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							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*  texbind.c
 -  *  This program demonstrates using glBindTexture() by
 -  *  creating and managing two textures.
 -  */
 - #include <GL/glut.h>
 - #include <stdlib.h>
 - #include <stdio.h>
 - 
 - #ifdef GL_VERSION_1_1
 - /*	Create checkerboard texture	*/
 - #define	checkImageWidth 64
 - #define	checkImageHeight 64
 - static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
 - static GLubyte otherImage[checkImageHeight][checkImageWidth][4];
 - 
 - static GLuint texName[2];
 - 
 - void makeCheckImages(void)
 - {
 -    int i, j, c;
 - 
 -    for (i = 0; i < checkImageHeight; i++) {
 -       for (j = 0; j < checkImageWidth; j++) {
 -          c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
 -          checkImage[i][j][0] = (GLubyte) c;
 -          checkImage[i][j][1] = (GLubyte) c;
 -          checkImage[i][j][2] = (GLubyte) c;
 -          checkImage[i][j][3] = (GLubyte) 255;
 -          c = ((((i&0x10)==0)^((j&0x10)==0)))*255;
 -          otherImage[i][j][0] = (GLubyte) c;
 -          otherImage[i][j][1] = (GLubyte) 0;
 -          otherImage[i][j][2] = (GLubyte) 0;
 -          otherImage[i][j][3] = (GLubyte) 255;
 -       }
 -    }
 - }
 - 
 - void init(void)
 - {
 -    glClearColor (0.0, 0.0, 0.0, 0.0);
 -    glShadeModel(GL_FLAT);
 -    glEnable(GL_DEPTH_TEST);
 - 
 -    makeCheckImages();
 -    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 - 
 -    glGenTextures(2, texName);
 -    glBindTexture(GL_TEXTURE_2D, texName[0]);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
 -                    GL_NEAREST);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
 -                    GL_NEAREST);
 -    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
 -                 checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
 -                 checkImage);
 - 
 -    glBindTexture(GL_TEXTURE_2D, texName[1]);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 -    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 -    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
 -    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
 -                 checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
 -                 otherImage);
 -    glEnable(GL_TEXTURE_2D);
 - }
 - 
 - void display(void)
 - {
 -    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -    glBindTexture(GL_TEXTURE_2D, texName[0]);
 -    glBegin(GL_QUADS);
 -    glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
 -    glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
 -    glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
 -    glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
 -    glEnd();
 -    glBindTexture(GL_TEXTURE_2D, texName[1]);
 -    glBegin(GL_QUADS);
 -    glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
 -    glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
 -    glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
 -    glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
 -    glEnd();
 -    glFlush();
 - }
 - 
 - void reshape(int w, int h)
 - {
 -    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 -    glTranslatef(0.0, 0.0, -3.6);
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 - }
 - 
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
 -    glutInitWindowSize(250, 250);
 -    glutInitWindowPosition(100, 100);
 -    glutCreateWindow(argv[0]);
 -    init();
 -    glutReshapeFunc(reshape);
 -    glutDisplayFunc(display);
 -    glutKeyboardFunc (keyboard);
 -    glutMainLoop();
 -    return 0;
 - }
 - #else
 - int main(int argc, char** argv)
 - {
 -     fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
 -     fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
 -     fprintf (stderr, "you may be able to modify this program to make it run.\n");
 -     return 0;
 - }
 - #endif
 
 
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