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- /*
- * Copyright © 2017 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * @file iris_state.c
- *
- * ============================= GENXML CODE =============================
- * [This file is compiled once per generation.]
- * =======================================================================
- *
- * This is the main state upload code.
- *
- * Gallium uses Constant State Objects, or CSOs, for most state. Large,
- * complex, or highly reusable state can be created once, and bound and
- * rebound multiple times. This is modeled with the pipe->create_*_state()
- * and pipe->bind_*_state() hooks. Highly dynamic or inexpensive state is
- * streamed out on the fly, via pipe->set_*_state() hooks.
- *
- * OpenGL involves frequently mutating context state, which is mirrored in
- * core Mesa by highly mutable data structures. However, most applications
- * typically draw the same things over and over - from frame to frame, most
- * of the same objects are still visible and need to be redrawn. So, rather
- * than inventing new state all the time, applications usually mutate to swap
- * between known states that we've seen before.
- *
- * Gallium isolates us from this mutation by tracking API state, and
- * distilling it into a set of Constant State Objects, or CSOs. Large,
- * complex, or typically reusable state can be created once, then reused
- * multiple times. Drivers can create and store their own associated data.
- * This create/bind model corresponds to the pipe->create_*_state() and
- * pipe->bind_*_state() driver hooks.
- *
- * Some state is cheap to create, or expected to be highly dynamic. Rather
- * than creating and caching piles of CSOs for these, Gallium simply streams
- * them out, via the pipe->set_*_state() driver hooks.
- *
- * To reduce draw time overhead, we try to compute as much state at create
- * time as possible. Wherever possible, we translate the Gallium pipe state
- * to 3DSTATE commands, and store those commands in the CSO. At draw time,
- * we can simply memcpy them into a batch buffer.
- *
- * No hardware matches the abstraction perfectly, so some commands require
- * information from multiple CSOs. In this case, we can store two copies
- * of the packet (one in each CSO), and simply | together their DWords at
- * draw time. Sometimes the second set is trivial (one or two fields), so
- * we simply pack it at draw time.
- *
- * There are two main components in the file below. First, the CSO hooks
- * create/bind/track state. The second are the draw-time upload functions,
- * iris_upload_render_state() and iris_upload_compute_state(), which read
- * the context state and emit the commands into the actual batch.
- */
-
- #include <stdio.h>
- #include <errno.h>
-
- #if HAVE_VALGRIND
- #include <valgrind.h>
- #include <memcheck.h>
- #define VG(x) x
- #ifndef NDEBUG
- #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
- #endif
- #else
- #define VG(x)
- #endif
-
- #include "pipe/p_defines.h"
- #include "pipe/p_state.h"
- #include "pipe/p_context.h"
- #include "pipe/p_screen.h"
- #include "util/u_inlines.h"
- #include "util/u_format.h"
- #include "util/u_framebuffer.h"
- #include "util/u_transfer.h"
- #include "util/u_upload_mgr.h"
- #include "util/u_viewport.h"
- #include "i915_drm.h"
- #include "nir.h"
- #include "intel/compiler/brw_compiler.h"
- #include "intel/common/gen_l3_config.h"
- #include "intel/common/gen_sample_positions.h"
- #include "iris_batch.h"
- #include "iris_context.h"
- #include "iris_pipe.h"
- #include "iris_resource.h"
-
- #define __gen_address_type struct iris_address
- #define __gen_user_data struct iris_batch
-
- #define ARRAY_BYTES(x) (sizeof(uint32_t) * ARRAY_SIZE(x))
-
- static uint64_t
- __gen_combine_address(struct iris_batch *batch, void *location,
- struct iris_address addr, uint32_t delta)
- {
- uint64_t result = addr.offset + delta;
-
- if (addr.bo) {
- iris_use_pinned_bo(batch, addr.bo, addr.write);
- /* Assume this is a general address, not relative to a base. */
- result += addr.bo->gtt_offset;
- }
-
- return result;
- }
-
- #define __genxml_cmd_length(cmd) cmd ## _length
- #define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
- #define __genxml_cmd_header(cmd) cmd ## _header
- #define __genxml_cmd_pack(cmd) cmd ## _pack
-
- #define _iris_pack_command(batch, cmd, dst, name) \
- for (struct cmd name = { __genxml_cmd_header(cmd) }, \
- *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
- ({ __genxml_cmd_pack(cmd)(batch, (void *)_dst, &name); \
- _dst = NULL; \
- }))
-
- #define iris_pack_command(cmd, dst, name) \
- _iris_pack_command(NULL, cmd, dst, name)
-
- #define iris_pack_state(cmd, dst, name) \
- for (struct cmd name = {}, \
- *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
- __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name), \
- _dst = NULL)
-
- #define iris_emit_cmd(batch, cmd, name) \
- _iris_pack_command(batch, cmd, iris_get_command_space(batch, 4 * __genxml_cmd_length(cmd)), name)
-
- #define iris_emit_merge(batch, dwords0, dwords1, num_dwords) \
- do { \
- uint32_t *dw = iris_get_command_space(batch, 4 * num_dwords); \
- for (uint32_t i = 0; i < num_dwords; i++) \
- dw[i] = (dwords0)[i] | (dwords1)[i]; \
- VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dwords)); \
- } while (0)
-
- #include "genxml/genX_pack.h"
- #include "genxml/gen_macros.h"
- #include "genxml/genX_bits.h"
-
- #define MOCS_WB (2 << 1)
-
- /**
- * Statically assert that PIPE_* enums match the hardware packets.
- * (As long as they match, we don't need to translate them.)
- */
- UNUSED static void pipe_asserts()
- {
- #define PIPE_ASSERT(x) STATIC_ASSERT((int)x)
-
- /* pipe_logicop happens to match the hardware. */
- PIPE_ASSERT(PIPE_LOGICOP_CLEAR == LOGICOP_CLEAR);
- PIPE_ASSERT(PIPE_LOGICOP_NOR == LOGICOP_NOR);
- PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED == LOGICOP_AND_INVERTED);
- PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED == LOGICOP_COPY_INVERTED);
- PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE == LOGICOP_AND_REVERSE);
- PIPE_ASSERT(PIPE_LOGICOP_INVERT == LOGICOP_INVERT);
- PIPE_ASSERT(PIPE_LOGICOP_XOR == LOGICOP_XOR);
- PIPE_ASSERT(PIPE_LOGICOP_NAND == LOGICOP_NAND);
- PIPE_ASSERT(PIPE_LOGICOP_AND == LOGICOP_AND);
- PIPE_ASSERT(PIPE_LOGICOP_EQUIV == LOGICOP_EQUIV);
- PIPE_ASSERT(PIPE_LOGICOP_NOOP == LOGICOP_NOOP);
- PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED == LOGICOP_OR_INVERTED);
- PIPE_ASSERT(PIPE_LOGICOP_COPY == LOGICOP_COPY);
- PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE == LOGICOP_OR_REVERSE);
- PIPE_ASSERT(PIPE_LOGICOP_OR == LOGICOP_OR);
- PIPE_ASSERT(PIPE_LOGICOP_SET == LOGICOP_SET);
-
- /* pipe_blend_func happens to match the hardware. */
- PIPE_ASSERT(PIPE_BLENDFACTOR_ONE == BLENDFACTOR_ONE);
- PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR == BLENDFACTOR_SRC_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA == BLENDFACTOR_SRC_ALPHA);
- PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA == BLENDFACTOR_DST_ALPHA);
- PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR == BLENDFACTOR_DST_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE == BLENDFACTOR_SRC_ALPHA_SATURATE);
- PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR == BLENDFACTOR_CONST_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA == BLENDFACTOR_CONST_ALPHA);
- PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR == BLENDFACTOR_SRC1_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA == BLENDFACTOR_SRC1_ALPHA);
- PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO == BLENDFACTOR_ZERO);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR == BLENDFACTOR_INV_SRC_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA == BLENDFACTOR_INV_SRC_ALPHA);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA == BLENDFACTOR_INV_DST_ALPHA);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR == BLENDFACTOR_INV_DST_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR == BLENDFACTOR_INV_CONST_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA == BLENDFACTOR_INV_CONST_ALPHA);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR == BLENDFACTOR_INV_SRC1_COLOR);
- PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA == BLENDFACTOR_INV_SRC1_ALPHA);
-
- /* pipe_blend_func happens to match the hardware. */
- PIPE_ASSERT(PIPE_BLEND_ADD == BLENDFUNCTION_ADD);
- PIPE_ASSERT(PIPE_BLEND_SUBTRACT == BLENDFUNCTION_SUBTRACT);
- PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT == BLENDFUNCTION_REVERSE_SUBTRACT);
- PIPE_ASSERT(PIPE_BLEND_MIN == BLENDFUNCTION_MIN);
- PIPE_ASSERT(PIPE_BLEND_MAX == BLENDFUNCTION_MAX);
-
- /* pipe_stencil_op happens to match the hardware. */
- PIPE_ASSERT(PIPE_STENCIL_OP_KEEP == STENCILOP_KEEP);
- PIPE_ASSERT(PIPE_STENCIL_OP_ZERO == STENCILOP_ZERO);
- PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE == STENCILOP_REPLACE);
- PIPE_ASSERT(PIPE_STENCIL_OP_INCR == STENCILOP_INCRSAT);
- PIPE_ASSERT(PIPE_STENCIL_OP_DECR == STENCILOP_DECRSAT);
- PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP == STENCILOP_INCR);
- PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP == STENCILOP_DECR);
- PIPE_ASSERT(PIPE_STENCIL_OP_INVERT == STENCILOP_INVERT);
-
- /* pipe_sprite_coord_mode happens to match 3DSTATE_SBE */
- PIPE_ASSERT(PIPE_SPRITE_COORD_UPPER_LEFT == UPPERLEFT);
- PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT);
- #undef PIPE_ASSERT
- }
-
- static unsigned
- translate_prim_type(enum pipe_prim_type prim, uint8_t verts_per_patch)
- {
- static const unsigned map[] = {
- [PIPE_PRIM_POINTS] = _3DPRIM_POINTLIST,
- [PIPE_PRIM_LINES] = _3DPRIM_LINELIST,
- [PIPE_PRIM_LINE_LOOP] = _3DPRIM_LINELOOP,
- [PIPE_PRIM_LINE_STRIP] = _3DPRIM_LINESTRIP,
- [PIPE_PRIM_TRIANGLES] = _3DPRIM_TRILIST,
- [PIPE_PRIM_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
- [PIPE_PRIM_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
- [PIPE_PRIM_QUADS] = _3DPRIM_QUADLIST,
- [PIPE_PRIM_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
- [PIPE_PRIM_POLYGON] = _3DPRIM_POLYGON,
- [PIPE_PRIM_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
- [PIPE_PRIM_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
- [PIPE_PRIM_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
- [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
- [PIPE_PRIM_PATCHES] = _3DPRIM_PATCHLIST_1 - 1,
- };
-
- return map[prim] + (prim == PIPE_PRIM_PATCHES ? verts_per_patch : 0);
- }
-
- static unsigned
- translate_compare_func(enum pipe_compare_func pipe_func)
- {
- static const unsigned map[] = {
- [PIPE_FUNC_NEVER] = COMPAREFUNCTION_NEVER,
- [PIPE_FUNC_LESS] = COMPAREFUNCTION_LESS,
- [PIPE_FUNC_EQUAL] = COMPAREFUNCTION_EQUAL,
- [PIPE_FUNC_LEQUAL] = COMPAREFUNCTION_LEQUAL,
- [PIPE_FUNC_GREATER] = COMPAREFUNCTION_GREATER,
- [PIPE_FUNC_NOTEQUAL] = COMPAREFUNCTION_NOTEQUAL,
- [PIPE_FUNC_GEQUAL] = COMPAREFUNCTION_GEQUAL,
- [PIPE_FUNC_ALWAYS] = COMPAREFUNCTION_ALWAYS,
- };
- return map[pipe_func];
- }
-
- static unsigned
- translate_shadow_func(enum pipe_compare_func pipe_func)
- {
- /* Gallium specifies the result of shadow comparisons as:
- *
- * 1 if ref <op> texel,
- * 0 otherwise.
- *
- * The hardware does:
- *
- * 0 if texel <op> ref,
- * 1 otherwise.
- *
- * So we need to flip the operator and also negate.
- */
- static const unsigned map[] = {
- [PIPE_FUNC_NEVER] = PREFILTEROPALWAYS,
- [PIPE_FUNC_LESS] = PREFILTEROPLEQUAL,
- [PIPE_FUNC_EQUAL] = PREFILTEROPNOTEQUAL,
- [PIPE_FUNC_LEQUAL] = PREFILTEROPLESS,
- [PIPE_FUNC_GREATER] = PREFILTEROPGEQUAL,
- [PIPE_FUNC_NOTEQUAL] = PREFILTEROPEQUAL,
- [PIPE_FUNC_GEQUAL] = PREFILTEROPGREATER,
- [PIPE_FUNC_ALWAYS] = PREFILTEROPNEVER,
- };
- return map[pipe_func];
- }
-
- static unsigned
- translate_cull_mode(unsigned pipe_face)
- {
- static const unsigned map[4] = {
- [PIPE_FACE_NONE] = CULLMODE_NONE,
- [PIPE_FACE_FRONT] = CULLMODE_FRONT,
- [PIPE_FACE_BACK] = CULLMODE_BACK,
- [PIPE_FACE_FRONT_AND_BACK] = CULLMODE_BOTH,
- };
- return map[pipe_face];
- }
-
- static unsigned
- translate_fill_mode(unsigned pipe_polymode)
- {
- static const unsigned map[4] = {
- [PIPE_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
- [PIPE_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
- [PIPE_POLYGON_MODE_POINT] = FILL_MODE_POINT,
- [PIPE_POLYGON_MODE_FILL_RECTANGLE] = FILL_MODE_SOLID,
- };
- return map[pipe_polymode];
- }
-
- static unsigned
- translate_mip_filter(enum pipe_tex_mipfilter pipe_mip)
- {
- static const unsigned map[] = {
- [PIPE_TEX_MIPFILTER_NEAREST] = MIPFILTER_NEAREST,
- [PIPE_TEX_MIPFILTER_LINEAR] = MIPFILTER_LINEAR,
- [PIPE_TEX_MIPFILTER_NONE] = MIPFILTER_NONE,
- };
- return map[pipe_mip];
- }
-
- static uint32_t
- translate_wrap(unsigned pipe_wrap)
- {
- static const unsigned map[] = {
- [PIPE_TEX_WRAP_REPEAT] = TCM_WRAP,
- [PIPE_TEX_WRAP_CLAMP] = TCM_HALF_BORDER,
- [PIPE_TEX_WRAP_CLAMP_TO_EDGE] = TCM_CLAMP,
- [PIPE_TEX_WRAP_CLAMP_TO_BORDER] = TCM_CLAMP_BORDER,
- [PIPE_TEX_WRAP_MIRROR_REPEAT] = TCM_MIRROR,
- [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE] = TCM_MIRROR_ONCE,
-
- /* These are unsupported. */
- [PIPE_TEX_WRAP_MIRROR_CLAMP] = -1,
- [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER] = -1,
- };
- return map[pipe_wrap];
- }
-
- static struct iris_address
- ro_bo(struct iris_bo *bo, uint64_t offset)
- {
- /* CSOs must pass NULL for bo! Otherwise it will add the BO to the
- * validation list at CSO creation time, instead of draw time.
- */
- return (struct iris_address) { .bo = bo, .offset = offset };
- }
-
- static struct iris_address
- rw_bo(struct iris_bo *bo, uint64_t offset)
- {
- /* CSOs must pass NULL for bo! Otherwise it will add the BO to the
- * validation list at CSO creation time, instead of draw time.
- */
- return (struct iris_address) { .bo = bo, .offset = offset, .write = true };
- }
-
- /**
- * Allocate space for some indirect state.
- *
- * Return a pointer to the map (to fill it out) and a state ref (for
- * referring to the state in GPU commands).
- */
- static void *
- upload_state(struct u_upload_mgr *uploader,
- struct iris_state_ref *ref,
- unsigned size,
- unsigned alignment)
- {
- void *p = NULL;
- u_upload_alloc(uploader, 0, size, alignment, &ref->offset, &ref->res, &p);
- return p;
- }
-
- /**
- * Stream out temporary/short-lived state.
- *
- * This allocates space, pins the BO, and includes the BO address in the
- * returned offset (which works because all state lives in 32-bit memory
- * zones).
- */
- static uint32_t *
- stream_state(struct iris_batch *batch,
- struct u_upload_mgr *uploader,
- struct pipe_resource **out_res,
- unsigned size,
- unsigned alignment,
- uint32_t *out_offset)
- {
- void *ptr = NULL;
-
- u_upload_alloc(uploader, 0, size, alignment, out_offset, out_res, &ptr);
-
- struct iris_bo *bo = iris_resource_bo(*out_res);
- iris_use_pinned_bo(batch, bo, false);
-
- *out_offset += iris_bo_offset_from_base_address(bo);
-
- return ptr;
- }
-
- /**
- * stream_state() + memcpy.
- */
- static uint32_t
- emit_state(struct iris_batch *batch,
- struct u_upload_mgr *uploader,
- struct pipe_resource **out_res,
- const void *data,
- unsigned size,
- unsigned alignment)
- {
- unsigned offset = 0;
- uint32_t *map =
- stream_state(batch, uploader, out_res, size, alignment, &offset);
-
- if (map)
- memcpy(map, data, size);
-
- return offset;
- }
-
- /**
- * Did field 'x' change between 'old_cso' and 'new_cso'?
- *
- * (If so, we may want to set some dirty flags.)
- */
- #define cso_changed(x) (!old_cso || (old_cso->x != new_cso->x))
- #define cso_changed_memcmp(x) \
- (!old_cso || memcmp(old_cso->x, new_cso->x, sizeof(old_cso->x)) != 0)
-
- static void
- flush_for_state_base_change(struct iris_batch *batch)
- {
- /* Flush before emitting STATE_BASE_ADDRESS.
- *
- * This isn't documented anywhere in the PRM. However, it seems to be
- * necessary prior to changing the surface state base adress. We've
- * seen issues in Vulkan where we get GPU hangs when using multi-level
- * command buffers which clear depth, reset state base address, and then
- * go render stuff.
- *
- * Normally, in GL, we would trust the kernel to do sufficient stalls
- * and flushes prior to executing our batch. However, it doesn't seem
- * as if the kernel's flushing is always sufficient and we don't want to
- * rely on it.
- *
- * We make this an end-of-pipe sync instead of a normal flush because we
- * do not know the current status of the GPU. On Haswell at least,
- * having a fast-clear operation in flight at the same time as a normal
- * rendering operation can cause hangs. Since the kernel's flushing is
- * insufficient, we need to ensure that any rendering operations from
- * other processes are definitely complete before we try to do our own
- * rendering. It's a bit of a big hammer but it appears to work.
- */
- iris_emit_end_of_pipe_sync(batch,
- PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- PIPE_CONTROL_DATA_CACHE_FLUSH);
- }
-
- static void
- _iris_emit_lri(struct iris_batch *batch, uint32_t reg, uint32_t val)
- {
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
- lri.RegisterOffset = reg;
- lri.DataDWord = val;
- }
- }
- #define iris_emit_lri(b, r, v) _iris_emit_lri(b, GENX(r##_num), v)
-
- static void
- emit_pipeline_select(struct iris_batch *batch, uint32_t pipeline)
- {
- #if GEN_GEN >= 8 && GEN_GEN < 10
- /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
- *
- * Software must clear the COLOR_CALC_STATE Valid field in
- * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
- * with Pipeline Select set to GPGPU.
- *
- * The internal hardware docs recommend the same workaround for Gen9
- * hardware too.
- */
- if (pipeline == GPGPU)
- iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), t);
- #endif
-
-
- /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
- * PIPELINE_SELECT [DevBWR+]":
- *
- * "Project: DEVSNB+
- *
- * Software must ensure all the write caches are flushed through a
- * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
- * command to invalidate read only caches prior to programming
- * MI_PIPELINE_SELECT command to change the Pipeline Select Mode."
- */
- iris_emit_pipe_control_flush(batch,
- PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- PIPE_CONTROL_DATA_CACHE_FLUSH |
- PIPE_CONTROL_CS_STALL);
-
- iris_emit_pipe_control_flush(batch,
- PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
- PIPE_CONTROL_CONST_CACHE_INVALIDATE |
- PIPE_CONTROL_STATE_CACHE_INVALIDATE |
- PIPE_CONTROL_INSTRUCTION_INVALIDATE);
-
- iris_emit_cmd(batch, GENX(PIPELINE_SELECT), sel) {
- #if GEN_GEN >= 9
- sel.MaskBits = 3;
- #endif
- sel.PipelineSelection = pipeline;
- }
- }
-
- UNUSED static void
- init_glk_barrier_mode(struct iris_batch *batch, uint32_t value)
- {
- #if GEN_GEN == 9
- /* Project: DevGLK
- *
- * "This chicken bit works around a hardware issue with barrier
- * logic encountered when switching between GPGPU and 3D pipelines.
- * To workaround the issue, this mode bit should be set after a
- * pipeline is selected."
- */
- uint32_t reg_val;
- iris_pack_state(GENX(SLICE_COMMON_ECO_CHICKEN1), ®_val, reg) {
- reg.GLKBarrierMode = value;
- reg.GLKBarrierModeMask = 1;
- }
- iris_emit_lri(batch, SLICE_COMMON_ECO_CHICKEN1, reg_val);
- #endif
- }
-
- static void
- init_state_base_address(struct iris_batch *batch)
- {
- flush_for_state_base_change(batch);
-
- /* We program most base addresses once at context initialization time.
- * Each base address points at a 4GB memory zone, and never needs to
- * change. See iris_bufmgr.h for a description of the memory zones.
- *
- * The one exception is Surface State Base Address, which needs to be
- * updated occasionally. See iris_binder.c for the details there.
- */
- iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
- #if 0
- // XXX: MOCS is stupid for this.
- sba.GeneralStateMemoryObjectControlState = MOCS_WB;
- sba.StatelessDataPortAccessMemoryObjectControlState = MOCS_WB;
- sba.DynamicStateMemoryObjectControlState = MOCS_WB;
- sba.IndirectObjectMemoryObjectControlState = MOCS_WB;
- sba.InstructionMemoryObjectControlState = MOCS_WB;
- sba.BindlessSurfaceStateMemoryObjectControlState = MOCS_WB;
- #endif
-
- sba.GeneralStateBaseAddressModifyEnable = true;
- sba.DynamicStateBaseAddressModifyEnable = true;
- sba.IndirectObjectBaseAddressModifyEnable = true;
- sba.InstructionBaseAddressModifyEnable = true;
- sba.GeneralStateBufferSizeModifyEnable = true;
- sba.DynamicStateBufferSizeModifyEnable = true;
- sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
- sba.IndirectObjectBufferSizeModifyEnable = true;
- sba.InstructionBuffersizeModifyEnable = true;
-
- sba.InstructionBaseAddress = ro_bo(NULL, IRIS_MEMZONE_SHADER_START);
- sba.DynamicStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_DYNAMIC_START);
-
- sba.GeneralStateBufferSize = 0xfffff;
- sba.IndirectObjectBufferSize = 0xfffff;
- sba.InstructionBufferSize = 0xfffff;
- sba.DynamicStateBufferSize = 0xfffff;
- }
- }
-
- /**
- * Upload the initial GPU state for a render context.
