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- import os
- import os.path
- import sys
-
- env = Environment(
- tools = ['generic'],
- toolpath = ['../scons'],
- ENV = os.environ,
- )
-
-
- # Use Mesa's headers and libs
- if 1:
- build_topdir = 'build'
- build_subdir = env['platform']
- if env['machine'] != 'generic':
- build_subdir += '-' + env['machine']
- if env['debug']:
- build_subdir += "-debug"
- if env['profile']:
- build_subdir += "-profile"
- build_dir = os.path.join(build_topdir, build_subdir)
-
- env.Append(CPPDEFINES = ['GLEW_STATIC'])
- env.Append(CPPPATH = ['#../include'])
- env.Append(LIBPATH = [
- '#../' + build_dir + '/glew/',
- '#../' + build_dir + '/glut/glx',
- ])
-
-
- conf = Configure(env)
-
- # OpenGL
- if env['platform'] == 'windows':
- env.Prepend(LIBS = ['glu32', 'opengl32'])
- else:
- env.Prepend(LIBS = ['GLU', 'GL'])
-
- # Glut
- env['GLUT'] = False
- if conf.CheckCHeader('GL/glut.h'):
- if env['platform'] == 'windows':
- env['GLUT_LIB'] = 'glut32'
- else:
- env['GLUT_LIB'] = 'glut'
- env['GLUT'] = True
-
- # GLEW
- env['GLEW'] = False
- if conf.CheckCHeader('GL/glew.h'):
- env['GLEW_LIB'] = 'glew'
- env['GLEW'] = True
- env.Prepend(LIBS = ['glew'])
-
- conf.Finish()
-
-
- Export('env')
-
- SConscript(
- 'SConscript',
- build_dir = env['build'],
- duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
- )
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