Clone of mesa.
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Iago Toral Quiroga 4d8f82946b v3d: flush jobs writing to vertex buffers used in the current draw call 6 年之前
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.editorconfig v3d: Rename the driver files from "vc5" to "v3d". 7 年之前
Makefile.sources v3d: Rename the driver files from "vc5" to "v3d". 7 年之前
driinfo_v3d.h v3d: Use driconf to expose non-MSAA texture limits for Xorg. 6 年之前
meson.build v3d: Use driconf to expose non-MSAA texture limits for Xorg. 6 年之前
v3d_blit.c v3d: Don't try to use the TFU blit path if a scissor is enabled. 6 年之前
v3d_bufmgr.c v3d: Fix BO stats accounting for imported buffers. 6 年之前
v3d_bufmgr.h v3d: Respect user-passed strides for BO imports. 7 年之前
v3d_cl.c v3d: Rename driver functions from vc5 to v3d. 7 年之前
v3d_cl.h v3d: Move depth offset packet setup to CSO creation time. 7 年之前
v3d_context.c gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits. 6 年之前
v3d_context.h v3d: add a helper to check if transform feedback is enabled 6 年之前
v3d_fence.c v3d: Fix incorrect handling of two fences created back-to-back. 7 年之前
v3d_format_table.h v3d: Rename driver functions from vc5 to v3d. 7 年之前
v3d_formats.c v3d: Use the TFU to do generatemipmap. 6 年之前
v3d_job.c v3d: add a helper function to flush jobs using a BO 6 年之前
v3d_program.c v3d: Detect the correct number of QPUs and use it to fix the spill size. 6 年之前
v3d_query.c v3d: only flush jobs accessing the query BO when reading query results 6 年之前
v3d_resource.c v3d: Allow the UIF modifier with renderonly. 6 年之前
v3d_resource.h v3d: Rename gallium-local limits defines from VC5 to V3D. 6 年之前
v3d_screen.c v3d: Use driconf to expose non-MSAA texture limits for Xorg. 6 年之前
v3d_screen.h v3d: Use driconf to expose non-MSAA texture limits for Xorg. 6 年之前
v3d_simulator.c v3d: Add support for handling OOM signals from the simulator. 6 年之前
v3d_simulator_wrapper.cpp v3d: Add an isr to the simulator to catch GMP violations. 6 年之前
v3d_simulator_wrapper.h v3d: Add an isr to the simulator to catch GMP violations. 6 年之前
v3d_tiling.c v3d: Fix release-build warning about utile_h. 6 年之前
v3d_tiling.h v3d: Remove dead prototypes for load/store utile functions. 6 年之前
v3d_uniforms.c v3d: Add Compute Shader compilation support. 6 年之前
v3dx_context.h v3d: Use the TFU to do generatemipmap. 6 年之前
v3dx_draw.c v3d: flush jobs writing to vertex buffers used in the current draw call 6 年之前
v3dx_emit.c v3d: add a helper to check if transform feedback is enabled 6 年之前
v3dx_format_table.c v3d: Fix stencil sampling from a separate-stencil buffer. 6 年之前
v3dx_job.c v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs. 7 年之前
v3dx_rcl.c v3d: Rename gallium-local limits defines from VC5 to V3D. 6 年之前
v3dx_simulator.c v3d: Add support for handling OOM signals from the simulator. 6 年之前
v3dx_state.c v3d: Bump the maximum texture size to 4k for V3D 4.x. 6 年之前