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- /* $Id: isosurf.c,v 1.4 1999/10/21 16:39:06 brianp Exp $ */
-
- /*
- * Display an isosurface of 3-D wind speed volume.
- *
- * Command line options:
- * -info print GL implementation information
- *
- * Brian Paul This file in public domain.
- */
-
-
- /* Keys:
- * =====
- *
- * - Arrow keys to rotate
- * - 's' toggles smooth shading
- * - 'l' toggles lighting
- * - 'f' toggles fog
- * - 'I' and 'i' zoom in and out
- * - 'c' toggles a user clip plane
- * - 'm' toggles colorful materials in GL_TRIANGLES modes.
- * - '+' and '-' move the user clip plane
- *
- * Other options are available via the popup menu.
- */
-
- /*
- * $Log: isosurf.c,v $
- * Revision 1.4 1999/10/21 16:39:06 brianp
- * added -info command line option
- *
- * Revision 1.3 1999/09/08 22:14:31 brianp
- * minor changes. always call compactify_arrays()
- *
- * Revision 1.2 1999/09/03 14:56:40 keithw
- * Fog, displaylist and zoom operations
- *
- * Revision 3.4 1999/04/24 01:10:47 keithw
- * clip planes, materials
- *
- * Revision 3.3 1999/03/31 19:42:14 keithw
- * support for cva
- *
- * Revision 3.1 1998/11/01 20:30:20 brianp
- * added benchmark feature (b key)
- *
- * Revision 3.0 1998/02/14 18:42:29 brianp
- * initial rev
- *
- */
-
-
-
- #include <stdio.h>
- #include <string.h>
- #include <stdlib.h>
- #include <string.h>
- #include <math.h>
- #include "GL/glut.h"
-
- #include "../util/readtex.c" /* I know, this is a hack. KW: me too. */
- #define TEXTURE_FILE "../images/reflect.rgb"
-
- #define LIT 0x1
- #define UNLIT 0x2
- #define TEXTURE 0x4
- #define NO_TEXTURE 0x8
- #define REFLECT 0x10
- #define NO_REFLECT 0x20
- #define POINT_FILTER 0x40
- #define LINEAR_FILTER 0x80
- #define GLVERTEX 0x100
- #define DRAW_ARRAYS 0x200 /* or draw_elts, if compiled */
- #define ARRAY_ELT 0x400
- #define COMPILED 0x800
- #define IMMEDIATE 0x1000
- #define SHADE_SMOOTH 0x2000
- #define SHADE_FLAT 0x4000
- #define TRIANGLES 0x8000
- #define STRIPS 0x10000
- #define USER_CLIP 0x20000
- #define NO_USER_CLIP 0x40000
- #define MATERIALS 0x80000
- #define NO_MATERIALS 0x100000
- #define FOG 0x200000
- #define NO_FOG 0x400000
- #define QUIT 0x800000
- #define DISPLAYLIST 0x1000000
-
- #define LIGHT_MASK (LIT|UNLIT)
- #define TEXTURE_MASK (TEXTURE|NO_TEXTURE)
- #define REFLECT_MASK (REFLECT|NO_REFLECT)
- #define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
- #define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|ARRAY_ELT)
- #define COMPILED_MASK (COMPILED|IMMEDIATE|DISPLAYLIST)
- #define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
- #define PRIMITIVE_MASK (TRIANGLES|STRIPS)
- #define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
- #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
- #define FOG_MASK (FOG|NO_FOG)
-
- #define MAXVERTS 10000
- static float data[MAXVERTS][6];
- static float compressed_data[MAXVERTS][6];
- static GLuint indices[MAXVERTS];
- static GLuint tri_indices[MAXVERTS*3];
- static GLfloat col[100][4];
- static GLint numverts, num_tri_verts, numuniq;
-
- static GLfloat xrot;
- static GLfloat yrot;
- static GLfloat dist = -6;
- static GLint state, allowed = ~0;
- static GLboolean doubleBuffer = GL_TRUE;
