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- /*
- * Vertex shader test.
- * Uses all conventional attributes and 15 generic attributes to print
- * their values, using printMESA() extension function, to the debugger
- * to compare them with the actual passed-in values.
- * Use different types for generic attributes to check matrix handling.
- *
- * Author: Michal Krol
- */
-
- #version 110
-
- #extension MESA_shader_debug: require
-
- attribute vec4 Attribute1;
- attribute vec4 Attribute2;
- attribute vec4 Attribute3;
- attribute float Attribute4;
- attribute vec2 Attribute5;
- attribute vec3 Attribute6;
- attribute mat2 Attribute7;
- attribute mat3 Attribute9;
- attribute mat4 Attribute12;
-
- void main ()
- {
- //
- // Do some legal stuff.
- //
- gl_Position = gl_ModelViewMatrix * gl_Vertex;
- gl_FrontColor = vec4 (1.0);
-
- //
- // Conventional attributes - except for gl_Vertex.
- //
- printMESA (gl_Color);
- printMESA (gl_SecondaryColor);
- printMESA (gl_Normal);
- printMESA (gl_MultiTexCoord0);
- printMESA (gl_MultiTexCoord1);
- printMESA (gl_MultiTexCoord2);
- printMESA (gl_MultiTexCoord3);
- printMESA (gl_MultiTexCoord4);
- printMESA (gl_MultiTexCoord5);
- printMESA (gl_MultiTexCoord6);
- printMESA (gl_MultiTexCoord7);
- printMESA (gl_FogCoord);
-
- //
- // Generic attributes - attrib with index 0 is not used because it would
- // alias with gl_Vertex, which is not allowed.
- //
- printMESA (Attribute1);
- printMESA (Attribute2);
- printMESA (Attribute3);
- printMESA (Attribute4);
- printMESA (Attribute5);
- printMESA (Attribute6);
- printMESA (Attribute7);
- printMESA (Attribute9);
- printMESA (Attribute12);
-
- //
- // Vertex position goes last.
- //
- printMESA (gl_Vertex);
- }
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