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							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED 
 -  * Permission to use, copy, modify, and distribute this software for 
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that 
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission. 
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  * 
 -  * US Government Users Restricted Rights 
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  * picksquare.c
 -  * Use of multiple names and picking are demonstrated.  
 -  * A 3x3 grid of squares is drawn.  When the left mouse 
 -  * button is pressed, all squares under the cursor position 
 -  * have their color changed.
 -  */
 - #include <stdlib.h>
 - #include <stdio.h>
 - #include <GL/glut.h>
 - 
 - int board[3][3];   /*  amount of color for each square	*/
 - 
 - /*  Clear color value for every square on the board   */
 - void init(void)
 - {
 -    int i, j;
 -    for (i = 0; i < 3; i++) 
 -       for (j = 0; j < 3; j ++)
 -          board[i][j] = 0;
 -    glClearColor (0.0, 0.0, 0.0, 0.0);
 - }
 - 
 - /*  The nine squares are drawn.  In selection mode, each 
 -  *  square is given two names:  one for the row and the 
 -  *  other for the column on the grid.  The color of each 
 -  *  square is determined by its position on the grid, and 
 -  *  the value in the board[][] array.
 -  */
 - void drawSquares(GLenum mode)
 - {
 -    GLuint i, j;
 -    for (i = 0; i < 3; i++) {
 -       if (mode == GL_SELECT)
 -          glLoadName (i);
 -       for (j = 0; j < 3; j ++) {
 -          if (mode == GL_SELECT)
 -             glPushName (j);
 -          glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0, 
 -                     (GLfloat) board[i][j]/3.0);
 -          glRecti (i, j, i+1, j+1);
 -          if (mode == GL_SELECT)
 -             glPopName ();
 -       }
 -    }
 - }
 - 
 - /*  processHits prints out the contents of the 
 -  *  selection array.
 -  */
 - void processHits (GLint hits, GLuint buffer[])
 - {
 -    GLint i;
 -    GLuint j, ii = 0, jj = 0, names, *ptr;
 - 
 -    printf ("hits = %d\n", hits);
 -    ptr = (GLuint *) buffer;
 -    for (i = 0; i < hits; i++) {	/*  for each hit  */
 -       names = *ptr;
 -       printf (" number of names for this hit = %d\n", names); ptr++;
 -       printf("  z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
 -       printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
 -       printf ("   names are ");
 -       for (j = 0; j < names; j++) { /*  for each name */
 -          printf ("%d ", *ptr);
 -          if (j == 0)  /*  set row and column  */
 -             ii = *ptr;
 -          else if (j == 1)
 -             jj = *ptr;
 -          ptr++;
 -       }
 -       printf ("\n");
 -       board[ii][jj] = (board[ii][jj] + 1) % 3;
 -    }
 - }
 - 
 - /*  pickSquares() sets up selection mode, name stack, 
 -  *  and projection matrix for picking.  Then the 
 -  *  objects are drawn.
 -  */
 - #define BUFSIZE 512
 - 
 - void pickSquares(int button, int state, int x, int y)
 - {
 -    GLuint selectBuf[BUFSIZE];
 -    GLint hits;
 -    GLint viewport[4];
 - 
 -    if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
 -       return;
 - 
 -    glGetIntegerv (GL_VIEWPORT, viewport);
 - 
 -    glSelectBuffer (BUFSIZE, selectBuf);
 -    (void) glRenderMode (GL_SELECT);
 - 
 -    glInitNames();
 -    glPushName(0);
 - 
 -    glMatrixMode (GL_PROJECTION);
 -    glPushMatrix ();
 -    glLoadIdentity ();
 - /*  create 5x5 pixel picking region near cursor location	*/
 -    gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y), 
 -                   5.0, 5.0, viewport);
 -    gluOrtho2D (0.0, 3.0, 0.0, 3.0);
 -    drawSquares (GL_SELECT);
 - 
 -    glMatrixMode (GL_PROJECTION);
 -    glPopMatrix ();
 -    glFlush ();
 - 
 -    hits = glRenderMode (GL_RENDER);
 -    processHits (hits, selectBuf);
 -    glutPostRedisplay();
 - } 
 - 
 - void display(void)
 - {
 -    glClear(GL_COLOR_BUFFER_BIT);
 -    drawSquares (GL_RENDER);
 -    glFlush();
 - }
 - 
 - void reshape(int w, int h)
 - {
 -    glViewport(0, 0, w, h);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    gluOrtho2D (0.0, 3.0, 0.0, 3.0);
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 - }
 - 
 - /* Main Loop */
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
 -    glutInitWindowSize (100, 100);
 -    glutInitWindowPosition (100, 100);
 -    glutCreateWindow (argv[0]);
 -    init ();
 -    glutReshapeFunc (reshape);
 -    glutDisplayFunc(display); 
 -    glutMouseFunc (pickSquares);
 -    glutKeyboardFunc (keyboard);
 -    glutMainLoop();
 -    return 0; 
 - }
 
 
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