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Jason Ekstrand 768bd7f272 Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
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spirv Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
tests nir: move to compiler/ před 9 roky
.gitignore nir: move to compiler/ před 9 roky
Makefile.sources Merge commit mesa-public/master into vulkan před 9 roky
README nir: move to compiler/ před 9 roky
glsl_to_nir.cpp Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
glsl_to_nir.h glsl: move to compiler/ před 9 roky
nir.c nir: Rework function parameters před 9 roky
nir.h Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
nir_algebraic.py nir: Handle large unsigned values in opt_algebraic. před 9 roky
nir_array.h nir: move to compiler/ před 9 roky
nir_builder.h Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
nir_builder_opcodes_h.py nir: move to compiler/ před 9 roky
nir_clone.c nir: Rework function parameters před 9 roky
nir_constant_expressions.h nir: move to compiler/ před 9 roky
nir_constant_expressions.py nir: move to compiler/ před 9 roky
nir_control_flow.c Merge commit mesa-public/master into vulkan před 9 roky
nir_control_flow.h nir: move to compiler/ před 9 roky
nir_control_flow_private.h nir: move to compiler/ před 9 roky
nir_dominance.c Merge commit mesa-public/master into vulkan před 9 roky
nir_from_ssa.c nir: move to compiler/ před 9 roky
nir_gather_info.c Merge commit mesa-public/master into vulkan před 9 roky
nir_gs_count_vertices.c nir: move to compiler/ před 9 roky
nir_inline_functions.c nir/inline_functions: Don't shadown variables when it isn't needed před 9 roky
nir_instr_set.c Merge commit mesa-public/master into vulkan před 9 roky
nir_instr_set.h nir: move to compiler/ před 9 roky
nir_intrinsics.c nir: const_index helpers před 9 roky
nir_intrinsics.h Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
nir_liveness.c nir: move to compiler/ před 9 roky
nir_lower_alu_to_scalar.c nir: Add lowering support for packing opcodes. před 9 roky
nir_lower_atomics.c Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
nir_lower_clip.c nir: use const_index helpers před 9 roky
nir_lower_global_vars_to_local.c nir: move to compiler/ před 9 roky
nir_lower_gs_intrinsics.c nir: use const_index helpers před 9 roky
nir_lower_idiv.c nir: move to compiler/ před 9 roky
nir_lower_indirect_derefs.c Merge commit mesa-public/master into vulkan před 9 roky
nir_lower_io.c Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
nir_lower_load_const_to_scalar.c nir: move to compiler/ před 9 roky
nir_lower_locals_to_regs.c nir: use const_index helpers před 9 roky
nir_lower_outputs_to_temporaries.c Merge commit mesa-public/master into vulkan před 9 roky
nir_lower_phis_to_scalar.c nir: move to compiler/ před 9 roky
nir_lower_returns.c Merge commit mesa-public/master into vulkan před 9 roky
nir_lower_samplers.c Merge commit mesa-public/master into vulkan před 9 roky
nir_lower_system_values.c Merge commit mesa-public/master into vulkan před 9 roky
nir_lower_tex.c nir: move to compiler/ před 9 roky
nir_lower_to_source_mods.c nir: move to compiler/ před 9 roky
nir_lower_two_sided_color.c nir: use const_index helpers před 9 roky
nir_lower_var_copies.c nir: use const_index helpers před 9 roky
nir_lower_vars_to_ssa.c Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
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nir_metadata.c nir: move to compiler/ před 9 roky
nir_move_vec_src_uses_to_dest.c nir: move to compiler/ před 9 roky
nir_normalize_cubemap_coords.c nir: move to compiler/ před 9 roky
nir_opcodes.py Merge remote-tracking branch 'mesa-public/master' into vulkan před 9 roky
nir_opcodes_c.py nir: move to compiler/ před 9 roky
nir_opcodes_h.py nir: move to compiler/ před 9 roky
nir_opt_algebraic.py Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
nir_opt_constant_folding.c nir: move to compiler/ před 9 roky
nir_opt_copy_propagate.c nir: move to compiler/ před 9 roky
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nir_opt_dce.c nir: move to compiler/ před 9 roky
nir_opt_dead_cf.c nir: move to compiler/ před 9 roky
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nir_opt_global_to_local.c nir: move to compiler/ před 9 roky
nir_opt_peephole_select.c nir: move to compiler/ před 9 roky
nir_opt_remove_phis.c nir: move to compiler/ před 9 roky
nir_opt_undef.c nir: move to compiler/ před 9 roky
nir_phi_builder.c Merge commit mesa-public/master into vulkan před 9 roky
nir_phi_builder.h Merge commit mesa-public/master into vulkan před 9 roky
nir_print.c Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
nir_remove_dead_variables.c Merge commit mesa-public/master into vulkan před 9 roky
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nir_split_var_copies.c nir: move to compiler/ před 9 roky
nir_sweep.c nir: Rework function parameters před 9 roky
nir_to_ssa.c nir: move to compiler/ před 9 roky
nir_validate.c Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkan před 9 roky
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spirv2nir.c Merge commit mesa-public/master into vulkan před 9 roky

README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IR's that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR. It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.