| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058 | 
							- $Id: VERSIONS,v 1.101 2002/10/22 15:17:34 brianp Exp $
 - 
 - 
 - Mesa Version History
 - ====================
 - 
 - 1.0 beta   February 1995
 -     Initial release
 - 
 - 1.1 beta   March 4, 1995
 -     Changes:
 - 	faster point and line drawing (2x faster)
 - 	more systems supported, better Makefiles
 - 	Renamed lib*.a files to avoid collisions
 - 	many small bug fixes
 -     New:
 - 	pseudo-GLX functions added
 - 	new implementation of evaluators (eval2.c)
 - 	GLUT support
 - 
 - 1.1.1 beta   March 7, 1995
 -     Changes:
 - 	Reverted from eval2.c to eval.c due to FPE on Linux
 - 	more speed improvements
 - 	more Makefile changes
 - 
 - 1.1.2 beta   March 14, 1995
 -     New:
 - 	implementation of SGI's blending extensions
 - 	glXUseXFont implemented
 - 	added MESA_DEBUG environment variable support
 -     Changes:
 - 	Using eval2.c again
 - 	more FPE-prevention checks (0-length normals are OK)
 - 	a few small bug fixes
 - 	much faster pixel logic ops!
 - 	faster transformation arithmetic
 - 
 - 1.1.3 beta   March 31, 1995
 -     New:
 - 	gluScaleImage() and gluBuild2DMipMaps() implemented
 - 	Mesa widgets for Xt/Motif
 - 	blendEXT demos
 - 	added environment variables for selecting visuals
 -     Changes:
 - 	almost all GLUT demos work correctly now
 - 	faster X device driver functions
 - 	more bug fixes
 - 
 - 1.1.4 beta   April 20, 1995
 -     Bug fixes:
 - 	- missing #define SEEK_SET in src-tk/image.c
 - 	- compile glShadeModel into display lists
 - 	- fixed pow() domain error in src/light.c
 - 	- fixed "flickering bitmaps" in double buffer mode
 - 	- fixed tk.h and aux.h for C++
 - 	- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
 -     New features:
 - 	- MUCH, MUCH nicer dithering in 8-bit RGB mode
 - 	- updated widgets and widget demos
 - 	- Implemented GLXPixmap functions
 - 	- Added GLU 1.1 and GLX 1.1 functions
 - 	- Changed the X/Mesa interface API, more versatile
 - 	- Implemented gluPartialDisk()
 - 
 - 1.2   May 22, 1995
 -     Bug fixes:
 - 	- IRIX 4.x makefile problem
 - 	- modified tk to share root colormap as needed
 - 	- gluLookAt normalization problem
 - 	- suppress Expose, NoExpose events in swapbuffers
 - 	- glBitmap() and glDrawPixels() clipping
 -     New features:
 - 	- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
 - 	      modes implemented
 - 	- texture maps stored more efficiently
 - 	- texture maps can be compiled into display lists
 - 	- Bogdan Sikorski's GLU polygon tesselation code
 - 	- Linas Vepstas's sweep and extrusion library
 - 	- glXCreateContext()'s shareList parameter works as it's supposed to.
 - 	      XMesaCreateContext() updated to accept a shareList parameter too.
 - 	- Mesa can be compiled with real OpenGL .h files
 - 	- MESA_BACK_BUFFER environment variable
 - 	- better GLX error checking
 - 
 - 1.2.1   June 22, 1995
 -     Bug fixes:
 - 	- X/Mesa double buffer window resize crash
 - 	- widgets now pass PointerMotion events
 - 	- X/Mesa incorrect default clear color and drawing color
 - 	- more robust X MIT-SHM support in X/Mesa
 - 	- glTexImage( format=GL_LUMINANCE ) didn't work
 - 	- GL_LINE mode polygons with line width > 1.0 could cause a crash
 - 	- numerous feedback bugs
 - 	- glReadPixels() from depth buffer was wrong
 - 	- error prone depth and stencil buffer allocation
 -     New features:
 - 	- Preliminary Microsoft Windows driver
 - 	- Implemented a number of missing functions: glEvalCoord[12][df]v(),
 - 	    glGet...(), etc.
 - 	- Added a few missing symbols to gl.h and glu.h
 - 	- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
 - 	- Faster rendering of lines when width=2.0
 - 	- Stencil-related functions now work in display lists
 -     Changes:
 - 	- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
 - 	- most filenames are in 8.3 format to accomodate MS-DOS
 - 	- use GLubytes to store arrays of colors instead of GLints
 - 
 - 1.2.2   August 2, 1995
 -     New features:
 - 	- texture mapped points and lines
 - 	- NURBS! (but not 100% complete)
 - 	- viewports may safely extend beyond window boundaries
 - 	- MESA_PRIVATE_CMAP environment variable
 - 	- Grayscale X display support
 - 	- two new demos:  demos/gears.c and demos/shadow.c
 - 	- MachTen for Macintosh configuration
 -     Bug fixes:
 - 	- glGet*(GL_DEPTH_BITS) returned bytes, not bits
 - 	- point, line, and bitmap rasterization suffered from roundoff errors
 - 	- fixed a division by zero error in line clippping
 - 	- occasional wrong default background color really fixed!
