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- /* Test fragment shader */
-
- #include <assert.h>
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glew.h>
- #include <GL/glut.h>
-
-
- static GLuint fragShader;
- static GLuint vertShader;
- static GLuint program;
- static GLint win = 0;
- static GLfloat xpos = 0, ypos = 0;
-
-
- static void
- Redisplay(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(xpos, ypos, 0);
-
- glBegin(GL_TRIANGLES);
- glColor3f(1, 0, 0);
- glVertex2f(-0.9, -0.9);
- glColor3f(0, 1, 0);
- glVertex2f( 0.9, -0.9);
- glColor3f(0, 0, 1);
- glVertex2f( 0, 0.9);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
- }
-
-
- static void
- Reshape(int width, int height)
- {
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
-
-
- static void
- CleanUp(void)
- {
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
- }
-
-
- static void
- Key(unsigned char key, int x, int y)
- {
- (void) x;
- (void) y;
-
- switch(key) {
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- SpecialKey(int key, int x, int y)
- {
- const GLfloat step = 0.1;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- ypos += step;
- break;
- case GLUT_KEY_DOWN:
- ypos -= step;
- break;
- case GLUT_KEY_LEFT:
- xpos -= step;
- break;
- case GLUT_KEY_RIGHT:
- xpos += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- LoadAndCompileShader(GLuint shader, const char *text)
- {
- GLint stat;
-
- glShaderSource(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader(shader);
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
- }
-
-
- static void
- CheckLink(GLuint prog)
- {
- GLint stat;
- glGetProgramiv(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- }
-
-
- static void
- Init(void)
- {
- /* fragment color is a function of fragment position: */
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragColor = gl_FragCoord * vec4(0.005); \n"
- " //gl_FragColor = gl_Color; \n"
- " //gl_FragColor = vec4(1, 0, 0.5, 0); \n"
- "}\n";
- #if 0
- static const char *vertShaderText =
- "varying vec3 normal;\n"
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " normal = gl_NormalMatrix * gl_Normal;\n"
- "}\n";
- #endif
- const char *version;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
- exit(1);
- }
-
- fragShader = glCreateShader(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(fragShader, fragShaderText);
-
- #if 0
- vertShader = glCreateShader(GL_VERTEX_SHADER);
- LoadAndCompileShader(vertShader, vertShaderText);
- #endif
-
- program = glCreateProgram();
- glAttachShader(program, fragShader);
- #if 0
- glAttachShader(program, vertShader);
- #endif
- glLinkProgram(program);
- CheckLink(program);
- glUseProgram(program);
-
- assert(glGetError() == 0);
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
- glutInitWindowSize(200, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- Init();
- glutMainLoop();
- return 0;
- }
-
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