- static GLdouble plane[4] = {1.0, 0.0, -1.0, 0.0};
- static GLuint surf1;
-
- static GLboolean PrintInfo = GL_FALSE;
-
- /* forward decl */
- int BuildList( int mode );
-
-
- static void read_surface( char *filename )
- {
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (!feof(f) && numverts<MAXVERTS) {
- fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- numverts++;
- }
- numverts--;
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- fclose(f);
- }
-
-
-
-
- struct data_idx {
- float *data;
- int idx;
- int uniq_idx;
- };
-
-
- #define COMPARE_FUNC( AXIS ) \
- static int compare_axis_##AXIS( const void *a, const void *b ) \
- { \
- float t = ( (*(struct data_idx *)a).data[AXIS] - \
- (*(struct data_idx *)b).data[AXIS] ); \
- \
- if (t < 0) return -1; \
- if (t > 0) return 1; \
- return 0; \
- }
-
- COMPARE_FUNC(0)
- COMPARE_FUNC(1)
- COMPARE_FUNC(2)
- COMPARE_FUNC(3)
- COMPARE_FUNC(4)
- COMPARE_FUNC(5)
- COMPARE_FUNC(6)
-
- int (*(compare[7]))( const void *a, const void *b ) =
- {
- compare_axis_0,
- compare_axis_1,
- compare_axis_2,
- compare_axis_3,
- compare_axis_4,
- compare_axis_5,
- compare_axis_6,
- };
-
-
- #define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
-
- static int sort_axis( int axis,
- int vec_size,
- int vec_stride,
- struct data_idx *indices,
- int start,
- int finish,
- float *out,
- int uniq,
- const float fudge )
- {
- int i;
-
- if (finish-start > 2)
- {
- qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
- }
- else if (indices[start].data[axis] > indices[start+1].data[axis])
- {
- struct data_idx tmp = indices[start];
- indices[start] = indices[start+1];
- indices[start+1] = tmp;
- }
-
- if (axis == vec_size-1) {
- for (i = start ; i < finish ; ) {
- float max = indices[i].data[axis] + fudge;
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int j;
-
- for (j = 0 ; j < vec_size ; j++)
- dest[j] = indices[i].data[j];
-
- for ( ; i < finish && max >= indices[i].data[axis]; i++)
- indices[i].uniq_idx = uniq;
-
- uniq++;
- }
- } else {
- for (i = start ; i < finish ; ) {
- int j = i + 1;
- float max = indices[i].data[axis] + fudge;
- while (j < finish && max >= indices[j].data[axis]) j++;
- if (j == i+1) {
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int k;
-
- indices[i].uniq_idx = uniq;
-
- for (k = 0 ; k < vec_size ; k++)
- dest[k] = indices[i].data[k];
-
- uniq++;
- } else {
- uniq = sort_axis( axis+1, vec_size, vec_stride,
- indices, i, j, out, uniq, fudge );
- }
- i = j;
- }
- }
-
- return uniq;
- }
-
-
- static void extract_indices1( const struct data_idx *in, unsigned int *out,
- int n )
- {
- int i;
- for ( i = 0 ; i < n ; i++ ) {
- out[in[i].idx] = in[i].uniq_idx;
- }
- }
-
-
- static void compactify_arrays(void)
- {
- int i;
- struct data_idx *ind;
-
- ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts );
-
- for (i = 0 ; i < numverts ; i++) {
- ind[i].idx = i;
- ind[i].data = data[i];
- }
-
- numuniq = sort_axis(0,
- sizeof(compressed_data[0])/sizeof(float),
- sizeof(compressed_data[0]),
- ind,
- 0,
- numverts,
- (float *)compressed_data,
- 0,
- 1e-6);
-
- printf("Nr unique vertex/normal pairs: %d\n", numuniq);
-
- extract_indices1( ind, indices, numverts );
- free( ind );
