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							- /*
 -  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED 
 -  * Permission to use, copy, modify, and distribute this software for 
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that 
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission. 
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  * 
 -  * US Government Users Restricted Rights 
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 -  */
 - 
 - /*
 -  *  aapoly.c
 -  *  This program draws filled polygons with antialiased
 -  *  edges.  The special GL_SRC_ALPHA_SATURATE blending 
 -  *  function is used.
 -  *  Pressing the 't' key turns the antialiasing on and off.
 -  */
 - #include <GL/glut.h>
 - #include <stdlib.h>
 - #include <stdio.h>
 - #include <string.h>
 - 
 - GLboolean polySmooth = GL_TRUE;
 - 
 - static void init(void)
 - {
 -    glCullFace (GL_BACK);
 -    glEnable (GL_CULL_FACE);
 -    glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE);
 -    glClearColor (0.0, 0.0, 0.0, 0.0);
 - }
 - 
 - #define NFACE 6
 - #define NVERT 8
 - void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
 -         GLdouble z0, GLdouble z1)
 - {
 -    static GLfloat v[8][3];
 -    static GLfloat c[8][4] = {
 -       {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0},
 -       {0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0},
 -       {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0},
 -       {0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0}
 -    };
 - 
 - /*  indices of front, top, left, bottom, right, back faces  */
 -    static GLubyte indices[NFACE][4] = {
 -       {4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3},
 -       {0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1}
 -    };
 - 
 -    v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0;
 -    v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1;
 -    v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0;
 -    v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1;
 -    v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0;
 -    v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1;
 - 
 - #ifdef GL_VERSION_1_1
 -    glEnableClientState (GL_VERTEX_ARRAY);
 -    glEnableClientState (GL_COLOR_ARRAY);
 -    glVertexPointer (3, GL_FLOAT, 0, v);
 -    glColorPointer (4, GL_FLOAT, 0, c);
 -    glDrawElements (GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices);
 -    glDisableClientState (GL_VERTEX_ARRAY);
 -    glDisableClientState (GL_COLOR_ARRAY);
 - #else
 -    printf ("If this is GL Version 1.0, ");
 -    printf ("vertex arrays are not supported.\n");
 -    exit(1);
 - #endif
 - }
 - 
 - /*  Note:  polygons must be drawn from front to back
 -  *  for proper blending.
 -  */
 - void display(void)
 - {
 -    if (polySmooth) {
 -       glClear (GL_COLOR_BUFFER_BIT);
 -       glEnable (GL_BLEND);
 -       glEnable (GL_POLYGON_SMOOTH);
 -       glDisable (GL_DEPTH_TEST);
 -    }
 -    else { 
 -       glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -       glDisable (GL_BLEND);
 -       glDisable (GL_POLYGON_SMOOTH);
 -       glEnable (GL_DEPTH_TEST);
 -    }
 - 
 -    glPushMatrix ();
 -       glTranslatef (0.0, 0.0, -8.0);    
 -       glRotatef (30.0, 1.0, 0.0, 0.0);
 -       glRotatef (60.0, 0.0, 1.0, 0.0); 
 -       drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
 -    glPopMatrix ();
 - 
 -    glFlush ();
 - }
 - 
 - void reshape(int w, int h)
 - {
 -    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 - }
 - 
 - /* ARGSUSED1 */
 - void keyboard(unsigned char key, int x, int y)
 - {
 -    switch (key) {
 -       case 't':
 -       case 'T':
 -          polySmooth = !polySmooth;
 -          glutPostRedisplay();
 -          break;
 -       case 27:
 -          exit(0);  /*  Escape key  */
 -          break;
 -       default:
 -          break;
 -    }
 - }
 - 
 - /*  Main Loop
 -  */
 - int main(int argc, char** argv)
 - {
 -    glutInit(&argc, argv);
 -    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB 
 -                         | GLUT_ALPHA | GLUT_DEPTH);
 -    glutInitWindowSize(200, 200);
 -    glutCreateWindow(argv[0]);
 -    init ();
 -    glutReshapeFunc (reshape);
 -    glutKeyboardFunc (keyboard);
 -    glutDisplayFunc (display);
 -    glutMainLoop();
 -    return 0;
 - }
 
 
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