 - 	- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
 - 	- gluBuild2DMipmaps malloc problem fixed
 - 	- view volume clipping of smooth shaded lines resulted in bad colors
 -     Changes:
 - 	- new visual selection method in glXChooseVisual()
 - 	- improved GLU quadric functions
 - 	- call XSync for glFinish and XFlush for glFlush
 - 	- glVertex() calls now use a function pointer to avoid conditionals
 - 	- removed contrib directory from Mesa tar file (available on ftp site)
 - 	- AIX shared library support
 - 	- Removed GLUenum type as it's not in OpenGL
 - 
 - 1.2.3   September 26, 1995
 -     New features:
 - 	- Mesa header files now equivalent to SGI OpenGL headers
 - 	- Support for HP's Color Recovery dithering displays
 - 	- Faster vertex transformation
 - 	- Faster raster operations into X windows under certain conditions
 - 	- New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
 - 	- 4-bit visuals now supported
 -     Bug fixes:
 - 	- glScissor bug fixed
 - 	- round-off errors in clipping lines against clip planes fixed
 - 	- byte swapping between hosts and display servers implemented
 - 	- glGetError() can be called without a current rendering context
 - 	- problem with accidentally culled polygons is fixed
 - 	- fixed some widget compilation problems
 - 
 - 1.2.4   November 17, 1995
 -     New features:
 - 	- More speed improvements (lighting, fogging, polygon drawing)
 - 	- Window system and OS-independent off-screen rendering
 - 	- Preliminary Fortran bindings
 - 	- glPolygonOffsetEXT implemented
 - 	- glColorMask and glIndexMask now fully implemented
 - 	- glPixelZoom implemented
 - 	- display lists fully implemented
 - 	- gamma correction
 - 	- dithering in 8-bit TrueColor/DirectColor visuals
 -     Changes:
 - 	- Improved device driver interface
 - 	- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
 - 	- Dithering support moved from core into device driver
 -     Bug fixes:
 - 	- glEnable/Disable( GL_LIGHTING ) didn't always take effect
 - 	- glReadPixels byte swapping was broken
 - 	- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
 - 	- duplicate glColor4b() prototype in GL/gl.h removed
 - 	- stripes in wave -ci demo fixed
 - 	- GL_LINEAR_MIPMAP_NEAREST had wrong value
 - 	- bugs in HP Color Recovery support fixed
 - 	- fixed bug when blending lines, points, bitmaps outside of window
 - 
 - 1.2.5   November 30, 1995
 -     New Features:
 - 	- updated MS Windows driver
 - 	- new implementation of StaticGray/GrayScale visual support
 -     Bug fixes:
 - 	- pixelzooming with gamma correction or blending didn't work
 - 	- HP color recovery visual wasn't being picked by glXChooseVisual
 - 	- glClear didn't always observe glColorMask changes
 - 	- olympic and offset demos didn't compile on some Suns
 - 	- texcoord clamping wasn't correct
 - 	- a polygon optimization introduced an occasional sampling problem
 - 
 - 1.2.6   January 26, 1996
 -     New Features:
 - 	- faster line and polygon rendering under certain conditions.  See
 - 	  Performance Tips 9 and 10 in README
 - 	- profiling
 - 	- lighting is a bit faster
 - 	- better perspective corrected texture mapping
 - 	- Amiga AmiWin (X11) support
 - 	- preliminary Linux SVGA driver
 -     Changes:
 - 	- now using a 16-bit depth buffer, faster, smaller
 - 	- GL_NORMALIZE is disabled by default
 -     Bug fixes:
 - 	- projective texture mapping
 - 	- fixed a memory leak in the context destroy function
 - 	- GL_POLYGON with less than 3 vertices caused a crash
 - 	- glGet*() returned wrong result for GL_INDEX_MODE
 - 	- reading pixels from an unmapped X window caused a BadMatch error
 - 
 - 1.2.7   March 5, 1996
 -     New:
 - 	- faster lighting
 - 	- faster 16-bit TrueColor rendering on Linux
 - 	- faster 32-bit TrueColor rendering on Linux, HP, IBM
 - 	- non-depth-buffered XImage polygons are faster
 - 	- vertex array extension
 - 	- software alpha planes
 - 	- updated Macintosh driver
 - 	- new NeXT driver
 - 	- GLU quadric functions generate texture coordinates
 - 	- reflect.c demo - reflective, textured surface demo
 -     Changes:
 - 	- gamma correction code moved into the X driver for better performance
 -     Bug fixes:
 - 	- multiple glClipPlane()'s didn't work reliably
 - 	- glPolygonMode() didn't always work
 - 	- glCullFace( GL_FRONT_AND_BACK ) didn't work
 - 	- texture mapping with gamma correction was buggy
 - 	- floating point exceptions in texture coordinate interpolation
 - 	- XImage byte swapping didn't always work
 - 	- polygon edge flags weren't always used correctly
 - 
 - 1.2.8   May 22, 1996
 -     New:
 - 	- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
 - 	- better monochrome output
 - 	- more IRIX 6.x configurations
 - 	- more robust RGB mode color allocation
 - 	- added MESA_XSYNC environment variable
 - 	- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
 - 	- GL_MESA_window_pos extension
 - 	- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
 - 	  and GL_UNSIGNED_INT
 -         - driver for prototype Cirrus Mondello 3-D board
 - 	- updated AmigaDOS driver
 -         - a few small speed optimizations in polygon rendering
 -     Changes:
 - 	- internal device driver interface modified to simplify device
 - 	  driver implementations and to support hardware Z buffers
 - 	- several changes to the X/Mesa interface (xmesa.h)
 -     Bug fixes:
 - 	- fixed pow(0,0) domain error triggered on some systems
 - 	- glStencilClear() in a display list caused an infinite loop
 - 	- glRasterPos*() was sometimes off by +/-0.5 in X and Y
 - 	- color masking and blending were performed in wrong order
 - 	- auxSolidCylinder() sometimes drew a wire-frame cylinder
 - 	- fixed file writing bug in osdemo.c
 - 	- pixel mapping didn't always work
 - 	- the GL_GEQUAL stencil func didn't work
 - 	- the GL_INVERT stencil op didn't work
 - 	- the stencil write mask didn't work