- *
- * This sets some invariant state that needs to be programmed a particular
- * way, but we never actually change.
- */
- static void
- iris_init_render_context(struct iris_screen *screen,
- struct iris_batch *batch,
- struct iris_vtable *vtbl,
- struct pipe_debug_callback *dbg)
- {
- UNUSED const struct gen_device_info *devinfo = &screen->devinfo;
- uint32_t reg_val;
-
- emit_pipeline_select(batch, _3D);
-
- init_state_base_address(batch);
-
- // XXX: INSTPM on Gen8
- iris_pack_state(GENX(CS_DEBUG_MODE2), ®_val, reg) {
- reg.CONSTANT_BUFFERAddressOffsetDisable = true;
- reg.CONSTANT_BUFFERAddressOffsetDisableMask = true;
- }
- iris_emit_lri(batch, CS_DEBUG_MODE2, reg_val);
-
- #if GEN_GEN == 9
- iris_pack_state(GENX(CACHE_MODE_1), ®_val, reg) {
- reg.FloatBlendOptimizationEnable = true;
- reg.FloatBlendOptimizationEnableMask = true;
- reg.PartialResolveDisableInVC = true;
- reg.PartialResolveDisableInVCMask = true;
- }
- iris_emit_lri(batch, CACHE_MODE_1, reg_val);
-
- if (devinfo->is_geminilake)
- init_glk_barrier_mode(batch, GLK_BARRIER_MODE_3D_HULL);
- #endif
-
- #if GEN_GEN == 11
- iris_pack_state(GENX(SAMPLER_MODE), ®_val, reg) {
- reg.HeaderlessMessageforPreemptableContexts = 1;
- reg.HeaderlessMessageforPreemptableContextsMask = 1;
- }
- iris_emit_lri(batch, SAMPLER_MODE, reg_val);
-
- // XXX: 3D_MODE?
- #endif
-
- /* 3DSTATE_DRAWING_RECTANGLE is non-pipelined, so we want to avoid
- * changing it dynamically. We set it to the maximum size here, and
- * instead include the render target dimensions in the viewport, so
- * viewport extents clipping takes care of pruning stray geometry.
- */
- iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
- rect.ClippedDrawingRectangleXMax = UINT16_MAX;
- rect.ClippedDrawingRectangleYMax = UINT16_MAX;
- }
-
- /* Set the initial MSAA sample positions. */
- iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_PATTERN), pat) {
- GEN_SAMPLE_POS_1X(pat._1xSample);
- GEN_SAMPLE_POS_2X(pat._2xSample);
- GEN_SAMPLE_POS_4X(pat._4xSample);
- GEN_SAMPLE_POS_8X(pat._8xSample);
- GEN_SAMPLE_POS_16X(pat._16xSample);
- }
-
- /* Use the legacy AA line coverage computation. */
- iris_emit_cmd(batch, GENX(3DSTATE_AA_LINE_PARAMETERS), foo);
-
- /* Disable chromakeying (it's for media) */
- iris_emit_cmd(batch, GENX(3DSTATE_WM_CHROMAKEY), foo);
-
- /* We want regular rendering, not special HiZ operations. */
- iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo);
-
- /* No polygon stippling offsets are necessary. */
- // XXX: may need to set an offset for origin-UL framebuffers
- iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);
-
- /* Set a static partitioning of the push constant area. */
- // XXX: this may be a bad idea...could starve the push ringbuffers...
- for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
- iris_emit_cmd(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
- alloc._3DCommandSubOpcode = 18 + i;
- alloc.ConstantBufferOffset = 6 * i;
- alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? 8 : 6;
- }
- }
- }
-
- static void
- iris_init_compute_context(struct iris_screen *screen,
- struct iris_batch *batch,
- struct iris_vtable *vtbl,
- struct pipe_debug_callback *dbg)
- {
- UNUSED const struct gen_device_info *devinfo = &screen->devinfo;
-
- emit_pipeline_select(batch, GPGPU);
-
- init_state_base_address(batch);
-
- #if GEN_GEN == 9
- if (devinfo->is_geminilake)
- init_glk_barrier_mode(batch, GLK_BARRIER_MODE_GPGPU);
- #endif
- }
-
- struct iris_vertex_buffer_state {
- /** The 3DSTATE_VERTEX_BUFFERS hardware packet. */
- uint32_t vertex_buffers[1 + 33 * GENX(VERTEX_BUFFER_STATE_length)];
-
- /** The resource to source vertex data from. */
- struct pipe_resource *resources[33];
-
- /** The number of bound vertex buffers. */
- unsigned num_buffers;
- };
-
- struct iris_depth_buffer_state {
- /* Depth/HiZ/Stencil related hardware packets. */
- uint32_t packets[GENX(3DSTATE_DEPTH_BUFFER_length) +
- GENX(3DSTATE_STENCIL_BUFFER_length) +
- GENX(3DSTATE_HIER_DEPTH_BUFFER_length) +
- GENX(3DSTATE_CLEAR_PARAMS_length)];
- };
-
- /**
- * Generation-specific context state (ice->state.genx->...).
- *
- * Most state can go in iris_context directly, but these encode hardware
- * packets which vary by generation.
- */
- struct iris_genx_state {
- /** SF_CLIP_VIEWPORT */
- uint32_t sf_cl_vp[GENX(SF_CLIP_VIEWPORT_length) * IRIS_MAX_VIEWPORTS];
-
- struct iris_vertex_buffer_state vertex_buffers;
- struct iris_depth_buffer_state depth_buffer;
-
- uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
- uint32_t streamout[4 * GENX(3DSTATE_STREAMOUT_length)];
- };
-
- /**
- * The pipe->set_blend_color() driver hook.
- *
- * This corresponds to our COLOR_CALC_STATE.
- */
- static void
- iris_set_blend_color(struct pipe_context *ctx,
- const struct pipe_blend_color *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
-
- /* Our COLOR_CALC_STATE is exactly pipe_blend_color, so just memcpy */
- memcpy(&ice->state.blend_color, state, sizeof(struct pipe_blend_color));
- ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
- }
-
- /**
- * Gallium CSO for blend state (see pipe_blend_state).
- */
- struct iris_blend_state {
- /** Partial 3DSTATE_PS_BLEND */
- uint32_t ps_blend[GENX(3DSTATE_PS_BLEND_length)];
-
- /** Partial BLEND_STATE */
- uint32_t blend_state[GENX(BLEND_STATE_length) +
- BRW_MAX_DRAW_BUFFERS * GENX(BLEND_STATE_ENTRY_length)];
-
- bool alpha_to_coverage; /* for shader key */
- };
-
- /**
- * The pipe->create_blend_state() driver hook.
- *
- * Translates a pipe_blend_state into iris_blend_state.
- */
- static void *
- iris_create_blend_state(struct pipe_context *ctx,
- const struct pipe_blend_state *state)
- {
- struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
- uint32_t *blend_state = cso->blend_state;
-
- cso->alpha_to_coverage = state->alpha_to_coverage;
-
- iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
- /* pb.HasWriteableRT is filled in at draw time. */
- /* pb.AlphaTestEnable is filled in at draw time. */
- pb.AlphaToCoverageEnable = state->alpha_to_coverage;
- pb.IndependentAlphaBlendEnable = state->independent_blend_enable;
-
- pb.ColorBufferBlendEnable = state->rt[0].blend_enable;
-
- pb.SourceBlendFactor = state->rt[0].rgb_src_factor;
- pb.SourceAlphaBlendFactor = state->rt[0].alpha_func;
- pb.DestinationBlendFactor = state->rt[0].rgb_dst_factor;
- pb.DestinationAlphaBlendFactor = state->rt[0].alpha_dst_factor;
- }
-
- iris_pack_state(GENX(BLEND_STATE), blend_state, bs) {
- bs.AlphaToCoverageEnable = state->alpha_to_coverage;
- bs.IndependentAlphaBlendEnable = state->independent_blend_enable;
- bs.AlphaToOneEnable = state->alpha_to_one;
- bs.AlphaToCoverageDitherEnable = state->alpha_to_coverage;
- bs.ColorDitherEnable = state->dither;
- /* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
- }
-
- blend_state += GENX(BLEND_STATE_length);
-
- for (int i = 0; i < BRW_MAX_DRAW_BUFFERS; i++) {
- const struct pipe_rt_blend_state *rt =
- &state->rt[state->independent_blend_enable ? i : 0];
- iris_pack_state(GENX(BLEND_STATE_ENTRY), blend_state, be) {
- be.LogicOpEnable = state->logicop_enable;
- be.LogicOpFunction = state->logicop_func;
-
- be.PreBlendSourceOnlyClampEnable = false;
- be.ColorClampRange = COLORCLAMP_RTFORMAT;
- be.PreBlendColorClampEnable = true;
- be.PostBlendColorClampEnable = true;
-
- be.ColorBufferBlendEnable = rt->blend_enable;
-
- be.ColorBlendFunction = rt->rgb_func;
- be.AlphaBlendFunction = rt->alpha_func;
- be.SourceBlendFactor = rt->rgb_src_factor;
- be.SourceAlphaBlendFactor = rt->alpha_func;
- be.DestinationBlendFactor = rt->rgb_dst_factor;
- be.DestinationAlphaBlendFactor = rt->alpha_dst_factor;
-
- be.WriteDisableRed = !(rt->colormask & PIPE_MASK_R);
- be.WriteDisableGreen = !(rt->colormask & PIPE_MASK_G);
- be.WriteDisableBlue = !(rt->colormask & PIPE_MASK_B);
- be.WriteDisableAlpha = !(rt->colormask & PIPE_MASK_A);
- }
- blend_state += GENX(BLEND_STATE_ENTRY_length);
- }
-
- return cso;
- }
-
- /**
- * The pipe->bind_blend_state() driver hook.
- *
- * Bind a blending CSO and flag related dirty bits.
- */
- static void
- iris_bind_blend_state(struct pipe_context *ctx, void *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- ice->state.cso_blend = state;
- ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
- ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
- ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_BLEND];
- }
-
- /**
- * Gallium CSO for depth, stencil, and alpha testing state.
- */
- struct iris_depth_stencil_alpha_state {
- /** Partial 3DSTATE_WM_DEPTH_STENCIL. */
- uint32_t wmds[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
-
- /** Outbound to BLEND_STATE, 3DSTATE_PS_BLEND, COLOR_CALC_STATE. */
- struct pipe_alpha_state alpha;
-
- /** Outbound to resolve and cache set tracking. */
- bool depth_writes_enabled;
- bool stencil_writes_enabled;
- };
-
- /**
- * The pipe->create_depth_stencil_alpha_state() driver hook.
- *
- * We encode most of 3DSTATE_WM_DEPTH_STENCIL, and just save off the alpha
- * testing state since we need pieces of it in a variety of places.
- */
- static void *
- iris_create_zsa_state(struct pipe_context *ctx,
- const struct pipe_depth_stencil_alpha_state *state)
- {
- struct iris_depth_stencil_alpha_state *cso =
- malloc(sizeof(struct iris_depth_stencil_alpha_state));
-
- bool two_sided_stencil = state->stencil[1].enabled;
-
- cso->alpha = state->alpha;
- cso->depth_writes_enabled = state->depth.writemask;
- cso->stencil_writes_enabled =
- state->stencil[0].writemask != 0 ||
- (two_sided_stencil && state->stencil[1].writemask != 1);
-
- /* The state tracker needs to optimize away EQUAL writes for us. */
- assert(!(state->depth.func == PIPE_FUNC_EQUAL && state->depth.writemask));
-
- iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) {
- wmds.StencilFailOp = state->stencil[0].fail_op;
- wmds.StencilPassDepthFailOp = state->stencil[0].zfail_op;
- wmds.StencilPassDepthPassOp = state->stencil[0].zpass_op;
- wmds.StencilTestFunction =
- translate_compare_func(state->stencil[0].func);
- wmds.BackfaceStencilFailOp = state->stencil[1].fail_op;
- wmds.BackfaceStencilPassDepthFailOp = state->stencil[1].zfail_op;
- wmds.BackfaceStencilPassDepthPassOp = state->stencil[1].zpass_op;
- wmds.BackfaceStencilTestFunction =
- translate_compare_func(state->stencil[1].func);
- wmds.DepthTestFunction = translate_compare_func(state->depth.func);
- wmds.DoubleSidedStencilEnable = two_sided_stencil;
- wmds.StencilTestEnable = state->stencil[0].enabled;
- wmds.StencilBufferWriteEnable =
- state->stencil[0].writemask != 0 ||
- (two_sided_stencil && state->stencil[1].writemask != 0);
- wmds.DepthTestEnable = state->depth.enabled;
- wmds.DepthBufferWriteEnable = state->depth.writemask;
- wmds.StencilTestMask = state->stencil[0].valuemask;
- wmds.StencilWriteMask = state->stencil[0].writemask;
- wmds.BackfaceStencilTestMask = state->stencil[1].valuemask;
- wmds.BackfaceStencilWriteMask = state->stencil[1].writemask;
- /* wmds.[Backface]StencilReferenceValue are merged later */
- }
-
- return cso;
- }
-
- /**
- * The pipe->bind_depth_stencil_alpha_state() driver hook.
- *
- * Bind a depth/stencil/alpha CSO and flag related dirty bits.
- */
- static void
- iris_bind_zsa_state(struct pipe_context *ctx, void *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_depth_stencil_alpha_state *old_cso = ice->state.cso_zsa;
- struct iris_depth_stencil_alpha_state *new_cso = state;
-
- if (new_cso) {
- if (cso_changed(alpha.ref_value))
- ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
-
- if (cso_changed(alpha.enabled))
- ice->state.dirty |= IRIS_DIRTY_PS_BLEND | IRIS_DIRTY_BLEND_STATE;
-
- if (cso_changed(alpha.func))
- ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
-
- ice->state.depth_writes_enabled = new_cso->depth_writes_enabled;
- ice->state.stencil_writes_enabled = new_cso->stencil_writes_enabled;
- }
-
- ice->state.cso_zsa = new_cso;
- ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
- ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
- ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_DEPTH_STENCIL_ALPHA];
- }
-
- /**
- * Gallium CSO for rasterizer state.
- */
- struct iris_rasterizer_state {
- uint32_t sf[GENX(3DSTATE_SF_length)];
- uint32_t clip[GENX(3DSTATE_CLIP_length)];
- uint32_t raster[GENX(3DSTATE_RASTER_length)];
- uint32_t wm[GENX(3DSTATE_WM_length)];
- uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)];
-
- bool clip_halfz; /* for CC_VIEWPORT */
- bool depth_clip_near; /* for CC_VIEWPORT */
- bool depth_clip_far; /* for CC_VIEWPORT */
- bool flatshade; /* for shader state */
- bool flatshade_first; /* for stream output */
- bool clamp_fragment_color; /* for shader state */
- bool light_twoside; /* for shader state */
- bool rasterizer_discard; /* for 3DSTATE_STREAMOUT */
- bool half_pixel_center; /* for 3DSTATE_MULTISAMPLE */
- bool line_stipple_enable;
- bool poly_stipple_enable;
- bool multisample;
- bool force_persample_interp;
- enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
- uint16_t sprite_coord_enable;
- };
-
- static float
- get_line_width(const struct pipe_rasterizer_state *state)
- {
- float line_width = state->line_width;
-
- /* From the OpenGL 4.4 spec:
- *
- * "The actual width of non-antialiased lines is determined by rounding
- * the supplied width to the nearest integer, then clamping it to the
- * implementation-dependent maximum non-antialiased line width."
- */
- if (!state->multisample && !state->line_smooth)
- line_width = roundf(state->line_width);
-
- if (!state->multisample && state->line_smooth && line_width < 1.5f) {
- /* For 1 pixel line thickness or less, the general anti-aliasing
- * algorithm gives up, and a garbage line is generated. Setting a
- * Line Width of 0.0 specifies the rasterization of the "thinnest"
- * (one-pixel-wide), non-antialiased lines.
- *
- * Lines rendered with zero Line Width are rasterized using the
- * "Grid Intersection Quantization" rules as specified by the
- * "Zero-Width (Cosmetic) Line Rasterization" section of the docs.
- */
- line_width = 0.0f;
- }
-
- return line_width;
- }
-
- /**
- * The pipe->create_rasterizer_state() driver hook.
- */
- static void *
- iris_create_rasterizer_state(struct pipe_context *ctx,
- const struct pipe_rasterizer_state *state)
- {
- struct iris_rasterizer_state *cso =
- malloc(sizeof(struct iris_rasterizer_state));
-
- #if 0
- point_quad_rasterization -> SBE?
-
- not necessary?
- {
- poly_smooth
- force_persample_interp - ?
- bottom_edge_rule
-
- offset_units_unscaled - cap not exposed
- }
- #endif
-
- // XXX: it may make more sense just to store the pipe_rasterizer_state,
- // we're copying a lot of booleans here. But we don't need all of them...
-
- cso->multisample = state->multisample;
- cso->force_persample_interp = state->force_persample_interp;
- cso->clip_halfz = state->clip_halfz;
- cso->depth_clip_near = state->depth_clip_near;
- cso->depth_clip_far = state->depth_clip_far;
- cso->flatshade = state->flatshade;
- cso->flatshade_first = state->flatshade_first;
- cso->clamp_fragment_color = state->clamp_fragment_color;
- cso->light_twoside = state->light_twoside;
- cso->rasterizer_discard = state->rasterizer_discard;
- cso->half_pixel_center = state->half_pixel_center;
- cso->sprite_coord_mode = state->sprite_coord_mode;
- cso->sprite_coord_enable = state->sprite_coord_enable;
- cso->line_stipple_enable = state->line_stipple_enable;
- cso->poly_stipple_enable = state->poly_stipple_enable;
-
- float line_width = get_line_width(state);
-
- iris_pack_command(GENX(3DSTATE_SF), cso->sf, sf) {
- sf.StatisticsEnable = true;
- sf.ViewportTransformEnable = true;
- sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
- sf.LineEndCapAntialiasingRegionWidth =
- state->line_smooth ? _10pixels : _05pixels;
- sf.LastPixelEnable = state->line_last_pixel;
- sf.LineWidth = line_width;
- sf.SmoothPointEnable = state->point_smooth || state->multisample;
- sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
- sf.PointWidth = state->point_size;
-
- if (state->flatshade_first) {
- sf.TriangleFanProvokingVertexSelect = 1;
- } else {
- sf.TriangleStripListProvokingVertexSelect = 2;
- sf.TriangleFanProvokingVertexSelect = 2;
- sf.LineStripListProvokingVertexSelect = 1;
- }
- }
-
- iris_pack_command(GENX(3DSTATE_RASTER), cso->raster, rr) {
- rr.FrontWinding = state->front_ccw ? CounterClockwise : Clockwise;
- rr.CullMode = translate_cull_mode(state->cull_face);
- rr.FrontFaceFillMode = translate_fill_mode(state->fill_front);
- rr.BackFaceFillMode = translate_fill_mode(state->fill_back);
- rr.DXMultisampleRasterizationEnable = state->multisample;
- rr.GlobalDepthOffsetEnableSolid = state->offset_tri;
- rr.GlobalDepthOffsetEnableWireframe = state->offset_line;
- rr.GlobalDepthOffsetEnablePoint = state->offset_point;
- rr.GlobalDepthOffsetConstant = state->offset_units * 2;
- rr.GlobalDepthOffsetScale = state->offset_scale;
- rr.GlobalDepthOffsetClamp = state->offset_clamp;
- rr.SmoothPointEnable = state->point_smooth || state->multisample;
- rr.AntialiasingEnable = state->line_smooth;
- rr.ScissorRectangleEnable = state->scissor;
- rr.ViewportZNearClipTestEnable = state->depth_clip_near;
- rr.ViewportZFarClipTestEnable = state->depth_clip_far;
- //rr.ConservativeRasterizationEnable = not yet supported by Gallium...
- }
-
- iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
- /* cl.NonPerspectiveBarycentricEnable is filled in at draw time from
- * the FS program; cl.ForceZeroRTAIndexEnable is filled in from the FB.
- */
- cl.StatisticsEnable = true;
- cl.EarlyCullEnable = true;
- cl.UserClipDistanceClipTestEnableBitmask = state->clip_plane_enable;
- cl.ForceUserClipDistanceClipTestEnableBitmask = true;
- cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
- cl.GuardbandClipTestEnable = true;
- cl.ClipMode = CLIPMODE_NORMAL;
- cl.ClipEnable = true;
- cl.ViewportXYClipTestEnable = state->point_tri_clip;
- cl.MinimumPointWidth = 0.125;
- cl.MaximumPointWidth = 255.875;
-
- if (state->flatshade_first) {
- cl.TriangleFanProvokingVertexSelect = 1;
- } else {
- cl.TriangleStripListProvokingVertexSelect = 2;
- cl.TriangleFanProvokingVertexSelect = 2;
- cl.LineStripListProvokingVertexSelect = 1;
- }
- }
-
- iris_pack_command(GENX(3DSTATE_WM), cso->wm, wm) {
- /* wm.BarycentricInterpolationMode and wm.EarlyDepthStencilControl are
- * filled in at draw time from the FS program.
- */
- wm.LineAntialiasingRegionWidth = _10pixels;
- wm.LineEndCapAntialiasingRegionWidth = _05pixels;
- wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
- wm.LineStippleEnable = state->line_stipple_enable;
- wm.PolygonStippleEnable = state->poly_stipple_enable;
- }
-
- /* Remap from 0..255 back to 1..256 */
- const unsigned line_stipple_factor = state->line_stipple_factor + 1;
-
- iris_pack_command(GENX(3DSTATE_LINE_STIPPLE), cso->line_stipple, line) {
- line.LineStipplePattern = state->line_stipple_pattern;
- line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor;
- line.LineStippleRepeatCount = line_stipple_factor;
- }
-
- return cso;
- }
-
- /**
- * The pipe->bind_rasterizer_state() driver hook.
- *
- * Bind a rasterizer CSO and flag related dirty bits.
- */
- static void
- iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_rasterizer_state *old_cso = ice->state.cso_rast;
- struct iris_rasterizer_state *new_cso = state;
-
- if (new_cso) {
- /* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */
- if (cso_changed_memcmp(line_stipple))
- ice->state.dirty |= IRIS_DIRTY_LINE_STIPPLE;
-
- if (cso_changed(half_pixel_center))
- ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
-
- if (cso_changed(line_stipple_enable) || cso_changed(poly_stipple_enable))
- ice->state.dirty |= IRIS_DIRTY_WM;
-
- if (cso_changed(rasterizer_discard) || cso_changed(flatshade_first))
- ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
-
- if (cso_changed(depth_clip_near) || cso_changed(depth_clip_far) ||
- cso_changed(clip_halfz))
- ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
-
- if (cso_changed(sprite_coord_enable) || cso_changed(light_twoside))
- ice->state.dirty |= IRIS_DIRTY_SBE;
- }
-
- ice->state.cso_rast = new_cso;
- ice->state.dirty |= IRIS_DIRTY_RASTER;
- ice->state.dirty |= IRIS_DIRTY_CLIP;
- ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_RASTERIZER];
- }
-
- /**
- * Return true if the given wrap mode requires the border color to exist.
- *
- * (We can skip uploading it if the sampler isn't going to use it.)
