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							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED 
 -  * Permission to use, copy, modify, and distribute this software for 
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that 
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission. 
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  * 
 -  * US Government Users Restricted Rights 
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  * select.c
 -  * This is an illustration of the selection mode and 
 -  * name stack, which detects whether objects which collide 
 -  * with a viewing volume.  First, four triangles and a 
 -  * rectangular box representing a viewing volume are drawn 
 -  * (drawScene routine).  The green triangle and yellow 
 -  * triangles appear to lie within the viewing volume, but 
 -  * the red triangle appears to lie outside it.  Then the 
 -  * selection mode is entered (selectObjects routine).  
 -  * Drawing to the screen ceases.  To see if any collisions 
 -  * occur, the four triangles are called.  In this example, 
 -  * the green triangle causes one hit with the name 1, and 
 -  * the yellow triangles cause one hit with the name 3.
 -  */
 - #include <GL/glut.h>
 - #include <stdlib.h>
 - #include <stdio.h>
 - 
 - /* draw a triangle with vertices at (x1, y1), (x2, y2) 
 -  * and (x3, y3) at z units away from the origin.
 -  */
 - void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2, 
 -     GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
 - {
 -    glBegin (GL_TRIANGLES);
 -    glVertex3f (x1, y1, z);
 -    glVertex3f (x2, y2, z);
 -    glVertex3f (x3, y3, z);
 -    glEnd ();
 - }
 - 
 - /* draw a rectangular box with these outer x, y, and z values */
 - void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1, 
 -                      GLfloat y2, GLfloat z1, GLfloat z2)
 - {
 -    glColor3f (1.0, 1.0, 1.0);
 -    glBegin (GL_LINE_LOOP);
 -    glVertex3f (x1, y1, -z1);
 -    glVertex3f (x2, y1, -z1);
 -    glVertex3f (x2, y2, -z1);
 -    glVertex3f (x1, y2, -z1);
 -    glEnd ();
 - 
 -    glBegin (GL_LINE_LOOP);
 -    glVertex3f (x1, y1, -z2);
 -    glVertex3f (x2, y1, -z2);
 -    glVertex3f (x2, y2, -z2);
 -    glVertex3f (x1, y2, -z2);
 -    glEnd ();
 - 
 -    glBegin (GL_LINES);	/*  4 lines	*/
 -    glVertex3f (x1, y1, -z1);
 -    glVertex3f (x1, y1, -z2);
 -    glVertex3f (x1, y2, -z1);
 -    glVertex3f (x1, y2, -z2);
 -    glVertex3f (x2, y1, -z1);
 -    glVertex3f (x2, y1, -z2);
 -    glVertex3f (x2, y2, -z1);
 -    glVertex3f (x2, y2, -z2);
 -    glEnd ();
 - }
 - 
 - /* drawScene draws 4 triangles and a wire frame
 -  * which represents the viewing volume.
 -  */
 - void drawScene (void)
 - {
 -    glMatrixMode (GL_PROJECTION);
 -    glLoadIdentity ();
 -    gluPerspective (40.0, 4.0/3.0, 1.0, 100.0);
 - 
 -    glMatrixMode (GL_MODELVIEW);
 -    glLoadIdentity ();
 -    gluLookAt (7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0);
 -    glColor3f (0.0, 1.0, 0.0);	/*  green triangle	*/
 -    drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
 -    glColor3f (1.0, 0.0, 0.0);	/*  red triangle	*/
 -    drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
 -    glColor3f (1.0, 1.0, 0.0);	/*  yellow triangles	*/
 -    drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
 -    drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
 -    drawViewVolume (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
 - }
 - 
 - /* processHits prints out the contents of the selection array
 -  */
 - void processHits (GLint hits, GLuint buffer[])
 - {
 -    GLint i;
 -    GLuint j, names, *ptr;
 - 
 -    printf ("hits = %d\n", hits);
 -    ptr = (GLuint *) buffer;
 -    for (i = 0; i < hits; i++) {	/*  for each hit  */
 -       names = *ptr;
 -       printf (" number of names for hit = %d\n", names); ptr++;
 -       printf("  z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
 -       printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
 -       printf ("   the name is ");
 -       for (j = 0; j < names; j++) {	/*  for each name */
 -          printf ("%d ", *ptr); ptr++;
 -       }
 -       printf ("\n");
 -    }
 - }
 - 
 - /* selectObjects "draws" the triangles in selection mode, 
 -  * assigning names for the triangles.  Note that the third
 -  * and fourth triangles share one name, so that if either 
 -  * or both triangles intersects the viewing/clipping volume, 
 -  * only one hit will be registered.
 -  */
 - #define BUFSIZE 512
 - 
 - void selectObjects(void)
 - {
 -    GLuint selectBuf[BUFSIZE];
 -    GLint hits;
 - 
 -    glSelectBuffer (BUFSIZE, selectBuf);
 -    (void) glRenderMode (GL_SELECT);
 - 
 -    glInitNames();
 -    glPushName(0);
 - 
 -    glPushMatrix ();
 -    glMatrixMode (GL_PROJECTION);
 -    glLoadIdentity ();
 -    glOrtho (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
 -    glMatrixMode (GL_MODELVIEW);
 -    glLoadIdentity ();
 -    glLoadName(1);
 -    drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
 -    glLoadName(2);
 -    drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
 -    glLoadName(3);
 -    drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
 -    drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
 -    glPopMatrix ();
 -    glFlush ();
 - 
 -    hits = glRenderMode (GL_RENDER);
 -    processHits (hits, selectBuf);
 - } 
 - 
 - void init (void) 
 - {
 -    glEnable(GL_DEPTH_TEST);
 -    glShadeModel(GL_FLAT);
 - }
 - 
 - void display(void)
 - {
 -    glClearColor (0.0, 0.0, 0.0, 0.0);
 -    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -    drawScene ();
 -    selectObjects ();
 -    glFlush();
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 - }
 - 
 - /*  Main Loop  */
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
 -    glutInitWindowSize (200, 200);
 -    glutInitWindowPosition (100, 100);
 -    glutCreateWindow (argv[0]);
 -    init();
 -    glutDisplayFunc(display);
 -    glutKeyboardFunc(keyboard);
 -    glutMainLoop();
 -    return 0; 
 - }
 
 
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