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							- 
 - /* Copyright (c) Mark J. Kilgard, 1994. */
 - 
 - /**
 -  * (c) Copyright 1993, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 -  */
 - /*
 -  *  fog.c
 -  *  This program draws 5 red teapots, each at a different
 -  *  z distance from the eye, in different types of fog.
 -  *  Pressing the left mouse button chooses between 3 types of
 -  *  fog:  exponential, exponential squared, and linear.
 -  *  In this program, there is a fixed density value, as well
 -  *  as fixed start and end values for the linear fog.
 -  */
 - #include <stdlib.h>
 - #include <math.h>
 - #include <GL/glut.h>
 - 
 - GLint fogMode;
 - 
 - void
 - selectFog(int mode)
 - {
 -     switch(mode) {
 -     case GL_LINEAR:
 -         glFogf(GL_FOG_START, 1.0);
 -         glFogf(GL_FOG_END, 5.0);
 - 	/* falls through */
 -     case GL_EXP2:
 -     case GL_EXP:
 - 	glFogiv(GL_FOG_MODE, (int *) &mode);
 - 	glutPostRedisplay();
 - 	break;
 -     case 0:
 - 	exit(0);
 -     }
 - }
 - 
 - /*  Initialize z-buffer, projection matrix, light source,
 -  *  and lighting model.  Do not specify a material property here.
 -  */
 - void
 - myinit(void)
 - {
 -     GLfloat position[] =
 -     {0.0, 3.0, 3.0, 0.0};
 -     GLfloat local_view[] =
 -     {0.0};
 - 
 -     glEnable(GL_DEPTH_TEST);
 -     glDepthFunc(GL_LESS);
 - 
 -     glLightfv(GL_LIGHT0, GL_POSITION, position);
 -     glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
 - 
 -     glFrontFace(GL_CW);
 -     glEnable(GL_LIGHTING);
 -     glEnable(GL_LIGHT0);
 -     glEnable(GL_AUTO_NORMAL);
 -     glEnable(GL_NORMALIZE);
 -     glEnable(GL_FOG);
 -     {
 -         GLfloat fogColor[4] =
 -         {0.5, 0.5, 0.5, 1.0};
 - 
 -         fogMode = GL_EXP;
 -         glFogi(GL_FOG_MODE, fogMode);
 -         glFogfv(GL_FOG_COLOR, fogColor);
 -         glFogf(GL_FOG_DENSITY, 0.35);
 -         glHint(GL_FOG_HINT, GL_DONT_CARE);
 -         glClearColor(0.5, 0.5, 0.5, 1.0);
 -     }
 - }
 - 
 - void
 - renderRedTeapot(GLfloat x, GLfloat y, GLfloat z)
 - {
 -     float mat[4];
 - 
 -     glPushMatrix();
 -     glTranslatef(x, y, z);
 -     mat[0] = 0.1745;
 -     mat[1] = 0.01175;
 -     mat[2] = 0.01175;
 -     mat[3] = 1.0;
 -     glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
 -     mat[0] = 0.61424;
 -     mat[1] = 0.04136;
 -     mat[2] = 0.04136;
 -     glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
 -     mat[0] = 0.727811;
 -     mat[1] = 0.626959;
 -     mat[2] = 0.626959;
 -     glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
 -     glMaterialf(GL_FRONT, GL_SHININESS, 0.6 * 128.0);
 -     glutSolidTeapot(1.0);
 -     glPopMatrix();
 - }
 - 
 - /*  display() draws 5 teapots at different z positions.
 -  */
 - void
 - display(void)
 - {
 -     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -     renderRedTeapot(-4.0, -0.5, -1.0);
 -     renderRedTeapot(-2.0, -0.5, -2.0);
 -     renderRedTeapot(0.0, -0.5, -3.0);
 -     renderRedTeapot(2.0, -0.5, -4.0);
 -     renderRedTeapot(4.0, -0.5, -5.0);
 -     glFlush();
 - }
 - 
 - void
 - myReshape(int w, int h)
 - {
 -     glViewport(0, 0, w, h);
 -     glMatrixMode(GL_PROJECTION);
 -     glLoadIdentity();
 -     if (w <= (h * 3))
 -         glOrtho(-6.0, 6.0, -2.0 * ((GLfloat) h * 3) / (GLfloat) w,
 -             2.0 * ((GLfloat) h * 3) / (GLfloat) w, 0.0, 10.0);
 -     else
 -         glOrtho(-6.0 * (GLfloat) w / ((GLfloat) h * 3),
 -             6.0 * (GLfloat) w / ((GLfloat) h * 3), -2.0, 2.0, 0.0, 10.0);
 -     glMatrixMode(GL_MODELVIEW);
 -     glLoadIdentity();
 - }
 - 
 - static void
 - key(unsigned char k, int x, int y)
 - {
 -   switch (k) {
 -   case 27:  /* Escape */
 -     exit(0);
 -     break;
 -   default:
 -     return;
 -   }
 -   glutPostRedisplay();
 - }
 - 
 - /*  Main Loop
 -  *  Open window with initial window size, title bar,
 -  *  RGBA display mode, depth buffer, and handle input events.
 -  */
 - int
 - main(int argc, char **argv)
 - {
 -     glutInit(&argc, argv);
 -     glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
 -     glutInitWindowSize(450, 150);
 -     glutCreateWindow(argv[0]);
 -     myinit();
 -     glutReshapeFunc(myReshape);
 -     glutDisplayFunc(display);
 -     glutCreateMenu(selectFog);
 -     glutAddMenuEntry("Fog EXP", GL_EXP);
 -     glutAddMenuEntry("Fog EXP2", /*GL_EXP2*/ 0xffff);
 -     glutAddMenuEntry("Fog LINEAR", GL_LINEAR);
 -     glutAddMenuEntry("Quit", 0);
 -     glutAttachMenu(GLUT_RIGHT_BUTTON);
 -     glutKeyboardFunc(key);
 -     glutMainLoop();
 -     return 0;             /* ANSI C requires main to return int. */
 - }
 
 
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