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							- 
 - /* Copyright (c) Mark J. Kilgard, 1994. */
 - 
 - /**
 -  * (c) Copyright 1993, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 -  */
 - /**
 -  *  teapots.c
 -  *  This program demonstrates lots of material properties.
 -  *  A single light source illuminates the objects.
 -  */
 - #include <stdlib.h>
 - #include <GL/glut.h>
 - 
 - /*
 -  * Initialize depth buffer, projection matrix, light source, and lighting
 -  * model.  Do not specify a material property here.
 -  */
 - void
 - myinit(void)
 - {
 -   GLfloat ambient[] =
 -   {0.0, 0.0, 0.0, 1.0};
 -   GLfloat diffuse[] =
 -   {1.0, 1.0, 1.0, 1.0};
 -   GLfloat position[] =
 -   {0.0, 3.0, 3.0, 0.0};
 - 
 -   GLfloat lmodel_ambient[] =
 -   {0.2, 0.2, 0.2, 1.0};
 -   GLfloat local_view[] =
 -   {0.0};
 - 
 -   glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
 -   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
 -   glLightfv(GL_LIGHT0, GL_POSITION, position);
 -   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
 -   glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
 - 
 -   glFrontFace(GL_CW);
 -   glEnable(GL_LIGHTING);
 -   glEnable(GL_LIGHT0);
 -   glEnable(GL_AUTO_NORMAL);
 -   glEnable(GL_NORMALIZE);
 -   glEnable(GL_DEPTH_TEST);
 -   glDepthFunc(GL_LESS);
 - }
 - 
 - /*
 -  * Move object into position.  Use 3rd through 12th parameters to specify the
 -  * material property.  Draw a teapot.
 -  */
 - void
 - renderTeapot(GLfloat x, GLfloat y,
 -   GLfloat ambr, GLfloat ambg, GLfloat ambb,
 -   GLfloat difr, GLfloat difg, GLfloat difb,
 -   GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
 - {
 -   float mat[4];
 - 
 -   glPushMatrix();
 -   glTranslatef(x, y, 0.0);
 -   mat[0] = ambr;
 -   mat[1] = ambg;
 -   mat[2] = ambb;
 -   mat[3] = 1.0;
 -   glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
 -   mat[0] = difr;
 -   mat[1] = difg;
 -   mat[2] = difb;
 -   glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
 -   mat[0] = specr;
 -   mat[1] = specg;
 -   mat[2] = specb;
 -   glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
 -   glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0);
 -   glutSolidTeapot(1.0);
 -   glPopMatrix();
 - }
 - 
 - /**
 -  *  First column:  emerald, jade, obsidian, pearl, ruby, turquoise
 -  *  2nd column:  brass, bronze, chrome, copper, gold, silver
 -  *  3rd column:  black, cyan, green, red, white, yellow plastic
 -  *  4th column:  black, cyan, green, red, white, yellow rubber
 -  */
 - void
 - display(void)
 - {
 -   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -   renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
 -     0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
 -   renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
 -     0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
 -   renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
 -     0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
 -   renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
 -     1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
 -   renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
 -     0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
 -   renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
 -     0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
 -   renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
 -     0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
 -     0.21794872);
 -   renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
 -     0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
 -   renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
 -     0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
 -   renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
 -     0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
 -   renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
 -     0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
 -   renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
 -     0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
 -   renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
 -     0.50, 0.50, 0.50, .25);
 -   renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
 -     0.50196078, 0.50196078, 0.50196078, .25);
 -   renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
 -     0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
 -   renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
 -     0.7, 0.6, 0.6, .25);
 -   renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
 -     0.70, 0.70, 0.70, .25);
 -   renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
 -     0.60, 0.60, 0.50, .25);
 -   renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
 -     0.4, 0.4, 0.4, .078125);
 -   renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
 -     0.04, 0.7, 0.7, .078125);
 -   renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
 -     0.04, 0.7, 0.04, .078125);
 -   renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
 -     0.7, 0.04, 0.04, .078125);
 -   renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
 -     0.7, 0.7, 0.7, .078125);
 -   renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
 -     0.7, 0.7, 0.04, .078125);
 -   glFlush();
 - }
 - 
 - void
 - myReshape(int w, int h)
 - {
 -   glViewport(0, 0, w, h);
 -   glMatrixMode(GL_PROJECTION);
 -   glLoadIdentity();
 -   if (w <= h)
 -     glOrtho(0.0, 16.0, 0.0, 18.0 * (GLfloat) h / (GLfloat) w,
 -       -10.0, 10.0);
 -   else
 -     glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 18.0,
 -       -10.0, 10.0);
 -   glMatrixMode(GL_MODELVIEW);
 - }
 - 
 - static void
 - key(unsigned char k, int x, int y)
 - {
 -   switch (k) {
 -   case 27:  /* Escape */
 -     exit(0);
 -     break;
 -   default:
 -     return;
 -   }
 -   glutPostRedisplay();
 - }
 - 
 - /*
 -  * Main Loop Open window with initial window size, title bar, RGBA display
 -  * mode, and handle input events.
 -  */
 - int
 - main(int argc, char **argv)
 - {
 -   glutInit(&argc, argv);
 -   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
 -   glutCreateWindow(argv[0]);
 -   myinit();
 -   glutReshapeFunc(myReshape);
 -   glutDisplayFunc(display);
 -   glutKeyboardFunc(key);
 -   glutMainLoop();
 -   return 0;             /* ANSI C requires main to return int. */
 - }
 
 
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