| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 | 
							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED 
 -  * Permission to use, copy, modify, and distribute this software for 
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that 
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission. 
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  * 
 -  * US Government Users Restricted Rights 
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  *  quadric.c
 -  *  This program demonstrates the use of some of the gluQuadric*
 -  *  routines. Quadric objects are created with some quadric
 -  *  properties and the callback routine to handle errors.
 -  *  Note that the cylinder has no top or bottom and the circle
 -  *  has a hole in it.
 -  */
 - #include <GL/glut.h>
 - #include <stdio.h>
 - #include <stdlib.h>
 - 
 - /* Win32 calling conventions. */
 - #ifndef CALLBACK
 - #define CALLBACK
 - #endif
 - 
 - GLuint startList;
 - 
 - void CALLBACK errorCallback(GLenum errorCode)
 - {
 -    const GLubyte *estring;
 - 
 -    estring = gluErrorString(errorCode);
 -    fprintf(stderr, "Quadric Error: %s\n", estring);
 -    exit(0);
 - }
 - 
 - void init(void) 
 - {
 -    GLUquadricObj *qobj;
 -    GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
 -    GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
 -    GLfloat mat_shininess[] = { 50.0 };
 -    GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
 -    GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
 - 
 -    glClearColor(0.0, 0.0, 0.0, 0.0);
 - 
 -    glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
 -    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
 -    glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
 -    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
 -    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
 - 
 -    glEnable(GL_LIGHTING);
 -    glEnable(GL_LIGHT0);
 -    glEnable(GL_DEPTH_TEST);
 - 
 - /*  Create 4 display lists, each with a different quadric object.
 -  *  Different drawing styles and surface normal specifications
 -  *  are demonstrated.
 -  */
 -    startList = glGenLists(4);
 -    qobj = gluNewQuadric();
 -    gluQuadricCallback(qobj, GLU_ERROR, 
 -                       (GLvoid (CALLBACK*) ()) errorCallback);
 - 
 -    gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
 -    gluQuadricNormals(qobj, GLU_SMOOTH);
 -    glNewList(startList, GL_COMPILE);
 -       gluSphere(qobj, 0.75, 15, 10);
 -    glEndList();
 - 
 -    gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
 -    gluQuadricNormals(qobj, GLU_FLAT);
 -    glNewList(startList+1, GL_COMPILE);
 -       gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
 -    glEndList();
 - 
 -    gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
 -    gluQuadricNormals(qobj, GLU_NONE);
 -    glNewList(startList+2, GL_COMPILE);
 -       gluDisk(qobj, 0.25, 1.0, 20, 4);
 -    glEndList();
 - 
 -    gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only  */
 -    gluQuadricNormals(qobj, GLU_NONE);
 -    glNewList(startList+3, GL_COMPILE);
 -       gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
 -    glEndList();
 - }
 - 
 - void display(void)
 - {
 -    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -    glPushMatrix();
 - 
 -    glEnable(GL_LIGHTING);
 -    glShadeModel (GL_SMOOTH);
 -    glTranslatef(-1.0, -1.0, 0.0);
 -    glCallList(startList);
 - 
 -    glShadeModel (GL_FLAT);
 -    glTranslatef(0.0, 2.0, 0.0);
 -    glPushMatrix();
 -    glRotatef(300.0, 1.0, 0.0, 0.0);
 -    glCallList(startList+1);
 -    glPopMatrix();
 - 
 -    glDisable(GL_LIGHTING);
 -    glColor3f(0.0, 1.0, 1.0);
 -    glTranslatef(2.0, -2.0, 0.0);
 -    glCallList(startList+2);
 - 
 -    glColor3f(1.0, 1.0, 0.0);
 -    glTranslatef(0.0, 2.0, 0.0);
 -    glCallList(startList+3);
 - 
 -    glPopMatrix();
 -    glFlush();
 - }
 - 
 - void reshape (int w, int h)
 - {
 -    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    if (w <= h)
 -       glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
 -          2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
 -    else
 -       glOrtho(-2.5*(GLfloat)w/(GLfloat)h,
 -          2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 - }
 - 
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
 -    glutInitWindowSize(500, 500); 
 -    glutInitWindowPosition(100, 100);
 -    glutCreateWindow(argv[0]);
 -    init();
 -    glutDisplayFunc(display); 
 -    glutReshapeFunc(reshape);
 -    glutKeyboardFunc(keyboard);
 -    glutMainLoop();
 -    return 0;
 - }
 
 
  |