Clone of mesa.
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ipers.c 16KB

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  1. /*
  2. * This program is under the GNU GPL.
  3. * Use at your own risk.
  4. *
  5. * written by David Bucciarelli (tech.hmw@plus.it)
  6. * Humanware s.r.l.
  7. */
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <math.h>
  11. #include <string.h>
  12. #if defined (WIN32)|| defined(_WIN32)
  13. #include <windows.h>
  14. #include <mmsystem.h>
  15. #endif
  16. #include <GL/glut.h>
  17. #include "readtex.h"
  18. #ifdef XMESA
  19. #include "GL/xmesa.h"
  20. static int fullscreen = 1;
  21. #endif
  22. static int WIDTH = 640;
  23. static int HEIGHT = 480;
  24. static GLint T0;
  25. static GLint Frames;
  26. #define MAX_LOD 9
  27. #define TEX_SKY_WIDTH 256
  28. #define TEX_SKY_HEIGHT TEX_SKY_WIDTH
  29. #ifndef M_PI
  30. #define M_PI 3.1415926535
  31. #endif
  32. #define FROM_NONE 0
  33. #define FROM_DOWN 1
  34. #define FROM_UP 2
  35. #define FROM_LEFT 3
  36. #define FROM_RIGHT 4
  37. #define FROM_FRONT 5
  38. #define FROM_BACK 6
  39. static int win = 0;
  40. static float obs[3] = { 3.8, 0.0, 0.0 };
  41. static float dir[3];
  42. static float v = 0.0;
  43. static float alpha = -90.0;
  44. static float beta = 90.0;
  45. static int fog = 1;
  46. static int bfcull = 1;
  47. static int usetex = 1;
  48. static int help = 1;
  49. static int poutline = 0;
  50. static int normext = 1;
  51. static int joyavailable = 0;
  52. static int joyactive = 0;
  53. static int LODbias = 3;
  54. static int maxdepth = MAX_LOD;
  55. static unsigned int totpoly = 0;
  56. static GLuint t1id, t2id;
  57. static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
  58. static void
  59. initlight(void)
  60. {
  61. GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
  62. static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
  63. glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
  64. glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
  65. glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
  66. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
  67. }
  68. static void
  69. initdlists(void)
  70. {
  71. static int slicetable[MAX_LOD][2] = {
  72. {21, 10},
  73. {18, 9},
  74. {15, 8},
  75. {12, 7},
  76. {9, 6},
  77. {7, 5},
  78. {5, 4},
  79. {4, 3},
  80. {3, 2}
  81. };
  82. GLUquadricObj *obj;
  83. int i, xslices, yslices;
  84. obj = gluNewQuadric();
  85. skydlist = glGenLists(1);
  86. glNewList(skydlist, GL_COMPILE);
  87. glBindTexture(GL_TEXTURE_2D, t2id);
  88. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  89. glColor3f(1.0f, 1.0f, 1.0f);
  90. gluQuadricDrawStyle(obj, GLU_FILL);
  91. gluQuadricNormals(obj, GLU_NONE);
  92. gluQuadricTexture(obj, GL_TRUE);
  93. gluQuadricOrientation(obj, GLU_INSIDE);
  94. gluSphere(obj, 40.0f, 18, 9);
  95. glEndList();
  96. for (i = 0; i < MAX_LOD; i++) {
  97. LODdlist[i] = glGenLists(1);
  98. glNewList(LODdlist[i], GL_COMPILE);
  99. gluQuadricDrawStyle(obj, GLU_FILL);
  100. gluQuadricNormals(obj, GLU_SMOOTH);
  101. gluQuadricTexture(obj, GL_TRUE);
  102. gluQuadricOrientation(obj, GLU_OUTSIDE);
  103. xslices = slicetable[i][0];
  104. yslices = slicetable[i][1];
  105. gluSphere(obj, 1.0f, xslices, yslices);
  106. LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
  107. glEndList();
  108. }
  109. gluDeleteQuadric(obj);
  110. }
  111. static void
  112. inittextures(void)
  113. {
  114. GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
  115. GLuint x, y;
  116. GLfloat fact;