- }
-
- static float myrand( float max )
- {
- return max*rand()/(RAND_MAX+1.0);
- }
-
-
- static void make_tri_indices( void )
- {
- unsigned int *v = tri_indices;
- unsigned int parity = 0;
- unsigned int i, j;
-
- for (j=2;j<numverts;j++,parity^=1) {
- if (parity) {
- *v++ = indices[j-1];
- *v++ = indices[j-2];
- *v++ = indices[j];
- } else {
- *v++ = indices[j-2];
- *v++ = indices[j-1];
- *v++ = indices[j];
- }
- }
-
- num_tri_verts = v - tri_indices;
- printf("num_tri_verts: %d\n", num_tri_verts);
-
- for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) {
- col[j][3] = 1;
- col[j][2] = myrand(1);
- col[j][1] = myrand(1);
- col[j][0] = myrand(1);
- }
- }
-
- #define MIN(x,y) (x < y) ? x : y
-
- static void draw_surface( int with_state )
- {
- GLuint i, j;
-
- switch (with_state & (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
- #ifdef GL_EXT_vertex_array
-
- case (COMPILED|DRAW_ARRAYS|STRIPS):
- glDrawElements( GL_TRIANGLE_STRIP, numverts, GL_UNSIGNED_INT, indices );
- break;
-
-
- case (COMPILED|ARRAY_ELT|STRIPS):
- glBegin( GL_TRIANGLE_STRIP );
- for (i = 0 ; i < numverts ; i++)
- glArrayElement( indices[i] );
- glEnd();
- break;
-
- case (COMPILED|DRAW_ARRAYS|TRIANGLES):
- case (IMMEDIATE|DRAW_ARRAYS|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
- }
- } else {
- glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
- tri_indices );
- }
-
- break;
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (IMMEDIATE|DRAW_ARRAYS|STRIPS):
- glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
- break;
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (IMMEDIATE|ARRAY_ELT|STRIPS):
- glBegin( GL_TRIANGLE_STRIP );
- for (i = 0 ; i < numverts ; i++)
- glArrayElement( i );
- glEnd();
- break;
-
- case (IMMEDIATE|ARRAY_ELT|TRIANGLES):
- case (COMPILED|ARRAY_ELT|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++)
- glArrayElement( tri_indices[i+k] );
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++)
- glArrayElement( tri_indices[i] );
-
- glEnd();
- }
- break;
-
- case (IMMEDIATE|GLVERTEX|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++) {
- glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
- glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
- }
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++) {
- glNormal3fv( &compressed_data[tri_indices[i]][3] );
- glVertex3fv( &compressed_data[tri_indices[i]][0] );
- }
- glEnd();
- }
- break;
-
- case (DISPLAYLIST|GLVERTEX|STRIPS):
- if (!surf1)
- surf1 = BuildList( GL_COMPILE_AND_EXECUTE );
- else
- glCallList(surf1);
- break;
-
- #endif
-
- /* Uses the original arrays (including duplicate elements):
- */
- default:
- glBegin( GL_TRIANGLE_STRIP );
- for (i=0;i<numverts;i++) {
- glNormal3fv( &data[i][3] );
- glVertex3fv( &data[i][0] );
- }
- glEnd();
- }
- }
-
-
-
- static void Display(void)
- {
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- draw_surface( state );
- glFlush();
- if (doubleBuffer) glutSwapBuffers();
- }
-
- int BuildList( int mode )
- {
- int rv = glGenLists(1);
- glNewList(rv, mode );
- draw_surface( IMMEDIATE|GLVERTEX|STRIPS );
- glEndList();
- return rv;
- }
-
- /* KW: only do this when necessary, so CVA can re-use results.