 - 	- glPush/PopAttrib() didn't do enough error checking
 - 	- glIsList() didn't always work correctly
 - 
 - 2.0  October 10, 1996
 -     New:
 - 	- Implements OpenGL 1.1 API functions
 - 	- all texture filtering modes supported (mipmapping)
 - 	- faster texture mapping, see Performance Tip 11 in README
 - 	- antialiased RGB points
 - 	- X support for line and polygon stippling
 - 	- glDrawBuffer( GL_FRONT_AND_BACK ) works
 - 	- util/ directory of useful stuff
 - 	- demos/texobj demo of texture objects
 -     Changes:
 - 	- major internal changes for thread-safeness
 - 	- new device driver interface
 - 	- MESA_ALPHA env variable removed
 - 	- triangle rasterizer replaces polygon rasterizer
 -     Bug fixes:
 - 	- glPopAttrib() bug
 - 	- glDrawBuffer(GL_NONE) works now
 - 
 - 2.1  December 14, 1996
 -     New:
 - 	- VMS support
 - 	- MS-DOS driver
 - 	- OpenStep support
 - 	- updated, combined Windows 95/NT driver
 - 	- implemented glGetLighti() and glGetTexGen*()
 - 	- GLX does garbage collection of ancillary buffers
 -     Bug fixes:
 - 	- removed unused _EXT constants from gl.h
 - 	- fixed polygon offset bugs
 - 	- Z coordinates of clipped lines were incorrect
 - 	- glEdgeFlag() in display lists didn't always work
 - 	- glLight*() in display lists didn't work
 - 	- fixed X line stipple bugs (Michael Pichler)
 - 	- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
 - 	- fixed a feedback bug
 - 	- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
 - 	- polygons were sometimes culled instead of clipped
 - 	- triangle rasterizer suffered from float/int overflow exceptions
 - 	- fixed FP underflow exception in lighting (specular exponent)
 - 	- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
 - 	- fixed free(NULL) in GLU tesselator code
 - 	- using 24-bit color on some X servers resulted in garbage rendering
 - 	- 32-bit per pixel mode for XFree86 now works
 - 	- glRotate(a,0,0,0) gave unpredictable results
 - 	- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
 - 	- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
 - 	- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
 - 	- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
 - 	- accumulation buffer was limited to positive values
 - 	- projective textures didn't work
 - 	- selection buffer overflows weren't handled correctly
 -     Changes:
 - 	- restored the GL_EXT_polygon_offset extension
 - 	- slightly faster RGB dithering
 - 	- the SVGA driver works again
 - 	- Amiga driver now distributed separately
 - 	- NeXT driver updated for Mesa 2.x
 - 
 - 2.2  March 14, 1997
 -     New:
 - 	- better color selection when dithering
 - 	- added GL_EXT_texture_object extension
 - 	- updated MS-DOS driver for DJGPP
 - 	- added openbsd make configuration
 - 	- faster dithered flat-shaded triangles
 - 	- various compilation problems with Motif widgets fixed
 - 	- gl.h, glx.h and glu.h name mangling option
 - 	- BeOS driver
 - 	- 3D texture mapping extension
 - 	- GL_MESA_resize_buffers extension
 - 	- morph3d, stex3d and spectex demos
 - 	- 3Dfx support
 -     Bug fixes:
 - 	- glColorMaterial should finally work right in all respects
 - 	- linear interpolation of mipmap levels was incorrectly weighted
 - 	- readpix.c didn't compile on Macintosh
 - 	- GL_INVERT and related logic ops didn't work right
 - 	- glTexImage[12]D() didn't check its parameters consistantly
 - 	- fixed a memory leak in glTexImage[12]D()
 - 	- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
 - 	- glReadPixels aborted instead of normally catching some errors
 - 	- a few 1.1 constants were missing or misnamed in gl.h
 - 	- glBegin(p); glBegin(q); didn't generate an error
 - 	- fixed a memory leak in GLX code
 - 	- clipping of concave polygons could cause a core dump
 - 	- 1-component alpha texture maps didn't work
 - 	- fixed a GLU polygon tesselator bug
 - 	- polygons with colinear vertices were sometimes culled
 - 	- feedback triangle colors were wrong when using smooth shading
 - 	- textures with borders didn't work correctly
 - 	- colors returned in feedback mode were wrong when using lighting
 - 	- spotlights didn't effect ambient lighting correctly
 - 	- gluPartialDisk() had a few bugs
 -     Changes:
 - 	- device driver interface expanded to support texture mapping
 - 	- faster matrix inversion subroutine
 - 	- commented out #include "wmesa_extend.h" from src/wmesa.c
 - 	- fixed many compiler warnings in the demo programs
 - 
 - 2.3  June 30, 1997
 -     New:
 - 	- Mesa distribution divided into two pieces:  library code and demos
 - 	- faster vertex transformation, clip testing, lighting
 - 	- faster line drawing
 - 	- TrueColor visuals how have dithering (for depths < 24 bits)
 - 	- added MESA_NO_DITHER environment variable
 - 	- new device driver function: NearFar(), RenderVB(), RasterSetup()
 - 	- added LynxOS configuration
 - 	- added cygnus Win32 configuration
 - 	- added texcyl.c GLUT demo
 - 	- added XMesaDitherColor() to X/Mesa interface
 - 	- new NURBS code from Bogdan Sikorski
 - 	- added demos/shape.c (non-rectangular X window!)
 -     Bug fixes:
 - 	- glEnable/DisableClientState() were missing from GL/gl.h
 - 	- GL_SPHERE_MAP texcoord generation didn't work correctly
 - 	- glXGetConfig() returned wrong number of depth, stencil, accum bits
 - 	- glDrawPixels feedback/selection didn't examine RasterPos valid bit
 - 	- black and white were reversed on some monochrome displays
 - 	- fixed potential image memory leak (wasn't setting reference counter)
 - 	- glDrawPixels sometimes didn't recognize some GL state changes
 - 	- gluProject/UnProject() didn't check for divide by zero
 - 	- stex3d demo called random() and srandom(), not portable
 - 	- fixed memory leaks in context.c and drawpix.c
 - 	- fixed NULL dereferencing problem in gl_update_texture_state()
 - 	- glReadPixels between glBegin/glEnd didn't generate an error.
