Clone of mesa.
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  1. /* Copyright (c) Mark J. Kilgard, 1994. */
  2. /**
  3. * (c) Copyright 1993, Silicon Graphics, Inc.
  4. * ALL RIGHTS RESERVED
  5. * Permission to use, copy, modify, and distribute this software for
  6. * any purpose and without fee is hereby granted, provided that the above
  7. * copyright notice appear in all copies and that both the copyright notice
  8. * and this permission notice appear in supporting documentation, and that
  9. * the name of Silicon Graphics, Inc. not be used in advertising
  10. * or publicity pertaining to distribution of the software without specific,
  11. * written prior permission.
  12. *
  13. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  14. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  15. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  16. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  17. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  18. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  19. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  20. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  21. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  22. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  23. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  24. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  25. *
  26. * US Government Users Restricted Rights
  27. * Use, duplication, or disclosure by the Government is subject to
  28. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  29. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  30. * clause at DFARS 252.227-7013 and/or in similar or successor
  31. * clauses in the FAR or the DOD or NASA FAR Supplement.
  32. * Unpublished-- rights reserved under the copyright laws of the
  33. * United States. Contractor/manufacturer is Silicon Graphics,
  34. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  35. *
  36. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  37. */
  38. /**
  39. * teaambient.c
  40. * This program renders three lighted, shaded teapots, with
  41. * different ambient values.
  42. */
  43. #include <stdlib.h>
  44. #include <GL/glut.h>
  45. /* Initialize light source and lighting model.
  46. */
  47. void
  48. myinit(void)
  49. {
  50. GLfloat light_ambient[] =
  51. {0.0, 0.0, 0.0, 1.0};
  52. GLfloat light_diffuse[] =
  53. {1.0, 1.0, 1.0, 1.0};
  54. GLfloat light_specular[] =
  55. {1.0, 1.0, 1.0, 1.0};
  56. /* light_position is NOT default value */
  57. GLfloat light_position[] =
  58. {1.0, 0.0, 0.0, 0.0};
  59. GLfloat global_ambient[] =
  60. {0.75, 0.75, 0.75, 1.0};
  61. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  62. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  63. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  64. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  65. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, global_ambient);
  66. glFrontFace(GL_CW);
  67. glEnable(GL_LIGHTING);
  68. glEnable(GL_LIGHT0);
  69. glEnable(GL_AUTO_NORMAL);
  70. glEnable(GL_NORMALIZE);
  71. glDepthFunc(GL_LESS);
  72. glEnable(GL_DEPTH_TEST);
  73. }
  74. void
  75. display(void)
  76. {
  77. GLfloat low_ambient[] =
  78. {0.1, 0.1, 0.1, 1.0};
  79. GLfloat more_ambient[] =
  80. {0.4, 0.4, 0.4, 1.0};
  81. GLfloat most_ambient[] =
  82. {1.0, 1.0, 1.0, 1.0};
  83. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  84. /* material has small ambient reflection */
  85. glMaterialfv(GL_FRONT, GL_AMBIENT, low_ambient);
  86. glMaterialf(GL_FRONT, GL_SHININESS, 40.0);
  87. glPushMatrix();
  88. glTranslatef(0.0, 2.0, 0.0);
  89. glutSolidTeapot(1.0);
  90. glPopMatrix();
  91. /* material has moderate ambient reflection */
  92. glMaterialfv(GL_FRONT, GL_AMBIENT, more_ambient);
  93. glPushMatrix();
  94. glTranslatef(0.0, 0.0, 0.0);
  95. glutSolidTeapot(1.0);
  96. glPopMatrix();
  97. /* material has large ambient reflection */
  98. glMaterialfv(GL_FRONT, GL_AMBIENT, most_ambient);
  99. glPushMatrix();
  100. glTranslatef(0.0, -2.0, 0.0);
  101. glutSolidTeapot(1.0);
  102. glPopMatrix();
  103. glFlush();
  104. }
  105. void
  106. myReshape(int w, int h)
  107. {
  108. glViewport(0, 0, w, h);
  109. glMatrixMode(GL_PROJECTION);
  110. glLoadIdentity();
  111. if (w <= h)
  112. glOrtho(-4.0, 4.0, -4.0 * (GLfloat) h / (GLfloat) w,
  113. 4.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
  114. else
  115. glOrtho(-4.0 * (GLfloat) w / (GLfloat) h,
  116. 4.0 * (GLfloat) w / (GLfloat) h, -4.0, 4.0, -10.0, 10.0);
  117. glMatrixMode(GL_MODELVIEW);
  118. }
  119. static void
  120. key(unsigned char k, int x, int y)
  121. {
  122. switch (k) {
  123. case 27: /* Escape */
  124. exit(0);
  125. break;
  126. default:
  127. return;
  128. }
  129. glutPostRedisplay();
  130. }
  131. /* Main Loop
  132. * Open window with initial window size, title bar,
  133. * RGBA display mode, and handle input events.
  134. */
  135. int
  136. main(int argc, char **argv)
  137. {
  138. glutInit(&argc, argv);
  139. glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  140. glutInitWindowSize(500, 500);
  141. glutCreateWindow(argv[0]);
  142. myinit();
  143. glutReshapeFunc(myReshape);
  144. glutDisplayFunc(display);
  145. glutKeyboardFunc(key);
  146. glutMainLoop();
  147. return 0; /* ANSI C requires main to return int. */
  148. }