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- /* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */
- #ifndef __gl_core_h_
- #define __gl_core_h_
-
- /*
- ** License Applicability. Except to the extent portions of this file are
- ** made subject to an alternative license as permitted in the SGI Free
- ** Software License B, Version 1.1 (the "License"), the contents of this
- ** file are subject only to the provisions of the License. You may not use
- ** this file except in compliance with the License. You may obtain a copy
- ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
- ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
- **
- ** http://oss.sgi.com/projects/FreeB
- **
- ** Note that, as provided in the License, the Software is distributed on an
- ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
- ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
- ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
- ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
- **
- ** Original Code. The Original Code is: OpenGL Sample Implementation,
- ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
- ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
- ** Copyright in any portions created by third parties is as indicated
- ** elsewhere herein. All Rights Reserved.
- **
- ** Additional Notice Provisions: The application programming interfaces
- ** established by SGI in conjunction with the Original Code are The
- ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
- ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
- ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
- ** Window System(R) (Version 1.3), released October 19, 1998. This software
- ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
- ** published by SGI, but has not been independently verified as being
- ** compliant with the OpenGL(R) version 1.2.1 Specification.
- **
- */
-
- #ifndef XFree86LOADER
- #include <sys/types.h>
- #endif
-
- #define GL_CORE_SGI 1
- #define GL_CORE_MESA 2
-
- typedef struct __GLcontextRec __GLcontext;
- typedef struct __GLinterfaceRec __GLinterface;
-
- /*
- ** This file defines the interface between the GL core and the surrounding
- ** "operating system" that supports it (currently the GLX or WGL extensions).
- **
- ** Members (data and function pointers) are documented as imported or
- ** exported according to how they are used by the core rendering functions.
- ** Imported members are initialized by the "operating system" and used by
- ** the core functions. Exported members are initialized by the core functions
- ** and used by the "operating system".
- */
-
- /*
- ** Mode and limit information for a context. This information is
- ** kept around in the context so that values can be used during
- ** command execution, and for returning information about the
- ** context to the application.
- */
- typedef struct __GLcontextModesRec {
- GLboolean rgbMode;
- GLboolean colorIndexMode;
- GLboolean doubleBufferMode;
- GLboolean stereoMode;
-
- GLboolean haveAccumBuffer;
- GLboolean haveDepthBuffer;
- GLboolean haveStencilBuffer;
-
- GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
- GLuint redMask, greenMask, blueMask, alphaMask;
- GLint rgbBits; /* total bits for rgb */
- GLint indexBits; /* total bits for colorindex */
-
- GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
- GLint depthBits;
- GLint stencilBits;
-
- GLint numAuxBuffers;
-
- GLint level;
-
- GLint pixmapMode;
- } __GLcontextModes;
-
- /************************************************************************/
-
- /*
- ** Structure used for allocating and freeing drawable private memory.
- ** (like software buffers, for example).
- **
- ** The memory allocation routines are provided by the surrounding
- ** "operating system" code, and they are to be used for allocating
- ** software buffers and things which are associated with the drawable,
- ** and used by any context which draws to that drawable. There are
- ** separate memory allocation functions for drawables and contexts
- ** since drawables and contexts can be created and destroyed independently
- ** of one another, and the "operating system" may want to use separate
- ** allocation arenas for each.
- **
- ** The freePrivate function is filled in by the core routines when they
- ** allocates software buffers, and stick them in "private". The freePrivate
- ** function will destroy anything allocated to this drawable (to be called
- ** when the drawable is destroyed).
- */
- typedef struct __GLdrawableRegionRec __GLdrawableRegion;
- typedef struct __GLdrawableBufferRec __GLdrawableBuffer;
- typedef struct __GLdrawablePrivateRec __GLdrawablePrivate;
-
- typedef struct __GLregionRectRec {
- /* lower left (inside the rectangle) */
- GLint x0, y0;
- /* upper right (outside the rectangle) */
- GLint x1, y1;
- } __GLregionRect;
-
- struct __GLdrawableRegionRec {
- GLint numRects;
- __GLregionRect *rects;
- __GLregionRect boundingRect;
- };
-
- /************************************************************************/
-
- /* masks for the buffers */
- #define __GL_FRONT_BUFFER_MASK 0x00000001
- #define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001
- #define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002
- #define __GL_BACK_BUFFER_MASK 0x00000004
- #define __GL_BACK_LEFT_BUFFER_MASK 0x00000004
- #define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008
- #define __GL_ACCUM_BUFFER_MASK 0x00000010
- #define __GL_DEPTH_BUFFER_MASK 0x00000020
- #define __GL_STENCIL_BUFFER_MASK 0x00000040
- #define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i))
-
- #define __GL_ALL_BUFFER_MASK 0xffffffff
-
- /* what Resize routines return if resize resorted to fallback case */
- #define __GL_BUFFER_FALLBACK 0x10
-
- typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf,
- __GLdrawablePrivate *glPriv, GLint bits);
- typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf,
- __GLdrawablePrivate *glPriv, GLint bits,
- __GLbufFallbackInitFn back);
-
- /*
- ** A drawable buffer
- **
- ** This data structure describes the context side of a drawable.