 - 	- fixed memory leak in polygon tesselator (Randy Frank)
 - 	- fixed seg fault bug drawing flat-shaded, depth-tested lines
 - 	- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
 - 	- glBindTexture sometimes didn't work
 - 	- fixed a bug deep in glXReleaseBuffersMESA()
 - 	- fog was mistakenly applied to alpha
 - 	- glPopMatrix didn't set "dirty matrix" flag
 - 	- glPolygonStipple pattern was sometimes wrong
 - 	- glClear wasn't disabled during feedback and selection
 - 	- fixed memory leak in glTexSubImage[123]D
 -     Changes:
 - 	- many library source files reorganized
 - 	- faster X color allocation, colors also freed when finished with them
 - 	- new texture sampling function pointer in texture objects
 - 	- incorporated 3Dfx VooDoo driver v0.16 into main source tree
 - 	- many 3Dfx driver updates
 - 	- cygnus Makefiles now included
 - 	- updated DOS driver
 - 	- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
 - 	- internally, colors now stored in GLubytes, not GLfixed
 - 	- optimized changing of GL_SHININESS parameter
 - 
 - 2.4  September 18, 1997
 -     New:
 - 	- updated 3Dfx Glide driver
 - 	- hacks for 3Dfx rendering into an X window or fullscreen
 - 	- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
 -     Bug fixes:
 - 	- pixel buffer could overflow with long, wide lines
 - 	- fixed FP underflow problems in lighting
 - 	- glTexSubImage1D() had an unitialized variable
 - 	- incomplete texture objects could cause a segfault
 - 	- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
 - 	- flat-shaded quads in a strip were miscolored if clipped
 - 	- mipmapped triangle lod computation now works correctly
 - 	- fixed a few under/overflow bugs in triangle rasterizer
 - 	- glArrayElement() assigned bad normal if normal array disabled
 - 	- changed argument to glXReleaseBuffersMESA()
 - 	- fixed small triangle underflow bugs in tritemp.h (hopefully)
 - 	- glBindTexture(target, 0) caused a crash
 - 	- glTexImage[123]D() with NULL image pointer caused crash
 - 	- glPixelStore parameters are now ignored during display list execution
 - 	- fixed a two-sided lighting w/ clipping bug (black vertices)
 - 	- textures with width!=height were sometimes mis-rendered
 - 	- "weird" projection matrices could cause div by 0, other fp errors
 -     Changes:
 - 	- changed precompiled header symbol from PCH to PC_HEADER
 - 	- split api.c into api1.c and api2.c
 - 	- added hash.c source file (but not used yet)
 - 	- a few Sun and HP configuration file changes
 - 	- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
 - 	- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
 - 
 - 2.5  November 20, 1997
 -     New:
 - 	- updated 3Dfx driver (v20) for GLQuake
 - 	- added GL_EXT_paletted_texture extension
 - 	- added GL_EXT_shared_texture_palette extension
 - 	- added GL_EXT_point_parameters extension
 - 	- now including Mark Kilgard's GLUT library v3.6
 - 	- new GLUT-based demos in gdemos/
 - 	- added a few more Unix config targets
 - 	- added Intel X86 assembly language vertex transformation code
 - 	- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
 - 	- Windows 95 S3 Virge driver
 -     Bug fixes:
 - 	- glCopyTexImage?D would crash due to uninitialized variable
 - 	- glColor w/ glColorMaterial in a display list caused a bug
 - 	- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
 - 	- glVertex4*() vertices weren't always projected correctly
 - 	- trying to use mipmapped textured points or lines caused crash
 - 	- glColor[34][fd]() values now clamped to [0,1] before int conversion
 -     Changes:
 - 	- new device driver functions for texture mapping
 - 	- hash tables used for display list and texture object lookup
 - 	- fixed GLX visual handling code to avoid saving redundant visuals
 - 	- 3Dfx Glide libraries automatically linked to libMesaGL.so
 - 	- dropped the Cirrus Logic Mondello code since it's obsolete
 - 	- updated Cygnus Makefiles (Stephane Rehel)
 - 	- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
 - 	- procedure for making library files has changed: scripts now take
 - 	  a major and minor version arguments.  Make-config changed a lot.
 - 	- new implementation of glTexSubImage2D()
 - 	- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
 - 	- separate linux-glide and linux-386-glide configurations
 - 
 - 2.6  February 12, 1998
 -     New:
 - 	- Windows WGL functions
 - 	- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
 - 	- v0.22 of 3Dfx Glide driver
 - 	- more X86 assembly language optimizations
 - 	- faster blending for some modes
 - 	- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 
 - 	- added preliminary thread support
 - 	- added GLX_MESA_copy_sub_buffer extension
 - 	- some clipping optimizations
 -     Bug fixes:
 - 	- fixed shading/material bug when drawing long primitive strips
 - 	- fixed clipping problem in long primitive strips
 - 	- fixed clipping bug when using 3Dfx driver
 - 	- fixed a problem when trying to use X fonts w/ 3Dfx driver
 - 	- fixed a texture filter bug in 3Dfx/Glide driver
 - 	- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
 - 	- glLoadMatrix to set projection matrix confused the 3Dfx driver
 - 	- non-identity texture matrices didn't work with linux-386 configs
 - 	- glGenTextures() didn't reserve the returned texture IDs
 - 	- NULL proxy image sent to glTexImageXD() caused crash
 - 	- added texture state validation optimization (Henk Kok)
 - 	- fixed colormap reuse problem when using both RGB and CI windows
 - 	- 32bpp True/DirectColor X visuals weren't recognized
 - 	- fixed potential problem in evaluators memory allocation
 - 	- fixed assorted demo compilation bugs
 -     Changes:
 - 	- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
 - 	- converted a few old glaux/gltk demos to GLUT
 - 	- renamed directories:  demos -> xdemos,  gdemos -> demos
 - 
 - 
 - 3.0  September 17, 1998
 -     New:
 - 	- OpenGL 1.2 API
 - 	- GL_EXT_abgr pixel format extension
 - 	- GL_SGIS_texture_edge_clamp extension
 - 	- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
 - 	- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
 - 	- GL_EXT_rescale_normal extension and renormal.c demo
 - 	- GLX_SGI_video_sync extension (a no-op)
 - 	- antialiased lines
 - 	- glGetTexImage() now implemented
 - 	- glDraw/Copy/ReadPixels() optimizations
