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							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  *  tess.c
 -  *  This program demonstrates polygon tessellation.
 -  *  Two tesselated objects are drawn.  The first is a
 -  *  rectangle with a triangular hole.  The second is a
 -  *  smooth shaded, self-intersecting star.
 -  *
 -  *  Note the exterior rectangle is drawn with its vertices
 -  *  in counter-clockwise order, but its interior clockwise.
 -  *  Note the combineCallback is needed for the self-intersecting
 -  *  star.  Also note that removing the TessProperty for the
 -  *  star will make the interior unshaded (WINDING_ODD).
 -  */
 - #include <GL/glut.h>
 - #include <stdlib.h>
 - #include <stdio.h>
 - 
 - #ifdef GLU_VERSION_1_2
 - 
 - /* Win32 calling conventions. */
 - #ifndef CALLBACK
 - #define CALLBACK
 - #endif
 - 
 - GLuint startList;
 - 
 - void display (void) {
 -    glClear(GL_COLOR_BUFFER_BIT);
 -    glColor3f(1.0, 1.0, 1.0);
 -    glCallList(startList);
 -    glCallList(startList + 1);
 -    glFlush();
 - }
 - 
 - void CALLBACK beginCallback(GLenum which)
 - {
 -    glBegin(which);
 - }
 - 
 - void CALLBACK errorCallback(GLenum errorCode)
 - {
 -    const GLubyte *estring;
 - 
 -    estring = gluErrorString(errorCode);
 -    fprintf(stderr, "Tessellation Error: %s\n", (char *) estring);
 -    exit(0);
 - }
 - 
 - void CALLBACK endCallback(void)
 - {
 -    glEnd();
 - }
 - 
 - void CALLBACK vertexCallback(GLvoid *vertex)
 - {
 -    const GLdouble *pointer;
 - 
 -    pointer = (GLdouble *) vertex;
 -    glColor3dv(pointer+3);
 -    glVertex3dv(pointer);
 - }
 - 
 - /*  combineCallback is used to create a new vertex when edges
 -  *  intersect.  coordinate location is trivial to calculate,
 -  *  but weight[4] may be used to average color, normal, or texture
 -  *  coordinate data.  In this program, color is weighted.
 -  */
 - void CALLBACK combineCallback(GLdouble coords[3],
 -                      GLdouble *vertex_data[4],
 -                      GLfloat weight[4], GLdouble **dataOut )
 - {
 -    GLdouble *vertex;
 -    int i;
 - 
 -    vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
 - 
 -    vertex[0] = coords[0];
 -    vertex[1] = coords[1];
 -    vertex[2] = coords[2];
 -    for (i = 3; i < 6; i++)
 -       vertex[i] = weight[0] * vertex_data[0][i]
 -                   + weight[1] * vertex_data[1][i]
 -                   + weight[2] * vertex_data[2][i]
 -                   + weight[3] * vertex_data[3][i];
 -    *dataOut = vertex;
 - }
 - 
 - void init (void)
 - {
 -    GLUtesselator *tobj;
 -    GLdouble rect[4][3] = {{50.0, 50.0, 0.0},
 -                           {200.0, 50.0, 0.0},
 -                           {200.0, 200.0, 0.0},
 -                           {50.0, 200.0, 0.0}};
 -    GLdouble tri[3][3] = {{75.0, 75.0, 0.0},
 -                          {125.0, 175.0, 0.0},
 -                          {175.0, 75.0, 0.0}};
 -    GLdouble star[5][6] = {{250.0, 50.0, 0.0, 1.0, 0.0, 1.0},
 -                           {325.0, 200.0, 0.0, 1.0, 1.0, 0.0},
 -                           {400.0, 50.0, 0.0, 0.0, 1.0, 1.0},
 -                           {250.0, 150.0, 0.0, 1.0, 0.0, 0.0},
 -                           {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}};
 - 
