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							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED 
 -  * Permission to use, copy, modify, and distribute this software for 
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that 
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission. 
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  * 
 -  * US Government Users Restricted Rights 
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  *  aargb.c
 -  *  This program draws shows how to draw anti-aliased lines. It draws
 -  *  two diagonal lines to form an X; when 'r' is typed in the window, 
 -  *  the lines are rotated in opposite directions.
 -  */
 - #include <GL/glut.h>
 - #include <stdlib.h>
 - #include <stdio.h>
 - 
 - static float rotAngle = 0.;
 - 
 - /*  Initialize antialiasing for RGBA mode, including alpha
 -  *  blending, hint, and line width.  Print out implementation
 -  *  specific info on line width granularity and width.
 -  */
 - void init(void)
 - {
 -    GLfloat values[2];
 -    glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);
 -    printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]);
 - 
 -    glGetFloatv (GL_LINE_WIDTH_RANGE, values);
 -    printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n",
 -       values[0], values[1]);
 - 
 -    glEnable (GL_LINE_SMOOTH);
 -    glEnable (GL_BLEND);
 -    glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 -    glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
 -    glLineWidth (1.5);
 - 
 -    glClearColor(0.0, 0.0, 0.0, 0.0);
 - }
 - 
 - /* Draw 2 diagonal lines to form an X
 -  */
 - void display(void)
 - {
 -    glClear(GL_COLOR_BUFFER_BIT);
 - 
 -    glColor3f (0.0, 1.0, 0.0);
 -    glPushMatrix();
 -    glRotatef(-rotAngle, 0.0, 0.0, 0.1);
 -    glBegin (GL_LINES);
 -       glVertex2f (-0.5, 0.5);
 -       glVertex2f (0.5, -0.5);
 -    glEnd ();
 -    glPopMatrix();
 - 
 -    glColor3f (0.0, 0.0, 1.0);
 -    glPushMatrix();
 -    glRotatef(rotAngle, 0.0, 0.0, 0.1);
 -    glBegin (GL_LINES);
 -       glVertex2f (0.5, 0.5);
 -       glVertex2f (-0.5, -0.5);
 -    glEnd ();
 -    glPopMatrix();
 - 
 -    glFlush();
 - }
 - 
 - void reshape(int w, int h)
 - {
 -    glViewport(0, 0, w, h);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    if (w <= h) 
 -       gluOrtho2D (-1.0, 1.0, 
 -          -1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);
 -    else 
 -       gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h, 
 -          1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 'r':
 -       case 'R':
 -          rotAngle += 20.;
 -          if (rotAngle >= 360.) rotAngle = 0.;
 -          glutPostRedisplay();	
 -          break;
 -       case 27:  /*  Escape Key  */
 -          exit(0);
 -          break;
 -       default:
 -          break;
 -     }
 - }
 - 
 - /*  Main Loop
 -  *  Open window with initial window size, title bar, 
 -  *  RGBA display mode, and handle input events.
 -  */
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
 -    glutInitWindowSize (200, 200);
 -    glutCreateWindow (argv[0]);
 -    init();
 -    glutReshapeFunc (reshape);
 -    glutKeyboardFunc (keyboard);
 -    glutDisplayFunc (display);
 -    glutMainLoop();
 -    return 0;
 - }
 
 
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