  117. GLenum gluerr;
  118. /* Brick */
  119. glGenTextures(1, &t1id);
  120. glBindTexture(GL_TEXTURE_2D, t1id);
  121. if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
  122. fprintf(stderr, "Error reading a texture.\n");
  123. exit(-1);
  124. }
  125. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  126. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  127. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
  128. GL_LINEAR_MIPMAP_LINEAR);
  129. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  130. /* Sky */
  131. glGenTextures(1, &t2id);
  132. glBindTexture(GL_TEXTURE_2D, t2id);
  133. for (y = 0; y < TEX_SKY_HEIGHT; y++)
  134. for (x = 0; x < TEX_SKY_WIDTH; x++)
  135. if (y < TEX_SKY_HEIGHT / 2) {
  136. fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
  137. tsky[y][x][0] =
  138. (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
  139. tsky[y][x][1] =
  140. (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
  141. tsky[y][x][2] = 255;
  142. }
  143. else {
  144. tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
  145. tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
  146. tsky[y][x][2] = 255;
  147. }
  148. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  149. if (
  150. (gluerr =
  151. gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
  152. GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
  153. fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
  154. exit(-1);
  155. }
  156. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  157. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  158. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
  159. GL_LINEAR_MIPMAP_LINEAR);
  160. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  161. }
  162. static void
  163. calcposobs(void)
  164. {
  165. dir[0] = sin(alpha * M_PI / 180.0);
  166. dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
  167. dir[2] = cos(beta * M_PI / 180.0);
  168. if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
  169. dir[0] = 0;
  170. if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
  171. dir[1] = 0;
  172. if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
  173. dir[2] = 0;
  174. obs[0] += v * dir[0];
  175. obs[1] += v * dir[1];
  176. obs[2] += v * dir[2];
  177. }
  178. static void
  179. special(int k, int x, int y)
  180. {
  181. switch (k) {
  182. case GLUT_KEY_LEFT:
  183. alpha -= 2.0;
  184. break;
  185. case GLUT_KEY_RIGHT:
  186. alpha += 2.0;
  187. break;
  188. case GLUT_KEY_DOWN:
  189. beta -= 2.0;
  190. break;
  191. case GLUT_KEY_UP:
  192. beta += 2.0;
  193. break;
  194. }
  195. }
  196. static void
  197. cleanup(void)
  198. {
  199. int i;
  200. glDeleteTextures(1, &t1id);
  201. glDeleteTextures(1, &t2id);
  202. glDeleteLists(skydlist, 1);
  203. for (i = 0; i < MAX_LOD; i++) {
  204. glDeleteLists(LODdlist[i], 1);
  205. glDeleteLists(LODnumpoly[i], 1);
  206. }
  207. }
  208. static void
  209. key(unsigned char k, int x, int y)
  210. {
  211. switch (k) {
  212. case 27:
  213. cleanup();
  214. exit(0);
  215. break;
  216. case 'a':
  217. v += 0.01;
  218. break;
  219. case 'z':
  220. v -= 0.01;
  221. break;
  222. #ifdef XMESA
  223. case ' ':
  224. fullscreen = (!fullscreen);
  225. XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
  226. break;
  227. #endif
  228. case '+':
  229. LODbias--;
  230. break;
  231. case '-':
  232. LODbias++;
  233. break;
  234. case 'j':
  235. joyactive = (!joyactive);
  236. break;
  237. case 'h':
  238. help = (!help);
  239. break;
  240. case 'f':
  241. fog = (!fog);
