Clone of mesa.
Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.

xmesa.h 9.9KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374
  1. /* $Id: xmesa.h,v 1.9 2000/08/22 13:31:01 joukj Exp $ */
  2. /*
  3. * Mesa 3-D graphics library
  4. * Version: 3.3
  5. *
  6. * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a
  9. * copy of this software and associated documentation files (the "Software"),
  10. * to deal in the Software without restriction, including without limitation
  11. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  12. * and/or sell copies of the Software, and to permit persons to whom the
  13. * Software is furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included
  16. * in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  21. * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  22. * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  23. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24. */
  25. /*
  26. * Mesa/X11 interface. This header file serves as the documentation for
  27. * the Mesa/X11 interface functions.
  28. *
  29. * Note: this interface isn't intended for user programs. It's primarily
  30. * just for implementing the pseudo-GLX interface.
  31. */
  32. /* Sample Usage:
  33. In addition to the usual X calls to select a visual, create a colormap
  34. and create a window, you must do the following to use the X/Mesa interface:
  35. 1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
  36. 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
  37. the XMesaVisual.
  38. 3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
  39. and XMesaVisual.
  40. 4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
  41. to make the context the current one.
  42. 5. Make gl* calls to render your graphics.
  43. 6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
  44. 7. Before the X window is destroyed, call XMesaDestroyBuffer().
  45. 8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
  46. See the demos/xdemo.c and xmesa1.c files for examples.
  47. */
  48. #ifndef XMESA_H
  49. #define XMESA_H
  50. #ifdef __VMS
  51. #include <GL/vms_x_fix.h>
  52. #endif
  53. #ifdef __cplusplus
  54. extern "C" {
  55. #endif
  56. #ifdef XFree86Server
  57. #include "xmesa_xf86.h"
  58. #else
  59. #include <X11/Xlib.h>
  60. #include <X11/Xutil.h>
  61. #include "xmesa_x.h"
  62. #endif
  63. #include "GL/gl.h"
  64. #ifdef AMIWIN
  65. #include <pragmas/xlib_pragmas.h>
  66. extern struct Library *XLibBase;
  67. #endif
  68. #define XMESA_MAJOR_VERSION 3
  69. #define XMESA_MINOR_VERSION 3
  70. /*
  71. * Values passed to XMesaGetString:
  72. */
  73. #define XMESA_VERSION 1
  74. #define XMESA_EXTENSIONS 2
  75. /*
  76. * Values passed to XMesaSetFXmode:
  77. */
  78. #define XMESA_FX_WINDOW 1
  79. #define XMESA_FX_FULLSCREEN 2
  80. typedef struct xmesa_context *XMesaContext;
  81. typedef struct xmesa_visual *XMesaVisual;
  82. typedef struct xmesa_buffer *XMesaBuffer;
  83. /*
  84. * Create a new X/Mesa visual.
  85. * Input: display - X11 display
  86. * visinfo - an XVisualInfo pointer
  87. * rgb_flag - GL_TRUE = RGB mode,
  88. * GL_FALSE = color index mode
  89. * alpha_flag - alpha buffer requested?
  90. * db_flag - GL_TRUE = double-buffered,
  91. * GL_FALSE = single buffered
  92. * stereo_flag - stereo visual?
  93. * ximage_flag - GL_TRUE = use an XImage for back buffer,
  94. * GL_FALSE = use an off-screen pixmap for back buffer
  95. * depth_size - requested bits/depth values, or zero
  96. * stencil_size - requested bits/stencil values, or zero
  97. * accum_red_size - requested bits/red accum values, or zero
  98. * accum_green_size - requested bits/green accum values, or zero
  99. * accum_blue_size - requested bits/blue accum values, or zero
  100. * accum_alpha_size - requested bits/alpha accum values, or zero
  101. * num_samples - number of samples/pixel if multisampling, or zero
  102. * level - visual level, usually 0
  103. * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
  104. * Return; a new XMesaVisual or 0 if error.
  105. */
  106. extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
  107. XMesaVisualInfo visinfo,
  108. GLboolean rgb_flag,
  109. GLboolean alpha_flag,
  110. GLboolean db_flag,
  111. GLboolean stereo_flag,
  112. GLboolean ximage_flag,
  113. GLint depth_size,
  114. GLint stencil_size,
  115. GLint accum_red_size,
  116. GLint accum_green_size,
  117. GLint accum_blue_size,
  118. GLint accum_alpha_size,
  119. GLint num_samples,
  120. GLint level,
  121. GLint visualCaveat );
  122. /*
  123. * Destroy an XMesaVisual, but not the associated XVisualInfo.
  124. */
  125. extern void XMesaDestroyVisual( XMesaVisual v );
  126. /*
  127. * Create a new XMesaContext for rendering into an X11 window.
  128. *
  129. * Input: visual - an XMesaVisual
  130. * share_list - another XMesaContext with which to share display
  131. * lists or NULL if no sharing is wanted.
  132. * Return: an XMesaContext or NULL if error.
