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- .. _sampler:
-
- Sampler
- =======
-
- Texture units have many options for selecting texels from loaded textures;
- this state controls an individual texture unit's texel-sampling settings.
-
- Texture coordinates are always treated as four-dimensional, and referred to
- with the traditional (S, T, R, Q) notation.
-
- Members
- -------
-
- wrap_s
- How to wrap the S coordinate. One of PIPE_TEX_WRAP.
- wrap_t
- How to wrap the T coordinate. One of PIPE_TEX_WRAP.
- wrap_r
- How to wrap the R coordinate. One of PIPE_TEX_WRAP.
- min_img_filter
- The filter to use when minifying texels. One of PIPE_TEX_FILTER.
- min_mip_filter
- The filter to use when minifying mipmapped textures. One of
- PIPE_TEX_FILTER.
- mag_img_filter
- The filter to use when magnifying texels. One of PIPE_TEX_FILTER.
- compare_mode
- If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, texture output is computed
- according to compare_func, using r coord and the texture value as operands.
- If set to PIPE_TEX_COMPARE_NONE, no comparison calculation is performed.
- compare_func
- How the comparison is computed. One of PIPE_FUNC.
- normalized_coords
- Whether the texture coordinates are normalized. If normalized, they will
- always be in [0, 1]. If not, they will be in the range of each dimension
- of the loaded texture.
- lod_bias
- The bias to apply to the level of detail.
- min_lod
- Minimum level of detail, used to clamp LoD after bias.
- max_lod
- Maximum level of detail, used to clamp LoD after bias.
- border_color
- RGBA color used for out-of-bounds coordinates.
- max_anisotropy
- Maximum filtering to apply anisotropically to textures. Setting this to
- 1.0 effectively disables anisotropic filtering.
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