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- /**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /**
- * \file
- * Vertex buffer drawing stage.
- *
- * \author José Fonseca <jrfonsec@tungstengraphics.com>
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
- #include "pipe/p_debug.h"
- #include "util/u_math.h"
- #include "util/u_memory.h"
-
- #include "draw_vbuf.h"
- #include "draw_private.h"
- #include "draw_vertex.h"
- #include "draw_pipe.h"
- #include "translate/translate.h"
- #include "translate/translate_cache.h"
-
-
- /**
- * Vertex buffer emit stage.
- */
- struct vbuf_stage {
- struct draw_stage stage; /**< This must be first (base class) */
-
- struct vbuf_render *render;
-
- const struct vertex_info *vinfo;
-
- /** Vertex size in bytes */
- unsigned vertex_size;
-
- struct translate *translate;
-
- /* FIXME: we have no guarantee that 'unsigned' is 32bit */
-
- /** Vertices in hardware format */
- unsigned *vertices;
- unsigned *vertex_ptr;
- unsigned max_vertices;
- unsigned nr_vertices;
-
- /** Indices */
- ushort *indices;
- unsigned max_indices;
- unsigned nr_indices;
-
- /* Cache point size somewhere it's address won't change:
- */
- float point_size;
-
- struct translate_cache *cache;
- };
-
-
- /**
- * Basically a cast wrapper.
- */
- static INLINE struct vbuf_stage *
- vbuf_stage( struct draw_stage *stage )
- {
- assert(stage);
- return (struct vbuf_stage *)stage;
- }
-
-
- static void vbuf_flush_indices( struct vbuf_stage *vbuf );
- static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
- static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
-
-
- static INLINE boolean
- overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
- {
- unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
- return (used + bytes) > bufsz;
- }
-
-
- static INLINE void
- check_space( struct vbuf_stage *vbuf, unsigned nr )
- {
- if (vbuf->nr_vertices + nr > vbuf->max_vertices ) {
- vbuf_flush_vertices(vbuf);
- vbuf_alloc_vertices(vbuf);
- }
-
- if (vbuf->nr_indices + nr > vbuf->max_indices )
- vbuf_flush_indices(vbuf);
- }
-
-
-
-
- /**
- * Extract the needed fields from post-transformed vertex and emit
- * a hardware(driver) vertex.
- * Recall that the vertices are constructed by the 'draw' module and
- * have a couple of slots at the beginning (1-dword header, 4-dword
- * clip pos) that we ignore here. We only use the vertex->data[] fields.
- */
- static INLINE ushort
- emit_vertex( struct vbuf_stage *vbuf,
- struct vertex_header *vertex )
- {
- if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
- /* Hmm - vertices are emitted one at a time - better make sure
- * set_buffer is efficient. Consider a special one-shot mode for
- * translate.
- */
- /* Note: we really do want data[0] here, not data[pos]:
- */
- vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
- vbuf->translate->run(vbuf->translate, 0, 1, vbuf->vertex_ptr);
-
- if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
-
- vbuf->vertex_ptr += vbuf->vertex_size/4;
- vertex->vertex_id = vbuf->nr_vertices++;
- }
-
- return (ushort)vertex->vertex_id;
- }
-
-
- static void
- vbuf_tri( struct draw_stage *stage,
- struct prim_header *prim )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- unsigned i;
-
- check_space( vbuf, 3 );
-
- for (i = 0; i < 3; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
- }
-
-
- static void
- vbuf_line( struct draw_stage *stage,
- struct prim_header *prim )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
- unsigned i;
-
- check_space( vbuf, 2 );
-
- for (i = 0; i < 2; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
- }
-
-
- static void
- vbuf_point( struct draw_stage *stage,
- struct prim_header *prim )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- check_space( vbuf, 1 );
-
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
- }
-
-
-
-
- /**
- * Set the prim type for subsequent vertices.
- * This may result in a new vertex size. The existing vbuffer (if any)
- * will be flushed if needed and a new one allocated.
- */
- static void
- vbuf_set_prim( struct vbuf_stage *vbuf, uint prim )
- {
- struct translate_key hw_key;
- unsigned dst_offset;
- unsigned i;
-
- vbuf->render->set_primitive(vbuf->render, prim);
-
- /* Must do this after set_primitive() above:
- *
- * XXX: need some state managment to track when this needs to be
- * recalculated. The driver should tell us whether there was a
- * state change.
- */
- vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
-
- if (vbuf->vertex_size != vbuf->vinfo->size * sizeof(float)) {
- vbuf_flush_vertices(vbuf);
- vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
- }
-
- /* Translate from pipeline vertices to hw vertices.
- */
- dst_offset = 0;
-
- for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
- unsigned emit_sz = 0;
- unsigned src_buffer = 0;
- unsigned output_format;
- unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
-
- switch (vbuf->vinfo->attrib[i].emit) {
- case EMIT_4F:
- output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- emit_sz = 4 * sizeof(float);
- break;
- case EMIT_3F:
- output_format = PIPE_FORMAT_R32G32B32_FLOAT;
- emit_sz = 3 * sizeof(float);
- break;
- case EMIT_2F:
- output_format = PIPE_FORMAT_R32G32_FLOAT;
- emit_sz = 2 * sizeof(float);
- break;
- case EMIT_1F:
- output_format = PIPE_FORMAT_R32_FLOAT;
- emit_sz = 1 * sizeof(float);
- break;
- case EMIT_1F_PSIZE:
- output_format = PIPE_FORMAT_R32_FLOAT;
- emit_sz = 1 * sizeof(float);
- src_buffer = 1;
- src_offset = 0;
- break;
- case EMIT_4UB:
- output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
- emit_sz = 4 * sizeof(ubyte);
- break;
- default:
- assert(0);
- output_format = PIPE_FORMAT_NONE;
- emit_sz = 0;
- break;
- }
-
- hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- hw_key.element[i].input_buffer = src_buffer;
- hw_key.element[i].input_offset = src_offset;
- hw_key.element[i].output_format = output_format;
- hw_key.element[i].output_offset = dst_offset;
-
- dst_offset += emit_sz;
- }
-
- hw_key.nr_elements = vbuf->vinfo->num_attribs;
- hw_key.output_stride = vbuf->vinfo->size * 4;
-
- /* Don't bother with caching at this stage:
- */
- if (!vbuf->translate ||
- translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
- {
- translate_key_sanitize(&hw_key);
- vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
-
- vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
- }
-
- vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
-
- /* Allocate new buffer?