 - 	- optimized textured triangle code (Marten Stromberg)
 - 	- more optimization of dithered TrueColor triangles in X driver
 - 	- Linux GGI driver
 - 	- updated MGL driver
 -     Bug fixes:
 - 	- lots of assorted compilation fixes
 - 	- glInitNames didn't write initial hit record
 - 	- glBitmap didn't always check for invalid raster position
 - 	- switching between GLX and OSMesa contexts caused a crash
 - 	- fixed uninitialized variable in Mesa widget code
 - 	- fixed typo in texture code which caused book/texgen to crash
 - 	- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
 - 	- gluDisk() in POINT or LINE mode sometimes failed
 - 	- fixed texture + fog bug
 - 	- GL_COMPILE_AND_EXECUTE mode didn't work reliably
 - 	- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
 - 	- glDrawPixels(color index pixels) weren't converted to RGBA
 - 	- fixed possible getenv() buffer overflow security bug
 - 	- glBitmap in feedback mode was offset by xOrig, yOrig params
 - 	- device driver's DrawPixels hook was never used
 - 	- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
 - 	- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
 - 	- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
 - 	- glCopyTexSubImage2D() didn't work with 3Dfx driver
 - 	- lines with width = 2 could cause crash
 - 	- glClear with scissor rect sometimes cleared whole buffer
 - 	- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
 - 	- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
 - 	- computation of inverse modelview matrix sometimes failed
 - 	- fixed GL_CLAMP mode texture sampling bug
 - 	- textured line interpolation was somewhat broken
 - 	- textured triangle interpolation was also somewhat broken
 - 	- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
 - 	- evaluator state wasn't fully initialized
 - 	- texture coordinate clipping was buggy
 - 	- evaluator surfaces could be mis-colored
 - 	- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
 - 	- zero area polygons shouldn't be culled if polygon mode is point/line
 - 	- clipped width and height of glReadPixels was sometimes off by one
 - 	- blending with alpha = 0 or 1.0 wasn't always exact
 - 	- reading of pixels from clipped region was buggy
 - 	- minor tweaking of X visual management in GLX emulator
 - 	- glPolygonStipple now obeys pixel unpacking parameters
 - 	- glGetPolygonStipple now obeys pixel packing parameters
 - 	- interleaved vertex array texture coordinates were broken
 - 	- query of proxy texture internal format was broken
 - 	- alpha channel wasn't reliably cleared
 - 	- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
 -     Conformance bug fixes:
 - 	- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
 - 	- GL_TEXTURE_INTERNAL_FORMAT was missing
 - 	- glGet*(GL_POLYGON_STIPPLE) was broken
 - 	- glPush/PopAttrib() didn't save/restore all texture state
 - 	- glBitmap in feedback mode didn't work
 - 	- feedback of texture coords didn't always work
 - 	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
 - 	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
 - 	- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
 -     Changes:
 - 	- upgraded GLUT to version 3.7
 - 	- only GL and GLU library code included in MesaLib.tar.gz
 - 	- GLUT and all demos now in MesaDemos.tar.gz
 - 	- glaux and gltk libraries removed
 - 	- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
 - 
 - 
 - 3.1 beta 1  November 19, 1998
 -     New:
 - 	- GL_EXT_stencil_wrap extension
 - 	- GL_INGR_blend_func_separate extension
 - 	- GL_ARB_multitexture extension
 - 	- GL_NV_texgen_reflection extension
 - 	- newly optimized vertex transformation code
 - 	- updated GLUT 3.7 code
 - 	- better precision when using 32-bit Z buffer
 - 	- Allegro DJGPP driver
 -     Bug fixes:
 - 	- glCopyPixels between front/back buffers didn't copy alpha correctly
 - 	- fixed out-of-bounds memory access in optimized 2-D texture code
 - 	- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
 - 	- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
 - 	- clipping of texture coordinates sometimes had bad R,Q values
 - 	- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
 - 	- glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
 - 	- texture was sometimes applied twice with 3Dfx driver
 - 	- glPush/PopAttrib() fouled up texture object reference counts
 - 	- glDeleteLists(0, n) caused assertion failure
 - 	- bilinear texture sampling wasn't accurate enough
 - 	- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
 - 	- color components were reversed on big endian 32 bpp X visuals
 -     Changes:
 - 	- removed GL_EXT_multitexture extension
 - 
 - 
 - 3.1 beta 2  May 24, 1999
 -     New:
 - 	- multi-textured points and lines (mjk@nvidia.com)
 - 	- optimized 24bpp X rendering (bernd.paysan@gmx.de)
 - 	- added allegro support (bernie-t@geocities.com)
 - 	- cleaned-up Windows-related stuff (Ted Jump)
 - 	- minor stereo changes (KendallB@scitechsoft.com)
 - 	- new BeOS driver which implements BGLView class
 - 	- new Direct3D driver (see src/D3D)
 - 	- more efficient filled gluCylinder() function
 - 	- utilities:  util/showbuffer.[ch] and util/glstate.[ch]
 - 	- fixed some IRIX compiler warnings
 - 	- added support for building Mesa in XFree86 with
 - 	    SGI's GLX (kevin@precisioninsight.com)
 -     Bug fixes:
 - 	- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
 - 	- packed pixel images weren't unpacked correctly
 - 	- patches some win32 files in GLUT (mjk@nvidia.com)
 - 	- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
 - 	- fixed lighting bug in Keith's new shading code
 - 	- fixed texture segfault seen in Lament screensaver
 - 	- fixed miscellaneous low-memory bugs
 - 	- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
 - 	- GL_LINEAR sampling of 3D textures was broken
 - 	- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
 - 	- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
 - 	- fixed wide point and wide line conformance bugs (brianp)
 -     Changes:
 - 	- some device driver changes (see src/dd.h)
 - 	- new copyright on core Mesa code
 - 
 - 
 - 3.1 beta 3  September 17, 1999
 -     New:
 - 	- optimized glAccum function
 - 	- optimized 24bpp rendering in XMesa driver
 - 	- GLU 1.2 polygon tessellator
 -     Bug Fixes:
