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feedback.c 5.1KB

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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * feedback.c
  39. * This program demonstrates use of OpenGL feedback. First,
  40. * a lighting environment is set up and a few lines are drawn.
  41. * Then feedback mode is entered, and the same lines are
  42. * drawn. The results in the feedback buffer are printed.
  43. */
  44. #include <GL/glut.h>
  45. #include <stdlib.h>
  46. #include <stdio.h>
  47. /* Initialize lighting.
  48. */
  49. void init(void)
  50. {
  51. glEnable(GL_LIGHTING);
  52. glEnable(GL_LIGHT0);
  53. }
  54. /* Draw a few lines and two points, one of which will
  55. * be clipped. If in feedback mode, a passthrough token
  56. * is issued between the each primitive.
  57. */
  58. void drawGeometry (GLenum mode)
  59. {
  60. glBegin (GL_LINE_STRIP);
  61. glNormal3f (0.0, 0.0, 1.0);
  62. glVertex3f (30.0, 30.0, 0.0);
  63. glVertex3f (50.0, 60.0, 0.0);
  64. glVertex3f (70.0, 40.0, 0.0);
  65. glEnd ();
  66. if (mode == GL_FEEDBACK)
  67. glPassThrough (1.0);
  68. glBegin (GL_POINTS);
  69. glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
  70. glEnd ();
  71. if (mode == GL_FEEDBACK)
  72. glPassThrough (2.0);
  73. glBegin (GL_POINTS);
  74. glNormal3f (0.0, 0.0, 1.0);
  75. glVertex3f (50.0, 50.0, 0.0);
  76. glEnd ();
  77. }
  78. /* Write contents of one vertex to stdout. */
  79. void print3DcolorVertex (GLint size, GLint *count,
  80. GLfloat *buffer)
  81. {
  82. int i;
  83. printf (" ");
  84. for (i = 0; i < 7; i++) {
  85. printf ("%4.2f ", buffer[size-(*count)]);
  86. *count = *count - 1;
  87. }
  88. printf ("\n");
  89. }
  90. /* Write contents of entire buffer. (Parse tokens!) */
  91. void printBuffer(GLint size, GLfloat *buffer)
  92. {
  93. GLint count;
  94. GLfloat token;
  95. count = size;
  96. while (count) {
  97. token = buffer[size-count]; count--;
  98. if (token == GL_PASS_THROUGH_TOKEN) {
  99. printf ("GL_PASS_THROUGH_TOKEN\n");
  100. printf (" %4.2f\n", buffer[size-count]);
  101. count--;
  102. }
  103. else if (token == GL_POINT_TOKEN) {
  104. printf ("GL_POINT_TOKEN\n");
  105. print3DcolorVertex (size, &count, buffer);
  106. }
  107. else if (token == GL_LINE_TOKEN) {
  108. printf ("GL_LINE_TOKEN\n");
  109. print3DcolorVertex (size, &count, buffer);
  110. print3DcolorVertex (size, &count, buffer);
  111. }
  112. else if (token == GL_LINE_RESET_TOKEN) {
  113. printf ("GL_LINE_RESET_TOKEN\n");
  114. print3DcolorVertex (size, &count, buffer);
  115. print3DcolorVertex (size, &count, buffer);
  116. }
  117. }
  118. }
  119. void display(void)
  120. {
  121. GLfloat feedBuffer[1024];
  122. GLint size;
  123. glMatrixMode (GL_PROJECTION);
  124. glLoadIdentity ();
  125. glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
  126. glClearColor (0.0, 0.0, 0.0, 0.0);
  127. glClear(GL_COLOR_BUFFER_BIT);
  128. drawGeometry (GL_RENDER);
  129. glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
  130. (void) glRenderMode (GL_FEEDBACK);
  131. drawGeometry (GL_FEEDBACK);
  132. size = glRenderMode (GL_RENDER);
  133. printBuffer (size, feedBuffer);
  134. }
  135. /* ARGSUSED1 */
  136. void keyboard(unsigned char key, int x, int y)
  137. {
  138. switch (key) {
  139. case 27:
  140. exit(0);
  141. break;
  142. }
  143. }
  144. /* Main Loop */
  145. int main(int argc, char** argv)
  146. {
  147. glutInit(&argc, argv);
  148. glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
  149. glutInitWindowSize (100, 100);
  150. glutInitWindowPosition (100, 100);
  151. glutCreateWindow(argv[0]);
  152. init();
  153. glutDisplayFunc(display);
  154. glutKeyboardFunc (keyboard);
  155. glutMainLoop();
  156. return 0;
  157. }