 -    glClearColor(0.0, 0.0, 0.0, 0.0);
 - 
 -    startList = glGenLists(2);
 - 
 -    tobj = gluNewTess();
 -    gluTessCallback(tobj, GLU_TESS_VERTEX,
 -                    (GLvoid (CALLBACK*) ()) &glVertex3dv);
 -    gluTessCallback(tobj, GLU_TESS_BEGIN,
 -                    (GLvoid (CALLBACK*) ()) &beginCallback);
 -    gluTessCallback(tobj, GLU_TESS_END,
 -                    (GLvoid (CALLBACK*) ()) &endCallback);
 -    gluTessCallback(tobj, GLU_TESS_ERROR,
 -                    (GLvoid (CALLBACK*) ()) &errorCallback);
 - 
 -    /*  rectangle with triangular hole inside  */
 -    glNewList(startList, GL_COMPILE);
 -    glShadeModel(GL_FLAT);
 -    gluTessBeginPolygon(tobj, NULL);
 -       gluTessBeginContour(tobj);
 -          gluTessVertex(tobj, rect[0], rect[0]);
 -          gluTessVertex(tobj, rect[1], rect[1]);
 -          gluTessVertex(tobj, rect[2], rect[2]);
 -          gluTessVertex(tobj, rect[3], rect[3]);
 -       gluTessEndContour(tobj);
 -       gluTessBeginContour(tobj);
 -          gluTessVertex(tobj, tri[0], tri[0]);
 -          gluTessVertex(tobj, tri[1], tri[1]);
 -          gluTessVertex(tobj, tri[2], tri[2]);
 -       gluTessEndContour(tobj);
 -    gluTessEndPolygon(tobj);
 -    glEndList();
 - 
 -    gluTessCallback(tobj, GLU_TESS_VERTEX,
 -                    (GLvoid (CALLBACK*) ()) &vertexCallback);
 -    gluTessCallback(tobj, GLU_TESS_BEGIN,
 -                    (GLvoid (CALLBACK*) ()) &beginCallback);
 -    gluTessCallback(tobj, GLU_TESS_END,
 -                    (GLvoid (CALLBACK*) ()) &endCallback);
 -    gluTessCallback(tobj, GLU_TESS_ERROR,
 -                    (GLvoid (CALLBACK*) ()) &errorCallback);
 -    gluTessCallback(tobj, GLU_TESS_COMBINE,
 -                    (GLvoid (CALLBACK*) ()) &combineCallback);
 - 
 -    /*  smooth shaded, self-intersecting star  */
 -    glNewList(startList + 1, GL_COMPILE);
 -    glShadeModel(GL_SMOOTH);
 -    gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
 -                    GLU_TESS_WINDING_POSITIVE);
 -    gluTessBeginPolygon(tobj, NULL);
 -       gluTessBeginContour(tobj);
 -          gluTessVertex(tobj, star[0], star[0]);
 -          gluTessVertex(tobj, star[1], star[1]);
 -          gluTessVertex(tobj, star[2], star[2]);
 -          gluTessVertex(tobj, star[3], star[3]);
 -          gluTessVertex(tobj, star[4], star[4]);
 -       gluTessEndContour(tobj);
 -    gluTessEndPolygon(tobj);
 -    glEndList();
 -    gluDeleteTess(tobj);
 - }
 - 
 - void reshape (int w, int h)
 - {
 -    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    gluOrtho2D(0.0, (GLdouble) w, 0.0, (GLdouble) h);
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 - }
 - 
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
 -    glutInitWindowSize(500, 500);
 -    glutCreateWindow(argv[0]);
 -    init();
 -    glutDisplayFunc(display);
 -    glutReshapeFunc(reshape);
 -    glutKeyboardFunc(keyboard);
 -    glutMainLoop();
 -    return 0;
 - }
 - 
 - #else
 - int main(int argc, char** argv)
 - {
 -     fprintf (stderr, "This program demonstrates the new tesselator API in GLU 1.2.\n");
 -     fprintf (stderr, "Your GLU library does not support this new interface, sorry.\n");
 -     return 0;
 - }
 - #endif
 
 
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