 - 	- glGetTexLevelParameter wasn't fully implemented
 - 	- glXUseXFont now handles multi-byte fonts
 - 	- glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
 - 	- alpha channel of blending points, lines was sometimes incorrect
 -     Changes:
 - 	- New library names:  "libGL" instead of "libMesaGL"
 - 	- New library numbering: libGL.so.1.2.310
 - 	- New subdirectories:  docs/ and bin/
 - 	- New Makefile-system (autoconf,automake,libtool)
 - 
 - 
 - 3.1 final  December 14, 1999
 -     New:
 - 	- added demos/gloss.c
 - 	- added xdemos/glxdpyinfo.c
 - 	- added GLX_ARB_get_proc_address extension
 - 	- rewritten glTexImage code paths (faster, less memory, bug fixes)
 -     Bug Fixes:
 - 	- several vertex array bug fixes
 - 	- overlapping glCopyPixels with pixel zooming now works
 - 	- glXUseXFont() bitmaps were vertically shifted by one pixel
 - 	- glCopyPixels with pixel zooming now works
 - 
 - 
 - 3.2 final  April 24, 2000
 -     Bug fixes:
 - 	- fixed memcpy bugs in span.c
 - 	- fixed missing glEnd problem in demos/tessdemo.c
 - 	- fixed bug when clearing 24bpp Ximages
 - 	- fixed clipping problem found in Unreal Tournament
 - 	- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
 - 	- fixed Loki's 3dfx RGB vs BGR bug
 - 	- fixed Loki's 3dfx smooth/flat shading bug in SoF
 -     Changes:
 - 	- updated docs/README file
 - 	- use bcopy() optimizations on FreeBSD
 - 	- re-enabled the optimized persp_textured_triangle() function
 - 
 - 
 - 3.2.1  July 19, 2000
 -     Bug fixes:
 - 	- gluBuild2DMipmaps() didn't accept GL_BGRA
 - 	- Fixed compile/makefile problems on IRIX
 - 	- fixed segfault in 3dfx driver when using GL selection/feedback
 - 	- no longer cull very, very tiny triangles
 - 	- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
 - 	- fixed Motif detection code in widgets-mesa/configure.in
 - 	- glColorMaterial and glMaterial updates to emissive and ambient
 - 	  didn't always work right
 - 	- Specular highlights weren't always in the right place
 - 	- clipped GL_LINE mode polygons had interior lines appear
 - 	- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
 - 	- GL_NICEST fog didn't always work with flat shading
 - 	- glRect commands in display lists were sometimes miscolored
 - 	- Line Z offset didn't always work
 - 	- fixed texgen normal vector problem (gloss's teapot)
 - 	- numerous GL conformance bugs fixed
 -     Changes:
 - 	- glColorMask(false, false, false, false) handled better/faster
 - 	- reverted to old GLU polygon tessellator, GLU 1.1
 - 	- updated Win32 build files
 - 
 - 
 - 3.3  July 21, 2000
 -     New:
 - 	- antialiased triangles now implemented
 - 	- GL_EXT_texture_env_add texture mode extension
 - 	- GLX 1.3 API
 - 	- support for separate draw/read buffers (ie GL_SGI_make_current_read)
 - 	- thread-safe API dispath
 - 	- improved glxinfo program
 - 	- demos/texdown program to measure texture download performance
 - 	- glext.h header file
 - 	- demos/geartrain program
 - 	- GL_EXT_texture_lod_bias extension
 - 	- demos/lodbias program
 - 	- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
 - 	- GLX_EXT_visual_rating extension (a no-op, however)
 - 	- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
 - 	- demos/occlude program
 - 	- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
 - 	- demos/pixeltex program
 - 	- GL_SGI_color_matrix extension
 - 	- GL_SGI_color_table extension
 - 	- GL_EXT_histogram extension
 - 	- GL_ARB_texture_cube_map extension
 - 	- added xdemos/glxheads and xdemos/manywin
 - 	- demos/texenv.c demo
 - 	- GL_EXT_texture_env_combine extension (by Holger Waechtler)
 - 	- Xlib driver is now thread-safe (see xdemos/glthreads)
 -     Bug Fixes:
 - 	- various GL conformance failures fixed since 3.2.1
 -     Changes:
 - 	- gl.h now uses #defines instead of C enums for all tokens
 - 	- glu.h now uses #defines instead of C enums for all tokens
 - 	- moved programs from 3Dfx/demos/ into demos/ directory
 - 
 - 
 - 3.4  November 3, 2000
 -     New:
 - 	- optimized glDrawPixels for glPixelZoom(1,-1)
 -     Bug Fixes:
 - 	- widgets-mesa/src/*.c files were missing from 3.3 distro
 - 	- include/GL/mesa_wgl.h file was missing from 3.3 distro
 - 	- fixed some Win32 compile problems
 - 	- texture object priorities weren't getting initialized to 1.0
 - 	- glAreTexturesResident return value was wrong when using hardware
 - 	- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
 - 	- glReadPixels with GLushort packed types was broken
 - 	- fixed a few bugs in the GL_EXT_texture_env_combine texture code
 - 	- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
 - 	- fixed some typos/bugs in the VB code
 - 	- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
 - 	- optimized glDrawPixels paths weren't being used
 - 	- per-fragment fog calculation didn't work without a Z buffer
 - 	- improved blending accuracy, fixes Glean blendFunc test failures
 - 	- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
 - 	- glXGetProcAddressARB() didn't always return the right address
 - 	- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
 - 	- texture matrix changes weren't always detected (GLUT projtex demo)
 - 	- fixed random color problem in vertex fog code
 - 	- fixed Glide-related bug that let Quake get a 24-bit Z buffer
 -     Changes:
 - 	- finished internal support for compressed textures for DRI
 - 
 - 
 - 3.4.1  February 14, 2001
 -     New:
 - 	- fixed some Linux build problems
 - 	- fixed some Windows build problems
 - 	- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
 -     Bug fixes:
 - 	- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
 - 	- various state-update code changes needed for DRI bugs
 - 	- disabled pixel transfer ops in glColorTable commands, not needed
 - 	- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
 - 	- updated sources and fixed compile problems in widgets-mesa/
 - 	- GLX_PBUFFER enum value was wrong in glx.h
 - 	- fixed a glColorMaterial lighting bug
 - 	- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
 - 	- glXCopySubBufferMESA() Y position was off by one
 - 	- Error checking of glTexSubImage3D() was broken (bug 128775)
 - 	- glPopAttrib() didn't restore all derived Mesa state correctly
 - 	- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
 - 	  conformance problems at 16bpp.
