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							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED 
 -  * Permission to use, copy, modify, and distribute this software for 
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that 
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission. 
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  * 
 -  * US Government Users Restricted Rights 
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  *  movelight.c
 -  *  This program demonstrates when to issue lighting and
 -  *  transformation commands to render a model with a light
 -  *  which is moved by a modeling transformation (rotate or
 -  *  translate).  The light position is reset after the modeling
 -  *  transformation is called.  The eye position does not change.
 -  *
 -  *  A sphere is drawn using a grey material characteristic.
 -  *  A single light source illuminates the object.
 -  *
 -  *  Interaction:  pressing the left mouse button alters
 -  *  the modeling transformation (x rotation) by 30 degrees.
 -  *  The scene is then redrawn with the light in a new position.
 -  */
 - #include <GL/glut.h>
 - #include <stdlib.h>
 - 
 - static int spin = 0;
 - 
 - /*  Initialize material property, light source, lighting model,
 -  *  and depth buffer.
 -  */
 - void init(void) 
 - {
 -    glClearColor (0.0, 0.0, 0.0, 0.0);
 -    glShadeModel (GL_SMOOTH);
 -    glEnable(GL_LIGHTING);
 -    glEnable(GL_LIGHT0);
 -    glEnable(GL_DEPTH_TEST);
 - }
 - 
 - /*  Here is where the light position is reset after the modeling
 -  *  transformation (glRotated) is called.  This places the
 -  *  light at a new position in world coordinates.  The cube
 -  *  represents the position of the light.
 -  */
 - void display(void)
 - {
 -    GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
 - 
 -    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -    glPushMatrix ();
 -    gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
 - 
 -    glPushMatrix ();
 -    glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
 -    glLightfv (GL_LIGHT0, GL_POSITION, position);
 - 
 -    glTranslated (0.0, 0.0, 1.5);
 -    glDisable (GL_LIGHTING);
 -    glColor3f (0.0, 1.0, 1.0);
 -    glutWireCube (0.1);
 -    glEnable (GL_LIGHTING);
 -    glPopMatrix ();
 - 
 -    glutSolidTorus (0.275, 0.85, 8, 15);
 -    glPopMatrix ();
 -    glFlush ();
 - }
 - 
 - void reshape (int w, int h)
 - {
 -    glViewport (0, 0, (GLsizei) w, (GLsizei) h);
 -    glMatrixMode (GL_PROJECTION);
 -    glLoadIdentity();
 -    gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 - }
 - 
 - /* ARGSUSED2 */
 - void mouse(int button, int state, int x, int y)
 - {
 -    switch (button) {
 -       case GLUT_LEFT_BUTTON:
 -          if (state == GLUT_DOWN) {
 -             spin = (spin + 30) % 360;
 -             glutPostRedisplay();
 -          }
 -          break;
 -       default:
 -          break;
 -    }
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 - }
 - 
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
 -    glutInitWindowSize (500, 500); 
 -    glutInitWindowPosition (100, 100);
 -    glutCreateWindow (argv[0]);
 -    init ();
 -    glutDisplayFunc(display); 
 -    glutReshapeFunc(reshape);
 -    glutMouseFunc(mouse);
 -    glutKeyboardFunc(keyboard);
 -    glutMainLoop();
 -    return 0;
 - }
 
 
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