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- Performance issues with EXT_point_parameters & quake2
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- Using glPolygonMode() where the front and back modes aren't the
- same causes poor performance on 3Dfx.
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- Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
- etc) haven't been updated for Mesa 3.3's device driver changes.
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- glDrawRangeElements() should use vertex array locking to improve performance
- but trying to do so causes a rendering error. Reported by Scott McMillan.
- Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
- really just hiding a bug in array locking.
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