- */
- if (!vbuf->vertices)
- vbuf_alloc_vertices(vbuf);
- }
-
-
- static void
- vbuf_first_tri( struct draw_stage *stage,
- struct prim_header *prim )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
- stage->tri = vbuf_tri;
- vbuf_set_prim(vbuf, PIPE_PRIM_TRIANGLES);
- stage->tri( stage, prim );
- }
-
-
- static void
- vbuf_first_line( struct draw_stage *stage,
- struct prim_header *prim )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
- stage->line = vbuf_line;
- vbuf_set_prim(vbuf, PIPE_PRIM_LINES);
- stage->line( stage, prim );
- }
-
-
- static void
- vbuf_first_point( struct draw_stage *stage,
- struct prim_header *prim )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
- stage->point = vbuf_point;
- vbuf_set_prim(vbuf, PIPE_PRIM_POINTS);
- stage->point( stage, prim );
- }
-
-
- static void
- vbuf_flush_indices( struct vbuf_stage *vbuf )
- {
- if(!vbuf->nr_indices)
- return;
-
- assert((uint) (vbuf->vertex_ptr - vbuf->vertices) ==
- vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned));
-
- vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices);
-
- vbuf->nr_indices = 0;
- }
-
-
- /**
- * Flush existing vertex buffer and allocate a new one.
- *
- * XXX: We separate flush-on-index-full and flush-on-vb-full, but may
- * raise issues uploading vertices if the hardware wants to flush when
- * we flush.
- */
- static void
- vbuf_flush_vertices( struct vbuf_stage *vbuf )
- {
- if(vbuf->vertices) {
- vbuf_flush_indices(vbuf);
-
- /* Reset temporary vertices ids */
- if(vbuf->nr_vertices)
- draw_reset_vertex_ids( vbuf->stage.draw );
-
- /* Free the vertex buffer */
- vbuf->render->release_vertices(vbuf->render,
- vbuf->vertices,
- vbuf->vertex_size,
- vbuf->nr_vertices);
- vbuf->max_vertices = vbuf->nr_vertices = 0;
- vbuf->vertex_ptr = vbuf->vertices = NULL;
-
- }
- }
-
-
- static void
- vbuf_alloc_vertices( struct vbuf_stage *vbuf )
- {
- assert(!vbuf->nr_indices);
- assert(!vbuf->vertices);
-
- /* Allocate a new vertex buffer */
- vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
-
- /* even number */
- vbuf->max_vertices = vbuf->max_vertices & ~1;
-
- /* Must always succeed -- driver gives us a
- * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
- * and it will flush itself if necessary to do so. If this does
- * fail, we are basically without usable hardware.
- */
- vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render,
- (ushort) vbuf->vertex_size,
- (ushort) vbuf->max_vertices);
- vbuf->vertex_ptr = vbuf->vertices;
- }
-
-
-
- static void
- vbuf_flush( struct draw_stage *stage, unsigned flags )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_indices( vbuf );
-
- stage->point = vbuf_first_point;
- stage->line = vbuf_first_line;
- stage->tri = vbuf_first_tri;
-
- if (flags & DRAW_FLUSH_BACKEND)
- vbuf_flush_vertices( vbuf );
- }
-
-
- static void
- vbuf_reset_stipple_counter( struct draw_stage *stage )
- {
- /* XXX: Need to do something here for hardware with linestipple.
- */
- (void) stage;
- }
-
-
- static void vbuf_destroy( struct draw_stage *stage )
- {
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- if(vbuf->indices)
- align_free( vbuf->indices );
-
- if (vbuf->render)
- vbuf->render->destroy( vbuf->render );
-
- if (vbuf->cache)
- translate_cache_destroy(vbuf->cache);
-
- FREE( stage );
- }
-
-
- /**
- * Create a new primitive vbuf/render stage.
- */
- struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
- struct vbuf_render *render )
- {
- struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
- if (vbuf == NULL)
- goto fail;
-
- vbuf->stage.draw = draw;
- vbuf->stage.point = vbuf_first_point;
- vbuf->stage.line = vbuf_first_line;
- vbuf->stage.tri = vbuf_first_tri;
- vbuf->stage.flush = vbuf_flush;
- vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
- vbuf->stage.destroy = vbuf_destroy;
-
- vbuf->render = render;
- vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
-
- vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
- sizeof(vbuf->indices[0]),
- 16 );
- if (!vbuf->indices)
- goto fail;
-
- vbuf->cache = translate_cache_create();
- if (!vbuf->cache)
- goto fail;
-
-
- vbuf->vertices = NULL;
- vbuf->vertex_ptr = vbuf->vertices;
-
- return &vbuf->stage;
-
- fail:
- if (vbuf)
- vbuf_destroy(&vbuf->stage);
-
- return NULL;
- }
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