- **
- ** According to the spec there could be multiple contexts bound to the same
- ** drawable at the same time (from different threads). In order to avoid
- ** multiple-access conflicts, locks are used to serialize access. When a
- ** thread needs to access (read or write) a member of the drawable, it takes
- ** a lock first. Some of the entries in the drawable are treated "mostly
- ** constant", so we take the freedom of allowing access to them without
- ** taking a lock (for optimization reasons).
- **
- ** For more details regarding locking, see buffers.h in the GL core
- */
- struct __GLdrawableBufferRec {
- /*
- ** Buffer dimensions
- */
- GLint width, height, depth;
-
- /*
- ** Framebuffer base address
- */
- void *base;
-
- /*
- ** Framebuffer size (in bytes)
- */
- GLuint size;
-
- /*
- ** Size (in bytes) of each element in the framebuffer
- */
- GLuint elementSize;
- GLuint elementSizeLog2;
-
- /*
- ** Element skip from one scanline to the next.
- ** If the buffer is part of another buffer (for example, fullscreen
- ** front buffer), outerWidth is the width of that buffer.
- */
- GLint outerWidth;
-
- /*
- ** outerWidth * elementSize
- */
- GLint byteWidth;
-
- /*
- ** Allocation/deallocation is done based on this handle. A handle
- ** is conceptually different from the framebuffer 'base'.
- */
- void *handle;
-
- /* imported */
- GLboolean (*resize)(__GLdrawableBuffer *buf,
- GLint x, GLint y, GLuint width, GLuint height,
- __GLdrawablePrivate *glPriv, GLuint bufferMask);
- void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
- void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
- void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv,
- GLuint val, GLint x, GLint y, GLint w, GLint h);
- void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
-
- /* exported */
- void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv);
- #ifdef __cplusplus
- void *privatePtr;
- #else
- void *private;
- #endif
-
- /* private */
- void *other; /* implementation private data */
- __GLbufMainInitFn mainInit;
- __GLbufFallbackInitFn fallbackInit;
- };
-
- /*
- ** The context side of the drawable private
- */
- struct __GLdrawablePrivateRec {
- /*
- ** Drawable Modes
- */
- __GLcontextModes *modes;
-
- /*
- ** Drawable size
- */
- GLuint width, height;
-
- /*
- ** Origin in screen coordinates of the drawable
- */
- GLint xOrigin, yOrigin;
- #ifdef __GL_ALIGNED_BUFFERS
- /*
- ** Drawable offset from screen origin
- */
- GLint xOffset, yOffset;
-
- /*
- ** Alignment restriction
- */
- GLint xAlignment, yAlignment;
- #endif
- /*
- ** Should we invert the y axis?
