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							- 
 - /* Copyright (c) Mark J. Kilgard, 1994. */
 - 
 - /*
 -  * (c) Copyright 1993, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 -  */
 - /*  mipmap.c
 -  *  This program demonstrates using mipmaps for texture maps.
 -  *  To overtly show the effect of mipmaps, each mipmap reduction
 -  *  level has a solidly colored, contrasting texture image.
 -  *  Thus, the quadrilateral which is drawn is drawn with several
 -  *  different colors.
 -  */
 - #include <stdlib.h>
 - #include <GL/glut.h>
 - 
 - GLubyte mipmapImage32[32][32][3];
 - GLubyte mipmapImage16[16][16][3];
 - GLubyte mipmapImage8[8][8][3];
 - GLubyte mipmapImage4[4][4][3];
 - GLubyte mipmapImage2[2][2][3];
 - GLubyte mipmapImage1[1][1][3];
 - 
 - void makeImages(void)
 - {
 -     int i, j;
 - 
 -     for (i = 0; i < 32; i++) {
 - 	for (j = 0; j < 32; j++) {
 - 	    mipmapImage32[i][j][0] = 255;
 - 	    mipmapImage32[i][j][1] = 255;
 - 	    mipmapImage32[i][j][2] = 0;
 - 	}
 -     }
 -     for (i = 0; i < 16; i++) {
 - 	for (j = 0; j < 16; j++) {
 - 	    mipmapImage16[i][j][0] = 255;
 - 	    mipmapImage16[i][j][1] = 0;
 - 	    mipmapImage16[i][j][2] = 255;
 - 	}
 -     }
 -     for (i = 0; i < 8; i++) {
 - 	for (j = 0; j < 8; j++) {
 - 	    mipmapImage8[i][j][0] = 255;
 - 	    mipmapImage8[i][j][1] = 0;
 - 	    mipmapImage8[i][j][2] = 0;
 - 	}
 -     }
 -     for (i = 0; i < 4; i++) {
 - 	for (j = 0; j < 4; j++) {
 - 	    mipmapImage4[i][j][0] = 0;
 - 	    mipmapImage4[i][j][1] = 255;
 - 	    mipmapImage4[i][j][2] = 0;
 - 	}
 -     }
 -     for (i = 0; i < 2; i++) {
 - 	for (j = 0; j < 2; j++) {
 - 	    mipmapImage2[i][j][0] = 0;
 - 	    mipmapImage2[i][j][1] = 0;
 - 	    mipmapImage2[i][j][2] = 255;
 - 	}
 -     }
 -     mipmapImage1[0][0][0] = 255;
 -     mipmapImage1[0][0][1] = 255;
 -     mipmapImage1[0][0][2] = 255;
 - }
 - 
 - void myinit(void)
 - {
 -     glEnable(GL_DEPTH_TEST);
 -     glDepthFunc(GL_LESS);
 -     glShadeModel(GL_FLAT);
 - 
 -     glTranslatef(0.0, 0.0, -3.6);
 -     makeImages();
 -     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 -     glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0,
 - 		 GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
 -     glTexImage2D(GL_TEXTURE_2D, 1, 3, 16, 16, 0,
 - 		 GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
 -     glTexImage2D(GL_TEXTURE_2D, 2, 3, 8, 8, 0,
 - 		 GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
 -     glTexImage2D(GL_TEXTURE_2D, 3, 3, 4, 4, 0,
 - 		 GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
 -     glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
 - 		 GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
 -     glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
 - 		 GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
 -     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 -     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 -     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 -     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
 - 	GL_NEAREST_MIPMAP_NEAREST);
 -     glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
 -     glEnable(GL_TEXTURE_2D);
 - }
 - 
 - void display(void)
 - {
 -     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -     glBegin(GL_QUADS);
 -     glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
 -     glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
 -     glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
 -     glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
 -     glEnd();
 -     glFlush();
 - }
 - 
 - void myReshape(int w, int h)
 - {
 -     glViewport(0, 0, w, h);
 -     glMatrixMode(GL_PROJECTION);
 -     glLoadIdentity();
 -     gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
 -     glMatrixMode(GL_MODELVIEW);
 -     glLoadIdentity();
 - }
 - 
 - static void
 - key(unsigned char k, int x, int y)
 - {
 -   switch (k) {
 -   case 27:  /* Escape */
 -     exit(0);
 -     break;
 -   default:
 -     return;
 -   }
 -   glutPostRedisplay();
 - }
 - 
 - int main(int argc, char** argv)
 - {
 -     glutInit(&argc, argv);
 -     glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
 -     glutInitWindowSize (500, 500);
 -     glutCreateWindow (argv[0]);
 -     myinit();
 -     glutReshapeFunc (myReshape);
 -     glutDisplayFunc(display);
 -     glutKeyboardFunc(key);
 -     glutMainLoop();
 -     return 0;             /* ANSI C requires main to return int. */
 - }
 
 
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