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							- /* winpos.c */
 - 
 - 
 - /*
 -  * Set the current raster position to a specific window
 -  * coordinate.  Also see the GL_MESA_window_pos extension.
 -  *
 -  * Written by Brian Paul and in the public domain.
 -  */
 - 
 - 
 - void WindowPos( GLfloat x, GLfloat y, GLfloat z )
 - {
 -    GLfloat fx, fy;
 - 
 -    /* Push current matrix mode and viewport attributes */
 -    glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
 - 
 -    /* Setup projection parameters */
 -    glMatrixMode( GL_PROJECTION );
 -    glPushMatrix();
 -    glLoadIdentity();
 -    glMatrixMode( GL_MODELVIEW );
 -    glPushMatrix();
 -    glLoadIdentity();
 - 
 -    glDepthRange( z, z );
 -    glViewport( (int) x - 1, (int) y - 1, 2, 2 );
 - 
 -    /* set the raster (window) position */
 -    fx = x - (int) x;
 -    fy = y - (int) y;
 -    glRasterPos3f( fx, fy, 0.0 );
 - 
 -    /* restore matrices, viewport and matrix mode */
 -    glPopMatrix();
 -    glMatrixMode( GL_PROJECTION );
 -    glPopMatrix();
 - 
 -    glPopAttrib();
 - }
 
 
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