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- /**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- #include "main/imports.h"
- #include "main/context.h"
- #include "main/extensions.h"
- #include "main/matrix.h"
- #include "main/buffers.h"
- #include "main/scissor.h"
- #include "main/viewport.h"
- #include "vbo/vbo.h"
- #include "shader/shader_api.h"
- #include "glapi/glapi.h"
- #include "st_public.h"
- #include "st_context.h"
- #include "st_cb_accum.h"
- #include "st_cb_bitmap.h"
- #include "st_cb_blit.h"
- #include "st_cb_bufferobjects.h"
- #include "st_cb_clear.h"
- #if FEATURE_drawpix
- #include "st_cb_drawpixels.h"
- #include "st_cb_rasterpos.h"
- #endif
- #ifdef FEATURE_OES_draw_texture
- #include "st_cb_drawtex.h"
- #endif
- #include "st_cb_fbo.h"
- #include "st_cb_get.h"
- #if FEATURE_feedback
- #include "st_cb_feedback.h"
- #endif
- #include "st_cb_program.h"
- #include "st_cb_queryobj.h"
- #include "st_cb_readpixels.h"
- #include "st_cb_texture.h"
- #include "st_cb_flush.h"
- #include "st_cb_strings.h"
- #include "st_cb_viewport.h"
- #include "st_atom.h"
- #include "st_draw.h"
- #include "st_extensions.h"
- #include "st_gen_mipmap.h"
- #include "st_program.h"
- #include "pipe/p_context.h"
- #include "draw/draw_context.h"
- #include "cso_cache/cso_cache.h"
- #include "cso_cache/cso_context.h"
-
-
- /**
- * Called via ctx->Driver.UpdateState()
- */
- void st_invalidate_state(GLcontext * ctx, GLuint new_state)
- {
- struct st_context *st = st_context(ctx);
-
- st->dirty.mesa |= new_state;
- st->dirty.st |= ST_NEW_MESA;
-
- /* This is the only core Mesa module we depend upon.
- * No longer use swrast, swsetup, tnl.
- */
- _vbo_InvalidateState(ctx, new_state);
- }
-
-
- /**
- * Check for multisample env var override.
- */
- int
- st_get_msaa(void)
- {
- const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
- if (msaa)
- return atoi(msaa);
- return 0;
- }
-
-
- static struct st_context *
- st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
- {
- uint i;
- struct st_context *st = ST_CALLOC_STRUCT( st_context );
-
- ctx->st = st;
-
- st->ctx = ctx;
- st->pipe = pipe;
-
- /* state tracker needs the VBO module */
- _vbo_CreateContext(ctx);
-
- #if FEATURE_feedback || FEATURE_drawpix
- st->draw = draw_create(); /* for selection/feedback */
-
- /* Disable draw options that might convert points/lines to tris, etc.
- * as that would foul-up feedback/selection mode.
- */
- draw_wide_line_threshold(st->draw, 1000.0f);
- draw_wide_point_threshold(st->draw, 1000.0f);
- draw_enable_line_stipple(st->draw, FALSE);
- draw_enable_point_sprites(st->draw, FALSE);
- #endif
-
- st->dirty.mesa = ~0;
- st->dirty.st = ~0;
-
- st->cso_context = cso_create_context(pipe);
-
- st_init_atoms( st );
- st_init_bitmap(st);
- st_init_clear(st);
- st_init_draw( st );
- st_init_generate_mipmap(st);
- st_init_blit(st);
-
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- st->state.sampler_list[i] = &st->state.samplers[i];
-
- /* we want all vertex data to be placed in buffer objects */
- vbo_use_buffer_objects(ctx);
-
- /* Need these flags:
- */
- st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
-
- st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
-
- st->pixel_xfer.cache = _mesa_new_program_cache();
-
- st->force_msaa = st_get_msaa();
-
- /* GL limits and extensions */
- st_init_limits(st);
- st_init_extensions(st);
-
- return st;
- }
-
-
- struct st_context *st_create_context(struct pipe_context *pipe,
- const __GLcontextModes *visual,
- struct st_context *share)
- {
- GLcontext *ctx;
- GLcontext *shareCtx = share ? share->ctx : NULL;
- struct dd_function_table funcs;
-
- memset(&funcs, 0, sizeof(funcs));
- st_init_driver_functions(&funcs);
-
- ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
-
- /* XXX: need a capability bit in gallium to query if the pipe
- * driver prefers DP4 or MUL/MAD for vertex transformation.