- */
- static void set_matrix( void )
- {
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, dist );
- glRotatef( yrot, 0.0, 1.0, 0.0 );
- glRotatef( xrot, 1.0, 0.0, 0.0 );
- }
-
- static void Benchmark( float xdiff, float ydiff )
- {
- int startTime, endTime;
- int draws;
- double seconds, fps, triPerSecond;
-
- printf("Benchmarking...\n");
-
- draws = 0;
- startTime = glutGet(GLUT_ELAPSED_TIME);
- xrot = 0.0;
- do {
- xrot += xdiff;
- yrot += ydiff;
- set_matrix();
- Display();
- draws++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 5000); /* 5 seconds */
-
- /* Results */
- seconds = (double) (endTime - startTime) / 1000.0;
- triPerSecond = (numverts - 2) * draws / seconds;
- fps = draws / seconds;
- printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps);
- }
-
-
- static void InitMaterials(void)
- {
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
- }
-
-
-
- #define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
- #define CHANGED(o,n,mask) ((n&mask) && \
- (n&mask) != (o&mask) ? UPDATE(o,n,mask) : 0)
-
- static void ModeMenu(int m)
- {
- m &= allowed;
-
- if (!m) return;
-
- if (m==QUIT)
- exit(0);
-
- if (CHANGED(state, m, FILTER_MASK)) {
- if (m & LINEAR_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- if (CHANGED(state, m, LIGHT_MASK)) {
- if (m & LIT)
- glEnable(GL_LIGHTING);
- else
- glDisable(GL_LIGHTING);
- }
-
- if (CHANGED(state, m, SHADE_MASK)) {
- if (m & SHADE_SMOOTH)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
- }
-
-
- if (CHANGED(state, m, TEXTURE_MASK)) {
- if (m & TEXTURE)
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
- }
-
- if (CHANGED(state, m, REFLECT_MASK)) {
- if (m & REFLECT) {
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- } else {
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- }
- }
-
- if (CHANGED(state, m, CLIP_MASK)) {
- if (m & USER_CLIP) {
- glEnable(GL_CLIP_PLANE0);
- } else {
- glDisable(GL_CLIP_PLANE0);
- }
- }
-
- if (CHANGED(state, m, FOG_MASK)) {
- if (m & FOG)
- {
- glEnable(GL_FOG);
- printf("FOG enable\n");
- }
- else
- {
- glDisable(GL_FOG);
- printf("FOG disable\n");
- }
- }
-
- #ifdef GL_EXT_vertex_array
- if (CHANGED(state, m, (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
- {
- if ((m & (COMPILED_MASK|PRIMITIVE_MASK)) == (IMMEDIATE|STRIPS))
- {
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
- }
- else
- {
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
- compressed_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
- &compressed_data[0][3]);
- }
- #ifdef GL_EXT_compiled_vertex_array
- if (m & COMPILED) {
- glLockArraysEXT( 0, numuniq );
- } else {
- glUnlockArraysEXT();
- }
- #endif
- }
- #endif
-
- if (m & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
- UPDATE(state, m, (RENDER_STYLE_MASK|PRIMITIVE_MASK));
- }
-
- if (m & MATERIAL_MASK) {
- UPDATE(state, m, MATERIAL_MASK);
- }
-
- glutPostRedisplay();
- }
-
-
-
- static void Init(int argc, char *argv[])
- {
- GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_VERTEX_ARRAY_EXT );
- glEnable( GL_NORMAL_ARRAY_EXT );
-
- InitMaterials();
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
-
- set_matrix();
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-
- /* Green fog is easy to see */
- glFogi(GL_FOG_MODE,GL_EXP2);
- glFogfv(GL_FOG_COLOR,fogColor);
- glFogf(GL_FOG_DENSITY,0.15);
- glHint(GL_FOG_HINT,GL_DONT_CARE);
-
-
- compactify_arrays();
- make_tri_indices();
-
- surf1 = BuildList( GL_COMPILE );
-
- ModeMenu(SHADE_SMOOTH|
- LIT|
- NO_TEXTURE|
- NO_REFLECT|
- POINT_FILTER|
- IMMEDIATE|
- NO_USER_CLIP|
- NO_MATERIALS|
- NO_FOG|
- GLVERTEX);
-
- if (PrintInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- }
-
-
-
- static void Reshape(int width, int height)
- {
- glViewport(0, 0, (GLint)width, (GLint)height);
- }
-
-
-
- static void Key( unsigned char key, int x, int y )
- {
