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accanti.c 5.5KB

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  1. /* Copyright (c) Mark J. Kilgard, 1994. */
  2. /*
  3. * (c) Copyright 1993, Silicon Graphics, Inc.
  4. * ALL RIGHTS RESERVED
  5. * Permission to use, copy, modify, and distribute this software for
  6. * any purpose and without fee is hereby granted, provided that the above
  7. * copyright notice appear in all copies and that both the copyright notice
  8. * and this permission notice appear in supporting documentation, and that
  9. * the name of Silicon Graphics, Inc. not be used in advertising
  10. * or publicity pertaining to distribution of the software without specific,
  11. * written prior permission.
  12. *
  13. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  14. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  15. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  16. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  17. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  18. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  19. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  20. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  21. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  22. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  23. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  24. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  25. *
  26. * US Government Users Restricted Rights
  27. * Use, duplication, or disclosure by the Government is subject to
  28. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  29. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  30. * clause at DFARS 252.227-7013 and/or in similar or successor
  31. * clauses in the FAR or the DOD or NASA FAR Supplement.
  32. * Unpublished-- rights reserved under the copyright laws of the
  33. * United States. Contractor/manufacturer is Silicon Graphics,
  34. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  35. *
  36. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  37. */
  38. /* accanti.c
  39. */
  40. #include <stdlib.h>
  41. #include <GL/glut.h>
  42. #include "jitter.h"
  43. /* Initialize lighting and other values.
  44. */
  45. void myinit(void)
  46. {
  47. GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
  48. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  49. GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
  50. GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  51. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  52. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  53. glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
  54. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  55. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
  56. glEnable(GL_LIGHTING);
  57. glEnable(GL_LIGHT0);
  58. glDepthFunc(GL_LESS);
  59. glEnable(GL_DEPTH_TEST);
  60. glShadeModel (GL_FLAT);
  61. glClearColor(0.0, 0.0, 0.0, 0.0);
  62. glClearAccum(0.0, 0.0, 0.0, 0.0);
  63. }
  64. void displayObjects(void)
  65. {
  66. GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
  67. GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
  68. GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
  69. GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
  70. glPushMatrix ();
  71. glRotatef (30.0, 1.0, 0.0, 0.0);
  72. glPushMatrix ();
  73. glTranslatef (-0.80, 0.35, 0.0);
  74. glRotatef (100.0, 1.0, 0.0, 0.0);
  75. glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
  76. glutSolidTorus (0.275, 0.85, 16, 16);
  77. glPopMatrix ();
  78. glPushMatrix ();
  79. glTranslatef (-0.75, -0.50, 0.0);
  80. glRotatef (45.0, 0.0, 0.0, 1.0);
  81. glRotatef (45.0, 1.0, 0.0, 0.0);
  82. glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
  83. glutSolidCube (1.5);
  84. glPopMatrix ();
  85. glPushMatrix ();
  86. glTranslatef (0.75, 0.60, 0.0);
  87. glRotatef (30.0, 1.0, 0.0, 0.0);
  88. glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
  89. glutSolidSphere (1.0, 16, 16);
  90. glPopMatrix ();
  91. glPushMatrix ();
  92. glTranslatef (0.70, -0.90, 0.25);
  93. glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
  94. glutSolidOctahedron ();
  95. glPopMatrix ();
  96. glPopMatrix ();
  97. }
  98. #define ACSIZE 8
  99. void display(void)
  100. {
  101. GLint viewport[4];
  102. int jitter;
  103. glGetIntegerv (GL_VIEWPORT, viewport);
  104. glClear(GL_ACCUM_BUFFER_BIT);
  105. for (jitter = 0; jitter < ACSIZE; jitter++) {
  106. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  107. glPushMatrix ();
  108. /* Note that 4.5 is the distance in world space between
  109. * left and right and bottom and top.
  110. * This formula converts fractional pixel movement to
  111. * world coordinates.
  112. */
  113. glTranslatef (j8[jitter].x*4.5/viewport[2],
  114. j8[jitter].y*4.5/viewport[3], 0.0);
  115. displayObjects ();
  116. glPopMatrix ();
  117. glAccum(GL_ACCUM, 1.0/ACSIZE);
  118. }
  119. glAccum (GL_RETURN, 1.0);
  120. glFlush();
  121. }
  122. void myReshape(int w, int h)
  123. {
  124. glViewport(0, 0, w, h);
  125. glMatrixMode(GL_PROJECTION);
  126. glLoadIdentity();
  127. if (w <= h)
  128. glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
  129. else
  130. glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
  131. glMatrixMode(GL_MODELVIEW);
  132. }
  133. static void
  134. key(unsigned char k, int x, int y)
  135. {
  136. switch (k) {
  137. case 27: /* Escape */
  138. exit(0);
  139. break;
  140. default:
  141. return;
  142. }
  143. glutPostRedisplay();
  144. }
  145. /* Main Loop
  146. * Open window with initial window size, title bar,
  147. * RGBA display mode, and handle input events.
  148. */
  149. int main(int argc, char** argv)
  150. {
  151. glutInit(&argc, argv);
  152. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
  153. | GLUT_ACCUM | GLUT_DEPTH);
  154. glutInitWindowSize (250, 250);
  155. glutCreateWindow (argv[0]);
  156. myinit();
  157. glutReshapeFunc (myReshape);
  158. glutDisplayFunc(display);
  159. glutKeyboardFunc(key);
  160. glutMainLoop();
  161. return 0; /* ANSI C requires main to return int. */
  162. }