- */
- static bool
- wrap_mode_needs_border_color(unsigned wrap_mode)
- {
- return wrap_mode == TCM_CLAMP_BORDER || wrap_mode == TCM_HALF_BORDER;
- }
-
- /**
- * Gallium CSO for sampler state.
- */
- struct iris_sampler_state {
- union pipe_color_union border_color;
- bool needs_border_color;
-
- uint32_t sampler_state[GENX(SAMPLER_STATE_length)];
- };
-
- /**
- * The pipe->create_sampler_state() driver hook.
- *
- * We fill out SAMPLER_STATE (except for the border color pointer), and
- * store that on the CPU. It doesn't make sense to upload it to a GPU
- * buffer object yet, because 3DSTATE_SAMPLER_STATE_POINTERS requires
- * all bound sampler states to be in contiguous memor.
- */
- static void *
- iris_create_sampler_state(struct pipe_context *ctx,
- const struct pipe_sampler_state *state)
- {
- struct iris_sampler_state *cso = CALLOC_STRUCT(iris_sampler_state);
-
- if (!cso)
- return NULL;
-
- STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST == MAPFILTER_NEAREST);
- STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR == MAPFILTER_LINEAR);
-
- unsigned wrap_s = translate_wrap(state->wrap_s);
- unsigned wrap_t = translate_wrap(state->wrap_t);
- unsigned wrap_r = translate_wrap(state->wrap_r);
-
- memcpy(&cso->border_color, &state->border_color, sizeof(cso->border_color));
-
- cso->needs_border_color = wrap_mode_needs_border_color(wrap_s) ||
- wrap_mode_needs_border_color(wrap_t) ||
- wrap_mode_needs_border_color(wrap_r);
-
- float min_lod = state->min_lod;
- unsigned mag_img_filter = state->mag_img_filter;
-
- // XXX: explain this code ported from ilo...I don't get it at all...
- if (state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE &&
- state->min_lod > 0.0f) {
- min_lod = 0.0f;
- mag_img_filter = state->min_img_filter;
- }
-
- iris_pack_state(GENX(SAMPLER_STATE), cso->sampler_state, samp) {
- samp.TCXAddressControlMode = wrap_s;
- samp.TCYAddressControlMode = wrap_t;
- samp.TCZAddressControlMode = wrap_r;
- samp.CubeSurfaceControlMode = state->seamless_cube_map;
- samp.NonnormalizedCoordinateEnable = !state->normalized_coords;
- samp.MinModeFilter = state->min_img_filter;
- samp.MagModeFilter = mag_img_filter;
- samp.MipModeFilter = translate_mip_filter(state->min_mip_filter);
- samp.MaximumAnisotropy = RATIO21;
-
- if (state->max_anisotropy >= 2) {
- if (state->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
- samp.MinModeFilter = MAPFILTER_ANISOTROPIC;
- samp.AnisotropicAlgorithm = EWAApproximation;
- }
-
- if (state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)
- samp.MagModeFilter = MAPFILTER_ANISOTROPIC;
-
- samp.MaximumAnisotropy =
- MIN2((state->max_anisotropy - 2) / 2, RATIO161);
- }
-
- /* Set address rounding bits if not using nearest filtering. */
- if (state->min_img_filter != PIPE_TEX_FILTER_NEAREST) {
- samp.UAddressMinFilterRoundingEnable = true;
- samp.VAddressMinFilterRoundingEnable = true;
- samp.RAddressMinFilterRoundingEnable = true;
- }
-
- if (state->mag_img_filter != PIPE_TEX_FILTER_NEAREST) {
- samp.UAddressMagFilterRoundingEnable = true;
- samp.VAddressMagFilterRoundingEnable = true;
- samp.RAddressMagFilterRoundingEnable = true;
- }
-
- if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
- samp.ShadowFunction = translate_shadow_func(state->compare_func);
-
- const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;
-
- samp.LODPreClampMode = CLAMP_MODE_OGL;
- samp.MinLOD = CLAMP(min_lod, 0, hw_max_lod);
- samp.MaxLOD = CLAMP(state->max_lod, 0, hw_max_lod);
- samp.TextureLODBias = CLAMP(state->lod_bias, -16, 15);
-
- /* .BorderColorPointer is filled in by iris_bind_sampler_states. */
- }
-
- return cso;
- }
-
- /**
- * The pipe->bind_sampler_states() driver hook.
- *
- * Now that we know all the sampler states, we upload them all into a
- * contiguous area of GPU memory, for 3DSTATE_SAMPLER_STATE_POINTERS_*.
- * We also fill out the border color state pointers at this point.
- *
- * We could defer this work to draw time, but we assume that binding
- * will be less frequent than drawing.
- */
- // XXX: this may be a bad idea, need to make sure that st/mesa calls us
- // XXX: with the complete set of shaders. If it makes multiple calls to
- // XXX: things one at a time, we could waste a lot of time assembling things.
- // XXX: it doesn't even BUY us anything to do it here, because we only flag
- // XXX: IRIS_DIRTY_SAMPLER_STATE when this is called...
- static void
- iris_bind_sampler_states(struct pipe_context *ctx,
- enum pipe_shader_type p_stage,
- unsigned start, unsigned count,
- void **states)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- gl_shader_stage stage = stage_from_pipe(p_stage);
- struct iris_shader_state *shs = &ice->state.shaders[stage];
-
- assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);
- shs->num_samplers = MAX2(shs->num_samplers, start + count);
-
- for (int i = 0; i < count; i++) {
- shs->samplers[start + i] = states[i];
- }
-
- /* Assemble the SAMPLER_STATEs into a contiguous table that lives
- * in the dynamic state memory zone, so we can point to it via the
- * 3DSTATE_SAMPLER_STATE_POINTERS_* commands.
- */
- uint32_t *map =
- upload_state(ice->state.dynamic_uploader, &shs->sampler_table,
- count * 4 * GENX(SAMPLER_STATE_length), 32);
- if (unlikely(!map))
- return;
-
- struct pipe_resource *res = shs->sampler_table.res;
- shs->sampler_table.offset +=
- iris_bo_offset_from_base_address(iris_resource_bo(res));
-
- /* Make sure all land in the same BO */
- iris_border_color_pool_reserve(ice, IRIS_MAX_TEXTURE_SAMPLERS);
-
- for (int i = 0; i < count; i++) {
- struct iris_sampler_state *state = shs->samplers[i];
-
- if (!state) {
- memset(map, 0, 4 * GENX(SAMPLER_STATE_length));
- } else if (!state->needs_border_color) {
- memcpy(map, state->sampler_state, 4 * GENX(SAMPLER_STATE_length));
- } else {
- ice->state.need_border_colors = true;
-
- /* Stream out the border color and merge the pointer. */
- uint32_t offset =
- iris_upload_border_color(ice, &state->border_color);
-
- uint32_t dynamic[GENX(SAMPLER_STATE_length)];
- iris_pack_state(GENX(SAMPLER_STATE), dynamic, dyns) {
- dyns.BorderColorPointer = offset;
- }
-
- for (uint32_t j = 0; j < GENX(SAMPLER_STATE_length); j++)
- map[j] = state->sampler_state[j] | dynamic[j];
- }
-
- map += GENX(SAMPLER_STATE_length);
- }
-
- ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
- }
-
- static enum isl_channel_select
- fmt_swizzle(const struct iris_format_info *fmt, enum pipe_swizzle swz)
- {
- switch (swz) {
- case PIPE_SWIZZLE_X: return fmt->swizzle.r;
- case PIPE_SWIZZLE_Y: return fmt->swizzle.g;
- case PIPE_SWIZZLE_Z: return fmt->swizzle.b;
- case PIPE_SWIZZLE_W: return fmt->swizzle.a;
- case PIPE_SWIZZLE_1: return SCS_ONE;
- case PIPE_SWIZZLE_0: return SCS_ZERO;
- default: unreachable("invalid swizzle");
- }
- }
-
- static void
- fill_buffer_surface_state(struct isl_device *isl_dev,
- struct iris_bo *bo,
- void *map,
- enum isl_format format,
- unsigned offset,
- unsigned size)
- {
- const struct isl_format_layout *fmtl = isl_format_get_layout(format);
- const unsigned cpp = fmtl->bpb / 8;
-
- /* The ARB_texture_buffer_specification says:
- *
- * "The number of texels in the buffer texture's texel array is given by
- *
- * floor(<buffer_size> / (<components> * sizeof(<base_type>)),
- *
- * where <buffer_size> is the size of the buffer object, in basic
- * machine units and <components> and <base_type> are the element count
- * and base data type for elements, as specified in Table X.1. The
- * number of texels in the texel array is then clamped to the
- * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
- *
- * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
- * so that when ISL divides by stride to obtain the number of texels, that
- * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
- */
- unsigned final_size =
- MIN3(size, bo->size - offset, IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp);
-
- isl_buffer_fill_state(isl_dev, map,
- .address = bo->gtt_offset + offset,
- .size_B = final_size,
- .format = format,
- .stride_B = cpp,
- .mocs = MOCS_WB);
- }
-
- /**
- * The pipe->create_sampler_view() driver hook.
- */
- static struct pipe_sampler_view *
- iris_create_sampler_view(struct pipe_context *ctx,
- struct pipe_resource *tex,
- const struct pipe_sampler_view *tmpl)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct iris_sampler_view *isv = calloc(1, sizeof(struct iris_sampler_view));
-
- if (!isv)
- return NULL;
-
- /* initialize base object */
- isv->base = *tmpl;
- isv->base.context = ctx;
- isv->base.texture = NULL;
- pipe_reference_init(&isv->base.reference, 1);
- pipe_resource_reference(&isv->base.texture, tex);
-
- void *map = upload_state(ice->state.surface_uploader, &isv->surface_state,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map))
- return NULL;
-
- struct iris_bo *state_bo = iris_resource_bo(isv->surface_state.res);
- isv->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
-
- if (util_format_is_depth_or_stencil(tmpl->format)) {
- struct iris_resource *zres, *sres;
- const struct util_format_description *desc =
- util_format_description(tmpl->format);
-
- iris_get_depth_stencil_resources(tex, &zres, &sres);
-
- tex = util_format_has_depth(desc) ? &zres->base : &sres->base;
- }
-
- isv->res = (struct iris_resource *) tex;
-
- isl_surf_usage_flags_t usage =
- ISL_SURF_USAGE_TEXTURE_BIT |
- (isv->res->surf.usage & ISL_SURF_USAGE_CUBE_BIT);
-
- const struct iris_format_info fmt =
- iris_format_for_usage(devinfo, tmpl->format, usage);
-
- isv->view = (struct isl_view) {
- .format = fmt.fmt,
- .swizzle = (struct isl_swizzle) {
- .r = fmt_swizzle(&fmt, tmpl->swizzle_r),
- .g = fmt_swizzle(&fmt, tmpl->swizzle_g),
- .b = fmt_swizzle(&fmt, tmpl->swizzle_b),
- .a = fmt_swizzle(&fmt, tmpl->swizzle_a),
- },
- .usage = usage,
- };
-
- /* Fill out SURFACE_STATE for this view. */
- if (tmpl->target != PIPE_BUFFER) {
- isv->view.base_level = tmpl->u.tex.first_level;
- isv->view.levels = tmpl->u.tex.last_level - tmpl->u.tex.first_level + 1;
- isv->view.base_array_layer = tmpl->u.tex.first_layer;
- isv->view.array_len =
- tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
-
- isl_surf_fill_state(&screen->isl_dev, map,
- .surf = &isv->res->surf, .view = &isv->view,
- .mocs = MOCS_WB,
- .address = isv->res->bo->gtt_offset);
- // .aux_surf =
- // .clear_color = clear_color,
- } else {
- fill_buffer_surface_state(&screen->isl_dev, isv->res->bo, map,
- isv->view.format, tmpl->u.buf.offset,
- tmpl->u.buf.size);
- }
-
- return &isv->base;
- }
-
- static void
- iris_sampler_view_destroy(struct pipe_context *ctx,
- struct pipe_sampler_view *state)
- {
- struct iris_sampler_view *isv = (void *) state;
- pipe_resource_reference(&state->texture, NULL);
- pipe_resource_reference(&isv->surface_state.res, NULL);
- free(isv);
- }
-
- /**
- * The pipe->create_surface() driver hook.
- *
- * In Gallium nomenclature, "surfaces" are a view of a resource that
- * can be bound as a render target or depth/stencil buffer.
- */
- static struct pipe_surface *
- iris_create_surface(struct pipe_context *ctx,
- struct pipe_resource *tex,
- const struct pipe_surface *tmpl)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct iris_surface *surf = calloc(1, sizeof(struct iris_surface));
- struct pipe_surface *psurf = &surf->base;
- struct iris_resource *res = (struct iris_resource *) tex;
-
- if (!surf)
- return NULL;
-
- pipe_reference_init(&psurf->reference, 1);
- pipe_resource_reference(&psurf->texture, tex);
- psurf->context = ctx;
- psurf->format = tmpl->format;
- psurf->width = tex->width0;
- psurf->height = tex->height0;
- psurf->texture = tex;
- psurf->u.tex.first_layer = tmpl->u.tex.first_layer;
- psurf->u.tex.last_layer = tmpl->u.tex.last_layer;
- psurf->u.tex.level = tmpl->u.tex.level;
-
- isl_surf_usage_flags_t usage = 0;
- if (tmpl->writable)
- usage = ISL_SURF_USAGE_STORAGE_BIT;
- else if (util_format_is_depth_or_stencil(tmpl->format))
- usage = ISL_SURF_USAGE_DEPTH_BIT;
- else
- usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
-
- const struct iris_format_info fmt =
- iris_format_for_usage(devinfo, psurf->format, usage);
-
- if ((usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
- !isl_format_supports_rendering(devinfo, fmt.fmt)) {
- /* Framebuffer validation will reject this invalid case, but it
- * hasn't had the opportunity yet. In the meantime, we need to
- * avoid hitting ISL asserts about unsupported formats below.
- */
- free(surf);
- return NULL;
- }
-
- surf->view = (struct isl_view) {
- .format = fmt.fmt,
- .base_level = tmpl->u.tex.level,
- .levels = 1,
- .base_array_layer = tmpl->u.tex.first_layer,
- .array_len = tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1,
- .swizzle = ISL_SWIZZLE_IDENTITY,
- .usage = usage,
- };
-
- /* Bail early for depth/stencil - we don't want SURFACE_STATE for them. */
- if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT |
- ISL_SURF_USAGE_STENCIL_BIT))
- return psurf;
-
-
- void *map = upload_state(ice->state.surface_uploader, &surf->surface_state,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map))
- return NULL;
-
- struct iris_bo *state_bo = iris_resource_bo(surf->surface_state.res);
- surf->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
-
- isl_surf_fill_state(&screen->isl_dev, map,
- .surf = &res->surf, .view = &surf->view,
- .mocs = MOCS_WB,
- .address = res->bo->gtt_offset);
- // .aux_surf =
- // .clear_color = clear_color,
-
- return psurf;
- }
-
- /**
- * The pipe->set_shader_images() driver hook.
- */
- static void
- iris_set_shader_images(struct pipe_context *ctx,
- enum pipe_shader_type p_stage,
- unsigned start_slot, unsigned count,
- const struct pipe_image_view *p_images)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- gl_shader_stage stage = stage_from_pipe(p_stage);
- struct iris_shader_state *shs = &ice->state.shaders[stage];
-
- for (unsigned i = 0; i < count; i++) {
- if (p_images && p_images[i].resource) {
- const struct pipe_image_view *img = &p_images[i];
- struct iris_resource *res = (void *) img->resource;
- pipe_resource_reference(&shs->image[start_slot + i].res, &res->base);
-
- // XXX: these are not retained forever, use a separate uploader?
- void *map =
- upload_state(ice->state.surface_uploader,
- &shs->image[start_slot + i].surface_state,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map)) {
- pipe_resource_reference(&shs->image[start_slot + i].res, NULL);
- return;
- }
-
- struct iris_bo *surf_state_bo =
- iris_resource_bo(shs->image[start_slot + i].surface_state.res);
- shs->image[start_slot + i].surface_state.offset +=
- iris_bo_offset_from_base_address(surf_state_bo);
-
- isl_surf_usage_flags_t usage = ISL_SURF_USAGE_STORAGE_BIT;
- enum isl_format isl_format =
- iris_format_for_usage(devinfo, img->format, usage).fmt;
-
- if (img->shader_access & PIPE_IMAGE_ACCESS_READ)
- isl_format = isl_lower_storage_image_format(devinfo, isl_format);
-
- shs->image[start_slot + i].access = img->shader_access;
-
- if (res->base.target != PIPE_BUFFER) {
- struct isl_view view = {
- .format = isl_format,
- .base_level = img->u.tex.level,
- .levels = 1,
- .base_array_layer = img->u.tex.first_layer,
- .array_len = img->u.tex.last_layer - img->u.tex.first_layer + 1,
- .swizzle = ISL_SWIZZLE_IDENTITY,
- .usage = usage,
- };
-
- isl_surf_fill_state(&screen->isl_dev, map,
- .surf = &res->surf, .view = &view,
- .mocs = MOCS_WB,
- .address = res->bo->gtt_offset);
- // .aux_surf =
- // .clear_color = clear_color,
- } else {
- fill_buffer_surface_state(&screen->isl_dev, res->bo, map,
- isl_format, img->u.buf.offset,
- img->u.buf.size);
- }
- } else {
- pipe_resource_reference(&shs->image[start_slot + i].res, NULL);
- pipe_resource_reference(&shs->image[start_slot + i].surface_state.res,
- NULL);
- }
- }
-
- ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
- }
-
-
- /**
- * The pipe->set_sampler_views() driver hook.
- */
- static void
- iris_set_sampler_views(struct pipe_context *ctx,
- enum pipe_shader_type p_stage,
- unsigned start, unsigned count,
- struct pipe_sampler_view **views)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- gl_shader_stage stage = stage_from_pipe(p_stage);
- struct iris_shader_state *shs = &ice->state.shaders[stage];
-
- unsigned i;
- for (i = 0; i < count; i++) {
- pipe_sampler_view_reference((struct pipe_sampler_view **)
- &shs->textures[i], views[i]);
- }
- for (; i < shs->num_textures; i++) {
- pipe_sampler_view_reference((struct pipe_sampler_view **)
- &shs->textures[i], NULL);
- }
-
- shs->num_textures = count;
-
- ice->state.dirty |= (IRIS_DIRTY_BINDINGS_VS << stage);
- }
-
- /**
- * The pipe->set_tess_state() driver hook.
- */
- static void
- iris_set_tess_state(struct pipe_context *ctx,
- const float default_outer_level[4],
- const float default_inner_level[2])
- {
- struct iris_context *ice = (struct iris_context *) ctx;
-
- memcpy(&ice->state.default_outer_level[0], &default_outer_level[0], 4 * sizeof(float));
- memcpy(&ice->state.default_inner_level[0], &default_inner_level[0], 2 * sizeof(float));
-
- ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TCS;
- }
-
- static void
- iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *p_surf)
- {
- struct iris_surface *surf = (void *) p_surf;
- pipe_resource_reference(&p_surf->texture, NULL);
- pipe_resource_reference(&surf->surface_state.res, NULL);
- free(surf);
- }
-
- // XXX: actually implement user clip planes
- static void
- iris_set_clip_state(struct pipe_context *ctx,
- const struct pipe_clip_state *state)
- {
- }
-
- /**
- * The pipe->set_polygon_stipple() driver hook.
- */
- static void
- iris_set_polygon_stipple(struct pipe_context *ctx,
- const struct pipe_poly_stipple *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- memcpy(&ice->state.poly_stipple, state, sizeof(*state));
- ice->state.dirty |= IRIS_DIRTY_POLYGON_STIPPLE;
- }
-
- /**
- * The pipe->set_sample_mask() driver hook.
- */
- static void
- iris_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
-
- /* We only support 16x MSAA, so we have 16 bits of sample maks.
- * st/mesa may pass us 0xffffffff though, meaning "enable all samples".
- */
- ice->state.sample_mask = sample_mask & 0xffff;
- ice->state.dirty |= IRIS_DIRTY_SAMPLE_MASK;
- }
-
- /**
- * The pipe->set_scissor_states() driver hook.
- *
- * This corresponds to our SCISSOR_RECT state structures. It's an
- * exact match, so we just store them, and memcpy them out later.
- */
- static void
- iris_set_scissor_states(struct pipe_context *ctx,
- unsigned start_slot,
- unsigned num_scissors,
- const struct pipe_scissor_state *rects)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
-
- for (unsigned i = 0; i < num_scissors; i++) {
- if (rects[i].minx == rects[i].maxx || rects[i].miny == rects[i].maxy) {
- /* If the scissor was out of bounds and got clamped to 0 width/height
- * at the bounds, the subtraction of 1 from maximums could produce a
- * negative number and thus not clip anything. Instead, just provide
- * a min > max scissor inside the bounds, which produces the expected
- * no rendering.
- */
- ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) {
- .minx = 1, .maxx = 0, .miny = 1, .maxy = 0,
- };
- } else {
- ice->state.scissors[start_slot + i] = (struct pipe_scissor_state) {
- .minx = rects[i].minx, .miny = rects[i].miny,
- .maxx = rects[i].maxx - 1, .maxy = rects[i].maxy - 1,
- };
- }
- }
-
- ice->state.dirty |= IRIS_DIRTY_SCISSOR_RECT;
- }
-
- /**
- * The pipe->set_stencil_ref() driver hook.
- *
- * This is added to 3DSTATE_WM_DEPTH_STENCIL dynamically at draw time.
- */
- static void
- iris_set_stencil_ref(struct pipe_context *ctx,
- const struct pipe_stencil_ref *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- memcpy(&ice->state.stencil_ref, state, sizeof(*state));
- ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
- }
-
- static float
- viewport_extent(const struct pipe_viewport_state *state, int axis, float sign)
- {
- return copysignf(state->scale[axis], sign) + state->translate[axis];
- }
-
- #if 0
- static void
- calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
- float m00, float m11, float m30, float m31,
- float *xmin, float *xmax,
- float *ymin, float *ymax)
- {
- /* According to the "Vertex X,Y Clamping and Quantization" section of the
- * Strips and Fans documentation:
- *
- * "The vertex X and Y screen-space coordinates are also /clamped/ to the
- * fixed-point "guardband" range supported by the rasterization hardware"
- *
- * and
- *
- * "In almost all circumstances, if an object’s vertices are actually
- * modified by this clamping (i.e., had X or Y coordinates outside of
- * the guardband extent the rendered object will not match the intended
- * result. Therefore software should take steps to ensure that this does
- * not happen - e.g., by clipping objects such that they do not exceed
- * these limits after the Drawing Rectangle is applied."
- *
- * I believe the fundamental restriction is that the rasterizer (in
- * the SF/WM stages) have a limit on the number of pixels that can be
- * rasterized. We need to ensure any coordinates beyond the rasterizer
- * limit are handled by the clipper. So effectively that limit becomes
- * the clipper's guardband size.
- *
- * It goes on to say:
- *
- * "In addition, in order to be correctly rendered, objects must have a
- * screenspace bounding box not exceeding 8K in the X or Y direction.
- * This additional restriction must also be comprehended by software,
- * i.e., enforced by use of clipping."
- *
- * This makes no sense. Gen7+ hardware supports 16K render targets,
- * and you definitely need to be able to draw polygons that fill the
- * surface. Our assumption is that the rasterizer was limited to 8K
- * on Sandybridge, which only supports 8K surfaces, and it was actually
- * increased to 16K on Ivybridge and later.