  242. break;
  243. case 't':
  244. usetex = (!usetex);
  245. break;
  246. case 'n':
  247. normext = (!normext);
  248. break;
  249. case 'b':
  250. if (bfcull) {
  251. glDisable(GL_CULL_FACE);
  252. bfcull = 0;
  253. }
  254. else {
  255. glEnable(GL_CULL_FACE);
  256. bfcull = 1;
  257. }
  258. break;
  259. case 'p':
  260. if (poutline) {
  261. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  262. poutline = 0;
  263. usetex = 1;
  264. }
  265. else {
  266. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  267. poutline = 1;
  268. usetex = 0;
  269. }
  270. break;
  271. }
  272. }
  273. static void
  274. reshape(int w, int h)
  275. {
  276. WIDTH = w;
  277. HEIGHT = h;
  278. glMatrixMode(GL_PROJECTION);
  279. glLoadIdentity();
  280. gluPerspective(90.0, w / (float) h, 0.8, 100.0);
  281. glMatrixMode(GL_MODELVIEW);
  282. glLoadIdentity();
  283. glViewport(0, 0, w, h);
  284. }
  285. static void
  286. printstring(void *font, char *string)
  287. {
  288. int len, i;
  289. len = (int) strlen(string);
  290. for (i = 0; i < len; i++)
  291. glutBitmapCharacter(font, string[i]);
  292. }
  293. static void
  294. printhelp(void)
  295. {
  296. glEnable(GL_BLEND);
  297. glColor4f(0.5, 0.5, 0.5, 0.5);
  298. glRecti(40, 40, 600, 440);
  299. glDisable(GL_BLEND);
  300. glColor3f(1.0, 0.0, 0.0);
  301. glRasterPos2i(300, 420);
  302. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
  303. glRasterPos2i(60, 390);
  304. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
  305. glRasterPos2i(60, 360);
  306. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
  307. glRasterPos2i(60, 330);
  308. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
  309. glRasterPos2i(60, 300);
  310. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
  311. glRasterPos2i(60, 270);
  312. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
  313. glRasterPos2i(60, 240);
  314. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
  315. glRasterPos2i(60, 210);
  316. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
  317. glRasterPos2i(60, 180);
  318. printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
  319. glRasterPos2i(60, 150);
  320. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  321. "n - Toggle GL_EXT_rescale_normal extension");
  322. glRasterPos2i(60, 120);
  323. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  324. "+/- - Increase/decrease the Object maximum LOD");
  325. glRasterPos2i(60, 90);
  326. if (joyavailable)
  327. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  328. "j - Toggle jostick control (Joystick control available)");
  329. else
  330. printstring(GLUT_BITMAP_TIMES_ROMAN_24,
  331. "(No Joystick control available)");
  332. }
  333. static void
  334. dojoy(void)
  335. {
  336. #ifdef _WIN32
  337. static UINT max[2] = { 0, 0 };
  338. static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
  339. MMRESULT res;
  340. JOYINFO joy;
  341. res = joyGetPos(JOYSTICKID1, &joy);
  342. if (res == JOYERR_NOERROR) {
  343. joyavailable = 1;
  344. if (max[0] < joy.wXpos)
  345. max[0] = joy.wXpos;
  346. if (min[0] > joy.wXpos)
  347. min[0] = joy.wXpos;
  348. center[0] = (max[0] + min[0]) / 2;
  349. if (max[1] < joy.wYpos)
  350. max[1] = joy.wYpos;
  351. if (min[1] > joy.wYpos)
  352. min[1] = joy.wYpos;
  353. center[1] = (max[1] + min[1]) / 2;
  354. if (joyactive) {
  355. if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
  356. alpha -=
  357. 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
  358. if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