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'f':
- ModeMenu((state ^ FOG_MASK) & FOG_MASK);
- break;
- case 's':
- ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
- break;
- case 'l':
- ModeMenu((state ^ LIGHT_MASK) & LIGHT_MASK);
- break;
- case 'm':
- ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
- break;
- case 'c':
- ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
- break;
- case 'b':
- Benchmark(5.0, 0);
- break;
- case 'B':
- Benchmark(0, 5.0);
- break;
- case 'i':
- dist += .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case 'I':
- dist -= .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case '-':
- case '_':
- plane[3] += 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
- case '+':
- case '=':
- plane[3] -= 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
-
- }
- }
-
-
- static void SpecialKey( int key, int x, int y )
- {
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- set_matrix();
- glutPostRedisplay();
- }
-
-
-
- static GLint Args(int argc, char **argv)
- {
- GLint i;
- GLint mode = 0;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- }
- else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- PrintInfo = GL_TRUE;
- }
- else {
- printf("%s (Bad option).\n", argv[i]);
- return QUIT;
- }
- }
-
- return mode;
- }
-
- int main(int argc, char **argv)
- {
- GLenum type;
- char *extensions;
-
- GLuint arg_mode = Args(argc, argv);
-
- if (arg_mode & QUIT)
- exit(0);
-
- read_surface( "isosurf.dat" );
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
-
- type = GLUT_DEPTH;
- type |= GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
-
- /* Make sure server supports the vertex array extension */
- extensions = (char *) glGetString( GL_EXTENSIONS );
-
- if (!strstr( extensions, "GL_EXT_vertex_array" ))
- {
- printf("Vertex arrays not supported by this renderer\n");
- allowed &= ~(COMPILED|DRAW_ARRAYS|ARRAY_ELT);
- }
- else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
- {
- printf("Compiled vertex arrays not supported by this renderer\n");
- allowed &= ~COMPILED;
- }
-
- Init(argc, argv);
- ModeMenu(arg_mode);
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Lit", LIT|NO_TEXTURE|NO_REFLECT);
- glutAddMenuEntry("Unlit", UNLIT|NO_TEXTURE|NO_REFLECT);
- /* glutAddMenuEntry("Textured", TEXTURE); */
- glutAddMenuEntry("Reflect", TEXTURE|REFLECT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Smooth", SHADE_SMOOTH);
- glutAddMenuEntry("Flat", SHADE_FLAT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Fog", FOG);
- glutAddMenuEntry("No Fog", NO_FOG);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Point Filtered", POINT_FILTER);
- glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("glVertex (STRIPS)", IMMEDIATE|GLVERTEX|STRIPS);
- glutAddMenuEntry("glVertex (TRIANGLES)", IMMEDIATE|GLVERTEX|TRIANGLES);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("glVertex display list (STRIPS)",
- DISPLAYLIST|GLVERTEX|STRIPS);
- glutAddMenuEntry("", 0);
- if (allowed & DRAW_ARRAYS) {
- glutAddMenuEntry("DrawArrays (STRIPS)",
- IMMEDIATE|DRAW_ARRAYS|STRIPS);
- glutAddMenuEntry("ArrayElement (STRIPS)",
- IMMEDIATE|ARRAY_ELT|STRIPS);
- glutAddMenuEntry("DrawElements (TRIANGLES)",
- IMMEDIATE|DRAW_ARRAYS|TRIANGLES);
- glutAddMenuEntry("ArrayElement (TRIANGLES)",
- IMMEDIATE|ARRAY_ELT|TRIANGLES);
- glutAddMenuEntry("", 0);
-
- }
- if (allowed & COMPILED) {
- glutAddMenuEntry("Compiled DrawElements (TRIANGLES)",
- COMPILED|DRAW_ARRAYS|TRIANGLES);
- glutAddMenuEntry("Compiled DrawElements (STRIPS)",
- COMPILED|DRAW_ARRAYS|STRIPS);
- glutAddMenuEntry("Compiled ArrayElement (TRIANGLES)",
- COMPILED|ARRAY_ELT|TRIANGLES);
- glutAddMenuEntry("Compiled ArrayElement (STRIPS)",
- COMPILED|ARRAY_ELT|STRIPS);
- glutAddMenuEntry("", 0);
- }
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
- glutMainLoop();
- return 0;
- }
|