- *
- * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
- */
- const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
-
- if (m00 != 0 && m11 != 0) {
- /* First, we compute the screen-space render area */
- const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
- const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
- const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
- const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
-
- /* We want the guardband to be centered on that */
- const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
- const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
- const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
- const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
-
- /* Now we need it in native device coordinates */
- const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
- const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
- const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
- const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
-
- /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
- * flipped upside-down. X should be fine though.
- */
- assert(ndc_gb_xmin <= ndc_gb_xmax);
- *xmin = ndc_gb_xmin;
- *xmax = ndc_gb_xmax;
- *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
- *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
- } else {
- /* The viewport scales to 0, so nothing will be rendered. */
- *xmin = 0.0f;
- *xmax = 0.0f;
- *ymin = 0.0f;
- *ymax = 0.0f;
- }
- }
- #endif
-
- /**
- * The pipe->set_viewport_states() driver hook.
- *
- * This corresponds to our SF_CLIP_VIEWPORT states. We can't calculate
- * the guardband yet, as we need the framebuffer dimensions, but we can
- * at least fill out the rest.
- */
- static void
- iris_set_viewport_states(struct pipe_context *ctx,
- unsigned start_slot,
- unsigned count,
- const struct pipe_viewport_state *states)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_genx_state *genx = ice->state.genx;
- uint32_t *vp_map =
- &genx->sf_cl_vp[start_slot * GENX(SF_CLIP_VIEWPORT_length)];
-
- for (unsigned i = 0; i < count; i++) {
- const struct pipe_viewport_state *state = &states[i];
-
- memcpy(&ice->state.viewports[start_slot + i], state, sizeof(*state));
-
- iris_pack_state(GENX(SF_CLIP_VIEWPORT), vp_map, vp) {
- vp.ViewportMatrixElementm00 = state->scale[0];
- vp.ViewportMatrixElementm11 = state->scale[1];
- vp.ViewportMatrixElementm22 = state->scale[2];
- vp.ViewportMatrixElementm30 = state->translate[0];
- vp.ViewportMatrixElementm31 = state->translate[1];
- vp.ViewportMatrixElementm32 = state->translate[2];
- /* XXX: in i965 this is computed based on the drawbuffer size,
- * but we don't have that here...
- */
- vp.XMinClipGuardband = -1.0;
- vp.XMaxClipGuardband = 1.0;
- vp.YMinClipGuardband = -1.0;
- vp.YMaxClipGuardband = 1.0;
- vp.XMinViewPort = viewport_extent(state, 0, -1.0f);
- vp.XMaxViewPort = viewport_extent(state, 0, 1.0f) - 1;
- vp.YMinViewPort = viewport_extent(state, 1, -1.0f);
- vp.YMaxViewPort = viewport_extent(state, 1, 1.0f) - 1;
- }
-
- vp_map += GENX(SF_CLIP_VIEWPORT_length);
- }
-
- ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
-
- if (ice->state.cso_rast && (!ice->state.cso_rast->depth_clip_near ||
- !ice->state.cso_rast->depth_clip_far))
- ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
- }
-
- /**
- * The pipe->set_framebuffer_state() driver hook.
- *
- * Sets the current draw FBO, including color render targets, depth,
- * and stencil buffers.
- */
- static void
- iris_set_framebuffer_state(struct pipe_context *ctx,
- const struct pipe_framebuffer_state *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
- struct isl_device *isl_dev = &screen->isl_dev;
- struct pipe_framebuffer_state *cso = &ice->state.framebuffer;
- struct iris_resource *zres;
- struct iris_resource *stencil_res;
-
- unsigned samples = util_framebuffer_get_num_samples(state);
-
- if (cso->samples != samples) {
- ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
- }
-
- if (cso->nr_cbufs != state->nr_cbufs) {
- ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
- }
-
- if ((cso->layers == 0) != (state->layers == 0)) {
- ice->state.dirty |= IRIS_DIRTY_CLIP;
- }
-
- util_copy_framebuffer_state(cso, state);
- cso->samples = samples;
-
- struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
-
- struct isl_view view = {
- .base_level = 0,
- .levels = 1,
- .base_array_layer = 0,
- .array_len = 1,
- .swizzle = ISL_SWIZZLE_IDENTITY,
- };
-
- struct isl_depth_stencil_hiz_emit_info info = {
- .view = &view,
- .mocs = MOCS_WB,
- };
-
- if (cso->zsbuf) {
- iris_get_depth_stencil_resources(cso->zsbuf->texture, &zres,
- &stencil_res);
-
- view.base_level = cso->zsbuf->u.tex.level;
- view.base_array_layer = cso->zsbuf->u.tex.first_layer;
- view.array_len =
- cso->zsbuf->u.tex.last_layer - cso->zsbuf->u.tex.first_layer + 1;
-
- if (zres) {
- view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
-
- info.depth_surf = &zres->surf;
- info.depth_address = zres->bo->gtt_offset;
- info.hiz_usage = ISL_AUX_USAGE_NONE;
-
- view.format = zres->surf.format;
- }
-
- if (stencil_res) {
- view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
- info.stencil_surf = &stencil_res->surf;
- info.stencil_address = stencil_res->bo->gtt_offset;
- if (!zres)
- view.format = stencil_res->surf.format;
- }
- }
-
- isl_emit_depth_stencil_hiz_s(isl_dev, cso_z->packets, &info);
-
- /* Make a null surface for unbound buffers */
- void *null_surf_map =
- upload_state(ice->state.surface_uploader, &ice->state.null_fb,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- isl_null_fill_state(&screen->isl_dev, null_surf_map,
- isl_extent3d(MAX2(cso->width, 1),
- MAX2(cso->height, 1),
- cso->layers ? cso->layers : 1));
- ice->state.null_fb.offset +=
- iris_bo_offset_from_base_address(iris_resource_bo(ice->state.null_fb.res));
-
- ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
-
- /* Render target change */
- ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;
-
- ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
-
- #if GEN_GEN == 11
- // XXX: we may want to flag IRIS_DIRTY_MULTISAMPLE (or SAMPLE_MASK?)
- // XXX: see commit 979fc1bc9bcc64027ff2cfafd285676f31b930a6
-
- /* The PIPE_CONTROL command description says:
- *
- * "Whenever a Binding Table Index (BTI) used by a Render Target Message
- * points to a different RENDER_SURFACE_STATE, SW must issue a Render
- * Target Cache Flush by enabling this bit. When render target flush
- * is set due to new association of BTI, PS Scoreboard Stall bit must
- * be set in this packet."
- */
- // XXX: does this need to happen at 3DSTATE_BTP_PS time?
- iris_emit_pipe_control_flush(&ice->render_batch,
- PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_STALL_AT_SCOREBOARD);
- #endif
- }
-
- static void
- upload_ubo_surf_state(struct iris_context *ice,
- struct iris_const_buffer *cbuf,
- unsigned buffer_size)
- {
- struct pipe_context *ctx = &ice->ctx;
- struct iris_screen *screen = (struct iris_screen *) ctx->screen;
-
- // XXX: these are not retained forever, use a separate uploader?
- void *map =
- upload_state(ice->state.surface_uploader, &cbuf->surface_state,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map)) {
- pipe_resource_reference(&cbuf->data.res, NULL);
- return;
- }
-
- struct iris_resource *res = (void *) cbuf->data.res;
- struct iris_bo *surf_bo = iris_resource_bo(cbuf->surface_state.res);
- cbuf->surface_state.offset += iris_bo_offset_from_base_address(surf_bo);
-
- isl_buffer_fill_state(&screen->isl_dev, map,
- .address = res->bo->gtt_offset + cbuf->data.offset,
- .size_B = MIN2(buffer_size,
- res->bo->size - cbuf->data.offset),
- .format = ISL_FORMAT_R32G32B32A32_FLOAT,
- .stride_B = 1,
- .mocs = MOCS_WB)
- }
-
- /**
- * The pipe->set_constant_buffer() driver hook.
- *
- * This uploads any constant data in user buffers, and references
- * any UBO resources containing constant data.
- */
- static void
- iris_set_constant_buffer(struct pipe_context *ctx,
- enum pipe_shader_type p_stage, unsigned index,
- const struct pipe_constant_buffer *input)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- gl_shader_stage stage = stage_from_pipe(p_stage);
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_const_buffer *cbuf = &shs->constbuf[index];
-
- if (input && input->buffer) {
- assert(index > 0);
-
- pipe_resource_reference(&cbuf->data.res, input->buffer);
- cbuf->data.offset = input->buffer_offset;
-
- upload_ubo_surf_state(ice, cbuf, input->buffer_size);
- } else {
- pipe_resource_reference(&cbuf->data.res, NULL);
- pipe_resource_reference(&cbuf->surface_state.res, NULL);
- }
-
- if (index == 0) {
- if (input)
- memcpy(&shs->cbuf0, input, sizeof(shs->cbuf0));
- else
- memset(&shs->cbuf0, 0, sizeof(shs->cbuf0));
-
- shs->cbuf0_needs_upload = true;
- }
-
- ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
- // XXX: maybe not necessary all the time...?
- // XXX: we need 3DS_BTP to commit these changes, and if we fell back to
- // XXX: pull model we may need actual new bindings...
- ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
- }
-
- static void
- upload_uniforms(struct iris_context *ice,
- gl_shader_stage stage)
- {
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_const_buffer *cbuf = &shs->constbuf[0];
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
- struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
-
- unsigned upload_size = prog_data->nr_params * sizeof(uint32_t) +
- shs->cbuf0.buffer_size;
-
- if (upload_size == 0)
- return;
-
- uint32_t *map =
- upload_state(ice->ctx.const_uploader, &cbuf->data, upload_size, 64);
-
- for (int i = 0; i < prog_data->nr_params; i++) {
- uint32_t param = prog_data->param[i];
- uint32_t value = 0;
-
- printf("got a param to upload - %u\n", param);
-
- *map++ = value;
- }
-
- if (shs->cbuf0.user_buffer) {
- memcpy(map, shs->cbuf0.user_buffer, shs->cbuf0.buffer_size);
- }
-
- upload_ubo_surf_state(ice, cbuf, upload_size);
- }
-
- /**
- * The pipe->set_shader_buffers() driver hook.
- *
- * This binds SSBOs and ABOs. Unfortunately, we need to stream out
- * SURFACE_STATE here, as the buffer offset may change each time.
- */
- static void
- iris_set_shader_buffers(struct pipe_context *ctx,
- enum pipe_shader_type p_stage,
- unsigned start_slot, unsigned count,
- const struct pipe_shader_buffer *buffers)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
- gl_shader_stage stage = stage_from_pipe(p_stage);
- struct iris_shader_state *shs = &ice->state.shaders[stage];
-
- for (unsigned i = 0; i < count; i++) {
- if (buffers && buffers[i].buffer) {
- const struct pipe_shader_buffer *buffer = &buffers[i];
- struct iris_resource *res = (void *) buffer->buffer;
- pipe_resource_reference(&shs->ssbo[start_slot + i], &res->base);
-
- // XXX: these are not retained forever, use a separate uploader?
- void *map =
- upload_state(ice->state.surface_uploader,
- &shs->ssbo_surface_state[start_slot + i],
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map)) {
- pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
- return;
- }
-
- struct iris_bo *surf_state_bo =
- iris_resource_bo(shs->ssbo_surface_state[start_slot + i].res);
- shs->ssbo_surface_state[start_slot + i].offset +=
- iris_bo_offset_from_base_address(surf_state_bo);
-
- isl_buffer_fill_state(&screen->isl_dev, map,
- .address =
- res->bo->gtt_offset + buffer->buffer_offset,
- .size_B =
- MIN2(buffer->buffer_size,
- res->bo->size - buffer->buffer_offset),
- .format = ISL_FORMAT_RAW,
- .stride_B = 1,
- .mocs = MOCS_WB);
- } else {
- pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
- pipe_resource_reference(&shs->ssbo_surface_state[start_slot + i].res,
- NULL);
- }
- }
-
- ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
- }
-
- static void
- iris_delete_state(struct pipe_context *ctx, void *state)
- {
- free(state);
- }
-
- static void
- iris_free_vertex_buffers(struct iris_vertex_buffer_state *cso)
- {
- for (unsigned i = 0; i < cso->num_buffers; i++)
- pipe_resource_reference(&cso->resources[i], NULL);
- }
-
- /**
- * The pipe->set_vertex_buffers() driver hook.
- *
- * This translates pipe_vertex_buffer to our 3DSTATE_VERTEX_BUFFERS packet.
- */
- static void
- iris_set_vertex_buffers(struct pipe_context *ctx,
- unsigned start_slot, unsigned count,
- const struct pipe_vertex_buffer *buffers)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_vertex_buffer_state *cso = &ice->state.genx->vertex_buffers;
-
- iris_free_vertex_buffers(&ice->state.genx->vertex_buffers);
-
- if (!buffers)
- count = 0;
-
- cso->num_buffers = count;
-
- iris_pack_command(GENX(3DSTATE_VERTEX_BUFFERS), cso->vertex_buffers, vb) {
- vb.DWordLength = 4 * MAX2(cso->num_buffers, 1) - 1;
- }
-
- uint32_t *vb_pack_dest = &cso->vertex_buffers[1];
-
- if (count == 0) {
- iris_pack_state(GENX(VERTEX_BUFFER_STATE), vb_pack_dest, vb) {
- vb.VertexBufferIndex = start_slot;
- vb.NullVertexBuffer = true;
- vb.AddressModifyEnable = true;
- }
- }
-
- for (unsigned i = 0; i < count; i++) {
- assert(!buffers[i].is_user_buffer);
-
- pipe_resource_reference(&cso->resources[i], buffers[i].buffer.resource);
- struct iris_resource *res = (void *) cso->resources[i];
-
- iris_pack_state(GENX(VERTEX_BUFFER_STATE), vb_pack_dest, vb) {
- vb.VertexBufferIndex = start_slot + i;
- vb.MOCS = MOCS_WB;
- vb.AddressModifyEnable = true;
- vb.BufferPitch = buffers[i].stride;
- if (res) {
- vb.BufferSize = res->bo->size;
- vb.BufferStartingAddress =
- ro_bo(NULL, res->bo->gtt_offset + buffers[i].buffer_offset);
- } else {
- vb.NullVertexBuffer = true;
- }
- }
-
- vb_pack_dest += GENX(VERTEX_BUFFER_STATE_length);
- }
-
- ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
- }
-
- /**
- * Gallium CSO for vertex elements.
- */
- struct iris_vertex_element_state {
- uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
- uint32_t vf_instancing[33 * GENX(3DSTATE_VF_INSTANCING_length)];
- unsigned count;
- };
-
- /**
- * The pipe->create_vertex_elements() driver hook.
- *
- * This translates pipe_vertex_element to our 3DSTATE_VERTEX_ELEMENTS
- * and 3DSTATE_VF_INSTANCING commands. SGVs are handled at draw time.
- */
- static void *
- iris_create_vertex_elements(struct pipe_context *ctx,
- unsigned count,
- const struct pipe_vertex_element *state)
- {
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct iris_vertex_element_state *cso =
- malloc(sizeof(struct iris_vertex_element_state));
-
- cso->count = count;
-
- /* TODO:
- * - create edge flag one
- * - create SGV ones
- * - if those are necessary, use count + 1/2/3... OR in the length
- */
- iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve) {
- ve.DWordLength =
- 1 + GENX(VERTEX_ELEMENT_STATE_length) * MAX2(count, 1) - 2;
- }
-
- uint32_t *ve_pack_dest = &cso->vertex_elements[1];
- uint32_t *vfi_pack_dest = cso->vf_instancing;
-
- if (count == 0) {
- iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
- ve.Valid = true;
- ve.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
- ve.Component0Control = VFCOMP_STORE_0;
- ve.Component1Control = VFCOMP_STORE_0;
- ve.Component2Control = VFCOMP_STORE_0;
- ve.Component3Control = VFCOMP_STORE_1_FP;
- }
-
- iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
- }
- }
-
- for (int i = 0; i < count; i++) {
- const struct iris_format_info fmt =
- iris_format_for_usage(devinfo, state[i].src_format, 0);
- unsigned comp[4] = { VFCOMP_STORE_SRC, VFCOMP_STORE_SRC,
- VFCOMP_STORE_SRC, VFCOMP_STORE_SRC };
-
- switch (isl_format_get_num_channels(fmt.fmt)) {
- case 0: comp[0] = VFCOMP_STORE_0;
- case 1: comp[1] = VFCOMP_STORE_0;
- case 2: comp[2] = VFCOMP_STORE_0;
- case 3:
- comp[3] = isl_format_has_int_channel(fmt.fmt) ? VFCOMP_STORE_1_INT
- : VFCOMP_STORE_1_FP;
- break;
- }
- iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
- ve.VertexBufferIndex = state[i].vertex_buffer_index;
- ve.Valid = true;
- ve.SourceElementOffset = state[i].src_offset;
- ve.SourceElementFormat = fmt.fmt;
- ve.Component0Control = comp[0];
- ve.Component1Control = comp[1];
- ve.Component2Control = comp[2];
- ve.Component3Control = comp[3];
- }
-
- iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
- vi.VertexElementIndex = i;
- vi.InstancingEnable = state[i].instance_divisor > 0;
- vi.InstanceDataStepRate = state[i].instance_divisor;
- }
-
- ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
- vfi_pack_dest += GENX(3DSTATE_VF_INSTANCING_length);
- }
-
- return cso;
- }
-
- /**
- * The pipe->bind_vertex_elements_state() driver hook.
- */
- static void
- iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_vertex_element_state *old_cso = ice->state.cso_vertex_elements;
- struct iris_vertex_element_state *new_cso = state;
-
- /* 3DSTATE_VF_SGVs overrides the last VE, so if the count is changing,
- * we need to re-emit it to ensure we're overriding the right one.
- */
- if (new_cso && cso_changed(count))
- ice->state.dirty |= IRIS_DIRTY_VF_SGVS;
-
- ice->state.cso_vertex_elements = state;
- ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS;
- }
-
- /**
- * Gallium CSO for stream output (transform feedback) targets.
- */
- struct iris_stream_output_target {
- struct pipe_stream_output_target base;
-
- uint32_t so_buffer[GENX(3DSTATE_SO_BUFFER_length)];
-
- /** Storage holding the offset where we're writing in the buffer */
- struct iris_state_ref offset;
- };
-
- /**
- * The pipe->create_stream_output_target() driver hook.
- *
- * "Target" here refers to a destination buffer. We translate this into
- * a 3DSTATE_SO_BUFFER packet. We can handle most fields, but don't yet
- * know which buffer this represents, or whether we ought to zero the
- * write-offsets, or append. Those are handled in the set() hook.
- */
- static struct pipe_stream_output_target *
- iris_create_stream_output_target(struct pipe_context *ctx,
- struct pipe_resource *res,
- unsigned buffer_offset,
- unsigned buffer_size)
- {
- struct iris_stream_output_target *cso = calloc(1, sizeof(*cso));
- if (!cso)
- return NULL;
-
- pipe_reference_init(&cso->base.reference, 1);
- pipe_resource_reference(&cso->base.buffer, res);
- cso->base.buffer_offset = buffer_offset;
- cso->base.buffer_size = buffer_size;
- cso->base.context = ctx;
-
- upload_state(ctx->stream_uploader, &cso->offset, 4 * sizeof(uint32_t), 4);
-
- iris_pack_command(GENX(3DSTATE_SO_BUFFER), cso->so_buffer, sob) {
- sob.SurfaceBaseAddress =
- rw_bo(NULL, iris_resource_bo(res)->gtt_offset + buffer_offset);
- sob.SOBufferEnable = true;
- sob.StreamOffsetWriteEnable = true;
- sob.StreamOutputBufferOffsetAddressEnable = true;
- sob.MOCS = MOCS_WB; // XXX: MOCS
-
- sob.SurfaceSize = MAX2(buffer_size / 4, 1) - 1;
-
- /* .SOBufferIndex, .StreamOffset, and .StreamOutputBufferOffsetAddress
- * are filled in later when we have stream IDs.
- */
- }
-
- return &cso->base;
- }
-
- static void
- iris_stream_output_target_destroy(struct pipe_context *ctx,
- struct pipe_stream_output_target *state)
- {
- struct iris_stream_output_target *cso = (void *) state;
-
- pipe_resource_reference(&cso->base.buffer, NULL);
- pipe_resource_reference(&cso->offset.res, NULL);
-
- free(cso);
- }
-
- /**
- * The pipe->set_stream_output_targets() driver hook.
- *
- * At this point, we know which targets are bound to a particular index,
- * and also whether we want to append or start over. We can finish the
- * 3DSTATE_SO_BUFFER packets we started earlier.
- */
- static void
- iris_set_stream_output_targets(struct pipe_context *ctx,
- unsigned num_targets,
- struct pipe_stream_output_target **targets,
- const unsigned *offsets)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_genx_state *genx = ice->state.genx;
- uint32_t *so_buffers = genx->so_buffers;
-
- const bool active = num_targets > 0;
- if (ice->state.streamout_active != active) {
- ice->state.streamout_active = active;
- ice->state.dirty |= IRIS_DIRTY_STREAMOUT;
-
- /* We only emit 3DSTATE_SO_DECL_LIST when streamout is active, because
- * it's a non-pipelined command. If we're switching streamout on, we
- * may have missed emitting it earlier, so do so now. (We're already
- * taking a stall to update 3DSTATE_SO_BUFFERS anyway...)
- */
- if (active)
- ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST;
- }
-
- for (int i = 0; i < 4; i++) {
- pipe_so_target_reference(&ice->state.so_target[i],
- i < num_targets ? targets[i] : NULL);
- }
-
- /* No need to update 3DSTATE_SO_BUFFER unless SOL is active. */
- if (!active)
- return;
-
- for (unsigned i = 0; i < 4; i++,
- so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
-
- if (i >= num_targets || !targets[i]) {
- iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob)
- sob.SOBufferIndex = i;
- continue;
- }
-
- struct iris_stream_output_target *tgt = (void *) targets[i];
-
- /* Note that offsets[i] will either be 0, causing us to zero
- * the value in the buffer, or 0xFFFFFFFF, which happens to mean
- * "continue appending at the existing offset."
- */
- assert(offsets[i] == 0 || offsets[i] == 0xFFFFFFFF);
-
- uint32_t dynamic[GENX(3DSTATE_SO_BUFFER_length)];
- iris_pack_state(GENX(3DSTATE_SO_BUFFER), dynamic, dyns) {
- dyns.SOBufferIndex = i;
- dyns.StreamOffset = offsets[i];
- dyns.StreamOutputBufferOffsetAddress =
- rw_bo(NULL, iris_resource_bo(tgt->offset.res)->gtt_offset + tgt->offset.offset + i * sizeof(uint32_t));
- }
-
- for (uint32_t j = 0; j < GENX(3DSTATE_SO_BUFFER_length); j++) {
- so_buffers[j] = tgt->so_buffer[j] | dynamic[j];
- }
- }
-
- ice->state.dirty |= IRIS_DIRTY_SO_BUFFERS;
- }
-
- /**
- * An iris-vtable helper for encoding the 3DSTATE_SO_DECL_LIST and
- * 3DSTATE_STREAMOUT packets.