 - 	- clearing depth buffer with scissoring was broken, would segfault
 - 	- OSMesaGetDepthBuffer() returned bad bytesPerValue value
 - 	- fixed a line clipping bug (reported by Craig McDaniel)
 - 	- fixed RGB color over/underflow bug for very tiny triangles
 -     Known problems:
 - 	- NURBS or evaluator surfaces inside display lists don't always work
 - 
 - 
 - 3.4.2  May 17, 2001
 -     Bug fixes:
 - 	- deleting the currently bound texture could cause bad problems
 - 	- using fog could result in random vertex alpha values
 - 	- AA triangle rendering could touch pixels outside right window bound
 - 	- fixed byteswapping problem in clear_32bit_ximage() function
 - 	- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
 - 	- fixed memory leak in glXUseXFont()
 - 	- fragment sampling in AA triangle function was off by 1/2 pixel
 - 	- Windows: reading pixels from framebuffer didn't always work
 - 	- glConvolutionFilter2D could segfault or cause FP exception
 - 	- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
 - 	- GL_NAND logicop didn't work right in RGBA mode
 - 	- fixed a memory corruption bug in vertex buffer reset code
 - 	- clearing the softwara alpha buffer with scissoring was broken
 - 	- fixed a few color index mode fog bugs
 - 	- fixed some bad assertions in color index mode
 - 	- fixed FX line 'stipple' bug #420091
 - 	- fixed stencil buffer clear width/height typo
 - 	- fixed GL error glitches in gl[Client]ActiveTextureARB()
 - 	- fixed Windows compilation problem in texutil.c
 - 	- fixed 1/8-pixel AA triangle sampling error
 -     Changes:
 - 	- optimized writing mono-colored pixel spans to X pixmaps
 - 	- increased max viewport size to 2048 x 2048
 - 
 - 
 - 3.5  June 21, 2001
 -     New:
 - 	- internals of Mesa divided into modular pieces (Keith Whitwell)
 - 	- 100% OpenGL 1.2 conformance (passes all conformance tests)
 - 	- new AA line algorithm
 - 	- GL_EXT_convolution extension
 - 	- GL_ARB_imaging subset
 - 	- OSMesaCreateContextExt() function
 - 	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 - 	- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
 - 	- GL_EXT_fog_coord extension (Keith Whitwell)
 - 	- GL_EXT_secondary_color extension (Keith Whitwell)
 - 	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 - 	- GL_SGIX_depth_texture extension
 - 	- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
 - 	- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
 - 	- GL_ARB_texture_env_combine extension
 - 	- GL_ARB_texture_env_dot3 extension
 - 	- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
 - 	- OSMesaCreateContextExt() function
 - 	- libOSMesa.so library, contains the OSMesa driver interface
 - 	- GL/glxext.h header file for GLX extensions
 - 	- somewhat faster software texturing, fogging, depth testing
 - 	- all color-index conformance tests now pass (only 8bpp tested)
 - 	- SPARC assembly language TCL optimizations (David Miller)
 - 	- GL_SGIS_generate_mipmap extension
 -     Bug Fixes:
 - 	- fbiRev and tmuRev were unitialized when using Glide3
 - 	- fixed a few color index mode conformance failures; all pass now
 - 	- now appling antialiasing coverage to alpha after texturing
 - 	- colors weren't getting clamped to [0,1] before color table lookup
 - 	- fixed RISC alignment errors caused by COPY_4UBV macro
 - 	- drawing wide, flat-shaded lines could cause a segfault
 - 	- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
 -     Changes:
 - 	- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
 - 	- new libOSMesa.so library, contains the OSMesa driver interface
 - 
 - 
 - 4.0  October 22, 2001
 -     New:
 - 	- Mesa 4.0 implements the OpenGL 1.3 specification
 - 	- GL_IBM_rasterpos_clip extension
 - 	- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
 - 	- GL_ARB_texture_mirrored_repeat extension
 - 	- WindML UGL driver (Stephane Raimbault)
 - 	- added OSMESA_MAX_WIDTH/HEIGHT queries
 - 	- attempted compiliation fixes for Solaris 5, 7 and 8
 - 	- updated glext.h and glxext.h files
 - 	- updated Windows driver (Karl Schultz)
 -     Bug fixes:
 - 	- added some missing GLX 1.3 tokens to include/GL/glx.h
 - 	- GL_COLOR_MATRIX changes weren't recognized by teximage functions
 - 	- glCopyPixels with scale and bias was broken
 - 	- glRasterPos with lighting could segfault
 - 	- glDeleteTextures could leave a dangling pointer
 - 	- Proxy textures for cube maps didn't work
 - 	- fixed a number of 16-bit color channel bugs
 - 	- fixed a few minor memory leaks
 - 	- GLX context sharing was broken in 3.5
 - 	- fixed state-update bugs in glPopClientAttrib()
 - 	- fixed glDrawRangeElements() bug
 - 	- fixed a glPush/PopAttrib() bug related to texture binding
 - 	- flat-shaded, textured lines were broken
 - 	- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
 - 	- lighting didn't always produce the correct alpha value
 - 	- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
 - 
 - 
 - 4.0.1 December 17, 2001
 -     New:
 - 	- better sub-pixel sample positions for AA triangles (Ray Tice)
 - 	- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
 -     Bug fixes:
 - 	- added missing break statements in glGet*() for multisample cases
 - 	- fixed uninitialized hash table mutex bug (display lists / texobjs)
 - 	- fixed bad teximage error check conditional (bug 476846)
 - 	- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
 - 	- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
 - 	- silence some compiler warnings (gcc 2.96)
 - 	- enable the #define GL_VERSION_1_3 in GL/gl.h
 - 	- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
 - 	- fixed glu.h typedef problem found with MSDev 6.0
 - 	- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
 - 	- added missing 'const' to glXGetContextIDEXT() in glxext.h
 - 	- fixed a few glXGetProcAddress() errors (texture compression, etc)
 - 	- fixed start index bug in compiled vertex arrays (Keith)
 - 	- fixed compilation problems in src/SPARC/glapi_sparc.S
 - 	- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
 - 	- use glXGetProcAddressARB in GLUT to avoid extension linking problems
 - 	- provoking vertex of flat-shaded, color-index triangles was wrong
 - 	- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
 - 	- glTexParameter didn't flush the vertex buffer (Ray Tice)
