| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 | 
							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED 
 -  * Permission to use, copy, modify, and distribute this software for 
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that 
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission. 
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  * 
 -  * US Government Users Restricted Rights 
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  * feedback.c
 -  * This program demonstrates use of OpenGL feedback.  First,
 -  * a lighting environment is set up and a few lines are drawn.
 -  * Then feedback mode is entered, and the same lines are 
 -  * drawn.  The results in the feedback buffer are printed.
 -  */
 - #include <GL/glut.h>
 - #include <stdlib.h>
 - #include <stdio.h>
 - 
 - /*  Initialize lighting.
 -  */
 - void init(void)
 - {
 -    glEnable(GL_LIGHTING);
 -    glEnable(GL_LIGHT0);
 - }
 - 
 - /* Draw a few lines and two points, one of which will 
 -  * be clipped.  If in feedback mode, a passthrough token 
 -  * is issued between the each primitive.
 -  */
 - void drawGeometry (GLenum mode)
 - {
 -    glBegin (GL_LINE_STRIP);
 -    glNormal3f (0.0, 0.0, 1.0);
 -    glVertex3f (30.0, 30.0, 0.0);
 -    glVertex3f (50.0, 60.0, 0.0);
 -    glVertex3f (70.0, 40.0, 0.0);
 -    glEnd ();
 -    if (mode == GL_FEEDBACK)
 -       glPassThrough (1.0);
 -    glBegin (GL_POINTS);
 -    glVertex3f (-100.0, -100.0, -100.0);  /*  will be clipped  */
 -    glEnd ();
 -    if (mode == GL_FEEDBACK)
 -       glPassThrough (2.0);
 -    glBegin (GL_POINTS);
 -    glNormal3f (0.0, 0.0, 1.0);
 -    glVertex3f (50.0, 50.0, 0.0);
 -    glEnd ();
 - }
 - 
 - /* Write contents of one vertex to stdout.	*/
 - void print3DcolorVertex (GLint size, GLint *count, 
 -                          GLfloat *buffer)
 - {
 -    int i;
 - 
 -    printf ("  ");
 -    for (i = 0; i < 7; i++) {
 -       printf ("%4.2f ", buffer[size-(*count)]);
 -       *count = *count - 1;
 -    }
 -    printf ("\n");
 - }
 - 
 - /*  Write contents of entire buffer.  (Parse tokens!)	*/
 - void printBuffer(GLint size, GLfloat *buffer)
 - {
 -    GLint count;
 -    GLfloat token;
 - 
 -    count = size;
 -    while (count) {
 -       token = buffer[size-count]; count--;
 -       if (token == GL_PASS_THROUGH_TOKEN) {
 -          printf ("GL_PASS_THROUGH_TOKEN\n");
 -          printf ("  %4.2f\n", buffer[size-count]);
 -          count--;
 -       }
 -       else if (token == GL_POINT_TOKEN) {
 -          printf ("GL_POINT_TOKEN\n");
 -          print3DcolorVertex (size, &count, buffer);
 -       }
 -       else if (token == GL_LINE_TOKEN) {
 -          printf ("GL_LINE_TOKEN\n");
 -          print3DcolorVertex (size, &count, buffer);
 -          print3DcolorVertex (size, &count, buffer);
 -       }
 -       else if (token == GL_LINE_RESET_TOKEN) {
 -          printf ("GL_LINE_RESET_TOKEN\n");
 -          print3DcolorVertex (size, &count, buffer);
 -          print3DcolorVertex (size, &count, buffer);
 -       }
 -    }
 - }
 - 
 - void display(void)
 - {
 -    GLfloat feedBuffer[1024];
 -    GLint size;
 - 
 -    glMatrixMode (GL_PROJECTION);
 -    glLoadIdentity ();
 -    glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
 - 
 -    glClearColor (0.0, 0.0, 0.0, 0.0);
 -    glClear(GL_COLOR_BUFFER_BIT);
 -    drawGeometry (GL_RENDER);
 - 
 -    glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
 -    (void) glRenderMode (GL_FEEDBACK);
 -    drawGeometry (GL_FEEDBACK);
 - 
 -    size = glRenderMode (GL_RENDER);
 -    printBuffer (size, feedBuffer);
 - 
 -    glFinish();
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 - }
 - 
 - /*  Main Loop  */
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
 -    glutInitWindowSize (100, 100);
 -    glutInitWindowPosition (100, 100);
 -    glutCreateWindow(argv[0]);
 -    init();
 -    glutDisplayFunc(display);
 -    glutKeyboardFunc (keyboard);
 -    glutMainLoop();
 -    return 0; 
 - }
 
 
  |