- *
- * 3DSTATE_SO_DECL_LIST is a list of shader outputs we want the streamout
- * hardware to record. We can create it entirely based on the shader, with
- * no dynamic state dependencies.
- *
- * 3DSTATE_STREAMOUT is an annoying mix of shader-based information and
- * state-based settings. We capture the shader-related ones here, and merge
- * the rest in at draw time.
- */
- static uint32_t *
- iris_create_so_decl_list(const struct pipe_stream_output_info *info,
- const struct brw_vue_map *vue_map)
- {
- struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
- int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
- int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
- int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
- int max_decls = 0;
- STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
-
- memset(so_decl, 0, sizeof(so_decl));
-
- /* Construct the list of SO_DECLs to be emitted. The formatting of the
- * command feels strange -- each dword pair contains a SO_DECL per stream.
- */
- for (unsigned i = 0; i < info->num_outputs; i++) {
- const struct pipe_stream_output *output = &info->output[i];
- const int buffer = output->output_buffer;
- const int varying = output->register_index;
- const unsigned stream_id = output->stream;
- assert(stream_id < MAX_VERTEX_STREAMS);
-
- buffer_mask[stream_id] |= 1 << buffer;
-
- assert(vue_map->varying_to_slot[varying] >= 0);
-
- /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
- * array. Instead, it simply increments DstOffset for the following
- * input by the number of components that should be skipped.
- *
- * Our hardware is unusual in that it requires us to program SO_DECLs
- * for fake "hole" components, rather than simply taking the offset
- * for each real varying. Each hole can have size 1, 2, 3, or 4; we
- * program as many size = 4 holes as we can, then a final hole to
- * accommodate the final 1, 2, or 3 remaining.
- */
- int skip_components = output->dst_offset - next_offset[buffer];
-
- while (skip_components > 0) {
- so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
- .HoleFlag = 1,
- .OutputBufferSlot = output->output_buffer,
- .ComponentMask = (1 << MIN2(skip_components, 4)) - 1,
- };
- skip_components -= 4;
- }
-
- next_offset[buffer] = output->dst_offset + output->num_components;
-
- so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) {
- .OutputBufferSlot = output->output_buffer,
- .RegisterIndex = vue_map->varying_to_slot[varying],
- .ComponentMask =
- ((1 << output->num_components) - 1) << output->start_component,
- };
-
- if (decls[stream_id] > max_decls)
- max_decls = decls[stream_id];
- }
-
- unsigned dwords = GENX(3DSTATE_STREAMOUT_length) + (3 + 2 * max_decls);
- uint32_t *map = ralloc_size(NULL, sizeof(uint32_t) * dwords);
- uint32_t *so_decl_map = map + GENX(3DSTATE_STREAMOUT_length);
-
- iris_pack_command(GENX(3DSTATE_STREAMOUT), map, sol) {
- int urb_entry_read_offset = 0;
- int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
- urb_entry_read_offset;
-
- /* We always read the whole vertex. This could be reduced at some
- * point by reading less and offsetting the register index in the
- * SO_DECLs.
- */
- sol.Stream0VertexReadOffset = urb_entry_read_offset;
- sol.Stream0VertexReadLength = urb_entry_read_length - 1;
- sol.Stream1VertexReadOffset = urb_entry_read_offset;
- sol.Stream1VertexReadLength = urb_entry_read_length - 1;
- sol.Stream2VertexReadOffset = urb_entry_read_offset;
- sol.Stream2VertexReadLength = urb_entry_read_length - 1;
- sol.Stream3VertexReadOffset = urb_entry_read_offset;
- sol.Stream3VertexReadLength = urb_entry_read_length - 1;
-
- /* Set buffer pitches; 0 means unbound. */
- sol.Buffer0SurfacePitch = 4 * info->stride[0];
- sol.Buffer1SurfacePitch = 4 * info->stride[1];
- sol.Buffer2SurfacePitch = 4 * info->stride[2];
- sol.Buffer3SurfacePitch = 4 * info->stride[3];
- }
-
- iris_pack_command(GENX(3DSTATE_SO_DECL_LIST), so_decl_map, list) {
- list.DWordLength = 3 + 2 * max_decls - 2;
- list.StreamtoBufferSelects0 = buffer_mask[0];
- list.StreamtoBufferSelects1 = buffer_mask[1];
- list.StreamtoBufferSelects2 = buffer_mask[2];
- list.StreamtoBufferSelects3 = buffer_mask[3];
- list.NumEntries0 = decls[0];
- list.NumEntries1 = decls[1];
- list.NumEntries2 = decls[2];
- list.NumEntries3 = decls[3];
- }
-
- for (int i = 0; i < max_decls; i++) {
- iris_pack_state(GENX(SO_DECL_ENTRY), so_decl_map + 3 + i * 2, entry) {
- entry.Stream0Decl = so_decl[0][i];
- entry.Stream1Decl = so_decl[1][i];
- entry.Stream2Decl = so_decl[2][i];
- entry.Stream3Decl = so_decl[3][i];
- }
- }
-
- return map;
- }
-
- static void
- iris_compute_sbe_urb_read_interval(uint64_t fs_input_slots,
- const struct brw_vue_map *last_vue_map,
- bool two_sided_color,
- unsigned *out_offset,
- unsigned *out_length)
- {
- /* The compiler computes the first URB slot without considering COL/BFC
- * swizzling (because it doesn't know whether it's enabled), so we need
- * to do that here too. This may result in a smaller offset, which
- * should be safe.
- */
- const unsigned first_slot =
- brw_compute_first_urb_slot_required(fs_input_slots, last_vue_map);
-
- /* This becomes the URB read offset (counted in pairs of slots). */
- assert(first_slot % 2 == 0);
- *out_offset = first_slot / 2;
-
- /* We need to adjust the inputs read to account for front/back color
- * swizzling, as it can make the URB length longer.
- */
- for (int c = 0; c <= 1; c++) {
- if (fs_input_slots & (VARYING_BIT_COL0 << c)) {
- /* If two sided color is enabled, the fragment shader's gl_Color
- * (COL0) input comes from either the gl_FrontColor (COL0) or
- * gl_BackColor (BFC0) input varyings. Mark BFC as used, too.
- */
- if (two_sided_color)
- fs_input_slots |= (VARYING_BIT_BFC0 << c);
-
- /* If front color isn't written, we opt to give them back color
- * instead of an undefined value. Switch from COL to BFC.
- */
- if (last_vue_map->varying_to_slot[VARYING_SLOT_COL0 + c] == -1) {
- fs_input_slots &= ~(VARYING_BIT_COL0 << c);
- fs_input_slots |= (VARYING_BIT_BFC0 << c);
- }
- }
- }
-
- /* Compute the minimum URB Read Length necessary for the FS inputs.
- *
- * From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
- * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
- *
- * "This field should be set to the minimum length required to read the
- * maximum source attribute. The maximum source attribute is indicated
- * by the maximum value of the enabled Attribute # Source Attribute if
- * Attribute Swizzle Enable is set, Number of Output Attributes-1 if
- * enable is not set.
- * read_length = ceiling((max_source_attr + 1) / 2)
- *
- * [errata] Corruption/Hang possible if length programmed larger than
- * recommended"
- *
- * Similar text exists for Ivy Bridge.
- *
- * We find the last URB slot that's actually read by the FS.
- */
- unsigned last_read_slot = last_vue_map->num_slots - 1;
- while (last_read_slot > first_slot && !(fs_input_slots &
- (1ull << last_vue_map->slot_to_varying[last_read_slot])))
- --last_read_slot;
-
- /* The URB read length is the difference of the two, counted in pairs. */
- *out_length = DIV_ROUND_UP(last_read_slot - first_slot + 1, 2);
- }
-
- static void
- iris_emit_sbe_swiz(struct iris_batch *batch,
- const struct iris_context *ice,
- unsigned urb_read_offset,
- unsigned sprite_coord_enables)
- {
- struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) attr_overrides[16] = {};
- const struct brw_wm_prog_data *wm_prog_data = (void *)
- ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
- const struct brw_vue_map *vue_map = ice->shaders.last_vue_map;
- const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
-
- /* XXX: this should be generated when putting programs in place */
-
- // XXX: raster->sprite_coord_enable
-
- for (int fs_attr = 0; fs_attr < VARYING_SLOT_MAX; fs_attr++) {
- const int input_index = wm_prog_data->urb_setup[fs_attr];
- if (input_index < 0 || input_index >= 16)
- continue;
-
- struct GENX(SF_OUTPUT_ATTRIBUTE_DETAIL) *attr =
- &attr_overrides[input_index];
- int slot = vue_map->varying_to_slot[fs_attr];
-
- /* Viewport and Layer are stored in the VUE header. We need to override
- * them to zero if earlier stages didn't write them, as GL requires that
- * they read back as zero when not explicitly set.
- */
- switch (fs_attr) {
- case VARYING_SLOT_VIEWPORT:
- case VARYING_SLOT_LAYER:
- attr->ComponentOverrideX = true;
- attr->ComponentOverrideW = true;
- attr->ConstantSource = CONST_0000;
-
- if (!(vue_map->slots_valid & VARYING_BIT_LAYER))
- attr->ComponentOverrideY = true;
- if (!(vue_map->slots_valid & VARYING_BIT_VIEWPORT))
- attr->ComponentOverrideZ = true;
- continue;
-
- case VARYING_SLOT_PRIMITIVE_ID:
- /* Override if the previous shader stage didn't write gl_PrimitiveID. */
- if (slot == -1) {
- attr->ComponentOverrideX = true;
- attr->ComponentOverrideY = true;
- attr->ComponentOverrideZ = true;
- attr->ComponentOverrideW = true;
- attr->ConstantSource = PRIM_ID;
- continue;
- }
-
- default:
- break;
- }
-
- if (sprite_coord_enables & (1 << input_index))
- continue;
-
- /* If there was only a back color written but not front, use back
- * as the color instead of undefined.
- */
- if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
- slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
- if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
- slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
-
- /* Not written by the previous stage - undefined. */
- if (slot == -1) {
- attr->ComponentOverrideX = true;
- attr->ComponentOverrideY = true;
- attr->ComponentOverrideZ = true;
- attr->ComponentOverrideW = true;
- attr->ConstantSource = CONST_0001_FLOAT;
- continue;
- }
-
- /* Compute the location of the attribute relative to the read offset,
- * which is counted in 256-bit increments (two 128-bit VUE slots).
- */
- const int source_attr = slot - 2 * urb_read_offset;
- assert(source_attr >= 0 && source_attr <= 32);
- attr->SourceAttribute = source_attr;
-
- /* If we are doing two-sided color, and the VUE slot following this one
- * represents a back-facing color, then we need to instruct the SF unit
- * to do back-facing swizzling.
- */
- if (cso_rast->light_twoside &&
- ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
- vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
- (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
- vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1)))
- attr->SwizzleSelect = INPUTATTR_FACING;
- }
-
- iris_emit_cmd(batch, GENX(3DSTATE_SBE_SWIZ), sbes) {
- for (int i = 0; i < 16; i++)
- sbes.Attribute[i] = attr_overrides[i];
- }
- }
-
- static unsigned
- iris_calculate_point_sprite_overrides(const struct brw_wm_prog_data *prog_data,
- const struct iris_rasterizer_state *cso)
- {
- unsigned overrides = 0;
-
- if (prog_data->urb_setup[VARYING_SLOT_PNTC] != -1)
- overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_PNTC];
-
- for (int i = 0; i < 8; i++) {
- if ((cso->sprite_coord_enable & (1 << i)) &&
- prog_data->urb_setup[VARYING_SLOT_TEX0 + i] != -1)
- overrides |= 1 << prog_data->urb_setup[VARYING_SLOT_TEX0 + i];
- }
-
- return overrides;
- }
-
- static void
- iris_emit_sbe(struct iris_batch *batch, const struct iris_context *ice)
- {
- const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
- const struct brw_wm_prog_data *wm_prog_data = (void *)
- ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
- const struct shader_info *fs_info =
- iris_get_shader_info(ice, MESA_SHADER_FRAGMENT);
-
- unsigned urb_read_offset, urb_read_length;
- iris_compute_sbe_urb_read_interval(fs_info->inputs_read,
- ice->shaders.last_vue_map,
- cso_rast->light_twoside,
- &urb_read_offset, &urb_read_length);
-
- unsigned sprite_coord_overrides =
- iris_calculate_point_sprite_overrides(wm_prog_data, cso_rast);
-
- iris_emit_cmd(batch, GENX(3DSTATE_SBE), sbe) {
- sbe.AttributeSwizzleEnable = true;
- sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
- sbe.PointSpriteTextureCoordinateOrigin = cso_rast->sprite_coord_mode;
- sbe.VertexURBEntryReadOffset = urb_read_offset;
- sbe.VertexURBEntryReadLength = urb_read_length;
- sbe.ForceVertexURBEntryReadOffset = true;
- sbe.ForceVertexURBEntryReadLength = true;
- sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
- sbe.PointSpriteTextureCoordinateEnable = sprite_coord_overrides;
-
- for (int i = 0; i < 32; i++) {
- sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW;
- }
- }
-
- iris_emit_sbe_swiz(batch, ice, urb_read_offset, sprite_coord_overrides);
- }
-
- /* ------------------------------------------------------------------- */
-
- /**
- * Set sampler-related program key fields based on the current state.
- */
- static void
- iris_populate_sampler_key(const struct iris_context *ice,
- struct brw_sampler_prog_key_data *key)
- {
- for (int i = 0; i < MAX_SAMPLERS; i++) {
- key->swizzles[i] = 0x688; /* XYZW */
- }
- }
-
- /**
- * Populate VS program key fields based on the current state.
- */
- static void
- iris_populate_vs_key(const struct iris_context *ice,
- struct brw_vs_prog_key *key)
- {
- iris_populate_sampler_key(ice, &key->tex);
- }
-
- /**
- * Populate TCS program key fields based on the current state.
- */
- static void
- iris_populate_tcs_key(const struct iris_context *ice,
- struct brw_tcs_prog_key *key)
- {
- iris_populate_sampler_key(ice, &key->tex);
- }
-
- /**
- * Populate TES program key fields based on the current state.
- */
- static void
- iris_populate_tes_key(const struct iris_context *ice,
- struct brw_tes_prog_key *key)
- {
- iris_populate_sampler_key(ice, &key->tex);
- }
-
- /**
- * Populate GS program key fields based on the current state.
- */
- static void
- iris_populate_gs_key(const struct iris_context *ice,
- struct brw_gs_prog_key *key)
- {
- iris_populate_sampler_key(ice, &key->tex);
- }
-
- /**
- * Populate FS program key fields based on the current state.
- */
- static void
- iris_populate_fs_key(const struct iris_context *ice,
- struct brw_wm_prog_key *key)
- {
- iris_populate_sampler_key(ice, &key->tex);
-
- /* XXX: dirty flags? */
- const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
- const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
- const struct iris_rasterizer_state *rast = ice->state.cso_rast;
- const struct iris_blend_state *blend = ice->state.cso_blend;
-
- key->nr_color_regions = fb->nr_cbufs;
-
- key->clamp_fragment_color = rast->clamp_fragment_color;
-
- key->replicate_alpha = fb->nr_cbufs > 1 &&
- (zsa->alpha.enabled || blend->alpha_to_coverage);
-
- /* XXX: only bother if COL0/1 are read */
- key->flat_shade = rast->flatshade;
-
- key->persample_interp = rast->force_persample_interp;
- key->multisample_fbo = rast->multisample && fb->samples > 1;
-
- key->coherent_fb_fetch = true;
-
- // XXX: uint64_t input_slots_valid; - for >16 inputs
-
- // XXX: key->force_dual_color_blend for unigine
- // XXX: respect hint for high_quality_derivatives:1;
- }
-
- static void
- iris_populate_cs_key(const struct iris_context *ice,
- struct brw_cs_prog_key *key)
- {
- iris_populate_sampler_key(ice, &key->tex);
- }
-
- #if 0
- // XXX: these need to go in INIT_THREAD_DISPATCH_FIELDS
- pkt.SamplerCount = \
- DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
-
- #endif
-
- static uint64_t
- KSP(const struct iris_compiled_shader *shader)
- {
- struct iris_resource *res = (void *) shader->assembly.res;
- return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
- }
-
- // Gen11 workaround table #2056 WABTPPrefetchDisable suggests to disable
- // prefetching of binding tables in A0 and B0 steppings. XXX: Revisit
- // this WA on C0 stepping.
-
- #define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix, stage) \
- pkt.KernelStartPointer = KSP(shader); \
- pkt.BindingTableEntryCount = GEN_GEN == 11 ? 0 : \
- prog_data->binding_table.size_bytes / 4; \
- pkt.FloatingPointMode = prog_data->use_alt_mode; \
- \
- pkt.DispatchGRFStartRegisterForURBData = \
- prog_data->dispatch_grf_start_reg; \
- pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
- pkt.prefix##URBEntryReadOffset = 0; \
- \
- pkt.StatisticsEnable = true; \
- pkt.Enable = true; \
- \
- if (prog_data->total_scratch) { \
- uint32_t scratch_addr = \
- iris_get_scratch_space(ice, prog_data->total_scratch, stage); \
- pkt.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11; \
- pkt.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr); \
- }
-
- /**
- * Encode most of 3DSTATE_VS based on the compiled shader.
- */
- static void
- iris_store_vs_state(struct iris_context *ice,
- const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
- {
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
- INIT_THREAD_DISPATCH_FIELDS(vs, Vertex, MESA_SHADER_VERTEX);
- vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
- vs.SIMD8DispatchEnable = true;
- vs.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
- }
- }
-
- /**
- * Encode most of 3DSTATE_HS based on the compiled shader.
- */
- static void
- iris_store_tcs_state(struct iris_context *ice,
- const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
- {
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
- INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL);
-
- hs.InstanceCount = tcs_prog_data->instances - 1;
- hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
- hs.IncludeVertexHandles = true;
- }
- }
-
- /**
- * Encode 3DSTATE_TE and most of 3DSTATE_DS based on the compiled shader.
- */
- static void
- iris_store_tes_state(struct iris_context *ice,
- const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
- {
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
-
- uint32_t *te_state = (void *) shader->derived_data;
- uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
-
- iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
- te.Partitioning = tes_prog_data->partitioning;
- te.OutputTopology = tes_prog_data->output_topology;
- te.TEDomain = tes_prog_data->domain;
- te.TEEnable = true;
- te.MaximumTessellationFactorOdd = 63.0;
- te.MaximumTessellationFactorNotOdd = 64.0;
- }
-
- iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
- INIT_THREAD_DISPATCH_FIELDS(ds, Patch, MESA_SHADER_TESS_EVAL);
-
- ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
- ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
- ds.ComputeWCoordinateEnable =
- tes_prog_data->domain == BRW_TESS_DOMAIN_TRI;
-
- ds.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
- }
-
- }
-
- /**
- * Encode most of 3DSTATE_GS based on the compiled shader.
- */
- static void
- iris_store_gs_state(struct iris_context *ice,
- const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
- {
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_gs_prog_data *gs_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_GS), shader->derived_data, gs) {
- INIT_THREAD_DISPATCH_FIELDS(gs, Vertex, MESA_SHADER_GEOMETRY);
-
- gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
- gs.OutputTopology = gs_prog_data->output_topology;
- gs.ControlDataHeaderSize =
- gs_prog_data->control_data_header_size_hwords;
- gs.InstanceControl = gs_prog_data->invocations - 1;
- gs.DispatchMode = DISPATCH_MODE_SIMD8;
- gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
- gs.ControlDataFormat = gs_prog_data->control_data_format;
- gs.ReorderMode = TRAILING;
- gs.ExpectedVertexCount = gs_prog_data->vertices_in;
- gs.MaximumNumberofThreads =
- GEN_GEN == 8 ? (devinfo->max_gs_threads / 2 - 1)
- : (devinfo->max_gs_threads - 1);
-
- if (gs_prog_data->static_vertex_count != -1) {
- gs.StaticOutput = true;
- gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;
- }
- gs.IncludeVertexHandles = vue_prog_data->include_vue_handles;
-
- gs.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
-
- const int urb_entry_write_offset = 1;
- const uint32_t urb_entry_output_length =
- DIV_ROUND_UP(vue_prog_data->vue_map.num_slots, 2) -
- urb_entry_write_offset;
-
- gs.VertexURBEntryOutputReadOffset = urb_entry_write_offset;
- gs.VertexURBEntryOutputLength = MAX2(urb_entry_output_length, 1);
- }
- }
-
- /**
- * Encode most of 3DSTATE_PS and 3DSTATE_PS_EXTRA based on the shader.
- */
- static void
- iris_store_fs_state(struct iris_context *ice,
- const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
- {
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_wm_prog_data *wm_prog_data = (void *) shader->prog_data;
-
- uint32_t *ps_state = (void *) shader->derived_data;
- uint32_t *psx_state = ps_state + GENX(3DSTATE_PS_length);
-
- iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
- ps.VectorMaskEnable = true;
- //ps.SamplerCount = ...
- // XXX: WABTPPrefetchDisable, see above, drop at C0
- ps.BindingTableEntryCount = GEN_GEN == 11 ? 0 :
- prog_data->binding_table.size_bytes / 4;
- ps.FloatingPointMode = prog_data->use_alt_mode;
- ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
-
- ps.PushConstantEnable = prog_data->nr_params > 0 ||
- prog_data->ubo_ranges[0].length > 0;
-
- /* From the documentation for this packet:
- * "If the PS kernel does not need the Position XY Offsets to
- * compute a Position Value, then this field should be programmed
- * to POSOFFSET_NONE."
- *
- * "SW Recommendation: If the PS kernel needs the Position Offsets
- * to compute a Position XY value, this field should match Position
- * ZW Interpolation Mode to ensure a consistent position.xyzw
- * computation."
- *
- * We only require XY sample offsets. So, this recommendation doesn't
- * look useful at the moment. We might need this in future.
- */
- ps.PositionXYOffsetSelect =
- wm_prog_data->uses_pos_offset ? POSOFFSET_SAMPLE : POSOFFSET_NONE;
- ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
- ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
- ps._32PixelDispatchEnable = wm_prog_data->dispatch_32;
-
- // XXX: Disable SIMD32 with 16x MSAA
-
- ps.DispatchGRFStartRegisterForConstantSetupData0 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 0);
- ps.DispatchGRFStartRegisterForConstantSetupData1 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 1);
- ps.DispatchGRFStartRegisterForConstantSetupData2 =
- brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
-
- ps.KernelStartPointer0 =
- KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
- ps.KernelStartPointer1 =
- KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
- ps.KernelStartPointer2 =
- KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
-
- if (prog_data->total_scratch) {
- uint32_t scratch_addr =
- iris_get_scratch_space(ice, prog_data->total_scratch,
- MESA_SHADER_FRAGMENT);
- ps.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
- ps.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr);
- }
- }
-
- iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
- psx.PixelShaderValid = true;
- psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
- psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
- psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
- psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
- psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
- psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
-
- if (wm_prog_data->uses_sample_mask) {
- /* TODO: conservative rasterization */
- if (wm_prog_data->post_depth_coverage)
- psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
- else
- psx.InputCoverageMaskState = ICMS_NORMAL;
- }
-
- psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
- psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
- psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
-
- // XXX: UAV bit
- }
- }
-
- /**
- * Compute the size of the derived data (shader command packets).