- */
- GLint yInverted;
-
- /*
- ** Mask specifying which buffers are renderable by the hw
- */
- GLuint accelBufferMask;
-
- /*
- ** the buffers themselves
- */
- __GLdrawableBuffer frontBuffer;
- __GLdrawableBuffer backBuffer;
- __GLdrawableBuffer accumBuffer;
- __GLdrawableBuffer depthBuffer;
- __GLdrawableBuffer stencilBuffer;
- #if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0)
- __GLdrawableBuffer *auxBuffer;
- #endif
-
- __GLdrawableRegion ownershipRegion;
-
- /*
- ** Lock for the drawable private structure
- */
- void *lock;
- #ifdef DEBUG
- /* lock debugging info */
- int lockRefCount;
- int lockLine[10];
- char *lockFile[10];
- #endif
-
- /* imported */
- void *(*malloc)(size_t size);
- void *(*calloc)(size_t numElem, size_t elemSize);
- void *(*realloc)(void *oldAddr, size_t newSize);
- void (*free)(void *addr);
-
- GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv,
- GLint x, GLint y, GLsizei width, GLsizei height);
- void (*setClipRect)(__GLdrawablePrivate *glPriv,
- GLint x, GLint y, GLsizei width, GLsizei height);
- void (*updateClipRegion)(__GLdrawablePrivate *glPriv);
- GLboolean (*resize)(__GLdrawablePrivate *glPriv);
- void (*getDrawableSize)(__GLdrawablePrivate *glPriv,
- GLint *x, GLint *y, GLuint *width, GLuint *height);
-
- void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc);
- void (*unlockDP)(__GLdrawablePrivate *glPriv);
-
- /* exported */
- #if 0 /* disable, just like in __GLimportsRec */
- void *wsPriv; /* pointer to the window system DrawablePrivate */
- #endif
- #ifdef __cplusplus
- void *privatePtr;
- #else
- void *private;
- #endif
- void (*freePrivate)(__GLdrawablePrivate *);
-
- /* client data */
- void *other;
- };
-
- /*
- ** Macros to lock/unlock the drawable private
- */
- #if defined(DEBUG)
- #define __GL_LOCK_DP(glPriv,gc) \
- (*(glPriv)->lockDP)(glPriv,gc); \
- (glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \
- (glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \
- (glPriv)->lockRefCount++
- #define __GL_UNLOCK_DP(glPriv) \
- (glPriv)->lockRefCount--; \
- (glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \
- (glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \
- (*(glPriv)->unlockDP)(glPriv)
- #else /* DEBUG */
- #define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc)
- #define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv)
- #endif /* DEBUG */
-
-
- /*
- ** Procedures which are imported by the GL from the surrounding
- ** "operating system". Math functions are not considered part of the
- ** "operating system".
- */
- typedef struct __GLimportsRec {
- /* Memory management */
- void * (*malloc)(__GLcontext *gc, size_t size);
- void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize);
- void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize);
- void (*free)(__GLcontext *gc, void *addr);
-
- /* Error handling */
- void (*warning)(__GLcontext *gc, char *fmt);
- void (*fatal)(__GLcontext *gc, char *fmt);
-
- /* other system calls */
- char *(CAPI *getenv)(__GLcontext *gc, const char *var);
- int (CAPI *atoi)(__GLcontext *gc, const char *str);
- int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...);
- void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode);
- int (CAPI *fclose)(__GLcontext *gc, void *stream);
- int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...);
-
- /* Drawing surface management */
- __GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
-
- #if 0
- /* At some point, this field got removed from the XFree86 glcore.h file.
- * we're removing it here to prevent interop problems. (Brian)
- */
- /* Pointer to the window system context */
- void *wscx;
- #endif
-
- /* Operating system dependent data goes here */
- void *other;
- } __GLimports;
-
- /************************************************************************/
-
- /*
- ** Procedures which are exported by the GL to the surrounding "operating
- ** system" so that it can manage multiple GL context's.
- */
- typedef struct __GLexportsRec {
- /* Context management (return GL_FALSE on failure) */
- GLboolean (*destroyContext)(__GLcontext *gc);
- GLboolean (*loseCurrent)(__GLcontext *gc);
- GLboolean (*makeCurrent)(__GLcontext *gc);
- GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare);
- GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask);
- GLboolean (*forceCurrent)(__GLcontext *gc);
-
- /* Drawing surface notification callbacks */
- GLboolean (*notifyResize)(__GLcontext *gc);
- void (*notifyDestroy)(__GLcontext *gc);
- void (*notifySwapBuffers)(__GLcontext *gc);
-
- /* Dispatch table override control for external agents like libGLS */
- struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc);
- void (*beginDispatchOverride)(__GLcontext *gc);
- void (*endDispatchOverride)(__GLcontext *gc);
- } __GLexports;
-
- /************************************************************************/
-
- /*
- ** This must be the first member of a __GLcontext structure. This is the
- ** only part of a context that is exposed to the outside world; everything
- ** else is opaque.
- */
- struct __GLinterfaceRec {
- __GLimports imports;
- __GLexports exports;
- };
-
- extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *);
- extern void __glCoreNopDispatch(void);
-
- #endif /* __gl_core_h_ */
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