- */
- if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
- _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
-
- return st_create_context_priv(ctx, pipe);
- }
-
-
- static void st_destroy_context_priv( struct st_context *st )
- {
- uint i;
-
- #if FEATURE_feedback || FEATURE_drawpix
- draw_destroy(st->draw);
- #endif
- st_destroy_atoms( st );
- st_destroy_draw( st );
- st_destroy_generate_mipmap(st);
- #if FEATURE_EXT_framebuffer_blit
- st_destroy_blit(st);
- #endif
- st_destroy_clear(st);
- #if FEATURE_drawpix
- st_destroy_bitmap(st);
- st_destroy_drawpix(st);
- #endif
- #ifdef FEATURE_OES_draw_texture
- st_destroy_drawtex(st);
- #endif
-
- for (i = 0; i < Elements(st->state.sampler_texture); i++) {
- pipe_texture_reference(&st->state.sampler_texture[i], NULL);
- }
-
- for (i = 0; i < Elements(st->state.constants); i++) {
- if (st->state.constants[i].buffer) {
- pipe_buffer_reference(&st->state.constants[i].buffer, NULL);
- }
- }
-
- if (st->default_texture) {
- st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
- st->default_texture = NULL;
- }
-
- _mesa_free( st );
- }
-
-
- void st_destroy_context( struct st_context *st )
- {
- struct pipe_context *pipe = st->pipe;
- struct cso_context *cso = st->cso_context;
- GLcontext *ctx = st->ctx;
- GLuint i;
-
- /* need to unbind and destroy CSO objects before anything else */
- cso_release_all(st->cso_context);
-
- st_reference_fragprog(st, &st->fp, NULL);
- st_reference_vertprog(st, &st->vp, NULL);
-
- /* release framebuffer surfaces */
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
- }
- pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
-
- _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
-
- _vbo_DestroyContext(st->ctx);
-
- _mesa_free_context_data(ctx);
-
- st_destroy_context_priv(st);
-
- cso_destroy_context(cso);
-
- pipe->destroy( pipe );
-
- _mesa_free(ctx);
- }
-
-
- GLboolean
- st_make_current(struct st_context *st,
- struct st_framebuffer *draw,
- struct st_framebuffer *read)
- {
- /* Call this periodically to detect when the user has begun using
- * GL rendering from multiple threads.
- */
- _glapi_check_multithread();
-
- if (st) {
- if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
- return GL_FALSE;
-
- _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
-
- return GL_TRUE;
- }
- else {
- return _mesa_make_current(NULL, NULL, NULL);
- }
- }
-
- struct st_context *st_get_current(void)
- {
- GET_CURRENT_CONTEXT(ctx);
-
- return (ctx == NULL) ? NULL : ctx->st;
- }
-
- void st_copy_context_state(struct st_context *dst,
- struct st_context *src,
- uint mask)
- {
- _mesa_copy_context(dst->ctx, src->ctx, mask);
- }
-
-
-
- st_proc st_get_proc_address(const char *procname)
- {
- return (st_proc) _glapi_get_proc_address(procname);
- }
-
-
-
- void st_init_driver_functions(struct dd_function_table *functions)
- {
- _mesa_init_glsl_driver_functions(functions);
-
- #if FEATURE_accum
- st_init_accum_functions(functions);
- #endif
- #if FEATURE_EXT_framebuffer_blit
- st_init_blit_functions(functions);
- #endif
- st_init_bufferobject_functions(functions);
- st_init_clear_functions(functions);
- #if FEATURE_drawpix
- st_init_bitmap_functions(functions);
- st_init_drawpixels_functions(functions);
- st_init_rasterpos_functions(functions);
- #endif
- st_init_fbo_functions(functions);
- st_init_get_functions(functions);
- #if FEATURE_feedback
- st_init_feedback_functions(functions);
- #endif
- st_init_program_functions(functions);
- #if FEATURE_queryobj
- st_init_query_functions(functions);
- #endif
- st_init_readpixels_functions(functions);
- st_init_texture_functions(functions);
- st_init_flush_functions(functions);
- st_init_string_functions(functions);
- st_init_viewport_functions(functions);
-
- functions->UpdateState = st_invalidate_state;
- }
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