  359. beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
  360. if (joy.wButtons & JOY_BUTTON1)
  361. v += 0.01;
  362. if (joy.wButtons & JOY_BUTTON2)
  363. v -= 0.01;
  364. }
  365. }
  366. else
  367. joyavailable = 0;
  368. #endif
  369. }
  370. static void
  371. drawipers(int depth, int from)
  372. {
  373. int lod;
  374. if (depth == maxdepth)
  375. return;
  376. lod = depth + LODbias;
  377. if (lod < 0)
  378. lod = 0;
  379. if (lod >= MAX_LOD)
  380. return;
  381. switch (from) {
  382. case FROM_NONE:
  383. glCallList(LODdlist[lod]);
  384. depth++;
  385. drawipers(depth, FROM_DOWN);
  386. drawipers(depth, FROM_UP);
  387. drawipers(depth, FROM_FRONT);
  388. drawipers(depth, FROM_BACK);
  389. drawipers(depth, FROM_LEFT);
  390. drawipers(depth, FROM_RIGHT);
  391. break;
  392. case FROM_FRONT:
  393. glPushMatrix();
  394. glTranslatef(0.0f, -1.5f, 0.0f);
  395. glScalef(0.5f, 0.5f, 0.5f);
  396. glCallList(LODdlist[lod]);
  397. depth++;
  398. drawipers(depth, FROM_DOWN);
  399. drawipers(depth, FROM_UP);
  400. drawipers(depth, FROM_FRONT);
  401. drawipers(depth, FROM_LEFT);
  402. drawipers(depth, FROM_RIGHT);
  403. glPopMatrix();
  404. break;
  405. case FROM_BACK:
  406. glPushMatrix();
  407. glTranslatef(0.0f, 1.5f, 0.0f);
  408. glScalef(0.5f, 0.5f, 0.5f);
  409. glCallList(LODdlist[lod]);
  410. depth++;
  411. drawipers(depth, FROM_DOWN);
  412. drawipers(depth, FROM_UP);
  413. drawipers(depth, FROM_BACK);
  414. drawipers(depth, FROM_LEFT);
  415. drawipers(depth, FROM_RIGHT);
  416. glPopMatrix();
  417. break;
  418. case FROM_LEFT:
  419. glPushMatrix();
  420. glTranslatef(-1.5f, 0.0f, 0.0f);
  421. glScalef(0.5f, 0.5f, 0.5f);
  422. glCallList(LODdlist[lod]);
  423. depth++;
  424. drawipers(depth, FROM_DOWN);
  425. drawipers(depth, FROM_UP);
  426. drawipers(depth, FROM_FRONT);
  427. drawipers(depth, FROM_BACK);
  428. drawipers(depth, FROM_LEFT);
  429. glPopMatrix();
  430. break;
  431. case FROM_RIGHT:
  432. glPushMatrix();
  433. glTranslatef(1.5f, 0.0f, 0.0f);
  434. glScalef(0.5f, 0.5f, 0.5f);
  435. glCallList(LODdlist[lod]);
  436. depth++;
  437. drawipers(depth, FROM_DOWN);
  438. drawipers(depth, FROM_UP);
  439. drawipers(depth, FROM_FRONT);
  440. drawipers(depth, FROM_BACK);
  441. drawipers(depth, FROM_RIGHT);
  442. glPopMatrix();
  443. break;
  444. case FROM_DOWN:
  445. glPushMatrix();
  446. glTranslatef(0.0f, 0.0f, 1.5f);
  447. glScalef(0.5f, 0.5f, 0.5f);
  448. glCallList(LODdlist[lod]);
  449. depth++;
  450. drawipers(depth, FROM_DOWN);
  451. drawipers(depth, FROM_FRONT);
  452. drawipers(depth, FROM_BACK);
  453. drawipers(depth, FROM_LEFT);
  454. drawipers(depth, FROM_RIGHT);
  455. glPopMatrix();
  456. break;
  457. case FROM_UP:
  458. glPushMatrix();
  459. glTranslatef(0.0f, 0.0f, -1.5f);
  460. glScalef(0.5f, 0.5f, 0.5f);
  461. glCallList(LODdlist[lod]);
  462. depth++;
  463. drawipers(depth, FROM_UP);
  464. drawipers(depth, FROM_FRONT);
  465. drawipers(depth, FROM_BACK);
  466. drawipers(depth, FROM_LEFT);
  467. drawipers(depth, FROM_RIGHT);
  468. glPopMatrix();
  469. break;
  470. }
  471. totpoly += LODnumpoly[lod];
  472. }
  473. static void
  474. draw(void)
  475. {
  476. static char frbuf[80] = "";
  477. static GLfloat alpha = 0.0f;
  478. static GLfloat beta = 0.0f;
  479. static float fr = 0.0;
  480. static double t0 = -1.;
  481. double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
  482. if (t0 < 0.0)
  483. t0 = t;
  484. dt = t - t0;
  485. t0 = t;
  486. dojoy();
  487. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  488. if (usetex)