- *
- * This must match the data written by the iris_store_xs_state() functions.
- */
- static void
- iris_store_cs_state(struct iris_context *ice,
- const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
- {
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_cs_prog_data *cs_prog_data = (void *) shader->prog_data;
- void *map = shader->derived_data;
-
- iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), map, desc) {
- desc.KernelStartPointer = KSP(shader);
- desc.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs;
- desc.NumberofThreadsinGPGPUThreadGroup = cs_prog_data->threads;
- desc.SharedLocalMemorySize =
- encode_slm_size(GEN_GEN, prog_data->total_shared);
- desc.BarrierEnable = cs_prog_data->uses_barrier;
- desc.CrossThreadConstantDataReadLength =
- cs_prog_data->push.cross_thread.regs;
- }
- }
-
- static unsigned
- iris_derived_program_state_size(enum iris_program_cache_id cache_id)
- {
- assert(cache_id <= IRIS_CACHE_BLORP);
-
- static const unsigned dwords[] = {
- [IRIS_CACHE_VS] = GENX(3DSTATE_VS_length),
- [IRIS_CACHE_TCS] = GENX(3DSTATE_HS_length),
- [IRIS_CACHE_TES] = GENX(3DSTATE_TE_length) + GENX(3DSTATE_DS_length),
- [IRIS_CACHE_GS] = GENX(3DSTATE_GS_length),
- [IRIS_CACHE_FS] =
- GENX(3DSTATE_PS_length) + GENX(3DSTATE_PS_EXTRA_length),
- [IRIS_CACHE_CS] = GENX(INTERFACE_DESCRIPTOR_DATA_length),
- [IRIS_CACHE_BLORP] = 0,
- };
-
- return sizeof(uint32_t) * dwords[cache_id];
- }
-
- /**
- * Create any state packets corresponding to the given shader stage
- * (i.e. 3DSTATE_VS) and save them as "derived data" in the shader variant.
- * This means that we can look up a program in the in-memory cache and
- * get most of the state packet without having to reconstruct it.
- */
- static void
- iris_store_derived_program_state(struct iris_context *ice,
- enum iris_program_cache_id cache_id,
- struct iris_compiled_shader *shader)
- {
- struct iris_screen *screen = (void *) ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
-
- switch (cache_id) {
- case IRIS_CACHE_VS:
- iris_store_vs_state(ice, devinfo, shader);
- break;
- case IRIS_CACHE_TCS:
- iris_store_tcs_state(ice, devinfo, shader);
- break;
- case IRIS_CACHE_TES:
- iris_store_tes_state(ice, devinfo, shader);
- break;
- case IRIS_CACHE_GS:
- iris_store_gs_state(ice, devinfo, shader);
- break;
- case IRIS_CACHE_FS:
- iris_store_fs_state(ice, devinfo, shader);
- break;
- case IRIS_CACHE_CS:
- iris_store_cs_state(ice, devinfo, shader);
- case IRIS_CACHE_BLORP:
- break;
- default:
- break;
- }
- }
-
- /* ------------------------------------------------------------------- */
-
- /**
- * Configure the URB.
- *
- * XXX: write a real comment.
- */
- static void
- iris_upload_urb_config(struct iris_context *ice, struct iris_batch *batch)
- {
- const struct gen_device_info *devinfo = &batch->screen->devinfo;
- const unsigned push_size_kB = 32;
- unsigned entries[4];
- unsigned start[4];
- unsigned size[4];
-
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- if (!ice->shaders.prog[i]) {
- size[i] = 1;
- } else {
- struct brw_vue_prog_data *vue_prog_data =
- (void *) ice->shaders.prog[i]->prog_data;
- size[i] = vue_prog_data->urb_entry_size;
- }
- assert(size[i] != 0);
- }
-
- gen_get_urb_config(devinfo, 1024 * push_size_kB,
- 1024 * ice->shaders.urb_size,
- ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL,
- ice->shaders.prog[MESA_SHADER_GEOMETRY] != NULL,
- size, entries, start);
-
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- iris_emit_cmd(batch, GENX(3DSTATE_URB_VS), urb) {
- urb._3DCommandSubOpcode += i;
- urb.VSURBStartingAddress = start[i];
- urb.VSURBEntryAllocationSize = size[i] - 1;
- urb.VSNumberofURBEntries = entries[i];
- }
- }
- }
-
- static const uint32_t push_constant_opcodes[] = {
- [MESA_SHADER_VERTEX] = 21,
- [MESA_SHADER_TESS_CTRL] = 25, /* HS */
- [MESA_SHADER_TESS_EVAL] = 26, /* DS */
- [MESA_SHADER_GEOMETRY] = 22,
- [MESA_SHADER_FRAGMENT] = 23,
- [MESA_SHADER_COMPUTE] = 0,
- };
-
- static uint32_t
- use_null_surface(struct iris_batch *batch, struct iris_context *ice)
- {
- struct iris_bo *state_bo = iris_resource_bo(ice->state.unbound_tex.res);
-
- iris_use_pinned_bo(batch, state_bo, false);
-
- return ice->state.unbound_tex.offset;
- }
-
- static uint32_t
- use_null_fb_surface(struct iris_batch *batch, struct iris_context *ice)
- {
- /* If set_framebuffer_state() was never called, fall back to 1x1x1 */
- if (!ice->state.null_fb.res)
- return use_null_surface(batch, ice);
-
- struct iris_bo *state_bo = iris_resource_bo(ice->state.null_fb.res);
-
- iris_use_pinned_bo(batch, state_bo, false);
-
- return ice->state.null_fb.offset;
- }
-
- /**
- * Add a surface to the validation list, as well as the buffer containing
- * the corresponding SURFACE_STATE.
- *
- * Returns the binding table entry (offset to SURFACE_STATE).
- */
- static uint32_t
- use_surface(struct iris_batch *batch,
- struct pipe_surface *p_surf,
- bool writeable)
- {
- struct iris_surface *surf = (void *) p_surf;
-
- iris_use_pinned_bo(batch, iris_resource_bo(p_surf->texture), writeable);
- iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.res), false);
-
- return surf->surface_state.offset;
- }
-
- static uint32_t
- use_sampler_view(struct iris_batch *batch, struct iris_sampler_view *isv)
- {
- iris_use_pinned_bo(batch, isv->res->bo, false);
- iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
-
- return isv->surface_state.offset;
- }
-
- static uint32_t
- use_const_buffer(struct iris_batch *batch,
- struct iris_context *ice,
- struct iris_const_buffer *cbuf)
- {
- if (!cbuf->surface_state.res)
- return use_null_surface(batch, ice);
-
- iris_use_pinned_bo(batch, iris_resource_bo(cbuf->data.res), false);
- iris_use_pinned_bo(batch, iris_resource_bo(cbuf->surface_state.res), false);
-
- return cbuf->surface_state.offset;
- }
-
- static uint32_t
- use_ssbo(struct iris_batch *batch, struct iris_context *ice,
- struct iris_shader_state *shs, int i)
- {
- if (!shs->ssbo[i])
- return use_null_surface(batch, ice);
-
- struct iris_state_ref *surf_state = &shs->ssbo_surface_state[i];
-
- iris_use_pinned_bo(batch, iris_resource_bo(shs->ssbo[i]), true);
- iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
-
- return surf_state->offset;
- }
-
- static uint32_t
- use_image(struct iris_batch *batch, struct iris_context *ice,
- struct iris_shader_state *shs, int i)
- {
- if (!shs->image[i].res)
- return use_null_surface(batch, ice);
-
- struct iris_state_ref *surf_state = &shs->image[i].surface_state;
-
- iris_use_pinned_bo(batch, iris_resource_bo(shs->image[i].res),
- shs->image[i].access & PIPE_IMAGE_ACCESS_WRITE);
- iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
-
- return surf_state->offset;
- }
-
- #define push_bt_entry(addr) \
- assert(addr >= binder_addr); \
- if (!pin_only) bt_map[s++] = (addr) - binder_addr;
-
- /**
- * Populate the binding table for a given shader stage.
- *
- * This fills out the table of pointers to surfaces required by the shader,
- * and also adds those buffers to the validation list so the kernel can make
- * resident before running our batch.
- */
- static void
- iris_populate_binding_table(struct iris_context *ice,
- struct iris_batch *batch,
- gl_shader_stage stage,
- bool pin_only)
- {
- const struct iris_binder *binder = &ice->state.binder;
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
- if (!shader)
- return;
-
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- uint32_t binder_addr = binder->bo->gtt_offset;
-
- //struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
- uint32_t *bt_map = binder->map + binder->bt_offset[stage];
- int s = 0;
-
- const struct shader_info *info = iris_get_shader_info(ice, stage);
- if (!info) {
- /* TCS passthrough doesn't need a binding table. */
- assert(stage == MESA_SHADER_TESS_CTRL);
- return;
- }
-
- if (stage == MESA_SHADER_COMPUTE) {
- /* surface for gl_NumWorkGroups */
- struct iris_state_ref *grid_data = &ice->state.grid_size;
- struct iris_state_ref *grid_state = &ice->state.grid_surf_state;
- iris_use_pinned_bo(batch, iris_resource_bo(grid_data->res), false);
- iris_use_pinned_bo(batch, iris_resource_bo(grid_state->res), false);
- push_bt_entry(grid_state->offset);
- }
-
- if (stage == MESA_SHADER_FRAGMENT) {
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
- /* Note that cso_fb->nr_cbufs == fs_key->nr_color_regions. */
- if (cso_fb->nr_cbufs) {
- for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
- uint32_t addr =
- cso_fb->cbufs[i] ? use_surface(batch, cso_fb->cbufs[i], true)
- : use_null_fb_surface(batch, ice);
- push_bt_entry(addr);
- }
- } else {
- uint32_t addr = use_null_fb_surface(batch, ice);
- push_bt_entry(addr);
- }
- }
-
- //assert(prog_data->binding_table.texture_start ==
- //(ice->state.num_textures[stage] ? s : 0xd0d0d0d0));
-
- for (int i = 0; i < shs->num_textures; i++) {
- struct iris_sampler_view *view = shs->textures[i];
- uint32_t addr = view ? use_sampler_view(batch, view)
- : use_null_surface(batch, ice);
- push_bt_entry(addr);
- }
-
- for (int i = 0; i < info->num_images; i++) {
- uint32_t addr = use_image(batch, ice, shs, i);
- push_bt_entry(addr);
- }
-
- const int num_ubos = iris_get_shader_num_ubos(ice, stage);
-
- for (int i = 0; i < num_ubos; i++) {
- uint32_t addr = use_const_buffer(batch, ice, &shs->constbuf[i]);
- push_bt_entry(addr);
- }
-
- /* XXX: st is wasting 16 binding table slots for ABOs. Should add a cap
- * for changing nir_lower_atomics_to_ssbos setting and buffer_base offset
- * in st_atom_storagebuf.c so it'll compact them into one range, with
- * SSBOs starting at info->num_abos. Ideally it'd reset num_abos to 0 too
- */
- if (info->num_abos + info->num_ssbos > 0) {
- for (int i = 0; i < IRIS_MAX_ABOS + info->num_ssbos; i++) {
- uint32_t addr = use_ssbo(batch, ice, shs, i);
- push_bt_entry(addr);
- }
- }
-
- #if 0
- // XXX: not implemented yet
- assert(prog_data->binding_table.plane_start[1] == 0xd0d0d0d0);
- assert(prog_data->binding_table.plane_start[2] == 0xd0d0d0d0);
- #endif
- }
-
- static void
- iris_use_optional_res(struct iris_batch *batch,
- struct pipe_resource *res,
- bool writeable)
- {
- if (res) {
- struct iris_bo *bo = iris_resource_bo(res);
- iris_use_pinned_bo(batch, bo, writeable);
- }
- }
-
- /* ------------------------------------------------------------------- */
-
- /**
- * Pin any BOs which were installed by a previous batch, and restored
- * via the hardware logical context mechanism.
- *
- * We don't need to re-emit all state every batch - the hardware context
- * mechanism will save and restore it for us. This includes pointers to
- * various BOs...which won't exist unless we ask the kernel to pin them
- * by adding them to the validation list.
- *
- * We can skip buffers if we've re-emitted those packets, as we're
- * overwriting those stale pointers with new ones, and don't actually
- * refer to the old BOs.
- */
- static void
- iris_restore_render_saved_bos(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_draw_info *draw)
- {
- // XXX: whack IRIS_SHADER_DIRTY_BINDING_TABLE on new batch
-
- const uint64_t clean = ~ice->state.dirty;
-
- if (clean & IRIS_DIRTY_CC_VIEWPORT) {
- iris_use_optional_res(batch, ice->state.last_res.cc_vp, false);
- }
-
- if (clean & IRIS_DIRTY_SF_CL_VIEWPORT) {
- iris_use_optional_res(batch, ice->state.last_res.sf_cl_vp, false);
- }
-
- if (clean & IRIS_DIRTY_BLEND_STATE) {
- iris_use_optional_res(batch, ice->state.last_res.blend, false);
- }
-
- if (clean & IRIS_DIRTY_COLOR_CALC_STATE) {
- iris_use_optional_res(batch, ice->state.last_res.color_calc, false);
- }
-
- if (clean & IRIS_DIRTY_SCISSOR_RECT) {
- iris_use_optional_res(batch, ice->state.last_res.scissor, false);
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(clean & (IRIS_DIRTY_CONSTANTS_VS << stage)))
- continue;
-
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
-
- if (!shader)
- continue;
-
- struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
-
- for (int i = 0; i < 4; i++) {
- const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
-
- if (range->length == 0)
- continue;
-
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
-
- if (res)
- iris_use_pinned_bo(batch, res->bo, false);
- else
- iris_use_pinned_bo(batch, batch->screen->workaround_bo, false);
- }
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (clean & (IRIS_DIRTY_BINDINGS_VS << stage)) {
- /* Re-pin any buffers referred to by the binding table. */
- iris_populate_binding_table(ice, batch, stage, true);
- }
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct pipe_resource *res = shs->sampler_table.res;
- if (res)
- iris_use_pinned_bo(batch, iris_resource_bo(res), false);
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (clean & (IRIS_DIRTY_VS << stage)) {
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
- if (shader) {
- struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
- iris_use_pinned_bo(batch, bo, false);
- }
-
- // XXX: scratch buffer
- }
- }
-
- if (clean & IRIS_DIRTY_DEPTH_BUFFER) {
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
-
- if (cso_fb->zsbuf) {
- struct iris_resource *zres, *sres;
- iris_get_depth_stencil_resources(cso_fb->zsbuf->texture,
- &zres, &sres);
- // XXX: might not be writable...
- if (zres)
- iris_use_pinned_bo(batch, zres->bo, true);
- if (sres)
- iris_use_pinned_bo(batch, sres->bo, true);
- }
- }
-
- if (draw->index_size == 0 && ice->state.last_res.index_buffer) {
- /* This draw didn't emit a new index buffer, so we are inheriting the
- * older index buffer. This draw didn't need it, but future ones may.
- */
- struct iris_bo *bo = iris_resource_bo(ice->state.last_res.index_buffer);
- iris_use_pinned_bo(batch, bo, false);
- }
-
- if (clean & IRIS_DIRTY_VERTEX_BUFFERS) {
- struct iris_vertex_buffer_state *cso = &ice->state.genx->vertex_buffers;
- for (unsigned i = 0; i < cso->num_buffers; i++) {
- struct iris_resource *res = (void *) cso->resources[i];
- iris_use_pinned_bo(batch, res->bo, false);
- }
- }
- }
-
- static void
- iris_restore_compute_saved_bos(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_grid_info *grid)
- {
- const uint64_t clean = ~ice->state.dirty;
-
- const int stage = MESA_SHADER_COMPUTE;
- struct iris_shader_state *shs = &ice->state.shaders[stage];
-
- if (clean & IRIS_DIRTY_CONSTANTS_CS) {
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
-
- if (shader) {
- struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
- const struct brw_ubo_range *range = &prog_data->ubo_ranges[0];
-
- if (range->length > 0) {
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
-
- if (res)
- iris_use_pinned_bo(batch, res->bo, false);
- else
- iris_use_pinned_bo(batch, batch->screen->workaround_bo, false);
- }
- }
- }
-
- if (clean & IRIS_DIRTY_BINDINGS_CS) {
- /* Re-pin any buffers referred to by the binding table. */
- iris_populate_binding_table(ice, batch, stage, true);
- }
-
- struct pipe_resource *sampler_res = shs->sampler_table.res;
- if (sampler_res)
- iris_use_pinned_bo(batch, iris_resource_bo(sampler_res), false);
-
- if (clean & IRIS_DIRTY_CS) {
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
- if (shader) {
- struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
- iris_use_pinned_bo(batch, bo, false);
- }
-
- // XXX: scratch buffer
- }
- }
-
- /**
- * Possibly emit STATE_BASE_ADDRESS to update Surface State Base Address.
- */
- static void
- iris_update_surface_base_address(struct iris_batch *batch,
- struct iris_binder *binder)
- {
- if (batch->last_surface_base_address == binder->bo->gtt_offset)
- return;
-
- flush_for_state_base_change(batch);
-
- iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
- // XXX: sba.SurfaceStateMemoryObjectControlState = MOCS_WB;
- sba.SurfaceStateBaseAddressModifyEnable = true;
- sba.SurfaceStateBaseAddress = ro_bo(binder->bo, 0);
- }
-
- batch->last_surface_base_address = binder->bo->gtt_offset;
- }
-
- static void
- iris_upload_dirty_render_state(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_draw_info *draw)
- {
- const uint64_t dirty = ice->state.dirty;
-
- if (!(dirty & IRIS_ALL_DIRTY_FOR_RENDER))
- return;
-
- struct iris_genx_state *genx = ice->state.genx;
- struct iris_binder *binder = &ice->state.binder;
- struct brw_wm_prog_data *wm_prog_data = (void *)
- ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
-
- if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
- const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
- uint32_t cc_vp_address;
-
- /* XXX: could avoid streaming for depth_clip [0,1] case. */
- uint32_t *cc_vp_map =
- stream_state(batch, ice->state.dynamic_uploader,
- &ice->state.last_res.cc_vp,
- 4 * ice->state.num_viewports *
- GENX(CC_VIEWPORT_length), 32, &cc_vp_address);
- for (int i = 0; i < ice->state.num_viewports; i++) {
- float zmin, zmax;
- util_viewport_zmin_zmax(&ice->state.viewports[i],
- cso_rast->clip_halfz, &zmin, &zmax);
- if (cso_rast->depth_clip_near)
- zmin = 0.0;
- if (cso_rast->depth_clip_far)
- zmax = 1.0;
-
- iris_pack_state(GENX(CC_VIEWPORT), cc_vp_map, ccv) {
- ccv.MinimumDepth = zmin;
- ccv.MaximumDepth = zmax;
- }
-
- cc_vp_map += GENX(CC_VIEWPORT_length);
- }
-
- iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
- ptr.CCViewportPointer = cc_vp_address;
- }
- }
-
- if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
- iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
- ptr.SFClipViewportPointer =
- emit_state(batch, ice->state.dynamic_uploader,
- &ice->state.last_res.sf_cl_vp,
- genx->sf_cl_vp, 4 * GENX(SF_CLIP_VIEWPORT_length) *
- ice->state.num_viewports, 64);
- }
- }
-
- /* XXX: L3 State */
-
- // XXX: this is only flagged at setup, we assume a static configuration
- if (dirty & IRIS_DIRTY_URB) {
- iris_upload_urb_config(ice, batch);
- }
-
- if (dirty & IRIS_DIRTY_BLEND_STATE) {
- struct iris_blend_state *cso_blend = ice->state.cso_blend;
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
- struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
- const int header_dwords = GENX(BLEND_STATE_length);
- const int rt_dwords = cso_fb->nr_cbufs * GENX(BLEND_STATE_ENTRY_length);
- uint32_t blend_offset;
- uint32_t *blend_map =
- stream_state(batch, ice->state.dynamic_uploader,
- &ice->state.last_res.blend,
- 4 * (header_dwords + rt_dwords), 64, &blend_offset);
-
- uint32_t blend_state_header;
- iris_pack_state(GENX(BLEND_STATE), &blend_state_header, bs) {
- bs.AlphaTestEnable = cso_zsa->alpha.enabled;
- bs.AlphaTestFunction = translate_compare_func(cso_zsa->alpha.func);
- }
-
- blend_map[0] = blend_state_header | cso_blend->blend_state[0];
- memcpy(&blend_map[1], &cso_blend->blend_state[1], 4 * rt_dwords);
-
- iris_emit_cmd(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), ptr) {
- ptr.BlendStatePointer = blend_offset;
- ptr.BlendStatePointerValid = true;
- }
- }
-
- if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- uint32_t cc_offset;
- void *cc_map =
- stream_state(batch, ice->state.dynamic_uploader,
- &ice->state.last_res.color_calc,
- sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
- 64, &cc_offset);
- iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
- cc.AlphaTestFormat = ALPHATEST_FLOAT32;
- cc.AlphaReferenceValueAsFLOAT32 = cso->alpha.ref_value;
- cc.BlendConstantColorRed = ice->state.blend_color.color[0];
- cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
- cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
- cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
- }
- iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
- ptr.ColorCalcStatePointer = cc_offset;
- ptr.ColorCalcStatePointerValid = true;
- }
- }
-
- /* Upload constants for TCS passthrough. */
- if ((dirty & IRIS_DIRTY_CONSTANTS_TCS) &&
- ice->shaders.prog[MESA_SHADER_TESS_CTRL] &&
- !ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL]) {
- struct iris_compiled_shader *tes_shader = ice->shaders.prog[MESA_SHADER_TESS_EVAL];
- assert(tes_shader);
-
- /* Passthrough always copies 2 vec4s, so when uploading data we ensure
- * it is in the right layout for TES.
- */
- float hdr[8] = {};
- struct brw_tes_prog_data *tes_prog_data = (void *) tes_shader->prog_data;
- switch (tes_prog_data->domain) {
- case BRW_TESS_DOMAIN_QUAD:
- for (int i = 0; i < 4; i++)
- hdr[7 - i] = ice->state.default_outer_level[i];
- hdr[3] = ice->state.default_inner_level[0];
- hdr[2] = ice->state.default_inner_level[1];
- break;
- case BRW_TESS_DOMAIN_TRI:
- for (int i = 0; i < 3; i++)
- hdr[7 - i] = ice->state.default_outer_level[i];
- hdr[4] = ice->state.default_inner_level[0];
- break;
- case BRW_TESS_DOMAIN_ISOLINE:
- hdr[7] = ice->state.default_outer_level[1];
- hdr[6] = ice->state.default_outer_level[0];
- break;
- }
-
- struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
- struct iris_const_buffer *cbuf = &shs->constbuf[0];
- u_upload_data(ice->ctx.const_uploader, 0, sizeof(hdr), 32,
- &hdr[0], &cbuf->data.offset,
- &cbuf->data.res);
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_CONSTANTS_VS << stage)))
- continue;
-
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
-
- if (!shader)
- continue;
-
- if (shs->cbuf0_needs_upload)
- upload_uniforms(ice, stage);
-
- struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
-
- iris_emit_cmd(batch, GENX(3DSTATE_CONSTANT_VS), pkt) {
- pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
- if (prog_data) {
- /* The Skylake PRM contains the following restriction:
- *
- * "The driver must ensure The following case does not occur
- * without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
- * buffer 3 read length equal to zero committed followed by a
- * 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
- * zero committed."
