
  81. for (j = 0; j < imgWidth; j++) {
  82. int k = (i * imgWidth + j) * 3;
  83. if ((i + j) & 1) {
  84. image[k+0] = 255;
  85. image[k+1] = 0;
  86. image[k+2] = 0;
  87. }
  88. else {
  89. image[k+0] = 0;
  90. image[k+1] = 255;
  91. image[k+2] = 0;
  92. }
  93. }
  94. }
  95. #endif
  96. printf("Read %d x %d\n", imgWidth, imgHeight);
  97. minDim = imgWidth < imgHeight ? imgWidth : imgHeight;
  98. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  99. glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
  100. imgFormat, GL_UNSIGNED_BYTE, image);
  101. assert(glGetError() == GL_NO_ERROR);
  102. glTexImage1D(GL_PROXY_TEXTURE_1D, 0, GL_RGB, imgWidth, 0,
  103. imgFormat, GL_UNSIGNED_BYTE, image);
  104. glGetTexLevelParameteriv(GL_PROXY_TEXTURE_1D, 0, GL_TEXTURE_WIDTH, &w);
  105. assert(w == imgWidth);
  106. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
  107. imgFormat, GL_UNSIGNED_BYTE, image);
  108. assert(glGetError() == GL_NO_ERROR);
  109. glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB, imgWidth, imgHeight, 0,
  110. imgFormat, GL_UNSIGNED_BYTE, image);
  111. glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
  112. assert(w == imgWidth);
  113. glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
  114. imgFormat, GL_UNSIGNED_BYTE, image);
  115. assert(glGetError() == GL_NO_ERROR);
  116. glTexImage3D(GL_PROXY_TEXTURE_3D, 0, GL_RGB, imgWidth, imgHeight, 1, 0,
  117. imgFormat, GL_UNSIGNED_BYTE, image);
  118. glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &w);
  119. assert(w == imgWidth);
  120. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB,
  121. minDim, minDim, 0,
  122. imgFormat, GL_UNSIGNED_BYTE, image);
  123. assert(glGetError() == GL_NO_ERROR);
  124. glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_RGB,
  125. minDim, minDim, 0,
  126. imgFormat, GL_UNSIGNED_BYTE, image);
  127. glGetTexLevelParameteriv(GL_PROXY_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_WIDTH, &w);
  128. assert(w == minDim);
  129. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  130. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  131. glEnable(GL_TEXTURE_2D);
  132. }
  133. int main( int argc, char *argv[] )
  134. {
  135. glutInit( &argc, argv );
  136. glutInitWindowPosition( 0, 0 );
  137. glutInitWindowSize( 400, 400 );
  138. glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
  139. glutCreateWindow(argv[0]);
  140. glutReshapeFunc( Reshape );
  141. glutKeyboardFunc( Key );
  142. glutDisplayFunc( Display );
  143. Init();
  144. glutMainLoop();
  145. return 0;
  146. }