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							- 
 - /* Copyright (c) Mark J. Kilgard, 1994. */
 - 
 - /*
 -  * (c) Copyright 1993, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 -  */
 - /*
 -  *  pickdepth.c
 -  *  Picking is demonstrated in this program.  In
 -  *  rendering mode, three overlapping rectangles are
 -  *  drawn.  When the left mouse button is pressed,
 -  *  selection mode is entered with the picking matrix.
 -  *  Rectangles which are drawn under the cursor position
 -  *  are "picked."  Pay special attention to the depth
 -  *  value range, which is returned.
 -  */
 - #include <stdlib.h>
 - #include <stdio.h>
 - #include <GL/glut.h>
 - 
 - void
 - myinit(void)
 - {
 -   glClearColor(0.0, 0.0, 0.0, 0.0);
 -   glDepthFunc(GL_LESS);
 -   glEnable(GL_DEPTH_TEST);
 -   glShadeModel(GL_FLAT);
 -   glDepthRange(0.0, 1.0);  /* The default z mapping */
 - }
 - 
 - /*  The three rectangles are drawn.  In selection mode,
 -  *  each rectangle is given the same name.  Note that
 -  *  each rectangle is drawn with a different z value.
 -  */
 - void
 - drawRects(GLenum mode)
 - {
 -   if (mode == GL_SELECT)
 -     glLoadName(1);
 -   glBegin(GL_QUADS);
 -   glColor3f(1.0, 1.0, 0.0);
 -   glVertex3i(2, 0, 0);
 -   glVertex3i(2, 6, 0);
 -   glVertex3i(6, 6, 0);
 -   glVertex3i(6, 0, 0);
 -   glEnd();
 -   if (mode == GL_SELECT)
 -     glLoadName(2);
 -   glBegin(GL_QUADS);
 -   glColor3f(0.0, 1.0, 1.0);
 -   glVertex3i(3, 2, -1);
 -   glVertex3i(3, 8, -1);
 -   glVertex3i(8, 8, -1);
 -   glVertex3i(8, 2, -1);
 -   glEnd();
 -   if (mode == GL_SELECT)
 -     glLoadName(3);
 -   glBegin(GL_QUADS);
 -   glColor3f(1.0, 0.0, 1.0);
 -   glVertex3i(0, 2, -2);
 -   glVertex3i(0, 7, -2);
 -   glVertex3i(5, 7, -2);
 -   glVertex3i(5, 2, -2);
 -   glEnd();
 - }
 - 
 - /*  processHits() prints out the contents of the
 -  *  selection array.
 -  */
 - void
 - processHits(GLint hits, GLuint buffer[])
 - {
 -   GLint i;
 -   GLuint j, names, *ptr;
 - 
 -   printf("hits = %d\n", hits);
 -   ptr = (GLuint *) buffer;
 -   for (i = 0; i < hits; i++) {  /* for each hit  */
 -     names = *ptr;
 -     printf(" number of names for hit = %d\n", names);
 -     ptr++;
 -     printf("  z1 is %g;", (float) *ptr/0xffffffff);
 -     ptr++;
 -     printf(" z2 is %g\n", (float) *ptr/0xffffffff);
 -     ptr++;
 -     printf("   the name is ");
 -     for (j = 0; j < names; j++) {  /* for each name */
 -       printf("%d ", *ptr);
 -       ptr++;
 -     }
 -     printf("\n");
 -   }
 - }
 - 
 - /*  pickRects() sets up selection mode, name stack,
 -  *  and projection matrix for picking.  Then the objects
 -  *  are drawn.
 -  */
 - #define BUFSIZE 512
 - 
 - void
 - pickRects(int button, int state, int x, int y)
 - {
 -   GLuint selectBuf[BUFSIZE];
 -   GLint hits;
 -   GLint viewport[4];
 - 
 -   if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
 -     return;
 - 
 -   glGetIntegerv(GL_VIEWPORT, viewport);
 - 
 -   glSelectBuffer(BUFSIZE, selectBuf);
 -   (void) glRenderMode(GL_SELECT);
 - 
 -   glInitNames();
 -   glPushName(-1);
 - 
 -   glMatrixMode(GL_PROJECTION);
 -   glPushMatrix();
 -   glLoadIdentity();
 - /*  create 5x5 pixel picking region near cursor location */
 -   gluPickMatrix((GLdouble) x, (GLdouble) (viewport[3] - y),
 -     5.0, 5.0, viewport);
 -   glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
 -   drawRects(GL_SELECT);
 -   glPopMatrix();
 -   glFlush();
 - 
 -   hits = glRenderMode(GL_RENDER);
 -   processHits(hits, selectBuf);
 - }
 - 
 - void
 - display(void)
 - {
 -   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -   drawRects(GL_RENDER);
 -   glutSwapBuffers();
 - }
 - 
 - void
 - myReshape(int w, int h)
 - {
 -   glViewport(0, 0, w, h);
 -   glMatrixMode(GL_PROJECTION);
 -   glLoadIdentity();
 -   glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
 -   glMatrixMode(GL_MODELVIEW);
 -   glLoadIdentity();
 - }
 - 
 - static void
 - key(unsigned char k, int x, int y)
 - {
 -   switch (k) {
 -   case 27:  /* Escape */
 -     exit(0);
 -     break;
 -   default:
 -     return;
 -   }
 -   glutPostRedisplay();
 - }
 - 
 - /*  Main Loop
 -  *  Open window with initial window size, title bar,
 -  *  RGBA display mode, depth buffer, and handle input events.
 -  */
 - int
 - main(int argc, char **argv)
 - {
 -   glutInitWindowSize(200, 200);
 -   glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
 -   glutInit(&argc, argv);
 -   glutCreateWindow(argv[0]);
 -   myinit();
 -   glutMouseFunc(pickRects);
 -   glutReshapeFunc(myReshape);
 -   glutDisplayFunc(display);
 -   glutKeyboardFunc(key);
 -   glutMainLoop();
 -   return 0;             /* ANSI C requires main to return int. */
 - }
 
 
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