- *
- * To avoid this, we program the buffers in the highest slots.
- * This way, slot 0 is only used if slot 3 is also used.
- */
- int n = 3;
-
- for (int i = 3; i >= 0; i--) {
- const struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
-
- if (range->length == 0)
- continue;
-
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
-
- assert(cbuf->data.offset % 32 == 0);
-
- pkt.ConstantBody.ReadLength[n] = range->length;
- pkt.ConstantBody.Buffer[n] =
- res ? ro_bo(res->bo, range->start * 32 + cbuf->data.offset)
- : ro_bo(batch->screen->workaround_bo, 0);
- n--;
- }
- }
- }
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
- iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) {
- ptr._3DCommandSubOpcode = 38 + stage;
- ptr.PointertoVSBindingTable = binder->bt_offset[stage];
- }
- }
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (dirty & (IRIS_DIRTY_BINDINGS_VS << stage)) {
- iris_populate_binding_table(ice, batch, stage, false);
- }
- }
-
- if (ice->state.need_border_colors)
- iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false);
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)) ||
- !ice->shaders.prog[stage])
- continue;
-
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct pipe_resource *res = shs->sampler_table.res;
- if (res)
- iris_use_pinned_bo(batch, iris_resource_bo(res), false);
-
- iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
- ptr._3DCommandSubOpcode = 43 + stage;
- ptr.PointertoVSSamplerState = shs->sampler_table.offset;
- }
- }
-
- if (dirty & IRIS_DIRTY_MULTISAMPLE) {
- iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
- ms.PixelLocation =
- ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
- if (ice->state.framebuffer.samples > 0)
- ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
- }
- }
-
- if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
- iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
- ms.SampleMask = MAX2(ice->state.sample_mask, 1);
- }
- }
-
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_VS << stage)))
- continue;
-
- struct iris_compiled_shader *shader = ice->shaders.prog[stage];
-
- if (shader) {
- struct iris_resource *cache = (void *) shader->assembly.res;
- iris_use_pinned_bo(batch, cache->bo, false);
- iris_batch_emit(batch, shader->derived_data,
- iris_derived_program_state_size(stage));
- } else {
- if (stage == MESA_SHADER_TESS_EVAL) {
- iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
- iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
- iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
- } else if (stage == MESA_SHADER_GEOMETRY) {
- iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
- }
- }
- }
-
- if (ice->state.streamout_active) {
- if (dirty & IRIS_DIRTY_SO_BUFFERS) {
- iris_batch_emit(batch, genx->so_buffers,
- 4 * 4 * GENX(3DSTATE_SO_BUFFER_length));
- for (int i = 0; i < 4; i++) {
- struct iris_stream_output_target *tgt =
- (void *) ice->state.so_target[i];
- if (tgt) {
- iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
- true);
- iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
- true);
- }
- }
- }
-
- if ((dirty & IRIS_DIRTY_SO_DECL_LIST) && ice->state.streamout) {
- uint32_t *decl_list =
- ice->state.streamout + GENX(3DSTATE_STREAMOUT_length);
- iris_batch_emit(batch, decl_list, 4 * ((decl_list[0] & 0xff) + 2));
- }
-
- if (dirty & IRIS_DIRTY_STREAMOUT) {
- const struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
-
- uint32_t dynamic_sol[GENX(3DSTATE_STREAMOUT_length)];
- iris_pack_command(GENX(3DSTATE_STREAMOUT), dynamic_sol, sol) {
- sol.SOFunctionEnable = true;
- sol.SOStatisticsEnable = true;
-
- sol.RenderingDisable = cso_rast->rasterizer_discard &&
- !ice->state.prims_generated_query_active;
- sol.ReorderMode = cso_rast->flatshade_first ? LEADING : TRAILING;
- }
-
- assert(ice->state.streamout);
-
- iris_emit_merge(batch, ice->state.streamout, dynamic_sol,
- GENX(3DSTATE_STREAMOUT_length));
- }
- } else {
- if (dirty & IRIS_DIRTY_STREAMOUT) {
- iris_emit_cmd(batch, GENX(3DSTATE_STREAMOUT), sol);
- }
- }
-
- if (dirty & IRIS_DIRTY_CLIP) {
- struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
-
- uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
- iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
- if (wm_prog_data->barycentric_interp_modes &
- BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
- cl.NonPerspectiveBarycentricEnable = true;
-
- cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
- cl.MaximumVPIndex = ice->state.num_viewports - 1;
- }
- iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
- ARRAY_SIZE(cso_rast->clip));
- }
-
- if (dirty & IRIS_DIRTY_RASTER) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
- iris_batch_emit(batch, cso->sf, sizeof(cso->sf));
-
- }
-
- /* XXX: FS program updates needs to flag IRIS_DIRTY_WM */
- if (dirty & IRIS_DIRTY_WM) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
-
- iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
- wm.StatisticsEnable = ice->state.statistics_counters_enabled;
-
- wm.BarycentricInterpolationMode =
- wm_prog_data->barycentric_interp_modes;
-
- if (wm_prog_data->early_fragment_tests)
- wm.EarlyDepthStencilControl = EDSC_PREPS;
- else if (wm_prog_data->has_side_effects)
- wm.EarlyDepthStencilControl = EDSC_PSEXEC;
- }
- iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
- }
-
- if (dirty & IRIS_DIRTY_SBE) {
- iris_emit_sbe(batch, ice);
- }
-
- if (dirty & IRIS_DIRTY_PS_BLEND) {
- struct iris_blend_state *cso_blend = ice->state.cso_blend;
- struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
- uint32_t dynamic_pb[GENX(3DSTATE_PS_BLEND_length)];
- iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) {
- pb.HasWriteableRT = true; // XXX: comes from somewhere :(
- pb.AlphaTestEnable = cso_zsa->alpha.enabled;
- }
-
- iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb,
- ARRAY_SIZE(cso_blend->ps_blend));
- }
-
- if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
-
- uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
- iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
- wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
- wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
- }
- iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
- }
-
- if (dirty & IRIS_DIRTY_SCISSOR_RECT) {
- uint32_t scissor_offset =
- emit_state(batch, ice->state.dynamic_uploader,
- &ice->state.last_res.scissor,
- ice->state.scissors,
- sizeof(struct pipe_scissor_state) *
- ice->state.num_viewports, 32);
-
- iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
- ptr.ScissorRectPointer = scissor_offset;
- }
- }
-
- if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
- struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
-
- iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets));
-
- if (cso_fb->zsbuf) {
- struct iris_resource *zres = (void *) cso_fb->zsbuf->texture;
- // XXX: depth might not be writable...
- iris_use_pinned_bo(batch, zres->bo, true);
- }
- }
-
- if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
- iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
- for (int i = 0; i < 32; i++) {
- poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
- }
- }
- }
-
- if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
- }
-
- if (dirty & IRIS_DIRTY_VF_TOPOLOGY) {
- iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
- topo.PrimitiveTopologyType =
- translate_prim_type(draw->mode, draw->vertices_per_patch);
- }
- }
-
- if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
- struct iris_vertex_buffer_state *cso = &ice->state.genx->vertex_buffers;
- const unsigned vb_dwords = GENX(VERTEX_BUFFER_STATE_length);
-
- if (cso->num_buffers > 0) {
- iris_batch_emit(batch, cso->vertex_buffers, sizeof(uint32_t) *
- (1 + vb_dwords * cso->num_buffers));
-
- for (unsigned i = 0; i < cso->num_buffers; i++) {
- struct iris_resource *res = (void *) cso->resources[i];
- if (res)
- iris_use_pinned_bo(batch, res->bo, false);
- }
- }
- }
-
- if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
- struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
- const unsigned entries = MAX2(cso->count, 1);
- iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
- (1 + entries * GENX(VERTEX_ELEMENT_STATE_length)));
- iris_batch_emit(batch, cso->vf_instancing, sizeof(uint32_t) *
- entries * GENX(3DSTATE_VF_INSTANCING_length));
- }
-
- if (dirty & IRIS_DIRTY_VF_SGVS) {
- const struct brw_vs_prog_data *vs_prog_data = (void *)
- ice->shaders.prog[MESA_SHADER_VERTEX]->prog_data;
- struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
-
- iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgv) {
- if (vs_prog_data->uses_vertexid) {
- sgv.VertexIDEnable = true;
- sgv.VertexIDComponentNumber = 2;
- sgv.VertexIDElementOffset = cso->count;
- }
-
- if (vs_prog_data->uses_instanceid) {
- sgv.InstanceIDEnable = true;
- sgv.InstanceIDComponentNumber = 3;
- sgv.InstanceIDElementOffset = cso->count;
- }
- }
- }
-
- if (dirty & IRIS_DIRTY_VF) {
- iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
- if (draw->primitive_restart) {
- vf.IndexedDrawCutIndexEnable = true;
- vf.CutIndex = draw->restart_index;
- }
- }
- }
-
- // XXX: Gen8 - PMA fix
- }
-
- static void
- iris_upload_render_state(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_draw_info *draw)
- {
- /* Always pin the binder. If we're emitting new binding table pointers,
- * we need it. If not, we're probably inheriting old tables via the
- * context, and need it anyway. Since true zero-bindings cases are
- * practically non-existent, just pin it and avoid last_res tracking.
- */
- iris_use_pinned_bo(batch, ice->state.binder.bo, false);
-
- iris_upload_dirty_render_state(ice, batch, draw);
-
- if (draw->index_size > 0) {
- unsigned offset;
-
- if (draw->has_user_indices) {
- u_upload_data(ice->ctx.stream_uploader, 0,
- draw->count * draw->index_size, 4, draw->index.user,
- &offset, &ice->state.last_res.index_buffer);
- } else {
- pipe_resource_reference(&ice->state.last_res.index_buffer,
- draw->index.resource);
- offset = 0;
- }
-
- struct iris_bo *bo = iris_resource_bo(ice->state.last_res.index_buffer);
-
- iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
- ib.IndexFormat = draw->index_size >> 1;
- ib.MOCS = MOCS_WB;
- ib.BufferSize = bo->size;
- ib.BufferStartingAddress = ro_bo(bo, offset);
- }
- }
-
- #define _3DPRIM_END_OFFSET 0x2420
- #define _3DPRIM_START_VERTEX 0x2430
- #define _3DPRIM_VERTEX_COUNT 0x2434
- #define _3DPRIM_INSTANCE_COUNT 0x2438
- #define _3DPRIM_START_INSTANCE 0x243C
- #define _3DPRIM_BASE_VERTEX 0x2440
-
- if (draw->indirect) {
- /* We don't support this MultidrawIndirect. */
- assert(!draw->indirect->indirect_draw_count);
-
- struct iris_bo *bo = iris_resource_bo(draw->indirect->buffer);
- assert(bo);
-
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = _3DPRIM_VERTEX_COUNT;
- lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 0);
- }
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = _3DPRIM_INSTANCE_COUNT;
- lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 4);
- }
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = _3DPRIM_START_VERTEX;
- lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 8);
- }
- if (draw->index_size) {
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = _3DPRIM_BASE_VERTEX;
- lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 12);
- }
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = _3DPRIM_START_INSTANCE;
- lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 16);
- }
- } else {
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = _3DPRIM_START_INSTANCE;
- lrm.MemoryAddress = ro_bo(bo, draw->indirect->offset + 12);
- }
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
- lri.RegisterOffset = _3DPRIM_BASE_VERTEX;
- lri.DataDWord = 0;
- }
- }
- }
-
- iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
- prim.StartInstanceLocation = draw->start_instance;
- prim.InstanceCount = draw->instance_count;
- prim.VertexCountPerInstance = draw->count;
- prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
-
- // XXX: this is probably bonkers.
- prim.StartVertexLocation = draw->start;
-
- prim.IndirectParameterEnable = draw->indirect != NULL;
-
- if (draw->index_size) {
- prim.BaseVertexLocation += draw->index_bias;
- } else {
- prim.StartVertexLocation += draw->index_bias;
- }
-
- //prim.BaseVertexLocation = ...;
- }
-
- if (!batch->contains_draw) {
- iris_restore_render_saved_bos(ice, batch, draw);
- batch->contains_draw = true;
- }
- }
-
- static void
- iris_upload_compute_state(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_grid_info *grid)
- {
- const uint64_t dirty = ice->state.dirty;
- struct iris_screen *screen = batch->screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct iris_binder *binder = &ice->state.binder;
- struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_COMPUTE];
- struct iris_compiled_shader *shader =
- ice->shaders.prog[MESA_SHADER_COMPUTE];
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_cs_prog_data *cs_prog_data = (void *) prog_data;
-
- // XXX: L3 configuration not set up for SLM
- assert(prog_data->total_shared == 0);
-
- if (dirty & IRIS_DIRTY_BINDINGS_CS)
- iris_populate_binding_table(ice, batch, MESA_SHADER_COMPUTE, false);
-
- iris_use_optional_res(batch, shs->sampler_table.res, false);
- iris_use_pinned_bo(batch, iris_resource_bo(shader->assembly.res), false);
-
- if (ice->state.need_border_colors)
- iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false);
-
- if (dirty & IRIS_DIRTY_CS) {
- /* The MEDIA_VFE_STATE documentation for Gen8+ says:
- *
- * "A stalling PIPE_CONTROL is required before MEDIA_VFE_STATE unless
- * the only bits that are changed are scoreboard related: Scoreboard
- * Enable, Scoreboard Type, Scoreboard Mask, Scoreboard Delta. For
- * these scoreboard related states, a MEDIA_STATE_FLUSH is
- * sufficient."
- */
- iris_emit_pipe_control_flush(batch, PIPE_CONTROL_CS_STALL);
-
- iris_emit_cmd(batch, GENX(MEDIA_VFE_STATE), vfe) {
- if (prog_data->total_scratch) {
- uint32_t scratch_addr =
- iris_get_scratch_space(ice, prog_data->total_scratch,
- MESA_SHADER_COMPUTE);
- vfe.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
- vfe.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr);
- }
-
- vfe.MaximumNumberofThreads =
- devinfo->max_cs_threads * screen->subslice_total - 1;
- #if GEN_GEN < 11
- vfe.ResetGatewayTimer =
- Resettingrelativetimerandlatchingtheglobaltimestamp;
- #endif
-
- vfe.NumberofURBEntries = 2;
- vfe.URBEntryAllocationSize = 2;
-
- // XXX: Use Indirect Payload Storage?
- vfe.CURBEAllocationSize =
- ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
- cs_prog_data->push.cross_thread.regs, 2);
- }
- }
-
- // XXX: hack iris_set_constant_buffers to upload these thread counts
- // XXX: along with regular uniforms for compute shaders, somehow.
-
- uint32_t curbe_data_offset = 0;
- // TODO: Move subgroup-id into uniforms ubo so we can push uniforms
- assert(cs_prog_data->push.cross_thread.dwords == 0 &&
- cs_prog_data->push.per_thread.dwords == 1 &&
- cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
- struct pipe_resource *curbe_data_res = NULL;
- uint32_t *curbe_data_map =
- stream_state(batch, ice->state.dynamic_uploader, &curbe_data_res,
- ALIGN(cs_prog_data->push.total.size, 64), 64,
- &curbe_data_offset);
- assert(curbe_data_map);
- memset(curbe_data_map, 0x5a, ALIGN(cs_prog_data->push.total.size, 64));
- iris_fill_cs_push_const_buffer(cs_prog_data, curbe_data_map);
-
- if (dirty & IRIS_DIRTY_CONSTANTS_CS) {
- iris_emit_cmd(batch, GENX(MEDIA_CURBE_LOAD), curbe) {
- curbe.CURBETotalDataLength =
- ALIGN(cs_prog_data->push.total.size, 64);
- curbe.CURBEDataStartAddress = curbe_data_offset;
- }
- }
-
- if (dirty & (IRIS_DIRTY_SAMPLER_STATES_CS |
- IRIS_DIRTY_BINDINGS_CS |
- IRIS_DIRTY_CONSTANTS_CS |
- IRIS_DIRTY_CS)) {
- struct pipe_resource *desc_res = NULL;
- uint32_t desc[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
-
- iris_pack_state(GENX(INTERFACE_DESCRIPTOR_DATA), desc, idd) {
- idd.SamplerStatePointer = shs->sampler_table.offset;
- idd.BindingTablePointer = binder->bt_offset[MESA_SHADER_COMPUTE];
- idd.ConstantURBEntryReadLength = cs_prog_data->push.per_thread.regs;
- idd.CrossThreadConstantDataReadLength =
- cs_prog_data->push.cross_thread.regs;
- }
-
- for (int i = 0; i < GENX(INTERFACE_DESCRIPTOR_DATA_length); i++)
- desc[i] |= ((uint32_t *) shader->derived_data)[i];
-
- iris_emit_cmd(batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD), load) {
- load.InterfaceDescriptorTotalLength =
- GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
- load.InterfaceDescriptorDataStartAddress =
- emit_state(batch, ice->state.dynamic_uploader,
- &desc_res, desc, sizeof(desc), 32);
- }
-
- pipe_resource_reference(&desc_res, NULL);
- }
-
- uint32_t group_size = grid->block[0] * grid->block[1] * grid->block[2];
- uint32_t remainder = group_size & (cs_prog_data->simd_size - 1);
- uint32_t right_mask;
-
- if (remainder > 0)
- right_mask = ~0u >> (32 - remainder);
- else
- right_mask = ~0u >> (32 - cs_prog_data->simd_size);
-
- #define GPGPU_DISPATCHDIMX 0x2500
- #define GPGPU_DISPATCHDIMY 0x2504
- #define GPGPU_DISPATCHDIMZ 0x2508
-
- if (grid->indirect) {
- struct iris_state_ref *grid_size = &ice->state.grid_size;
- struct iris_bo *bo = iris_resource_bo(grid_size->res);
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = GPGPU_DISPATCHDIMX;
- lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 0);
- }
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = GPGPU_DISPATCHDIMY;
- lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 4);
- }
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = GPGPU_DISPATCHDIMZ;
- lrm.MemoryAddress = ro_bo(bo, grid_size->offset + 8);
- }
- }
-
- iris_emit_cmd(batch, GENX(GPGPU_WALKER), ggw) {
- ggw.IndirectParameterEnable = grid->indirect != NULL;
- ggw.SIMDSize = cs_prog_data->simd_size / 16;
- ggw.ThreadDepthCounterMaximum = 0;
- ggw.ThreadHeightCounterMaximum = 0;
- ggw.ThreadWidthCounterMaximum = cs_prog_data->threads - 1;
- ggw.ThreadGroupIDXDimension = grid->grid[0];
- ggw.ThreadGroupIDYDimension = grid->grid[1];
- ggw.ThreadGroupIDZDimension = grid->grid[2];
- ggw.RightExecutionMask = right_mask;
- ggw.BottomExecutionMask = 0xffffffff;
- }
-
- iris_emit_cmd(batch, GENX(MEDIA_STATE_FLUSH), msf);
-
- if (!batch->contains_draw) {
- iris_restore_compute_saved_bos(ice, batch, grid);
- batch->contains_draw = true;
- }
- }
-
- /**
- * State module teardown.
- */
- static void
- iris_destroy_state(struct iris_context *ice)
- {
- iris_free_vertex_buffers(&ice->state.genx->vertex_buffers);
-
- // XXX: unreference resources/surfaces.
- for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) {
- pipe_surface_reference(&ice->state.framebuffer.cbufs[i], NULL);
- }
- pipe_surface_reference(&ice->state.framebuffer.zsbuf, NULL);
-
- for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
- struct iris_shader_state *shs = &ice->state.shaders[stage];
- pipe_resource_reference(&shs->sampler_table.res, NULL);
- }
- free(ice->state.genx);
-
- pipe_resource_reference(&ice->state.last_res.cc_vp, NULL);
- pipe_resource_reference(&ice->state.last_res.sf_cl_vp, NULL);
- pipe_resource_reference(&ice->state.last_res.color_calc, NULL);
- pipe_resource_reference(&ice->state.last_res.scissor, NULL);
- pipe_resource_reference(&ice->state.last_res.blend, NULL);
- pipe_resource_reference(&ice->state.last_res.index_buffer, NULL);
- }
-
- /* ------------------------------------------------------------------- */
-
- static void
- iris_load_register_imm32(struct iris_batch *batch, uint32_t reg,
- uint32_t val)
- {
- _iris_emit_lri(batch, reg, val);
- }
-
- static void
- iris_load_register_imm64(struct iris_batch *batch, uint32_t reg,
- uint64_t val)
- {
- _iris_emit_lri(batch, reg + 0, val & 0xffffffff);
- _iris_emit_lri(batch, reg + 4, val >> 32);
- }
-
- /**
- * Emit MI_LOAD_REGISTER_MEM to load a 32-bit MMIO register from a buffer.
- */
- static void
- iris_load_register_mem32(struct iris_batch *batch, uint32_t reg,
- struct iris_bo *bo, uint32_t offset)
- {
- iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
- lrm.RegisterAddress = reg;
- lrm.MemoryAddress = ro_bo(bo, offset);
- }
- }
-
- /**
- * Load a 64-bit value from a buffer into a MMIO register via
- * two MI_LOAD_REGISTER_MEM commands.
- */
- static void
- iris_load_register_mem64(struct iris_batch *batch, uint32_t reg,
- struct iris_bo *bo, uint32_t offset)
- {
- iris_load_register_mem32(batch, reg + 0, bo, offset + 0);
- iris_load_register_mem32(batch, reg + 4, bo, offset + 4);
- }
-
- static void
- iris_store_register_mem32(struct iris_batch *batch, uint32_t reg,
- struct iris_bo *bo, uint32_t offset,
- bool predicated)
- {
- iris_emit_cmd(batch, GENX(MI_STORE_REGISTER_MEM), srm) {
- srm.RegisterAddress = reg;
- srm.MemoryAddress = rw_bo(bo, offset);
- srm.PredicateEnable = predicated;
- }
- }
-
- static void
- iris_store_register_mem64(struct iris_batch *batch, uint32_t reg,
- struct iris_bo *bo, uint32_t offset,
- bool predicated)
- {
- iris_store_register_mem32(batch, reg + 0, bo, offset + 0, predicated);
- iris_store_register_mem32(batch, reg + 4, bo, offset + 4, predicated);
- }
-
- static void
- iris_store_data_imm32(struct iris_batch *batch,
- struct iris_bo *bo, uint32_t offset,
- uint32_t imm)
- {
- iris_emit_cmd(batch, GENX(MI_STORE_DATA_IMM), sdi) {
- sdi.Address = rw_bo(bo, offset);
- sdi.ImmediateData = imm;
- }
- }
-
- static void
- iris_store_data_imm64(struct iris_batch *batch,
- struct iris_bo *bo, uint32_t offset,
- uint64_t imm)
- {
- /* Can't use iris_emit_cmd because MI_STORE_DATA_IMM has a length of
- * 2 in genxml but it's actually variable length and we need 5 DWords.
