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  1. <HTML>
  2. <TITLE>Environment Variables</TITLE>
  3. <link rel="stylesheet" type="text/css" href="mesa.css"></head>
  4. <BODY>
  5. <H1>Environment Variables</H1>
  6. <p>
  7. Mesa supports the following environment variables:
  8. </p>
  9. <ul>
  10. <li>MESA_NO_ASM - if set, disables all assembly language optimizations
  11. <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
  12. <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
  13. <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
  14. <li>MESA_DEBUG - if set, error messages are printed to stderr.
  15. If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
  16. generate exceptions.
  17. <li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
  18. </ul>
  19. <p>
  20. The following are only applicable to the Xlib software driver.
  21. See <A HREF="README.X11">README.X11</A> for details.
  22. </p>
  23. <ul>
  24. <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
  25. <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
  26. <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
  27. either "pixmap" or "ximage"
  28. <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
  29. <li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
  30. <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
  31. <li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
  32. "window" to render into a window, or "disable" to disable the Glide driver.
  33. <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
  34. <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
  35. <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
  36. </ul>
  37. </BODY>
  38. </HTML>