 - 	- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
 - 	- fixed bug in normal length caching (ParaView lighting bug)
 - 	- fixed separate_specular color bug found in Chimera (18 Dec 2001)
 - 
 - 
 - 4.0.2  April 2, 2002
 -     New:
 - 	- New DOS (DJGPP) driver written by Daniel Borca
 - 	- New driver interface functions for TCL drivers (such as Radeon DRI)
 - 	- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
 - 	  if using deep color channels
 - 	- latest GL/glext.h and GL/glxext.h headers from SGI
 -     Bug fixes:
 - 	- GL_BLEND with non-black texture env color wasn't always correct
 - 	- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
 - 	- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
 - 	- glReadPixels was sometimes mistakenly clipped by the scissor box
 - 	- glDraw/ReadPixels didn't catch all the errors that they should have
 - 	- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
 - 	- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
 - 	- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
 - 	- glColorMask as sometimes effecting glXSwapBuffers()
 - 	- fixed a potential bug in XMesaGarbageCollect()
 - 	- N threads rendering into one window didn't work reliably
 - 	- glCopyPixels didn't work for deep color channels
 - 	- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
 - 	- glPopAttrib() didn't correctly restore user clip planes
 - 	- user clip planes failed for some perspective projections (Chromium)
 -     Known bugs:
 - 	- mipmap LOD computation
 - 
 - 
 - 4.0.3  June 25, 2002
 -     New:
 - 	- updated GL/glext.h file (version 15)
 - 	- corrected MMX blend code (Jose Fonseca)
 - 	- support for software-based alpha planes in Windows driver
 - 	- updated GGI driver (Filip Spacek)
 -     Bug fixes:
 - 	- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
 - 	- OSMesaMakeCurrent() didn't recognize buffer size changes
 - 	- assorted conformance fixes for 16-bit/channel rendering
 - 	- texcombine alpha subtraction mode was broken
 - 	- fixed lighting bug with non-uniform scaling and display lists
 - 	- fixed bug when deleting shared display lists
 - 	- disabled SPARC cliptest assembly code (Mesa bug 544665)
 - 	- fixed a couple Solaris compilation/link problems
 - 	- blending clipped glDrawPixels didn't always work
 - 	- glGetTexImage() didn't accept packed pixel types
 - 	- glPixelMapu[is]v() could explode given too large of pixelmap
 - 	- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
 - 	- glXCopyContext() could lead to segfaults
 - 	- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
 -     Changes:
 - 	- lots of C++ (g++) code clean-ups
 - 	- lots of T&L updates for the Radeon DRI driver
 -     Known bugs:
 - 	- mipmap LOD computation (fixed for Mesa 4.1)
 - 
 - 
 - 4.0.4  October 3, 2002
 -     New:
 - 	- GL_NV_texture_rectangle extension
 - 	- updated glext.h header (version 17)
 - 	- updated DOS driver (Daniel Borca)
 - 	- updated BeOS R5 driver (Philippe Houdoin)
 - 	- added GL_IBM_texture_mirror_repeat
 - 	- glxinfo now takes -l option to print interesting OpenGL limits info
 - 	- GL_MESA_ycbcr_texture extension
 - 	- GL_APPLE_client_storage extension (for some DRI drivers only)
 - 	- GL_MESA_pack_invert extension
 -     Bug fixes:
 - 	- fixed GL_LINEAR fog bug by adding clamping
 - 	- fixed FP exceptions found using Alpha CPU
 - 	- 3dfx MESA_GLX_FX=window (render to window) didn't work
 - 	- fixed memory leak in wglCreateContest (Karl Schultz)
 - 	- define GLAPIENTRY and GLAPI if undefined in glu.h
 - 	- wglGetProcAddress didn't handle all API functions
 - 	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
 - 	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
 - 	- error checking in compressed tex image functions had some glitches
 - 	- fixed AIX compile problem in src/config.c
 - 	- glGetTexImage was using pixel unpacking instead of packing params
 - 	- auto-mipmap generation for cube maps was incorrect
 -     Changes:
 - 	- max texture units reduced to six to accomodate texture rectangles
 - 	- removed unfinished GL_MESA_sprite_point extension code
 - 
 - 
 - 4.1  October, ??, 2002
 -     New:
 - 	- GL_NV_vertex_program extension
 - 	- GL_NV_vertex_program1_1 extension
 - 	- GL_ARB_window_pos extension
 - 	- GL_ARB_depth_texture extension
 - 	- GL_ARB_shadow extension
 - 	- GL_ARB_shadow_ambient extension
 - 	- GL_EXT_shadow_funcs extension
 - 	- GL_ARB_point_parameters extension
 - 	- GL_ARB_texture_env_crossbar
 - 	- GL_NV_point_sprite extension
 - 	- GL_NV_texture_rectangle extension
 - 	- GL_EXT_multi_draw_arrays extension
 - 	- GL_EXT_stencil_two_side extension
 - 	- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
 - 	- GL_ATI_texture_mirror_once extension (Ian Romanick)
 - 	- massive overhaul/simplification of software rasterizer module,
 - 	  many contributions from Klaus Niederkrueger
 - 	- faster software texturing in some cases (i.e. trilinear filtering)
 - 	- new OSMesaGetProcAddress() function
 - 	- more blend modes implemented with MMX code (Jose Fonseca)
 - 	- added glutGetProcAddress() to GLUT
 - 	- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
 - 	- pbinfo and pbdemo PBuffer programs
 - 	- glxinfo -v prints transprent pixel info (Gerd Sussner)
 -     Bug fixes:
 - 	- better mipmap LOD computation (prevents excessive blurriness)
 - 	- OSMesaMakeCurrent() didn't recognize buffer size changes
 - 	- assorted conformance fixes for 16-bit/channel rendering
 - 	- texcombine alpha subtraction mode was broken
 - 	- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
 - 	- clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
 - 	- fixed divide by zero error in NURBS tessellator (Jon Perry)
 - 	- fixed GL_LINEAR fog bug by adding clamping
 - 	- fixed FP exceptions found using Alpha CPU
 - 	- 3dfx/glide driver render-to-window feature was broken
 - 	- added missing GLX_TRANSPARENT_RGB token to glx.h
 - 	- fixed error checking related to paletted textures
 - 	- fixed reference count error in glDeleteTextures (Randy Fayan)
 -     Changes:
 - 	- New spec file and Python code to generate some GL dispatch files
 - 	- Glide driver defaults to "no" with autoconf/automake
 - 	- floating point color channels now clamped to [0,inf)
 
 
  |