  133. */
  134. extern XMesaContext XMesaCreateContext( XMesaVisual v,
  135. XMesaContext share_list );
  136. /*
  137. * Destroy a rendering context as returned by XMesaCreateContext()
  138. */
  139. extern void XMesaDestroyContext( XMesaContext c );
  140. /*
  141. * Create an XMesaBuffer from an X window.
  142. */
  143. extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w );
  144. /*
  145. * Create an XMesaBuffer from an X pixmap.
  146. */
  147. extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
  148. XMesaPixmap p,
  149. XMesaColormap cmap );
  150. /*
  151. * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
  152. */
  153. extern void XMesaDestroyBuffer( XMesaBuffer b );
  154. /*
  155. * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
  156. *
  157. * New in Mesa 2.3.
  158. */
  159. extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy,
  160. XMesaDrawable d );
  161. /*
  162. * Bind a buffer to a context and make the context the current one.
  163. */
  164. extern GLboolean XMesaMakeCurrent( XMesaContext c,
  165. XMesaBuffer b );
  166. /*
  167. * Bind two buffers (read and draw) to a context and make the
  168. * context the current one.
  169. * New in Mesa 3.3
  170. */
  171. extern GLboolean XMesaMakeCurrent2( XMesaContext c,
  172. XMesaBuffer drawBuffer,
  173. XMesaBuffer readBuffer );
  174. /*
  175. * Unbind the current context from its buffer.
  176. */
  177. extern GLboolean XMesaUnbindContext( XMesaContext c );
  178. /*
  179. * Return a handle to the current context.
  180. */
  181. extern XMesaContext XMesaGetCurrentContext( void );
  182. /*
  183. * Return handle to the current (draw) buffer.
  184. */
  185. extern XMesaBuffer XMesaGetCurrentBuffer( void );
  186. /*
  187. * Return handle to the current read buffer.
  188. * New in Mesa 3.3
  189. */
  190. extern XMesaBuffer XMesaGetCurrentReadBuffer( void );
  191. /*
  192. * Swap the front and back buffers for the given buffer. No action is
  193. * taken if the buffer is not double buffered.
  194. */
  195. extern void XMesaSwapBuffers( XMesaBuffer b );
  196. /*
  197. * Copy a sub-region of the back buffer to the front buffer.
  198. *
  199. * New in Mesa 2.6
  200. */
  201. extern void XMesaCopySubBuffer( XMesaBuffer b,
  202. int x,
  203. int y,
  204. int width,
  205. int height );
  206. /*
  207. * Return a pointer to the the Pixmap or XImage being used as the back
  208. * color buffer of an XMesaBuffer. This function is a way to get "under
  209. * the hood" of X/Mesa so one can manipulate the back buffer directly.
  210. * Input: b - the XMesaBuffer
  211. * Output: pixmap - pointer to back buffer's Pixmap, or 0
  212. * ximage - pointer to back buffer's XImage, or NULL
  213. * Return: GL_TRUE = context is double buffered
  214. * GL_FALSE = context is single buffered
  215. */
  216. extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
  217. XMesaPixmap *pixmap,
  218. XMesaImage **ximage );
  219. /*
  220. * Return the depth buffer associated with an XMesaBuffer.
  221. * Input: b - the XMesa buffer handle
  222. * Output: width, height - size of buffer in pixels
  223. * bytesPerValue - bytes per depth value (2 or 4)
  224. * buffer - pointer to depth buffer values
  225. * Return: GL_TRUE or GL_FALSE to indicate success or failure.
  226. *
  227. * New in Mesa 2.4.
  228. */
  229. extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
  230. GLint *width,
  231. GLint *height,
  232. GLint *bytesPerValue,
  233. void **buffer );
  234. /*
  235. * Flush/sync a context
  236. */
  237. extern void XMesaFlush( XMesaContext c );
  238. /*
  239. * Get an X/Mesa-specific string.
  240. * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS
  241. */
  242. extern const char *XMesaGetString( XMesaContext c, int name );
  243. /*
  244. * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
  245. * any memory used by that buffer.
  246. *
  247. * New in Mesa 2.3.
  248. */
  249. extern void XMesaGarbageCollect( void );
  250. /*
  251. * Return a dithered pixel value.
  252. * Input: c - XMesaContext
  253. * x, y - window coordinate
  254. * red, green, blue, alpha - color components in [0,1]
  255. * Return: pixel value
  256. *
  257. * New in Mesa 2.3.
  258. */
  259. extern unsigned long XMesaDitherColor( XMesaContext xmesa,
  260. GLint x,
  261. GLint y,
  262. GLfloat red,
  263. GLfloat green,
  264. GLfloat blue,
  265. GLfloat alpha );
  266. /*
  267. * 3Dfx Glide driver only!
  268. * Set 3Dfx/Glide full-screen or window rendering mode.
  269. * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
  270. * XMESA_FX_FULLSCREEN (full-screen rendering mode)
  271. * Return: GL_TRUE if success
  272. * GL_FALSE if invalid mode or if not using 3Dfx driver
  273. *
  274. * New in Mesa 2.6.
  275. */
  276. extern GLboolean XMesaSetFXmode( GLint mode );
  277. #ifdef __cplusplus
  278. }
  279. #endif
  280. #endif