- */
- void *map = iris_get_command_space(batch, 4 * 5);
- _iris_pack_command(batch, GENX(MI_STORE_DATA_IMM), map, sdi) {
- sdi.DWordLength = 5 - 2;
- sdi.Address = rw_bo(bo, offset);
- sdi.ImmediateData = imm;
- }
- }
-
- static void
- iris_copy_mem_mem(struct iris_batch *batch,
- struct iris_bo *dst_bo, uint32_t dst_offset,
- struct iris_bo *src_bo, uint32_t src_offset,
- unsigned bytes)
- {
- /* MI_COPY_MEM_MEM operates on DWords. */
- assert(bytes % 4 == 0);
- assert(dst_offset % 4 == 0);
- assert(src_offset % 4 == 0);
-
- for (unsigned i = 0; i < bytes; i += 4) {
- iris_emit_cmd(batch, GENX(MI_COPY_MEM_MEM), cp) {
- cp.DestinationMemoryAddress = rw_bo(dst_bo, dst_offset + i);
- cp.SourceMemoryAddress = ro_bo(src_bo, src_offset + i);
- }
- }
- }
-
- /* ------------------------------------------------------------------- */
-
- static unsigned
- flags_to_post_sync_op(uint32_t flags)
- {
- if (flags & PIPE_CONTROL_WRITE_IMMEDIATE)
- return WriteImmediateData;
-
- if (flags & PIPE_CONTROL_WRITE_DEPTH_COUNT)
- return WritePSDepthCount;
-
- if (flags & PIPE_CONTROL_WRITE_TIMESTAMP)
- return WriteTimestamp;
-
- return 0;
- }
-
- /**
- * Do the given flags have a Post Sync or LRI Post Sync operation?
- */
- static enum pipe_control_flags
- get_post_sync_flags(enum pipe_control_flags flags)
- {
- flags &= PIPE_CONTROL_WRITE_IMMEDIATE |
- PIPE_CONTROL_WRITE_DEPTH_COUNT |
- PIPE_CONTROL_WRITE_TIMESTAMP |
- PIPE_CONTROL_LRI_POST_SYNC_OP;
-
- /* Only one "Post Sync Op" is allowed, and it's mutually exclusive with
- * "LRI Post Sync Operation". So more than one bit set would be illegal.
- */
- assert(util_bitcount(flags) <= 1);
-
- return flags;
- }
-
- // XXX: compute support
- #define IS_COMPUTE_PIPELINE(batch) (batch->engine != I915_EXEC_RENDER)
-
- /**
- * Emit a series of PIPE_CONTROL commands, taking into account any
- * workarounds necessary to actually accomplish the caller's request.
- *
- * Unless otherwise noted, spec quotations in this function come from:
- *
- * Synchronization of the 3D Pipeline > PIPE_CONTROL Command > Programming
- * Restrictions for PIPE_CONTROL.
- *
- * You should not use this function directly. Use the helpers in
- * iris_pipe_control.c instead, which may split the pipe control further.
- */
- static void
- iris_emit_raw_pipe_control(struct iris_batch *batch, uint32_t flags,
- struct iris_bo *bo, uint32_t offset, uint64_t imm)
- {
- UNUSED const struct gen_device_info *devinfo = &batch->screen->devinfo;
- enum pipe_control_flags post_sync_flags = get_post_sync_flags(flags);
- enum pipe_control_flags non_lri_post_sync_flags =
- post_sync_flags & ~PIPE_CONTROL_LRI_POST_SYNC_OP;
-
- /* Recursive PIPE_CONTROL workarounds --------------------------------
- * (http://knowyourmeme.com/memes/xzibit-yo-dawg)
- *
- * We do these first because we want to look at the original operation,
- * rather than any workarounds we set.
- */
- if (GEN_GEN == 9 && (flags & PIPE_CONTROL_VF_CACHE_INVALIDATE)) {
- /* The PIPE_CONTROL "VF Cache Invalidation Enable" bit description
- * lists several workarounds:
- *
- * "Project: SKL, KBL, BXT
- *
- * If the VF Cache Invalidation Enable is set to a 1 in a
- * PIPE_CONTROL, a separate Null PIPE_CONTROL, all bitfields
- * sets to 0, with the VF Cache Invalidation Enable set to 0
- * needs to be sent prior to the PIPE_CONTROL with VF Cache
- * Invalidation Enable set to a 1."
- */
- iris_emit_raw_pipe_control(batch, 0, NULL, 0, 0);
- }
-
- if (GEN_GEN == 9 && IS_COMPUTE_PIPELINE(batch) && post_sync_flags) {
- /* Project: SKL / Argument: LRI Post Sync Operation [23]
- *
- * "PIPECONTROL command with “Command Streamer Stall Enable” must be
- * programmed prior to programming a PIPECONTROL command with "LRI
- * Post Sync Operation" in GPGPU mode of operation (i.e when
- * PIPELINE_SELECT command is set to GPGPU mode of operation)."
- *
- * The same text exists a few rows below for Post Sync Op.
- */
- iris_emit_raw_pipe_control(batch, PIPE_CONTROL_CS_STALL, bo, offset, imm);
- }
-
- if (GEN_GEN == 10 && (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH)) {
- /* Cannonlake:
- * "Before sending a PIPE_CONTROL command with bit 12 set, SW must issue
- * another PIPE_CONTROL with Render Target Cache Flush Enable (bit 12)
- * = 0 and Pipe Control Flush Enable (bit 7) = 1"
- */
- iris_emit_raw_pipe_control(batch, PIPE_CONTROL_FLUSH_ENABLE, bo,
- offset, imm);
- }
-
- /* "Flush Types" workarounds ---------------------------------------------
- * We do these now because they may add post-sync operations or CS stalls.
- */
-
- if (GEN_GEN < 11 && flags & PIPE_CONTROL_VF_CACHE_INVALIDATE) {
- /* Project: BDW, SKL+ (stopping at CNL) / Argument: VF Invalidate
- *
- * "'Post Sync Operation' must be enabled to 'Write Immediate Data' or
- * 'Write PS Depth Count' or 'Write Timestamp'."
- */
- if (!bo) {
- flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
- post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
- non_lri_post_sync_flags |= PIPE_CONTROL_WRITE_IMMEDIATE;
- bo = batch->screen->workaround_bo;
- }
- }
-
- /* #1130 from Gen10 workarounds page:
- *
- * "Enable Depth Stall on every Post Sync Op if Render target Cache
- * Flush is not enabled in same PIPE CONTROL and Enable Pixel score
- * board stall if Render target cache flush is enabled."
- *
- * Applicable to CNL B0 and C0 steppings only.
- *
- * The wording here is unclear, and this workaround doesn't look anything
- * like the internal bug report recommendations, but leave it be for now...
- */
- if (GEN_GEN == 10) {
- if (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) {
- flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
- } else if (flags & non_lri_post_sync_flags) {
- flags |= PIPE_CONTROL_DEPTH_STALL;
- }
- }
-
- if (flags & PIPE_CONTROL_DEPTH_STALL) {
- /* From the PIPE_CONTROL instruction table, bit 13 (Depth Stall Enable):
- *
- * "This bit must be DISABLED for operations other than writing
- * PS_DEPTH_COUNT."
- *
- * This seems like nonsense. An Ivybridge workaround requires us to
- * emit a PIPE_CONTROL with a depth stall and write immediate post-sync
- * operation. Gen8+ requires us to emit depth stalls and depth cache
- * flushes together. So, it's hard to imagine this means anything other
- * than "we originally intended this to be used for PS_DEPTH_COUNT".
- *
- * We ignore the supposed restriction and do nothing.
- */
- }
-
- if (flags & (PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_STALL_AT_SCOREBOARD)) {
- /* From the PIPE_CONTROL instruction table, bit 12 and bit 1:
- *
- * "This bit must be DISABLED for End-of-pipe (Read) fences,
- * PS_DEPTH_COUNT or TIMESTAMP queries."
- *
- * TODO: Implement end-of-pipe checking.
- */
- assert(!(post_sync_flags & (PIPE_CONTROL_WRITE_DEPTH_COUNT |
- PIPE_CONTROL_WRITE_TIMESTAMP)));
- }
-
- if (GEN_GEN < 11 && (flags & PIPE_CONTROL_STALL_AT_SCOREBOARD)) {
- /* From the PIPE_CONTROL instruction table, bit 1:
- *
- * "This bit is ignored if Depth Stall Enable is set.
- * Further, the render cache is not flushed even if Write Cache
- * Flush Enable bit is set."
- *
- * We assert that the caller doesn't do this combination, to try and
- * prevent mistakes. It shouldn't hurt the GPU, though.
- *
- * We skip this check on Gen11+ as the "Stall at Pixel Scoreboard"
- * and "Render Target Flush" combo is explicitly required for BTI
- * update workarounds.
- */
- assert(!(flags & (PIPE_CONTROL_DEPTH_STALL |
- PIPE_CONTROL_RENDER_TARGET_FLUSH)));
- }
-
- /* PIPE_CONTROL page workarounds ------------------------------------- */
-
- if (GEN_GEN <= 8 && (flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE)) {
- /* From the PIPE_CONTROL page itself:
- *
- * "IVB, HSW, BDW
- * Restriction: Pipe_control with CS-stall bit set must be issued
- * before a pipe-control command that has the State Cache
- * Invalidate bit set."
- */
- flags |= PIPE_CONTROL_CS_STALL;
- }
-
- if (flags & PIPE_CONTROL_FLUSH_LLC) {
- /* From the PIPE_CONTROL instruction table, bit 26 (Flush LLC):
- *
- * "Project: ALL
- * SW must always program Post-Sync Operation to "Write Immediate
- * Data" when Flush LLC is set."
- *
- * For now, we just require the caller to do it.
- */
- assert(flags & PIPE_CONTROL_WRITE_IMMEDIATE);
- }
-
- /* "Post-Sync Operation" workarounds -------------------------------- */
-
- /* Project: All / Argument: Global Snapshot Count Reset [19]
- *
- * "This bit must not be exercised on any product.
- * Requires stall bit ([20] of DW1) set."
- *
- * We don't use this, so we just assert that it isn't used. The
- * PIPE_CONTROL instruction page indicates that they intended this
- * as a debug feature and don't think it is useful in production,
- * but it may actually be usable, should we ever want to.
- */
- assert((flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET) == 0);
-
- if (flags & (PIPE_CONTROL_MEDIA_STATE_CLEAR |
- PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE)) {
- /* Project: All / Arguments:
- *
- * - Generic Media State Clear [16]
- * - Indirect State Pointers Disable [16]
- *
- * "Requires stall bit ([20] of DW1) set."
- *
- * Also, the PIPE_CONTROL instruction table, bit 16 (Generic Media
- * State Clear) says:
- *
- * "PIPECONTROL command with “Command Streamer Stall Enable” must be
- * programmed prior to programming a PIPECONTROL command with "Media
- * State Clear" set in GPGPU mode of operation"
- *
- * This is a subset of the earlier rule, so there's nothing to do.
- */
- flags |= PIPE_CONTROL_CS_STALL;
- }
-
- if (flags & PIPE_CONTROL_STORE_DATA_INDEX) {
- /* Project: All / Argument: Store Data Index
- *
- * "Post-Sync Operation ([15:14] of DW1) must be set to something other
- * than '0'."
- *
- * For now, we just assert that the caller does this. We might want to
- * automatically add a write to the workaround BO...
- */
- assert(non_lri_post_sync_flags != 0);
- }
-
- if (flags & PIPE_CONTROL_SYNC_GFDT) {
- /* Project: All / Argument: Sync GFDT
- *
- * "Post-Sync Operation ([15:14] of DW1) must be set to something other
- * than '0' or 0x2520[13] must be set."
- *
- * For now, we just assert that the caller does this.
- */
- assert(non_lri_post_sync_flags != 0);
- }
-
- if (flags & PIPE_CONTROL_TLB_INVALIDATE) {
- /* Project: IVB+ / Argument: TLB inv
- *
- * "Requires stall bit ([20] of DW1) set."
- *
- * Also, from the PIPE_CONTROL instruction table:
- *
- * "Project: SKL+
- * Post Sync Operation or CS stall must be set to ensure a TLB
- * invalidation occurs. Otherwise no cycle will occur to the TLB
- * cache to invalidate."
- *
- * This is not a subset of the earlier rule, so there's nothing to do.
- */
- flags |= PIPE_CONTROL_CS_STALL;
- }
-
- if (GEN_GEN == 9 && devinfo->gt == 4) {
- /* TODO: The big Skylake GT4 post sync op workaround */
- }
-
- /* "GPGPU specific workarounds" (both post-sync and flush) ------------ */
-
- if (IS_COMPUTE_PIPELINE(batch)) {
- if (GEN_GEN >= 9 && (flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE)) {
- /* Project: SKL+ / Argument: Tex Invalidate
- * "Requires stall bit ([20] of DW) set for all GPGPU Workloads."
- */
- flags |= PIPE_CONTROL_CS_STALL;
- }
-
- if (GEN_GEN == 8 && (post_sync_flags ||
- (flags & (PIPE_CONTROL_NOTIFY_ENABLE |
- PIPE_CONTROL_DEPTH_STALL |
- PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- PIPE_CONTROL_DATA_CACHE_FLUSH)))) {
- /* Project: BDW / Arguments:
- *
- * - LRI Post Sync Operation [23]
- * - Post Sync Op [15:14]
- * - Notify En [8]
- * - Depth Stall [13]
- * - Render Target Cache Flush [12]
- * - Depth Cache Flush [0]
- * - DC Flush Enable [5]
- *
- * "Requires stall bit ([20] of DW) set for all GPGPU and Media
- * Workloads."
- */
- flags |= PIPE_CONTROL_CS_STALL;
-
- /* Also, from the PIPE_CONTROL instruction table, bit 20:
- *
- * "Project: BDW
- * This bit must be always set when PIPE_CONTROL command is
- * programmed by GPGPU and MEDIA workloads, except for the cases
- * when only Read Only Cache Invalidation bits are set (State
- * Cache Invalidation Enable, Instruction cache Invalidation
- * Enable, Texture Cache Invalidation Enable, Constant Cache
- * Invalidation Enable). This is to WA FFDOP CG issue, this WA
- * need not implemented when FF_DOP_CG is disable via "Fixed
- * Function DOP Clock Gate Disable" bit in RC_PSMI_CTRL register."
- *
- * It sounds like we could avoid CS stalls in some cases, but we
- * don't currently bother. This list isn't exactly the list above,
- * either...
- */
- }
- }
-
- /* "Stall" workarounds ----------------------------------------------
- * These have to come after the earlier ones because we may have added
- * some additional CS stalls above.
- */
-
- if (GEN_GEN < 9 && (flags & PIPE_CONTROL_CS_STALL)) {
- /* Project: PRE-SKL, VLV, CHV
- *
- * "[All Stepping][All SKUs]:
- *
- * One of the following must also be set:
- *
- * - Render Target Cache Flush Enable ([12] of DW1)
- * - Depth Cache Flush Enable ([0] of DW1)
- * - Stall at Pixel Scoreboard ([1] of DW1)
- * - Depth Stall ([13] of DW1)
- * - Post-Sync Operation ([13] of DW1)
- * - DC Flush Enable ([5] of DW1)"
- *
- * If we don't already have one of those bits set, we choose to add
- * "Stall at Pixel Scoreboard". Some of the other bits require a
- * CS stall as a workaround (see above), which would send us into
- * an infinite recursion of PIPE_CONTROLs. "Stall at Pixel Scoreboard"
- * appears to be safe, so we choose that.
- */
- const uint32_t wa_bits = PIPE_CONTROL_RENDER_TARGET_FLUSH |
- PIPE_CONTROL_DEPTH_CACHE_FLUSH |
- PIPE_CONTROL_WRITE_IMMEDIATE |
- PIPE_CONTROL_WRITE_DEPTH_COUNT |
- PIPE_CONTROL_WRITE_TIMESTAMP |
- PIPE_CONTROL_STALL_AT_SCOREBOARD |
- PIPE_CONTROL_DEPTH_STALL |
- PIPE_CONTROL_DATA_CACHE_FLUSH;
- if (!(flags & wa_bits))
- flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
- }
-
- /* Emit --------------------------------------------------------------- */
-
- iris_emit_cmd(batch, GENX(PIPE_CONTROL), pc) {
- pc.LRIPostSyncOperation = NoLRIOperation;
- pc.PipeControlFlushEnable = flags & PIPE_CONTROL_FLUSH_ENABLE;
- pc.DCFlushEnable = flags & PIPE_CONTROL_DATA_CACHE_FLUSH;
- pc.StoreDataIndex = 0;
- pc.CommandStreamerStallEnable = flags & PIPE_CONTROL_CS_STALL;
- pc.GlobalSnapshotCountReset =
- flags & PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET;
- pc.TLBInvalidate = flags & PIPE_CONTROL_TLB_INVALIDATE;
- pc.GenericMediaStateClear = flags & PIPE_CONTROL_MEDIA_STATE_CLEAR;
- pc.StallAtPixelScoreboard = flags & PIPE_CONTROL_STALL_AT_SCOREBOARD;
- pc.RenderTargetCacheFlushEnable =
- flags & PIPE_CONTROL_RENDER_TARGET_FLUSH;
- pc.DepthCacheFlushEnable = flags & PIPE_CONTROL_DEPTH_CACHE_FLUSH;
- pc.StateCacheInvalidationEnable =
- flags & PIPE_CONTROL_STATE_CACHE_INVALIDATE;
- pc.VFCacheInvalidationEnable = flags & PIPE_CONTROL_VF_CACHE_INVALIDATE;
- pc.ConstantCacheInvalidationEnable =
- flags & PIPE_CONTROL_CONST_CACHE_INVALIDATE;
- pc.PostSyncOperation = flags_to_post_sync_op(flags);
- pc.DepthStallEnable = flags & PIPE_CONTROL_DEPTH_STALL;
- pc.InstructionCacheInvalidateEnable =
- flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE;
- pc.NotifyEnable = flags & PIPE_CONTROL_NOTIFY_ENABLE;
- pc.IndirectStatePointersDisable =
- flags & PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE;
- pc.TextureCacheInvalidationEnable =
- flags & PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
- pc.Address = rw_bo(bo, offset);
- pc.ImmediateData = imm;
- }
- }
-
- void
- genX(init_state)(struct iris_context *ice)
- {
- struct pipe_context *ctx = &ice->ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
-
- ctx->create_blend_state = iris_create_blend_state;
- ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
- ctx->create_rasterizer_state = iris_create_rasterizer_state;
- ctx->create_sampler_state = iris_create_sampler_state;
- ctx->create_sampler_view = iris_create_sampler_view;
- ctx->create_surface = iris_create_surface;
- ctx->create_vertex_elements_state = iris_create_vertex_elements;
- ctx->bind_blend_state = iris_bind_blend_state;
- ctx->bind_depth_stencil_alpha_state = iris_bind_zsa_state;
- ctx->bind_sampler_states = iris_bind_sampler_states;
- ctx->bind_rasterizer_state = iris_bind_rasterizer_state;
- ctx->bind_vertex_elements_state = iris_bind_vertex_elements_state;
- ctx->delete_blend_state = iris_delete_state;
- ctx->delete_depth_stencil_alpha_state = iris_delete_state;
- ctx->delete_fs_state = iris_delete_state;
- ctx->delete_rasterizer_state = iris_delete_state;
- ctx->delete_sampler_state = iris_delete_state;
- ctx->delete_vertex_elements_state = iris_delete_state;
- ctx->delete_tcs_state = iris_delete_state;
- ctx->delete_tes_state = iris_delete_state;
- ctx->delete_gs_state = iris_delete_state;
- ctx->delete_vs_state = iris_delete_state;
- ctx->set_blend_color = iris_set_blend_color;
- ctx->set_clip_state = iris_set_clip_state;
- ctx->set_constant_buffer = iris_set_constant_buffer;
- ctx->set_shader_buffers = iris_set_shader_buffers;
- ctx->set_shader_images = iris_set_shader_images;
- ctx->set_sampler_views = iris_set_sampler_views;
- ctx->set_tess_state = iris_set_tess_state;
- ctx->set_framebuffer_state = iris_set_framebuffer_state;
- ctx->set_polygon_stipple = iris_set_polygon_stipple;
- ctx->set_sample_mask = iris_set_sample_mask;
- ctx->set_scissor_states = iris_set_scissor_states;
- ctx->set_stencil_ref = iris_set_stencil_ref;
- ctx->set_vertex_buffers = iris_set_vertex_buffers;
- ctx->set_viewport_states = iris_set_viewport_states;
- ctx->sampler_view_destroy = iris_sampler_view_destroy;
- ctx->surface_destroy = iris_surface_destroy;
- ctx->draw_vbo = iris_draw_vbo;
- ctx->launch_grid = iris_launch_grid;
- ctx->create_stream_output_target = iris_create_stream_output_target;
- ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
- ctx->set_stream_output_targets = iris_set_stream_output_targets;
-
- ice->vtbl.destroy_state = iris_destroy_state;
- ice->vtbl.init_render_context = iris_init_render_context;
- ice->vtbl.init_compute_context = iris_init_compute_context;
- ice->vtbl.upload_render_state = iris_upload_render_state;
- ice->vtbl.update_surface_base_address = iris_update_surface_base_address;
- ice->vtbl.upload_compute_state = iris_upload_compute_state;
- ice->vtbl.emit_raw_pipe_control = iris_emit_raw_pipe_control;
- ice->vtbl.load_register_imm32 = iris_load_register_imm32;
- ice->vtbl.load_register_imm64 = iris_load_register_imm64;
- ice->vtbl.load_register_mem32 = iris_load_register_mem32;
- ice->vtbl.load_register_mem64 = iris_load_register_mem64;
- ice->vtbl.store_register_mem32 = iris_store_register_mem32;
- ice->vtbl.store_register_mem64 = iris_store_register_mem64;
- ice->vtbl.store_data_imm32 = iris_store_data_imm32;
- ice->vtbl.store_data_imm64 = iris_store_data_imm64;
- ice->vtbl.copy_mem_mem = iris_copy_mem_mem;
- ice->vtbl.derived_program_state_size = iris_derived_program_state_size;
- ice->vtbl.store_derived_program_state = iris_store_derived_program_state;
- ice->vtbl.create_so_decl_list = iris_create_so_decl_list;
- ice->vtbl.populate_vs_key = iris_populate_vs_key;
- ice->vtbl.populate_tcs_key = iris_populate_tcs_key;
- ice->vtbl.populate_tes_key = iris_populate_tes_key;
- ice->vtbl.populate_gs_key = iris_populate_gs_key;
- ice->vtbl.populate_fs_key = iris_populate_fs_key;
- ice->vtbl.populate_cs_key = iris_populate_cs_key;
-
- ice->state.dirty = ~0ull;
-
- ice->state.statistics_counters_enabled = true;
-
- ice->state.sample_mask = 0xffff;
- ice->state.num_viewports = 1;
- ice->state.genx = calloc(1, sizeof(struct iris_genx_state));
-
- /* Make a 1x1x1 null surface for unbound textures */
- void *null_surf_map =
- upload_state(ice->state.surface_uploader, &ice->state.unbound_tex,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- isl_null_fill_state(&screen->isl_dev, null_surf_map, isl_extent3d(1, 1, 1));
- ice->state.unbound_tex.offset +=
- iris_bo_offset_from_base_address(iris_resource_bo(ice->state.unbound_tex.res));
-
- /* Default all scissor rectangles to be empty regions. */
- for (int i = 0; i < IRIS_MAX_VIEWPORTS; i++) {
- ice->state.scissors[i] = (struct pipe_scissor_state) {
- .minx = 1, .maxx = 0, .miny = 1, .maxy = 0,
- };
- }
- }
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