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- /*
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * Measure glGenerateMipmap() speed.
- *
- * Brian Paul
- * 24 Sep 2009
- */
-
- #include <string.h>
- #include <stdio.h>
- #include "glmain.h"
- #include "common.h"
-
-
- int WinWidth = 100, WinHeight = 100;
-
- static GLboolean DrawPoint = GL_TRUE;
- static GLuint VBO;
- static GLuint TexObj = 0;
- static GLint BaseLevel, MaxLevel;
-
- struct vertex
- {
- GLfloat x, y, s, t;
- };
-
- static const struct vertex vertices[1] = {
- { 0.0, 0.0, 0.5, 0.5 },
- };
-
- #define VOFFSET(F) ((void *) offsetof(struct vertex, F))
-
- /** Called from test harness/main */
- void
- PerfInit(void)
- {
- if (!PerfExtensionSupported("GL_ARB_framebuffer_object")) {
- printf("Sorry, this test requires GL_ARB_framebuffer_object\n");
- exit(1);
- }
-
- /* setup VBO w/ vertex data */
- glGenBuffersARB(1, &VBO);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB,
- sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
- glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
- glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glGenTextures(1, &TexObj);
- glBindTexture(GL_TEXTURE_2D, TexObj);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
- }
-
-
- static void
- GenMipmap(unsigned count)
- {
- unsigned i;
- for (i = 0; i < count; i++) {
- GLubyte texel[4];
- texel[0] = texel[1] = texel[2] = texel[3] = i & 0xff;
- /* dirty the base image */
- glTexSubImage2D(GL_TEXTURE_2D, BaseLevel,
- 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texel);
- glGenerateMipmap(GL_TEXTURE_2D);
- if (DrawPoint)
- glDrawArrays(GL_POINTS, 0, 1);
- }
- glFinish();
- }
-
-
- /** Called from test harness/main */
- void
- PerfNextRound(void)
- {
- }
-
-
- /** Called from test harness/main */
- void
- PerfDraw(void)
- {
- const GLint NumLevels = 12;
- const GLint TexWidth = 2048, TexHeight = 2048;
- GLubyte *img;
- double rate;
-
- /* Make 2K x 2K texture */
- img = (GLubyte *) malloc(TexWidth * TexHeight * 4);
- memset(img, 128, TexWidth * TexHeight * 4);
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, TexWidth, TexHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, img);
- free(img);
-
- perf_printf("Texture level[0] size: %d x %d, %d levels\n",
- TexWidth, TexHeight, NumLevels);
-
- /* loop over base levels 0, 2, 4 */
- for (BaseLevel = 0; BaseLevel <= 4; BaseLevel += 2) {
-
- /* loop over max level */
- for (MaxLevel = NumLevels; MaxLevel > BaseLevel; MaxLevel--) {
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
-
- rate = PerfMeasureRate(GenMipmap);
-
- perf_printf(" glGenerateMipmap(levels %d..%d): %.2f gens/sec\n",
- BaseLevel + 1, MaxLevel, rate);
- }
- }
-
- exit(0);
- }
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