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- /*
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * Measure rate of binding/switching between FBO targets.
- * Create two framebuffer objects for rendering to two textures.
- * Ping pong between texturing from one and drawing into the other.
- *
- * Brian Paul
- * 22 Sep 2009
- */
-
- #include <string.h>
- #include "glmain.h"
- #include "common.h"
-
- int WinWidth = 100, WinHeight = 100;
-
- static GLuint VBO;
-
- static GLuint FBO[2], Tex[2];
-
- static const GLsizei TexSize = 512;
-
- static const GLboolean DrawPoint = GL_TRUE;
-
- struct vertex
- {
- GLfloat x, y, s, t;
- };
-
- static const struct vertex vertices[1] = {
- { 0.0, 0.0, 0.5, 0.5 },
- };
-
- #define VOFFSET(F) ((void *) offsetof(struct vertex, F))
-
-
- /** Called from test harness/main */
- void
- PerfInit(void)
- {
- const GLenum filter = GL_LINEAR;
- GLenum stat;
- int i;
-
- if (!PerfExtensionSupported("GL_EXT_framebuffer_object")) {
- perf_printf("fboswitch: GL_EXT_framebuffer_object not supported\n");
- exit(0);
- }
-
- /* setup VBO */
- glGenBuffersARB(1, &VBO);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertices),
- vertices, GL_STATIC_DRAW_ARB);
-
- glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
- glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glGenFramebuffersEXT(2, FBO);
- glGenTextures(2, Tex);
-
- for (i = 0; i < 2; i++) {
- /* setup texture */
- glBindTexture(GL_TEXTURE_2D, Tex[i]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
- TexSize, TexSize, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
-
-
- /* setup fbo */
- glBindFramebufferEXT(GL_FRAMEBUFFER, FBO[i]);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, Tex[i], 0/*level*/);
- stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- if (stat != GL_FRAMEBUFFER_COMPLETE_EXT) {
- perf_printf("fboswitch: Error: incomplete FBO!\n");
- exit(1);
- }
-
- /* clear the FBO */
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- glEnable(GL_TEXTURE_2D);
- }
-
-
- static void
- FBOBind(unsigned count)
- {
- unsigned i;
- for (i = 1; i < count; i++) {
- const GLuint dst = i & 1;
- const GLuint src = 1 - dst;
-
- /* bind src texture */
- glBindTexture(GL_TEXTURE_2D, Tex[src]);
-
- /* bind dst fbo */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBO[dst]);
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
-
- /* draw something */
- if (DrawPoint)
- glDrawArrays(GL_POINTS, 0, 1);
- }
- glFinish();
- }
-
-
- /** Called from test harness/main */
- void
- PerfNextRound(void)
- {
- }
-
-
- /** Called from test harness/main */
- void
- PerfDraw(void)
- {
- double rate;
-
- rate = PerfMeasureRate(FBOBind);
- perf_printf(" FBO Binding: %1.f binds/sec\n", rate);
-
- exit(0);
- }
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