Clone of mesa.
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wrap.c 5.9KB

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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. /* wrap.c
  38. * This program texture maps a checkerboard image onto
  39. * two rectangles. This program demonstrates the wrapping
  40. * modes, if the texture coordinates fall outside 0.0 and 1.0.
  41. * Interaction: Pressing the 's' and 'S' keys switch the
  42. * wrapping between clamping and repeating for the s parameter.
  43. * The 't' and 'T' keys control the wrapping for the t parameter.
  44. *
  45. * If running this program on OpenGL 1.0, texture objects are
  46. * not used.
  47. */
  48. #include <GL/glut.h>
  49. #include <stdlib.h>
  50. #include <stdio.h>
  51. /* Create checkerboard texture */
  52. #define checkImageWidth 64
  53. #define checkImageHeight 64
  54. static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
  55. #ifdef GL_VERSION_1_1
  56. static GLuint texName;
  57. #endif
  58. void makeCheckImage(void)
  59. {
  60. int i, j, c;
  61. for (i = 0; i < checkImageHeight; i++) {
  62. for (j = 0; j < checkImageWidth; j++) {
  63. c = (((i&0x8)==0)^((j&0x8)==0))*255;
  64. checkImage[i][j][0] = (GLubyte) c;
  65. checkImage[i][j][1] = (GLubyte) c;
  66. checkImage[i][j][2] = (GLubyte) c;
  67. checkImage[i][j][3] = (GLubyte) 255;
  68. }
  69. }
  70. }
  71. void init(void)
  72. {
  73. glClearColor (0.0, 0.0, 0.0, 0.0);
  74. glShadeModel(GL_FLAT);
  75. glEnable(GL_DEPTH_TEST);
  76. makeCheckImage();
  77. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  78. #ifdef GL_VERSION_1_1
  79. glGenTextures(1, &texName);
  80. glBindTexture(GL_TEXTURE_2D, texName);
  81. #endif
  82. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  83. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  84. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  85. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  86. #ifdef GL_VERSION_1_1
  87. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
  88. 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
  89. #else
  90. glTexImage2D(GL_TEXTURE_2D, 0, 4, checkImageWidth, checkImageHeight,
  91. 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
  92. #endif
  93. }
  94. void display(void)
  95. {
  96. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  97. glEnable(GL_TEXTURE_2D);
  98. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
  99. #ifdef GL_VERSION_1_1
  100. glBindTexture(GL_TEXTURE_2D, texName);
  101. #endif
  102. glBegin(GL_QUADS);
  103. glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
  104. glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
  105. glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
  106. glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
  107. glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
  108. glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
  109. glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
  110. glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
  111. glEnd();
  112. glFlush();
  113. glDisable(GL_TEXTURE_2D);
  114. }
  115. void reshape(int w, int h)
  116. {
  117. glViewport(0, 0, (GLsizei) w, (GLsizei) h);
  118. glMatrixMode(GL_PROJECTION);
  119. glLoadIdentity();
  120. gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
  121. glMatrixMode(GL_MODELVIEW);
  122. glLoadIdentity();
  123. glTranslatef(0.0, 0.0, -3.6);
  124. }
  125. /* ARGSUSED1 */
  126. void keyboard (unsigned char key, int x, int y)
  127. {
  128. switch (key) {
  129. case 's':
  130. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
  131. glutPostRedisplay();
  132. break;
  133. case 'S':
  134. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  135. glutPostRedisplay();
  136. break;
  137. case 't':
  138. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
  139. glutPostRedisplay();
  140. break;
  141. case 'T':
  142. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  143. glutPostRedisplay();
  144. break;
  145. case 27:
  146. exit(0);
  147. break;
  148. default:
  149. break;
  150. }
  151. }
  152. int main(int argc, char** argv)
  153. {
  154. glutInit(&argc, argv);
  155. glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  156. glutInitWindowSize(250, 250);
  157. glutInitWindowPosition(100, 100);
  158. glutCreateWindow(argv[0]);
  159. init();
  160. glutDisplayFunc(display);
  161. glutReshapeFunc(reshape);
  162. glutKeyboardFunc(keyboard);
  163. glutMainLoop();
  164. return 0;
  165. }