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							- 
 - /* Copyright (c) Mark J. Kilgard, 1994. */
 - 
 - /*
 -  * (c) Copyright 1993, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 -  */
 - /*  stencil.c
 -  *  This program draws two rotated tori in a window.
 -  *  A diamond in the center of the window masks out part
 -  *  of the scene.  Within this mask, a different model
 -  *  (a sphere) is drawn in a different color.
 -  */
 - 
 - /*
 -  * !!! NOTE !!!
 -  *
 -  * This demo is poorly written.  The stencil buffer should be
 -  * redrawn in display(), not in the myReshape() function.
 -  * The reason is if the window gets "damaged" then the stencil buffer
 -  * contents will be in an undefined state (myReshape is not called when
 -  * a window is damaged and needs to be redrawn).  If the stencil buffer
 -  * contents are undefined, the results of display() are unpredictable.
 -  *
 -  * -Brian
 -  */
 - 
 - 
 - #include <stdlib.h>
 - #include <GL/glut.h>
 - 
 - #define YELLOWMAT   1
 - #define BLUEMAT 2
 - 
 - void myinit (void)
 - {
 -     GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
 -     GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
 - 
 -     GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
 -     GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
 - 
 -     GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
 - 
 -     glNewList(YELLOWMAT, GL_COMPILE);
 -     glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
 -     glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
 -     glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
 -     glEndList();
 - 
 -     glNewList(BLUEMAT, GL_COMPILE);
 -     glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
 -     glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
 -     glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
 -     glEndList();
 - 
 -     glLightfv(GL_LIGHT0, GL_POSITION, position_one);
 - 
 -     glEnable(GL_LIGHT0);
 -     glEnable(GL_LIGHTING);
 -     glDepthFunc(GL_LESS);
 -     glEnable(GL_DEPTH_TEST);
 - 
 -     glClearStencil(0x0);
 -     glEnable(GL_STENCIL_TEST);
 - 
 - }
 - 
 - /*  Draw a sphere in a diamond-shaped section in the
 -  *  middle of a window with 2 tori.
 -  */
 - void display(void)
 - {
 -     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 - 
 -     glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
 - 
 - /* draw blue sphere where the stencil is 1 */
 -     glStencilFunc (GL_EQUAL, 0x1, 0x1);
 -     glCallList (BLUEMAT);
 -     glutSolidSphere (0.5, 15, 15);
 - 
 - /* draw the tori where the stencil is not 1 */
 -     glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
 -     glPushMatrix();
 - 	glRotatef (45.0, 0.0, 0.0, 1.0);
 - 	glRotatef (45.0, 0.0, 1.0, 0.0);
 - 	glCallList (YELLOWMAT);
 - 	glutSolidTorus (0.275, 0.85, 15, 15);
 - 	glPushMatrix();
 - 	    glRotatef (90.0, 1.0, 0.0, 0.0);
 - 	    glutSolidTorus (0.275, 0.85, 15, 15);
 - 	glPopMatrix();
 -     glPopMatrix();
 - 
 -     glFlush();
 -     glutSwapBuffers();
 - }
 - 
 - /*  Whenever the window is reshaped, redefine the
 -  *  coordinate system and redraw the stencil area.
 -  */
 - void myReshape(int w, int h)
 - {
 -     glViewport(0, 0, w, h);
 - 
 -     glClear(GL_STENCIL_BUFFER_BIT);
 - /* create a diamond shaped stencil area */
 -     glMatrixMode(GL_PROJECTION);
 -     glLoadIdentity();
 -     glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
 -     glMatrixMode(GL_MODELVIEW);
 -     glLoadIdentity();
 - 
 -     glStencilFunc (GL_ALWAYS, 0x1, 0x1);
 -     glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
 -     glBegin(GL_QUADS);
 - 	glVertex3f (-1.0, 0.0, 0.0);
 - 	glVertex3f (0.0, 1.0, 0.0);
 - 	glVertex3f (1.0, 0.0, 0.0);
 - 	glVertex3f (0.0, -1.0, 0.0);
 -     glEnd();
 - 
 -     glMatrixMode(GL_PROJECTION);
 -     glLoadIdentity();
 -     gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
 -     glMatrixMode(GL_MODELVIEW);
 -     glLoadIdentity();
 -     glTranslatef(0.0, 0.0, -5.0);
 - }
 - 
 - static void
 - key(unsigned char k, int x, int y)
 - {
 -   switch (k) {
 -   case 27:  /* Escape */
 -     exit(0);
 -     break;
 -   default:
 -     return;
 -   }
 -   glutPostRedisplay();
 - }
 - 
 - /*  Main Loop
 -  *  Open window with initial window size, title bar,
 -  *  RGBA display mode, and handle input events.
 -  */
 - int main(int argc, char** argv)
 - {
 -     glutInit(&argc, argv);
 -     glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL);
 -     glutInitWindowSize (400, 400);
 -     glutCreateWindow (argv[0]);
 -     myinit ();
 -     glutReshapeFunc (myReshape);
 -     glutDisplayFunc(display);
 -     glutKeyboardFunc(key);
 -     glutMainLoop();
 -     return 0;             /* ANSI C requires main to return int. */
 - }
 
 
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