  489. glEnable(GL_TEXTURE_2D);
  490. else
  491. glDisable(GL_TEXTURE_2D);
  492. if (fog)
  493. glEnable(GL_FOG);
  494. else
  495. glDisable(GL_FOG);
  496. glPushMatrix();
  497. calcposobs();
  498. gluLookAt(obs[0], obs[1], obs[2],
  499. obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
  500. 0.0, 0.0, 1.0);
  501. /* Scene */
  502. glEnable(GL_DEPTH_TEST);
  503. glShadeModel(GL_SMOOTH);
  504. glBindTexture(GL_TEXTURE_2D, t1id);
  505. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  506. glColor3f(1.0f, 1.0f, 1.0f);
  507. glEnable(GL_LIGHT0);
  508. glEnable(GL_LIGHTING);
  509. if (normext)
  510. glEnable(GL_RESCALE_NORMAL_EXT);
  511. else
  512. glEnable(GL_NORMALIZE);
  513. glPushMatrix();
  514. glRotatef(alpha, 0.0f, 0.0f, 1.0f);
  515. glRotatef(beta, 1.0f, 0.0f, 0.0f);
  516. totpoly = 0;
  517. drawipers(0, FROM_NONE);
  518. glPopMatrix();
  519. alpha += 4.f * dt;
  520. beta += 2.4f * dt;
  521. glDisable(GL_LIGHTING);
  522. glDisable(GL_LIGHT0);
  523. glShadeModel(GL_FLAT);
  524. if (normext)
  525. glDisable(GL_RESCALE_NORMAL_EXT);
  526. else
  527. glDisable(GL_NORMALIZE);
  528. glCallList(skydlist);
  529. glPopMatrix();
  530. /* Help Screen */
  531. sprintf(frbuf,
  532. "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
  533. fr, LODbias, totpoly, totpoly * fr);
  534. glDisable(GL_TEXTURE_2D);
  535. glDisable(GL_FOG);
  536. glShadeModel(GL_FLAT);
  537. glDisable(GL_DEPTH_TEST);
  538. glMatrixMode(GL_PROJECTION);
  539. glPushMatrix();
  540. glLoadIdentity();
  541. glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
  542. glMatrixMode(GL_MODELVIEW);
  543. glLoadIdentity();
  544. glColor3f(1.0, 0.0, 0.0);
  545. glRasterPos2i(10, 10);
  546. printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
  547. glRasterPos2i(350, 470);
  548. printstring(GLUT_BITMAP_HELVETICA_10,
  549. "IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
  550. if (help)
  551. printhelp();
  552. glMatrixMode(GL_PROJECTION);
  553. glPopMatrix();
  554. glMatrixMode(GL_MODELVIEW);
  555. glutSwapBuffers();
  556. Frames++;
  557. {
  558. GLint t = glutGet(GLUT_ELAPSED_TIME);
  559. if (t - T0 >= 2000) {
  560. GLfloat seconds = (t - T0) / 1000.0;
  561. fr = Frames / seconds;
  562. T0 = t;
  563. Frames = 0;
  564. }
  565. }
  566. }
  567. int
  568. main(int ac, char **av)
  569. {
  570. float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
  571. fprintf(stderr,
  572. "IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
  573. glutInitWindowSize(WIDTH, HEIGHT);
  574. glutInit(&ac, av);
  575. glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
  576. if (!(win = glutCreateWindow("IperS"))) {
  577. fprintf(stderr, "Error, couldn't open window\n");
  578. exit(-1);
  579. }
  580. reshape(WIDTH, HEIGHT);
  581. glShadeModel(GL_SMOOTH);
  582. glEnable(GL_DEPTH_TEST);
  583. glEnable(GL_CULL_FACE);
  584. glEnable(GL_TEXTURE_2D);
  585. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  586. glEnable(GL_FOG);
  587. glFogi(GL_FOG_MODE, GL_EXP2);
  588. glFogfv(GL_FOG_COLOR, fogcolor);
  589. glFogf(GL_FOG_DENSITY, 0.006);
  590. glHint(GL_FOG_HINT, GL_NICEST);
  591. inittextures();
  592. initdlists();
  593. initlight();
  594. glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
  595. glClear(GL_COLOR_BUFFER_BIT);
  596. calcposobs();
  597. glutReshapeFunc(reshape);
  598. glutDisplayFunc(draw);
  599. glutKeyboardFunc(key);
  600. glutSpecialFunc(special);
  601. glutIdleFunc(draw);
  602. glutMainLoop();
  603. cleanup();
  604. return 0;
  605. }